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Comparing deliantra/server/include/global.h (file contents):
Revision 1.10 by root, Sun Sep 3 00:18:41 2006 UTC vs.
Revision 1.69 by root, Tue Apr 15 03:16:02 2008 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: global.h,v 1.10 2006/09/03 00:18:41 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27*/ 22 */
28 23
29#ifndef GLOBAL_H 24#ifndef GLOBAL_H
30#define GLOBAL_H 25#define GLOBAL_H
31 26
27//#define _GLIBCXX_CONCEPT_CHECKS
28
32#ifndef EXTERN 29#ifndef EXTERN
33#define EXTERN extern 30#define EXTERN extern
34#endif 31#endif
35 32
36#include "includes.h" 33#include "includes.h"
37 34
35#include "config.h"
36#include "define.h"
37#include "logger.h"
38 38
39/* Type defines for specific signed/unsigned variables of a certain number 39#ifndef TRUE
40 * of bits. Not really used anyplace, but if a certain number of bits 40#define TRUE 1
41 * is required, these type defines should then be used. This will make
42 * porting to systems that have different sized data types easier.
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55typedef unsigned int uint32;
56
57#ifndef UINT32_MAX
58#define UINT32_MAX 4294967295U
59#endif 41#endif
60 42
61typedef signed int sint32; 43#ifndef FALSE
62#define SINT32_MAX 2147483647 44#define FALSE 0
63
64typedef unsigned short uint16;
65#ifndef UINT16_MAX
66#define UINT16_MAX 65535
67#endif 45#endif
68 46
69typedef signed short sint16; 47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
70#define SINT16_MAX 32767 48extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
71 51
72typedef unsigned char uint8; 52// used only for tagging structure members so scripting languages
73#ifndef UINT8_MAX 53// can easily parse the include files.
74#define UINT8_MAX 255 54#define INTERFACE_CLASS(name)
75#endif 55#define ACC(meta,member) member
56#define MTH
76 57
77typedef signed char sint8; 58#if __GNUC__ >= 3
78#define SINT8_MAX 127 59# define attribute(attrlist) __attribute__(attrlist)
79
80
81typedef unsigned short Fontindex;
82
83#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90
91/* To reduce number of warnings */
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94
95#else /* WIN32 */
96
97#if SIZEOF_LONG == 8
98typedef unsigned long uint64;
99typedef signed long sint64;
100#elif SIZEOF_LONG_LONG == 8
101typedef unsigned long long uint64;
102typedef signed long long sint64;
103#else 60#else
104#error do not know how to get a 64 bit value on this system. 61# define attribute(attrlist)
105#error correct and send mail to crossfire-devel on how to do this
106#endif 62#endif
107
108#endif
109
110#include <vector>
111 63
112#include "keyword.h" 64#include "keyword.h"
113#include "traits.h" 65#include "traits.h"
114#include "dynbuf.h" 66#include "dynbuf.h"
67#include "util.h"
115#include "shstr.h" 68#include "shstr.h"
116#include "util.h" 69#include "cfperl.h"
117 70
118/* This blob, in this order, is needed to actually define maps */ 71/* This blob, in this order, is needed to actually define maps */
119#include "face.h" 72#include "face.h"
120/* Include the basic defines from spells.h */ 73#include "sounds.h"
74
75#include "spells.h"
76
121#include "attack.h" /* needs to be before material.h */ 77#include "attack.h" /* needs to be before material.h */
122#include "material.h" 78#include "material.h"
123#include "living.h" 79#include "living.h"
124#include "object.h" 80#include "object.h"
81#include "region.h"
125#include "map.h" 82#include "map.h"
126#include "tod.h" 83#include "tod.h"
127 84
128#include "skills.h" 85#include "skills.h"
129 86
130/* Pull in the socket structure - used in the player structure */ 87/* Pull in the socket structure - used in the player structure */
131#include "newserver.h" 88#include "network.h"
89#include "client.h"
132 90
133/* Pull in the player structure */ 91/* Pull in the player structure */
134#include "player.h" 92#include "player.h"
135 93
136/* pull in treasure structure */ 94/* pull in treasure structure */
142#include "book.h" 100#include "book.h"
143/* 101/*
144 * So far only used when dealing with artifacts. 102 * So far only used when dealing with artifacts.
145 * (now used by alchemy and other code too. Nov 95 b.t). 103 * (now used by alchemy and other code too. Nov 95 b.t).
146 */ 104 */
147typedef struct linked_char { 105struct linked_char
106{
148 shstr name; 107 shstr name;
149 struct linked_char *next; 108 struct linked_char *next;
150} linked_char; 109};
151
152 110
153/* Pull in artifacts */ 111/* Pull in artifacts */
154#include "artifact.h" 112#include "artifact.h"
155 113
156/* Now for gods */ 114/* Now for gods */
159/* Now for races */ 117/* Now for races */
160#include "race.h" 118#include "race.h"
161 119
162/* Now for recipe/alchemy */ 120/* Now for recipe/alchemy */
163#include "recipe.h" 121#include "recipe.h"
164
165/* Now for spells */
166#include "spells.h"
167 122
168#include "funcpoint.h" 123#include "funcpoint.h"
169 124
170/***************************************************************************** 125/*****************************************************************************
171 * GLOBAL VARIABLES: * 126 * GLOBAL VARIABLES: *
172 *****************************************************************************/ 127 *****************************************************************************/
173 128
174extern New_Face *new_faces;
175
176/* 129/*
177 * These are the beginnings of linked lists: 130 * These are the beginnings of linked lists:
178 */ 131 */
179EXTERN player *first_player;
180EXTERN mapstruct *first_map;
181EXTERN region *first_region;
182EXTERN treasurelist *first_treasurelist;
183EXTERN artifactlist *first_artifactlist; 132EXTERN artifactlist *first_artifactlist;
184EXTERN archetype *first_archetype;
185EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
186EXTERN godlink *first_god; 134EXTERN godlink *first_god;
187EXTERN racelink *first_race; 135EXTERN racelink *first_race;
188 136
189/* 137/*
190 * The editor uses these (will get them out of here later):
191 */
192
193EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
194
195/*
196 * Variables set by different flags (see init.c): 138 * Variables set by different flags (see init.c):
197 */ 139 */
198 140
199EXTERN long warn_archetypes; /* If true, write warnings when failing */
200 /* to find archetypes when loading from file */
201EXTERN long init_done; /* Ignores signals until init_done is true */ 141EXTERN bool init_done; /* Ignores signals until init_done is true */
202EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 142EXTERN bool in_cleanup; /* True when cleanup() is reached */
203EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
204 143
205extern long pticks; /* used by various function to determine */ 144extern tick_t pticks; /* used by various function to determine */
206 /* how often to save the character */ 145 /* how often to save the character */
207/* 146/*
208 * Misc global variables: 147 * Misc global variables:
209 */ 148 */
210EXTERN FILE *logfile; /* Used by server/daemon.c */
211EXTERN int exiting; /* True if the game is about to exit */
212EXTERN long nroftreasures; /* Only used in malloc_info() */
213EXTERN long nrofartifacts; /* Only used in malloc_info() */
214EXTERN long nrofallowedstr; /* Only used in malloc_info() */
215
216EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ 149EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
217EXTERN archetype *map_archeytpe; 150EXTERN archetype *map_archeytpe;
218EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 151EXTERN shstr first_map_path; /* The start-level */
219EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 152EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
220 153
221EXTERN char errmsg[HUGE_BUF]; 154EXTERN char errmsg[HUGE_BUF];
222EXTERN long ob_count; 155EXTERN long ob_count;
223/* 156/*
224 * Used in treasure.c 157 * Used in treasure.c
225 */ 158 */
226EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; 159EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
227extern shstr undead_name; /* Used in hit_player() in main.c */
228 160
229extern std::vector<Animations> animations;
230EXTERN int num_animations,animations_allocated, bmaps_checksum;
231
232/* Rotate right from bsd sum. This is used in various places for checksumming */
233#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
234
235
236#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 161#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
237#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 162#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
238#define GET_ANIM_ID(ob) (ob->animation_id) 163#define GET_ANIM_ID(ob) (ob->animation_id)
239/* NUM_ANIMATIONS returns the number of animations allocated. The last 164/* NUM_ANIMATIONS returns the number of animations allocated. The last
240 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 165 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
241 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 166 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
242 * range from 0 through 7. 167 * range from 0 through 7.
243 */ 168 */
244#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) 169#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
245#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 170#define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
246 171
247extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 172extern void emergency_save ();
248extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
249extern int rightof_x[9], rightof_y[9];
250extern int leftof_x[9], leftof_y[9];
251 173
252extern New_Face *blank_face, *empty_face;
253extern New_Face *dark_faces[];
254extern New_Face *smooth_face;
255
256
257extern long max_time; /* loop time */
258extern NewSocket *init_sockets;
259
260
261EXTERN char *font_graphic;
262
263#ifndef __CEXTRACT__
264#include "libproto.h" 174#include "libproto.h"
265#include "sockproto.h" 175#include "sockproto.h"
266#endif
267
268 176
269#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 177#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
270 178
271/* FREE_AND_CLEAR frees the pointer and then sets it to NULL. 179INTERFACE_CLASS (Settings)
272 * This is generally done as a safety, and having this macro
273 * makes the code a bit cleaner when doing so.
274 */
275#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
276
277#ifdef CALLOC
278#undef CALLOC
279#endif
280
281#ifdef USE_CALLOC
282# define CALLOC(x,y) calloc(x,y)
283# define CFREE(x) free(x)
284#else
285# define CALLOC(x,y) malloc(x*y)
286# define CFREE(x) free(x)
287#endif
288
289#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
290#if HAVE_DIRENT_H
291# include <dirent.h>
292# define NAMLEN(dirent) strlen((dirent)->d_name)
293#else
294# define dirent direct
295# define NAMLEN(dirent) (dirnet)->d_namlen
296# if HAVE_SYS_NDIR_H
297# include <sys/ndir.h>
298# endif
299# if HAVE_SYS_DIR_H
300# include <sys/dir.h>
301# endif
302# if HAVE_NDIR_H
303# include <ndir.h>
304# endif
305#endif
306#endif
307
308typedef struct Settings { 180struct Settings {
309 char *logfilename; /* logfile to use */ 181 const char *ACC (RO, logfilename); /* logfile to use */
310 uint16 csport; /* port for new client/server */ 182 int ACC (RW, csport); /* port for new client/server */
311 LogLevel debug; /* Default debugging level */ 183 int ACC (RW, debug); /* Default debugging level */
312 uint8 dumpvalues; /* Set to dump various values/tables */ 184 uint8 dumpvalues; /* Set to dump various values/tables */
313 char *dumparg; /* additional argument for some dump functions */ 185 const char *dumparg; /* additional argument for some dump functions */
314 uint8 daemonmode; /* If true, detach and become daemon */ 186 uint8 daemonmode; /* If true, detach and become daemon */
315 int argc; /* parameters that were passed to the program */ 187 int argc; /* parameters that were passed to the program */
316 char **argv; /* Only used by xio.c, so will go away at some time */ 188 char **argv; /* Only used by xio.c, so will go away at some time */
317 char *confdir; /* configuration files */ 189 const char *ACC (RO, confdir); /* configuration files */
318 char *datadir; /* read only data files */ 190 const char *ACC (RO, datadir); /* read only data files */
319 char *localdir; /* read/write data files */ 191 const char *ACC (RO, localdir); /* read/write data files */
320 char *playerdir; /* Where the player files are */ 192 const char *ACC (RO, playerdir); /* Where the player files are */
321 char *mapdir; /* Where the map files are */ 193 const char *ACC (RO, mapdir); /* Where the map files are */
322 char *archetypes; /* name of the archetypes file - libdir is prepended */ 194 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
323 char *regions; /* name of the regions file - libdir is prepended */ 195 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
324 char *treasures; /* location of the treasures file. */ 196 const char *ACC (RO, treasures); /* location of the treasures file. */
325 char *uniquedir; /* directory for the unique items */ 197 const char *ACC (RO, uniquedir); /* directory for the unique items */
326 char *templatedir; /* directory for the template map */ 198 const char *ACC (RO, templatedir); /* directory for the template map */
327 char *tmpdir; /* Directory to use for temporary files */ 199 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
328 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
329 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 200 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
201 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
330 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 202 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
331 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 203 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
332 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 204 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
333 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 205 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
334 uint8 not_permadeth; /* if true, death is non-permament */ 206 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
335 uint8 simple_exp; /* If true, use the simple experience system */ 207 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
336 int reset_loc_time; /* Number of seconds to put player back at home */
337 uint8 set_title; /* players can set thier title */ 208 uint8 ACC (RW, set_title); /* players can set thier title */
338 uint8 resurrection; /* ressurection possible w/ permadeth on */ 209 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
339 uint8 search_items; /* search_items command */ 210 uint8 ACC (RW, search_items); /* search_items command */
340 uint8 spell_encumbrance; /* encumbrance effects spells */ 211 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
341 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 212 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
342 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 213 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
343 uint8 casting_time; /* it takes awhile to cast a spell */ 214 uint8 dummy_001;
344 uint8 real_wiz; /* use mud-like wizards */ 215 uint8 dummy_002;
345 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 216 uint8 dummy_000;
346 uint8 explore_mode; /* explore mode allowed? */
347 uint8 spellpoint_level_depend; /* spell costs go up with level */ 217 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
348 char who_format[MAX_BUF]; /* The format that the who command should use */
349 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
350 char motd[MAX_BUF]; /* name of the motd file */ 218 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
351 char *rules; /* name of rules file*/ 219 const char *ACC (RO, rules); /* name of rules file*/
352 char *news; /* name of news file*/ 220 const char *ACC (RO, news); /* name of news file*/
353 char dm_mail[MAX_BUF]; /* DM's Email address */ 221 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
354 222
355 /* The meta_ is information for the metaserver. These are set in
356 * the lib/settings file.
357 */
358 uint8 meta_on:1; /* True if we should send updates */
359 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
360 char meta_host[MAX_BUF]; /* Hostname of this host */
361 uint16 meta_port; /* Port number to use for updates */
362 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
363
364 uint32 worldmapstartx; /* starting x tile for the worldmap */ 223 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
365 uint32 worldmapstarty; /* starting y tile for the worldmap */ 224 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
366 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 225 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
367 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 226 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
368 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 227 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
369 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 228 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
370 uint16 dynamiclevel; /* how dynamic is the world? */ 229 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
371 uint8 fastclock; /* if true, clock goes warp 9 */ 230 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
372 231
373 char *emergency_mapname; /* map to return players to in emergency */
374 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
375
376 sint16 max_level; /* This is read out of exp_table */ 232 int ACC (RW, max_level); /* This is read out of exp_table */
377 float item_power_factor; /* See note in setings file */ 233 float ACC (RW, item_power_factor); /* See note in setings file */
378 234
379 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 235 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
380 int armor_weight_reduction; /* Weight reduction per enchantment */ 236 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
237 int ACC (RW, armor_speed_improvement); /* Speed improvement */
381 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 238 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
382 int armor_speed_improvement; /* Speed improvement */
383 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 239 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
384 uint8 no_player_stealing; /* If 1, can not steal from other players */ 240};
385 uint8 create_home_portals; /* If 1, can create portals in personal maps */
386} Settings;
387 241
388extern Settings settings; 242extern Settings settings;
389 243
390/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 244void reset_signals ();
391 * rather than have complex #ifdefs throughout the file, lets just figure
392 * it out once, here at the top.
393 * Have no idea if that is the right symbol to check on for NetBSD,
394 * but NetBSD does use 2 params.
395 * Move this to global.h from time.c since its also used in arch.c
396 */
397
398#ifdef GETTIMEOFDAY_TWO_ARGS
399#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
400#else
401#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
402#endif
403
404/* GROS: Those are used by plugin events (argument fixthem) */
405#define SCRIPT_FIX_ACTIVATOR 2
406#define SCRIPT_FIX_ALL 1
407#define SCRIPT_FIX_NOTHING 0
408
409#include "plugin.h"
410#include "cfperl.h"
411 245
412#endif /* GLOBAL_H */ 246#endif /* GLOBAL_H */
247

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