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Comparing deliantra/server/include/global.h (file contents):
Revision 1.67 by root, Thu Nov 8 19:43:24 2007 UTC vs.
Revision 1.76 by root, Tue May 5 04:51:56 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
118#include "race.h" 118#include "race.h"
119 119
120/* Now for recipe/alchemy */ 120/* Now for recipe/alchemy */
121#include "recipe.h" 121#include "recipe.h"
122 122
123#include "funcpoint.h"
124
125/***************************************************************************** 123/*****************************************************************************
126 * GLOBAL VARIABLES: * 124 * GLOBAL VARIABLES: *
127 *****************************************************************************/ 125 *****************************************************************************/
128 126
129/* 127/*
144extern tick_t pticks; /* used by various function to determine */ 142extern tick_t pticks; /* used by various function to determine */
145 /* how often to save the character */ 143 /* how often to save the character */
146/* 144/*
147 * Misc global variables: 145 * Misc global variables:
148 */ 146 */
149EXTERN FILE *logfile; /* Used by server/daemon.c */
150
151EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
152EXTERN archetype *map_archeytpe;
153EXTERN shstr first_map_path; /* The start-level */ 147EXTERN shstr first_map_path; /* The start-level */
154EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
155 149
156EXTERN char errmsg[HUGE_BUF]; 150EXTERN char errmsg[HUGE_BUF];
157EXTERN long ob_count; 151EXTERN long ob_count;
158/*
159 * Used in treasure.c
160 */
161EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
162 152
163#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 153extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
164#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 154
165#define GET_ANIM_ID(ob) (ob->animation_id) 155/* do not use these in new code, see object.h::animation */
166/* NUM_ANIMATIONS returns the number of animations allocated. The last 156#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
167 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 157#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
168 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
169 * range from 0 through 7.
170 */
171#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
172#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 158#define NUM_FACINGS(ob) (ob)->anim_facings ()
159
160// used only by treasure.C, does not handle null arch ptrs
161#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
173 162
174extern void emergency_save (); 163extern void emergency_save ();
175extern void cleanup (const char *cause, bool make_core = false);
176 164
177#include "libproto.h" 165#include "libproto.h"
178#include "sockproto.h" 166#include "sockproto.h"
179
180#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
181 167
182INTERFACE_CLASS (Settings) 168INTERFACE_CLASS (Settings)
183struct Settings { 169struct Settings {
184 const char *ACC (RO, logfilename); /* logfile to use */ 170 const char *ACC (RO, logfilename); /* logfile to use */
185 int ACC (RW, csport); /* port for new client/server */ 171 int ACC (RW, csport); /* port for new client/server */
244 230
245extern Settings settings; 231extern Settings settings;
246 232
247void reset_signals (); 233void reset_signals ();
248 234
235#ifdef DEVEL
236# include "devel.h"
237#endif
238
249#endif /* GLOBAL_H */ 239#endif /* GLOBAL_H */
250 240

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