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Comparing deliantra/server/include/global.h (file contents):
Revision 1.49 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.79 by root, Thu Oct 15 21:59:48 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
28#define _GLIBCXX_CONCEPT_CHECKS 28//#define _GLIBCXX_CONCEPT_CHECKS
29 29
30#ifndef EXTERN 30#ifndef EXTERN
31#define EXTERN extern 31#define EXTERN extern
32#endif 32#endif
33 33
42#endif 42#endif
43 43
44#ifndef FALSE 44#ifndef FALSE
45#define FALSE 0 45#define FALSE 0
46#endif 46#endif
47
48extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
49extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
50extern int rightof_x[9], rightof_y[9];
51extern int leftof_x[9], leftof_y[9];
47 52
48// used only for tagging structure members so scripting languages 53// used only for tagging structure members so scripting languages
49// can easily parse the include files. 54// can easily parse the include files.
50#define INTERFACE_CLASS(name) 55#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 56#define ACC(meta,member) member
52#define MTH 57#define MTH
53 58
59#if __GNUC__ >= 3
60# define attribute(attrlist) __attribute__(attrlist)
61#else
62# define attribute(attrlist)
63#endif
64
54#include "keyword.h" 65#include "keyword.h"
55#include "traits.h" 66#include "traits.h"
56#include "dynbuf.h" 67#include "dynbuf.h"
57#include "util.h" 68#include "util.h"
58#include "shstr.h" 69#include "shstr.h"
70#include "cfperl.h"
59 71
60/* This blob, in this order, is needed to actually define maps */ 72/* This blob, in this order, is needed to actually define maps */
61#include "face.h" 73#include "face.h"
74#include "sounds.h"
62 75
63#include "spells.h" 76#include "spells.h"
64 77
65#include "attack.h" /* needs to be before material.h */ 78#include "attack.h" /* needs to be before material.h */
66#include "material.h" 79#include "material.h"
67#include "living.h" 80#include "living.h"
68#include "object.h" 81#include "object.h"
82#include "region.h"
69#include "map.h" 83#include "map.h"
70#include "tod.h" 84#include "tod.h"
71 85
72#include "skills.h" 86#include "skills.h"
73 87
105#include "race.h" 119#include "race.h"
106 120
107/* Now for recipe/alchemy */ 121/* Now for recipe/alchemy */
108#include "recipe.h" 122#include "recipe.h"
109 123
110#include "funcpoint.h"
111
112/***************************************************************************** 124/*****************************************************************************
113 * GLOBAL VARIABLES: * 125 * GLOBAL VARIABLES: *
114 *****************************************************************************/ 126 *****************************************************************************/
115 127
116/* 128/*
117 * These are the beginnings of linked lists: 129 * These are the beginnings of linked lists:
118 */ 130 */
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 131EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 132EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 133EXTERN godlink *first_god;
124EXTERN racelink *first_race; 134EXTERN racelink *first_race;
125 135
126/* 136/*
127 * Variables set by different flags (see init.c): 137 * Variables set by different flags (see init.c):
128 */ 138 */
129 139
130EXTERN bool warn_archetypes; /* If true, write warnings when failing */
131 /* to find archetypes when loading from file */
132EXTERN bool init_done; /* Ignores signals until init_done is true */ 140EXTERN bool init_done; /* Ignores signals until init_done is true */
133EXTERN bool in_cleanup; /* True when cleanup() is reached */ 141EXTERN bool in_cleanup; /* True when cleanup() is reached */
134 142
135extern long pticks; /* used by various function to determine */ 143extern tick_t pticks; /* used by various function to determine */
136 /* how often to save the character */ 144 /* how often to save the character */
137/* 145/*
138 * Misc global variables: 146 * Misc global variables:
139 */ 147 */
140EXTERN FILE *logfile; /* Used by server/daemon.c */
141EXTERN int exiting; /* True if the game is about to exit */
142EXTERN long nroftreasures; /* Only used in malloc_info() */
143EXTERN long nrofartifacts; /* Only used in malloc_info() */
144EXTERN long nrofallowedstr; /* Only used in malloc_info() */
145
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150 150
151EXTERN char errmsg[HUGE_BUF];
152EXTERN long ob_count; 151EXTERN long ob_count;
153/*
154 * Used in treasure.c
155 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157 152
158EXTERN std::vector<animation> animations; 153extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
159EXTERN int num_animations, animations_allocated;
160EXTERN uint32_t bmaps_checksum;
161 154
162#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 155/* do not use these in new code, see object.h::animation */
163#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 156#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
164#define GET_ANIM_ID(ob) (ob->animation_id) 157#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
165/* NUM_ANIMATIONS returns the number of animations allocated. The last
166 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
167 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
168 * range from 0 through 7.
169 */
170#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
171#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 158#define NUM_FACINGS(ob) (ob)->anim_facings ()
172 159
173extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 160// used only by treasure.C, does not handle null arch ptrs
174extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 161#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
175extern int rightof_x[9], rightof_y[9];
176extern int leftof_x[9], leftof_y[9];
177 162
178extern void emergency_save (); 163extern void emergency_save ();
179extern void cleanup (const char *cause, bool make_core = false);
180 164
181#include "libproto.h" 165#include "libproto.h"
182#include "sockproto.h" 166#include "sockproto.h"
183
184#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
185 167
186INTERFACE_CLASS (Settings) 168INTERFACE_CLASS (Settings)
187struct Settings { 169struct Settings {
188 const char *ACC (RO, logfilename); /* logfile to use */ 170 const char *ACC (RO, logfilename); /* logfile to use */
189 int ACC (RW, csport); /* port for new client/server */ 171 int ACC (RW, csport); /* port for new client/server */
216 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 198 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
217 uint8 ACC (RW, search_items); /* search_items command */ 199 uint8 ACC (RW, search_items); /* search_items command */
218 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 200 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
219 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 201 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
220 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 202 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
221 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 203 uint8 dummy_001;
222 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 204 uint8 dummy_002;
223 uint8 dummy_000; 205 uint8 dummy_000;
224 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 206 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
225 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
226 const char *ACC (RO, rules); /* name of rules file*/
227 const char *ACC (RO, news); /* name of news file*/
228 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
229
230 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
231 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
232 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
233 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
234 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
235 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
236 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
237 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
238 207
239 int ACC (RW, max_level); /* This is read out of exp_table */ 208 int ACC (RW, max_level); /* This is read out of exp_table */
240 float ACC (RW, item_power_factor); /* See note in setings file */ 209 float ACC (RW, item_power_factor); /* See note in setings file */
241 210
242 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 211 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
243 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 212 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
244 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 213 int ACC (RW, armor_speed_improvement); /* Speed improvement */
245 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 214 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
246 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 215 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
247 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
248 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
249}; 216};
250 217
251extern Settings settings; 218extern Settings settings;
252 219
253#include "plugin.h" 220void reset_signals ();
221
222#ifdef DEVEL
254#include "cfperl.h" 223# include "devel.h"
224#endif
255 225
256#endif /* GLOBAL_H */ 226#endif /* GLOBAL_H */
257 227

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