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Comparing deliantra/server/include/global.h (file contents):
Revision 1.76 by root, Tue May 5 04:51:56 2009 UTC vs.
Revision 1.102 by root, Sun Nov 18 15:19:48 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
20 * 22 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 24 */
23 25
24#ifndef GLOBAL_H 26#ifndef GLOBAL_H
25#define GLOBAL_H 27#define GLOBAL_H
27//#define _GLIBCXX_CONCEPT_CHECKS 29//#define _GLIBCXX_CONCEPT_CHECKS
28 30
29#ifndef EXTERN 31#ifndef EXTERN
30#define EXTERN extern 32#define EXTERN extern
31#endif 33#endif
32
33#include "includes.h"
34
35#include "config.h"
36#include "define.h"
37#include "logger.h"
38
39#ifndef TRUE
40#define TRUE 1
41#endif
42
43#ifndef FALSE
44#define FALSE 0
45#endif
46
47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
51 34
52// used only for tagging structure members so scripting languages 35// used only for tagging structure members so scripting languages
53// can easily parse the include files. 36// can easily parse the include files.
54#define INTERFACE_CLASS(name) 37#define INTERFACE_CLASS(name)
55#define ACC(meta,member) member 38#define ACC(meta,member) member
56#define MTH 39#define MTH
40#define GENCONST_IV(patterns)
57 41
58#if __GNUC__ >= 3 42#include "includes.h"
59# define attribute(attrlist) __attribute__(attrlist) 43#include "config.h"
60#else 44#include "compiler.h"
61# define attribute(attrlist) 45#include "define.h"
46#include "traits.h"
47
48#ifndef TRUE
49#define TRUE 1
62#endif 50#endif
51
52#ifndef FALSE
53#define FALSE 0
54#endif
55
56extern int freearr_x[SIZEOFFREE];
57extern int freearr_y[SIZEOFFREE];
58extern int freedir[SIZEOFFREE];
59extern int rightof_x[9], rightof_y[9];
60extern int leftof_x[9], leftof_y[9];
61
62extern sint64 levels [MAXNUMLEVELS];
63 63
64#include "keyword.h" 64#include "keyword.h"
65#include "traits.h" 65#include "logger.h"
66#include "dynbuf.h" 66#include "dynbuf.h"
67#include "util.h" 67#include "util.h"
68#include "rng.h"
68#include "shstr.h" 69#include "shstr.h"
69#include "cfperl.h" 70#include "cfperl.h"
70 71
71/* This blob, in this order, is needed to actually define maps */ 72/* This blob, in this order, is needed to actually define maps */
72#include "face.h" 73#include "face.h"
73#include "sounds.h" 74#include "sounds.h"
74 75
75#include "spells.h" 76#include "spells.h"
76 77
77#include "attack.h" /* needs to be before material.h */ 78#include "attack.h" /* needs to be before material.h */
78#include "material.h" 79#include "material.h" /* needs to be before freezethaw.h */
79#include "living.h" 80#include "living.h"
80#include "object.h" 81#include "object.h"
81#include "region.h" 82#include "region.h"
82#include "map.h" 83#include "map.h"
83#include "tod.h" 84#include "tod.h"
92#include "player.h" 93#include "player.h"
93 94
94/* pull in treasure structure */ 95/* pull in treasure structure */
95#include "treasure.h" 96#include "treasure.h"
96 97
97#include "commands.h"
98
99/* pull in book structures */ 98/* pull in book structures */
100#include "book.h" 99#include "book.h"
100
101#include "quadland.h"
102
101/* 103/*
102 * So far only used when dealing with artifacts. 104 * So far only used when dealing with artifacts.
103 * (now used by alchemy and other code too. Nov 95 b.t). 105 * (now used by alchemy and other code too. Nov 95 b.t).
104 */ 106 */
105struct linked_char 107struct linked_char
137 */ 139 */
138 140
139EXTERN bool init_done; /* Ignores signals until init_done is true */ 141EXTERN bool init_done; /* Ignores signals until init_done is true */
140EXTERN bool in_cleanup; /* True when cleanup() is reached */ 142EXTERN bool in_cleanup; /* True when cleanup() is reached */
141 143
142extern tick_t pticks; /* used by various function to determine */ 144extern tick_t server_tick; /* used by various function to determine */
143 /* how often to save the character */ 145 /* how often to save the character */
144/* 146/*
145 * Misc global variables: 147 * Misc global variables:
146 */ 148 */
147EXTERN shstr first_map_path; /* The start-level */ 149EXTERN shstr first_map_path; /* The start-level */
148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 150EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
149 151
150EXTERN char errmsg[HUGE_BUF];
151EXTERN long ob_count; 152EXTERN long ob_count;
152 153
153extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data 154extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
154
155/* do not use these in new code, see object.h::animation */
156#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
157#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
158#define NUM_FACINGS(ob) (ob)->anim_facings ()
159
160// used only by treasure.C, does not handle null arch ptrs
161#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
162 155
163extern void emergency_save (); 156extern void emergency_save ();
164 157
165#include "libproto.h" 158#include "libproto.h"
166#include "sockproto.h" 159#include "sockproto.h"
167 160
168INTERFACE_CLASS (Settings) 161INTERFACE_CLASS (Settings)
169struct Settings { 162struct Settings {
170 const char *ACC (RO, logfilename); /* logfile to use */ 163 const char *ACC (RO, logfilename); /* logfile to use */
171 int ACC (RW, csport); /* port for new client/server */
172 int ACC (RW, debug); /* Default debugging level */ 164 int ACC (RW, debug); /* Default debugging level */
173 uint8 dumpvalues; /* Set to dump various values/tables */ 165 int argc;
174 const char *dumparg; /* additional argument for some dump functions */ 166 char **argv;
175 uint8 daemonmode; /* If true, detach and become daemon */
176 int argc; /* parameters that were passed to the program */
177 char **argv; /* Only used by xio.c, so will go away at some time */
178 const char *ACC (RO, confdir); /* configuration files */ 167 const char *ACC (RO, confdir); /* configuration files */
179 const char *ACC (RO, datadir); /* read only data files */ 168 const char *ACC (RO, datadir); /* read only data files */
180 const char *ACC (RO, localdir); /* read/write data files */ 169 const char *ACC (RO, localdir); /* read/write data files */
181 const char *ACC (RO, playerdir); /* Where the player files are */ 170 const char *ACC (RO, playerdir); /* Where the player files are */
182 const char *ACC (RO, mapdir); /* Where the map files are */ 171 const char *ACC (RO, mapdir); /* Where the map files are */
183 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
184 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
185 const char *ACC (RO, treasures); /* location of the treasures file. */
186 const char *ACC (RO, uniquedir); /* directory for the unique items */ 172 const char *ACC (RO, uniquedir); /* directory for the unique items */
187 const char *ACC (RO, templatedir); /* directory for the template map */
188 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 173 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
189 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 174 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
190 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 175 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
191 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 176 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
192 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 177 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
198 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 183 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
199 uint8 ACC (RW, search_items); /* search_items command */ 184 uint8 ACC (RW, search_items); /* search_items command */
200 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 185 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
201 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 186 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
202 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 187 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
203 uint8 dummy_001;
204 uint8 dummy_002;
205 uint8 dummy_000;
206 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 188 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
207 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
208 const char *ACC (RO, rules); /* name of rules file*/
209 const char *ACC (RO, news); /* name of news file*/
210 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
211
212 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
213 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
214 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
215 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
216 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
217 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
218 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
219 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
220 189
221 int ACC (RW, max_level); /* This is read out of exp_table */ 190 int ACC (RW, max_level); /* This is read out of exp_table */
222 float ACC (RW, item_power_factor); /* See note in setings file */ 191 float ACC (RW, item_power_factor); /* See note in setings file */
223 192
224 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 193 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */

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