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Comparing deliantra/server/include/global.h (file contents):
Revision 1.23 by root, Wed Dec 13 18:08:01 2006 UTC vs.
Revision 1.68 by root, Wed Apr 2 11:13:54 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to crossfire-devel@real-time.com
22*/ 22 */
23 23
24#ifndef GLOBAL_H 24#ifndef GLOBAL_H
25#define GLOBAL_H 25#define GLOBAL_H
26 26
27//#define _GLIBCXX_CONCEPT_CHECKS
28
27#ifndef EXTERN 29#ifndef EXTERN
28#define EXTERN extern 30#define EXTERN extern
29#endif 31#endif
30 32
31#include "includes.h" 33#include "includes.h"
32
33typedef int8_t sint8;
34typedef uint8_t uint8;
35typedef int16_t sint16;
36typedef uint16_t uint16;
37typedef int32_t sint32;
38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
41
42typedef unsigned short Fontindex;
43 34
44#include "config.h" 35#include "config.h"
45#include "define.h" 36#include "define.h"
46#include "logger.h" 37#include "logger.h"
47 38
51 42
52#ifndef FALSE 43#ifndef FALSE
53#define FALSE 0 44#define FALSE 0
54#endif 45#endif
55 46
47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
51
56// used only for tagging structure members so scripting languages 52// used only for tagging structure members so scripting languages
57// can easily parse the include files. 53// can easily parse the include files.
58#define ACC_CLASS(name) 54#define INTERFACE_CLASS(name)
59#define ACC(meta,member) member 55#define ACC(meta,member) member
56#define MTH
57
58#if __GNUC__ >= 3
59# define attribute(attrlist) __attribute__(attrlist)
60#else
61# define attribute(attrlist)
62#endif
60 63
61#include "keyword.h" 64#include "keyword.h"
62#include "traits.h" 65#include "traits.h"
63#include "dynbuf.h" 66#include "dynbuf.h"
64#include "util.h" 67#include "util.h"
65#include "shstr.h" 68#include "shstr.h"
66#include "newclient.h" 69#include "cfperl.h"
67 70
68/* This blob, in this order, is needed to actually define maps */ 71/* This blob, in this order, is needed to actually define maps */
69#include "face.h" 72#include "face.h"
70/* Include the basic defines from spells.h */ 73#include "sounds.h"
74
75#include "spells.h"
76
71#include "attack.h" /* needs to be before material.h */ 77#include "attack.h" /* needs to be before material.h */
72#include "material.h" 78#include "material.h"
73#include "living.h" 79#include "living.h"
74#include "object.h" 80#include "object.h"
81#include "region.h"
75#include "map.h" 82#include "map.h"
76#include "tod.h" 83#include "tod.h"
77 84
78#include "skills.h" 85#include "skills.h"
79 86
80/* Pull in the socket structure - used in the player structure */ 87/* Pull in the socket structure - used in the player structure */
81#include "newserver.h" 88#include "network.h"
89#include "client.h"
82 90
83/* Pull in the player structure */ 91/* Pull in the player structure */
84#include "player.h" 92#include "player.h"
85 93
86/* pull in treasure structure */ 94/* pull in treasure structure */
110#include "race.h" 118#include "race.h"
111 119
112/* Now for recipe/alchemy */ 120/* Now for recipe/alchemy */
113#include "recipe.h" 121#include "recipe.h"
114 122
115/* Now for spells */
116#include "spells.h"
117
118#include "funcpoint.h" 123#include "funcpoint.h"
119 124
120/***************************************************************************** 125/*****************************************************************************
121 * GLOBAL VARIABLES: * 126 * GLOBAL VARIABLES: *
122 *****************************************************************************/ 127 *****************************************************************************/
123 128
124extern New_Face *new_faces;
125
126/* 129/*
127 * These are the beginnings of linked lists: 130 * These are the beginnings of linked lists:
128 */ 131 */
129EXTERN player *first_player;
130EXTERN maptile *first_map;
131EXTERN region *first_region;
132EXTERN treasurelist *first_treasurelist;
133EXTERN artifactlist *first_artifactlist; 132EXTERN artifactlist *first_artifactlist;
134EXTERN archetype *first_archetype;
135EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
136EXTERN godlink *first_god; 134EXTERN godlink *first_god;
137EXTERN racelink *first_race; 135EXTERN racelink *first_race;
138 136
139/* 137/*
140 * The editor uses these (will get them out of here later):
141 */
142
143EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
144
145/*
146 * Variables set by different flags (see init.c): 138 * Variables set by different flags (see init.c):
147 */ 139 */
148 140
149EXTERN long warn_archetypes; /* If true, write warnings when failing */
150 /* to find archetypes when loading from file */
151EXTERN long init_done; /* Ignores signals until init_done is true */ 141EXTERN bool init_done; /* Ignores signals until init_done is true */
152EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 142EXTERN bool in_cleanup; /* True when cleanup() is reached */
153EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
154 143
155extern long pticks; /* used by various function to determine */ 144extern tick_t pticks; /* used by various function to determine */
156 /* how often to save the character */ 145 /* how often to save the character */
157/* 146/*
158 * Misc global variables: 147 * Misc global variables:
159 */ 148 */
160EXTERN FILE *logfile; /* Used by server/daemon.c */ 149EXTERN FILE *logfile; /* Used by server/daemon.c */
161EXTERN int exiting; /* True if the game is about to exit */
162EXTERN long nroftreasures; /* Only used in malloc_info() */
163EXTERN long nrofartifacts; /* Only used in malloc_info() */
164EXTERN long nrofallowedstr; /* Only used in malloc_info() */
165 150
166EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 151EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
167EXTERN archetype *map_archeytpe; 152EXTERN archetype *map_archeytpe;
168EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 153EXTERN shstr first_map_path; /* The start-level */
169EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 154EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
170 155
171EXTERN char errmsg[HUGE_BUF]; 156EXTERN char errmsg[HUGE_BUF];
172EXTERN long ob_count; 157EXTERN long ob_count;
173/* 158/*
174 * Used in treasure.c 159 * Used in treasure.c
175 */ 160 */
176EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 161EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
177 162
178extern std::vector<Animations> animations;
179EXTERN int num_animations,animations_allocated, bmaps_checksum;
180
181/* Rotate right from bsd sum. This is used in various places for checksumming */
182#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
183
184
185#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 163#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
186#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 164#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
187#define GET_ANIM_ID(ob) (ob->animation_id) 165#define GET_ANIM_ID(ob) (ob->animation_id)
188/* NUM_ANIMATIONS returns the number of animations allocated. The last 166/* NUM_ANIMATIONS returns the number of animations allocated. The last
189 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 167 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
190 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 168 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
191 * range from 0 through 7. 169 * range from 0 through 7.
192 */ 170 */
193#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) 171#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
194#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 172#define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
195 173
196extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 174extern void emergency_save ();
197extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
198extern int rightof_x[9], rightof_y[9];
199extern int leftof_x[9], leftof_y[9];
200
201extern New_Face *blank_face, *empty_face;
202extern New_Face *dark_faces[];
203extern New_Face *smooth_face;
204
205extern NewSocket *init_sockets;
206 175
207#include "libproto.h" 176#include "libproto.h"
208#include "sockproto.h" 177#include "sockproto.h"
209 178
210#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 179#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
211 180
212ACC_CLASS (Settings) 181INTERFACE_CLASS (Settings)
213struct Settings { 182struct Settings {
214 char *ACC (RO, logfilename); /* logfile to use */ 183 const char *ACC (RO, logfilename); /* logfile to use */
215 int ACC (RW, csport); /* port for new client/server */ 184 int ACC (RW, csport); /* port for new client/server */
216 int ACC (RW, debug); /* Default debugging level */ 185 int ACC (RW, debug); /* Default debugging level */
217 uint8 dumpvalues; /* Set to dump various values/tables */ 186 uint8 dumpvalues; /* Set to dump various values/tables */
218 char *dumparg; /* additional argument for some dump functions */ 187 const char *dumparg; /* additional argument for some dump functions */
219 uint8 daemonmode; /* If true, detach and become daemon */ 188 uint8 daemonmode; /* If true, detach and become daemon */
220 int argc; /* parameters that were passed to the program */ 189 int argc; /* parameters that were passed to the program */
221 char **argv; /* Only used by xio.c, so will go away at some time */ 190 char **argv; /* Only used by xio.c, so will go away at some time */
222 char *ACC (RO, confdir); /* configuration files */ 191 const char *ACC (RO, confdir); /* configuration files */
223 char *ACC (RO, datadir); /* read only data files */ 192 const char *ACC (RO, datadir); /* read only data files */
224 char *ACC (RO, localdir); /* read/write data files */ 193 const char *ACC (RO, localdir); /* read/write data files */
225 char *ACC (RO, playerdir); /* Where the player files are */ 194 const char *ACC (RO, playerdir); /* Where the player files are */
226 char *ACC (RO, mapdir); /* Where the map files are */ 195 const char *ACC (RO, mapdir); /* Where the map files are */
227 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 196 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
228 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 197 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
229 char *ACC (RO, treasures); /* location of the treasures file. */ 198 const char *ACC (RO, treasures); /* location of the treasures file. */
230 char *ACC (RO, uniquedir); /* directory for the unique items */ 199 const char *ACC (RO, uniquedir); /* directory for the unique items */
231 char *ACC (RO, templatedir); /* directory for the template map */ 200 const char *ACC (RO, templatedir); /* directory for the template map */
232 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 201 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
233 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 202 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
234 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 203 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
235 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 204 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
236 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 205 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
237 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 206 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
238 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 207 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
239 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 208 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
240 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 209 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
241 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
242 uint8 ACC (RW, set_title); /* players can set thier title */ 210 uint8 ACC (RW, set_title); /* players can set thier title */
243 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 211 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
244 uint8 ACC (RW, search_items); /* search_items command */ 212 uint8 ACC (RW, search_items); /* search_items command */
245 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 213 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
246 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 214 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
247 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 215 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
248 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 216 uint8 dummy_001;
249 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 217 uint8 dummy_002;
250 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ 218 uint8 dummy_000;
251 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
252 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 219 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
253 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 220 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
254 char *ACC (RO, rules); /* name of rules file*/ 221 const char *ACC (RO, rules); /* name of rules file*/
255 char *ACC (RO, news); /* name of news file*/ 222 const char *ACC (RO, news); /* name of news file*/
256 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 223 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
257 224
258 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 225 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
259 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 226 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
260 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 227 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
261 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 228 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
262 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ 229 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
263 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ 230 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
264 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ 231 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
265 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ 232 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
266 233
267 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
268 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
269
270 int ACC (RW, max_level); /* This is read out of exp_table */ 234 int ACC (RW, max_level); /* This is read out of exp_table */
271 float ACC (RW, item_power_factor); /* See note in setings file */ 235 float ACC (RW, item_power_factor); /* See note in setings file */
272 236
273 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 237 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
274 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 238 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
275 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 239 int ACC (RW, armor_speed_improvement); /* Speed improvement */
276 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 240 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
277 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 241 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
278 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
279 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
280}; 242};
281 243
282extern Settings settings; 244extern Settings settings;
283 245
284#include "plugin.h" 246void reset_signals ();
285#include "cfperl.h"
286 247
287#endif /* GLOBAL_H */ 248#endif /* GLOBAL_H */
288 249

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