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Comparing deliantra/server/include/global.h (file contents):
Revision 1.56 by root, Wed Apr 25 18:47:50 2007 UTC vs.
Revision 1.74 by root, Fri Dec 26 10:36:42 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#ifndef GLOBAL_H 24#ifndef GLOBAL_H
26#define GLOBAL_H 25#define GLOBAL_H
27 26
42#endif 41#endif
43 42
44#ifndef FALSE 43#ifndef FALSE
45#define FALSE 0 44#define FALSE 0
46#endif 45#endif
46
47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
47 51
48// used only for tagging structure members so scripting languages 52// used only for tagging structure members so scripting languages
49// can easily parse the include files. 53// can easily parse the include files.
50#define INTERFACE_CLASS(name) 54#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 55#define ACC(meta,member) member
52#define MTH 56#define MTH
53 57
58#if __GNUC__ >= 3
59# define attribute(attrlist) __attribute__(attrlist)
60#else
61# define attribute(attrlist)
62#endif
63
54#include "keyword.h" 64#include "keyword.h"
55#include "traits.h" 65#include "traits.h"
56#include "dynbuf.h" 66#include "dynbuf.h"
57#include "util.h" 67#include "util.h"
58#include "shstr.h" 68#include "shstr.h"
69#include "cfperl.h"
59 70
60/* This blob, in this order, is needed to actually define maps */ 71/* This blob, in this order, is needed to actually define maps */
61#include "face.h" 72#include "face.h"
73#include "sounds.h"
62 74
63#include "spells.h" 75#include "spells.h"
64 76
65#include "attack.h" /* needs to be before material.h */ 77#include "attack.h" /* needs to be before material.h */
66#include "material.h" 78#include "material.h"
106#include "race.h" 118#include "race.h"
107 119
108/* Now for recipe/alchemy */ 120/* Now for recipe/alchemy */
109#include "recipe.h" 121#include "recipe.h"
110 122
111#include "funcpoint.h"
112
113/***************************************************************************** 123/*****************************************************************************
114 * GLOBAL VARIABLES: * 124 * GLOBAL VARIABLES: *
115 *****************************************************************************/ 125 *****************************************************************************/
116 126
117/* 127/*
118 * These are the beginnings of linked lists: 128 * These are the beginnings of linked lists:
119 */ 129 */
120EXTERN artifactlist *first_artifactlist; 130EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 131EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 132EXTERN godlink *first_god;
124EXTERN racelink *first_race; 133EXTERN racelink *first_race;
125 134
126/* 135/*
133extern tick_t pticks; /* used by various function to determine */ 142extern tick_t pticks; /* used by various function to determine */
134 /* how often to save the character */ 143 /* how often to save the character */
135/* 144/*
136 * Misc global variables: 145 * Misc global variables:
137 */ 146 */
138EXTERN FILE *logfile; /* Used by server/daemon.c */
139
140EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
141EXTERN archetype *map_archeytpe;
142EXTERN shstr first_map_path; /* The start-level */ 147EXTERN shstr first_map_path; /* The start-level */
143EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
144 149
145EXTERN char errmsg[HUGE_BUF]; 150EXTERN char errmsg[HUGE_BUF];
146EXTERN long ob_count; 151EXTERN long ob_count;
147/*
148 * Used in treasure.c
149 */
150EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
151 152
152#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 153#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
153#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 154#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
154#define GET_ANIM_ID(ob) (ob->animation_id) 155#define GET_ANIM_ID(ob) (ob->animation_id)
155/* NUM_ANIMATIONS returns the number of animations allocated. The last 156/* NUM_ANIMATIONS returns the number of animations allocated. The last
158 * range from 0 through 7. 159 * range from 0 through 7.
159 */ 160 */
160#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) 161#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
161#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 162#define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
162 163
163extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 164// used only by treasure.C, does not handle null arch ptrs
164extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 165#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
165extern int rightof_x[9], rightof_y[9];
166extern int leftof_x[9], leftof_y[9];
167 166
168extern void emergency_save (); 167extern void emergency_save ();
169extern void cleanup (const char *cause, bool make_core = false);
170 168
171#include "libproto.h" 169#include "libproto.h"
172#include "sockproto.h" 170#include "sockproto.h"
173
174#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
175 171
176INTERFACE_CLASS (Settings) 172INTERFACE_CLASS (Settings)
177struct Settings { 173struct Settings {
178 const char *ACC (RO, logfilename); /* logfile to use */ 174 const char *ACC (RO, logfilename); /* logfile to use */
179 int ACC (RW, csport); /* port for new client/server */ 175 int ACC (RW, csport); /* port for new client/server */
206 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 202 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
207 uint8 ACC (RW, search_items); /* search_items command */ 203 uint8 ACC (RW, search_items); /* search_items command */
208 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 204 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
209 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 205 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
210 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 206 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
211 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 207 uint8 dummy_001;
212 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 208 uint8 dummy_002;
213 uint8 dummy_000; 209 uint8 dummy_000;
214 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 210 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
215 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ 211 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
216 const char *ACC (RO, rules); /* name of rules file*/ 212 const char *ACC (RO, rules); /* name of rules file*/
217 const char *ACC (RO, news); /* name of news file*/ 213 const char *ACC (RO, news); /* name of news file*/
232 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 228 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
233 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 229 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
234 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 230 int ACC (RW, armor_speed_improvement); /* Speed improvement */
235 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 231 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
236 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 232 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
237 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
238 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
239}; 233};
240 234
241extern Settings settings; 235extern Settings settings;
242 236
243#include "plugin.h" 237void reset_signals ();
238
239#ifdef DEVEL
244#include "cfperl.h" 240# include "devel.h"
241#endif
245 242
246#endif /* GLOBAL_H */ 243#endif /* GLOBAL_H */
247 244

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