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Comparing deliantra/server/include/global.h (file contents):
Revision 1.25 by root, Thu Dec 14 02:37:37 2006 UTC vs.
Revision 1.70 by root, Sun Apr 20 00:44:12 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to crossfire-devel@real-time.com
22*/ 22 */
23 23
24#ifndef GLOBAL_H 24#ifndef GLOBAL_H
25#define GLOBAL_H 25#define GLOBAL_H
26 26
27//#define _GLIBCXX_CONCEPT_CHECKS
28
27#ifndef EXTERN 29#ifndef EXTERN
28#define EXTERN extern 30#define EXTERN extern
29#endif 31#endif
30 32
31#include "includes.h" 33#include "includes.h"
32
33typedef int8_t sint8;
34typedef uint8_t uint8;
35typedef int16_t sint16;
36typedef uint16_t uint16;
37typedef int32_t sint32;
38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
41 34
42#include "config.h" 35#include "config.h"
43#include "define.h" 36#include "define.h"
44#include "logger.h" 37#include "logger.h"
45 38
49 42
50#ifndef FALSE 43#ifndef FALSE
51#define FALSE 0 44#define FALSE 0
52#endif 45#endif
53 46
47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
51
54// used only for tagging structure members so scripting languages 52// used only for tagging structure members so scripting languages
55// can easily parse the include files. 53// can easily parse the include files.
56#define ACC_CLASS(name) 54#define INTERFACE_CLASS(name)
57#define ACC(meta,member) member 55#define ACC(meta,member) member
56#define MTH
57
58#if __GNUC__ >= 3
59# define attribute(attrlist) __attribute__(attrlist)
60#else
61# define attribute(attrlist)
62#endif
58 63
59#include "keyword.h" 64#include "keyword.h"
60#include "traits.h" 65#include "traits.h"
61#include "dynbuf.h" 66#include "dynbuf.h"
62#include "util.h" 67#include "util.h"
63#include "shstr.h" 68#include "shstr.h"
64#include "newclient.h" 69#include "cfperl.h"
65 70
66/* This blob, in this order, is needed to actually define maps */ 71/* This blob, in this order, is needed to actually define maps */
67#include "face.h" 72#include "face.h"
68/* Include the basic defines from spells.h */ 73#include "sounds.h"
74
75#include "spells.h"
76
69#include "attack.h" /* needs to be before material.h */ 77#include "attack.h" /* needs to be before material.h */
70#include "material.h" 78#include "material.h"
71#include "living.h" 79#include "living.h"
72#include "object.h" 80#include "object.h"
81#include "region.h"
73#include "map.h" 82#include "map.h"
74#include "tod.h" 83#include "tod.h"
75 84
76#include "skills.h" 85#include "skills.h"
77 86
78/* Pull in the socket structure - used in the player structure */ 87/* Pull in the socket structure - used in the player structure */
79#include "newserver.h" 88#include "network.h"
89#include "client.h"
80 90
81/* Pull in the player structure */ 91/* Pull in the player structure */
82#include "player.h" 92#include "player.h"
83 93
84/* pull in treasure structure */ 94/* pull in treasure structure */
108#include "race.h" 118#include "race.h"
109 119
110/* Now for recipe/alchemy */ 120/* Now for recipe/alchemy */
111#include "recipe.h" 121#include "recipe.h"
112 122
113/* Now for spells */
114#include "spells.h"
115
116#include "funcpoint.h" 123#include "funcpoint.h"
117 124
118/***************************************************************************** 125/*****************************************************************************
119 * GLOBAL VARIABLES: * 126 * GLOBAL VARIABLES: *
120 *****************************************************************************/ 127 *****************************************************************************/
121 128
122extern New_Face *new_faces;
123
124/* 129/*
125 * These are the beginnings of linked lists: 130 * These are the beginnings of linked lists:
126 */ 131 */
127EXTERN player *first_player;
128EXTERN maptile *first_map;
129EXTERN region *first_region;
130EXTERN treasurelist *first_treasurelist;
131EXTERN artifactlist *first_artifactlist; 132EXTERN artifactlist *first_artifactlist;
132EXTERN archetype *first_archetype;
133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
134EXTERN godlink *first_god; 134EXTERN godlink *first_god;
135EXTERN racelink *first_race; 135EXTERN racelink *first_race;
136 136
137/* 137/*
138 * The editor uses these (will get them out of here later):
139 */
140
141EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
142
143/*
144 * Variables set by different flags (see init.c): 138 * Variables set by different flags (see init.c):
145 */ 139 */
146 140
147EXTERN long warn_archetypes; /* If true, write warnings when failing */
148 /* to find archetypes when loading from file */
149EXTERN long init_done; /* Ignores signals until init_done is true */ 141EXTERN bool init_done; /* Ignores signals until init_done is true */
150EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 142EXTERN bool in_cleanup; /* True when cleanup() is reached */
151EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
152 143
153extern long pticks; /* used by various function to determine */ 144extern tick_t pticks; /* used by various function to determine */
154 /* how often to save the character */ 145 /* how often to save the character */
155/* 146/*
156 * Misc global variables: 147 * Misc global variables:
157 */ 148 */
158EXTERN FILE *logfile; /* Used by server/daemon.c */
159EXTERN int exiting; /* True if the game is about to exit */
160EXTERN long nroftreasures; /* Only used in malloc_info() */
161EXTERN long nrofartifacts; /* Only used in malloc_info() */
162EXTERN long nrofallowedstr; /* Only used in malloc_info() */
163
164EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
165EXTERN archetype *map_archeytpe;
166EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 149EXTERN shstr first_map_path; /* The start-level */
167EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 150EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
168 151
169EXTERN char errmsg[HUGE_BUF]; 152EXTERN char errmsg[HUGE_BUF];
170EXTERN long ob_count; 153EXTERN long ob_count;
171/*
172 * Used in treasure.c
173 */
174EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
175 154
176EXTERN std::vector<Animations> animations;
177EXTERN int num_animations,animations_allocated, bmaps_checksum;
178
179/* Rotate right from bsd sum. This is used in various places for checksumming */
180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
181
182
183#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 155#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
184#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 156#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
185#define GET_ANIM_ID(ob) (ob->animation_id) 157#define GET_ANIM_ID(ob) (ob->animation_id)
186/* NUM_ANIMATIONS returns the number of animations allocated. The last 158/* NUM_ANIMATIONS returns the number of animations allocated. The last
187 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 159 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
188 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 160 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
189 * range from 0 through 7. 161 * range from 0 through 7.
190 */ 162 */
191#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) 163#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
192#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 164#define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
193 165
194extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 166// used only by treasure.C, does not handle null arch ptrs
195extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 167#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
196extern int rightof_x[9], rightof_y[9];
197extern int leftof_x[9], leftof_y[9];
198 168
199extern New_Face *blank_face, *empty_face; 169extern void emergency_save ();
200extern New_Face *dark_faces[];
201extern New_Face *smooth_face;
202
203extern client_socket *init_sockets;
204 170
205#include "libproto.h" 171#include "libproto.h"
206#include "sockproto.h" 172#include "sockproto.h"
207 173
208#define decrease_ob(xyz) decrease_ob_nr(xyz,1) 174#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
209 175
210ACC_CLASS (Settings) 176INTERFACE_CLASS (Settings)
211struct Settings { 177struct Settings {
212 char *ACC (RO, logfilename); /* logfile to use */ 178 const char *ACC (RO, logfilename); /* logfile to use */
213 int ACC (RW, csport); /* port for new client/server */ 179 int ACC (RW, csport); /* port for new client/server */
214 int ACC (RW, debug); /* Default debugging level */ 180 int ACC (RW, debug); /* Default debugging level */
215 uint8 dumpvalues; /* Set to dump various values/tables */ 181 uint8 dumpvalues; /* Set to dump various values/tables */
216 char *dumparg; /* additional argument for some dump functions */ 182 const char *dumparg; /* additional argument for some dump functions */
217 uint8 daemonmode; /* If true, detach and become daemon */ 183 uint8 daemonmode; /* If true, detach and become daemon */
218 int argc; /* parameters that were passed to the program */ 184 int argc; /* parameters that were passed to the program */
219 char **argv; /* Only used by xio.c, so will go away at some time */ 185 char **argv; /* Only used by xio.c, so will go away at some time */
220 char *ACC (RO, confdir); /* configuration files */ 186 const char *ACC (RO, confdir); /* configuration files */
221 char *ACC (RO, datadir); /* read only data files */ 187 const char *ACC (RO, datadir); /* read only data files */
222 char *ACC (RO, localdir); /* read/write data files */ 188 const char *ACC (RO, localdir); /* read/write data files */
223 char *ACC (RO, playerdir); /* Where the player files are */ 189 const char *ACC (RO, playerdir); /* Where the player files are */
224 char *ACC (RO, mapdir); /* Where the map files are */ 190 const char *ACC (RO, mapdir); /* Where the map files are */
225 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 191 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
226 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 192 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
227 char *ACC (RO, treasures); /* location of the treasures file. */ 193 const char *ACC (RO, treasures); /* location of the treasures file. */
228 char *ACC (RO, uniquedir); /* directory for the unique items */ 194 const char *ACC (RO, uniquedir); /* directory for the unique items */
229 char *ACC (RO, templatedir); /* directory for the template map */ 195 const char *ACC (RO, templatedir); /* directory for the template map */
230 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 196 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
231 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 197 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
232 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 198 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
233 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 199 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
234 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 200 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
235 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 201 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
236 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 202 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
237 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 203 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
238 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 204 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
239 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
240 uint8 ACC (RW, set_title); /* players can set thier title */ 205 uint8 ACC (RW, set_title); /* players can set thier title */
241 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 206 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
242 uint8 ACC (RW, search_items); /* search_items command */ 207 uint8 ACC (RW, search_items); /* search_items command */
243 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 208 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
244 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 209 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
245 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 210 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
246 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 211 uint8 dummy_001;
247 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 212 uint8 dummy_002;
248 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */ 213 uint8 dummy_000;
249 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
250 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 214 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
251 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 215 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
252 char *ACC (RO, rules); /* name of rules file*/ 216 const char *ACC (RO, rules); /* name of rules file*/
253 char *ACC (RO, news); /* name of news file*/ 217 const char *ACC (RO, news); /* name of news file*/
254 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ 218 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
255 219
256 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ 220 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
257 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ 221 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
258 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ 222 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
259 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ 223 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
260 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ 224 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
261 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ 225 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
262 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ 226 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
263 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ 227 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
264 228
265 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
266 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
267
268 int ACC (RW, max_level); /* This is read out of exp_table */ 229 int ACC (RW, max_level); /* This is read out of exp_table */
269 float ACC (RW, item_power_factor); /* See note in setings file */ 230 float ACC (RW, item_power_factor); /* See note in setings file */
270 231
271 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 232 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
272 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 233 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
273 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 234 int ACC (RW, armor_speed_improvement); /* Speed improvement */
274 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 235 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
275 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 236 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
276 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
277 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
278}; 237};
279 238
280extern Settings settings; 239extern Settings settings;
281 240
282#include "plugin.h" 241void reset_signals ();
283#include "cfperl.h"
284 242
285#endif /* GLOBAL_H */ 243#endif /* GLOBAL_H */
286 244

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