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203 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
203 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
204 | uint8 dummy_001; |
204 | uint8 dummy_001; |
205 | uint8 dummy_002; |
205 | uint8 dummy_002; |
206 | uint8 dummy_000; |
206 | uint8 dummy_000; |
207 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
207 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
208 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
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209 | const char *ACC (RO, rules); /* name of rules file*/ |
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210 | const char *ACC (RO, news); /* name of news file*/ |
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211 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
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212 | |
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213 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
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214 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
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215 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
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216 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
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217 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
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218 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
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219 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
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220 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
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221 | |
208 | |
222 | int ACC (RW, max_level); /* This is read out of exp_table */ |
209 | int ACC (RW, max_level); /* This is read out of exp_table */ |
223 | float ACC (RW, item_power_factor); /* See note in setings file */ |
210 | float ACC (RW, item_power_factor); /* See note in setings file */ |
224 | |
211 | |
225 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
212 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |