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Comparing deliantra/server/include/global.h (file contents):
Revision 1.69 by root, Tue Apr 15 03:16:02 2008 UTC vs.
Revision 1.93 by root, Sat Apr 23 04:56:48 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
27//#define _GLIBCXX_CONCEPT_CHECKS 28//#define _GLIBCXX_CONCEPT_CHECKS
28 29
29#ifndef EXTERN 30#ifndef EXTERN
30#define EXTERN extern 31#define EXTERN extern
31#endif 32#endif
32
33#include "includes.h"
34
35#include "config.h"
36#include "define.h"
37#include "logger.h"
38
39#ifndef TRUE
40#define TRUE 1
41#endif
42
43#ifndef FALSE
44#define FALSE 0
45#endif
46
47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
51 33
52// used only for tagging structure members so scripting languages 34// used only for tagging structure members so scripting languages
53// can easily parse the include files. 35// can easily parse the include files.
54#define INTERFACE_CLASS(name) 36#define INTERFACE_CLASS(name)
55#define ACC(meta,member) member 37#define ACC(meta,member) member
56#define MTH 38#define MTH
39#define GENCONST_IV(patterns)
57 40
58#if __GNUC__ >= 3 41#include "includes.h"
59# define attribute(attrlist) __attribute__(attrlist) 42#include "config.h"
60#else 43#include "compiler.h"
61# define attribute(attrlist) 44#include "define.h"
45#include "traits.h"
46
47#ifndef TRUE
48#define TRUE 1
62#endif 49#endif
50
51#ifndef FALSE
52#define FALSE 0
53#endif
54
55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
56extern int freedir[SIZEOFFREE];
57extern int rightof_x[9], rightof_y[9];
58extern int leftof_x[9], leftof_y[9];
59
60extern sint64 levels [MAXNUMLEVELS];
63 61
64#include "keyword.h" 62#include "keyword.h"
65#include "traits.h" 63#include "logger.h"
66#include "dynbuf.h" 64#include "dynbuf.h"
67#include "util.h" 65#include "util.h"
66#include "rng.h"
68#include "shstr.h" 67#include "shstr.h"
69#include "cfperl.h" 68#include "cfperl.h"
70 69
71/* This blob, in this order, is needed to actually define maps */ 70/* This blob, in this order, is needed to actually define maps */
72#include "face.h" 71#include "face.h"
73#include "sounds.h" 72#include "sounds.h"
74 73
75#include "spells.h" 74#include "spells.h"
76 75
77#include "attack.h" /* needs to be before material.h */ 76#include "attack.h" /* needs to be before material.h */
78#include "material.h" 77#include "material.h" /* needs to be before freezethaw.h */
79#include "living.h" 78#include "living.h"
80#include "object.h" 79#include "object.h"
81#include "region.h" 80#include "region.h"
82#include "map.h" 81#include "map.h"
83#include "tod.h" 82#include "tod.h"
92#include "player.h" 91#include "player.h"
93 92
94/* pull in treasure structure */ 93/* pull in treasure structure */
95#include "treasure.h" 94#include "treasure.h"
96 95
97#include "commands.h"
98
99/* pull in book structures */ 96/* pull in book structures */
100#include "book.h" 97#include "book.h"
101/* 98/*
102 * So far only used when dealing with artifacts. 99 * So far only used when dealing with artifacts.
103 * (now used by alchemy and other code too. Nov 95 b.t). 100 * (now used by alchemy and other code too. Nov 95 b.t).
118#include "race.h" 115#include "race.h"
119 116
120/* Now for recipe/alchemy */ 117/* Now for recipe/alchemy */
121#include "recipe.h" 118#include "recipe.h"
122 119
123#include "funcpoint.h"
124
125/***************************************************************************** 120/*****************************************************************************
126 * GLOBAL VARIABLES: * 121 * GLOBAL VARIABLES: *
127 *****************************************************************************/ 122 *****************************************************************************/
128 123
129/* 124/*
144extern tick_t pticks; /* used by various function to determine */ 139extern tick_t pticks; /* used by various function to determine */
145 /* how often to save the character */ 140 /* how often to save the character */
146/* 141/*
147 * Misc global variables: 142 * Misc global variables:
148 */ 143 */
149EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
150EXTERN archetype *map_archeytpe;
151EXTERN shstr first_map_path; /* The start-level */ 144EXTERN shstr first_map_path; /* The start-level */
152EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 145EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
153 146
154EXTERN char errmsg[HUGE_BUF];
155EXTERN long ob_count; 147EXTERN long ob_count;
156/*
157 * Used in treasure.c
158 */
159EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
160 148
161#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 149extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
162#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 150
163#define GET_ANIM_ID(ob) (ob->animation_id) 151/* do not use these in new code, see object.h::animation */
164/* NUM_ANIMATIONS returns the number of animations allocated. The last 152#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
165 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 153#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
166 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
167 * range from 0 through 7.
168 */
169#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
170#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 154#define NUM_FACINGS(ob) (ob)->anim_facings ()
155
156// used only by treasure.C, does not handle null arch ptrs
157#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
171 158
172extern void emergency_save (); 159extern void emergency_save ();
173 160
174#include "libproto.h" 161#include "libproto.h"
175#include "sockproto.h" 162#include "sockproto.h"
176
177#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
178 163
179INTERFACE_CLASS (Settings) 164INTERFACE_CLASS (Settings)
180struct Settings { 165struct Settings {
181 const char *ACC (RO, logfilename); /* logfile to use */ 166 const char *ACC (RO, logfilename); /* logfile to use */
182 int ACC (RW, csport); /* port for new client/server */
183 int ACC (RW, debug); /* Default debugging level */ 167 int ACC (RW, debug); /* Default debugging level */
184 uint8 dumpvalues; /* Set to dump various values/tables */ 168 int argc;
185 const char *dumparg; /* additional argument for some dump functions */ 169 char **argv;
186 uint8 daemonmode; /* If true, detach and become daemon */
187 int argc; /* parameters that were passed to the program */
188 char **argv; /* Only used by xio.c, so will go away at some time */
189 const char *ACC (RO, confdir); /* configuration files */ 170 const char *ACC (RO, confdir); /* configuration files */
190 const char *ACC (RO, datadir); /* read only data files */ 171 const char *ACC (RO, datadir); /* read only data files */
191 const char *ACC (RO, localdir); /* read/write data files */ 172 const char *ACC (RO, localdir); /* read/write data files */
192 const char *ACC (RO, playerdir); /* Where the player files are */ 173 const char *ACC (RO, playerdir); /* Where the player files are */
193 const char *ACC (RO, mapdir); /* Where the map files are */ 174 const char *ACC (RO, mapdir); /* Where the map files are */
194 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
195 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
196 const char *ACC (RO, treasures); /* location of the treasures file. */
197 const char *ACC (RO, uniquedir); /* directory for the unique items */ 175 const char *ACC (RO, uniquedir); /* directory for the unique items */
198 const char *ACC (RO, templatedir); /* directory for the template map */
199 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 176 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
200 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 177 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
201 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 178 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
202 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 179 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
203 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 180 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
209 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 186 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
210 uint8 ACC (RW, search_items); /* search_items command */ 187 uint8 ACC (RW, search_items); /* search_items command */
211 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 188 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
212 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 189 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
213 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 190 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
214 uint8 dummy_001;
215 uint8 dummy_002;
216 uint8 dummy_000;
217 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 191 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
218 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
219 const char *ACC (RO, rules); /* name of rules file*/
220 const char *ACC (RO, news); /* name of news file*/
221 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
222
223 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
224 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
225 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
226 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
227 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
228 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
229 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
230 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
231 192
232 int ACC (RW, max_level); /* This is read out of exp_table */ 193 int ACC (RW, max_level); /* This is read out of exp_table */
233 float ACC (RW, item_power_factor); /* See note in setings file */ 194 float ACC (RW, item_power_factor); /* See note in setings file */
234 195
235 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 196 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
241 202
242extern Settings settings; 203extern Settings settings;
243 204
244void reset_signals (); 205void reset_signals ();
245 206
207#ifdef DEVEL
208# include "devel.h"
209#endif
210
246#endif /* GLOBAL_H */ 211#endif /* GLOBAL_H */
247 212

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