1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
25 | #define GLOBAL_H |
26 | #define GLOBAL_H |
26 | |
27 | |
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43 | #ifndef FALSE |
44 | #ifndef FALSE |
44 | #define FALSE 0 |
45 | #define FALSE 0 |
45 | #endif |
46 | #endif |
46 | |
47 | |
47 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
48 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
48 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
49 | extern int freedir[SIZEOFFREE]; |
49 | extern int rightof_x[9], rightof_y[9]; |
50 | extern int rightof_x[9], rightof_y[9]; |
50 | extern int leftof_x[9], leftof_y[9]; |
51 | extern int leftof_x[9], leftof_y[9]; |
51 | |
52 | |
52 | // used only for tagging structure members so scripting languages |
53 | // used only for tagging structure members so scripting languages |
53 | // can easily parse the include files. |
54 | // can easily parse the include files. |
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118 | #include "race.h" |
119 | #include "race.h" |
119 | |
120 | |
120 | /* Now for recipe/alchemy */ |
121 | /* Now for recipe/alchemy */ |
121 | #include "recipe.h" |
122 | #include "recipe.h" |
122 | |
123 | |
123 | #include "funcpoint.h" |
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124 | |
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125 | /***************************************************************************** |
124 | /***************************************************************************** |
126 | * GLOBAL VARIABLES: * |
125 | * GLOBAL VARIABLES: * |
127 | *****************************************************************************/ |
126 | *****************************************************************************/ |
128 | |
127 | |
129 | /* |
128 | /* |
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144 | extern tick_t pticks; /* used by various function to determine */ |
143 | extern tick_t pticks; /* used by various function to determine */ |
145 | /* how often to save the character */ |
144 | /* how often to save the character */ |
146 | /* |
145 | /* |
147 | * Misc global variables: |
146 | * Misc global variables: |
148 | */ |
147 | */ |
149 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
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150 | |
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151 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
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152 | EXTERN archetype *map_archeytpe; |
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153 | EXTERN shstr first_map_path; /* The start-level */ |
148 | EXTERN shstr first_map_path; /* The start-level */ |
154 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
149 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
155 | |
150 | |
156 | EXTERN char errmsg[HUGE_BUF]; |
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157 | EXTERN long ob_count; |
151 | EXTERN long ob_count; |
158 | /* |
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159 | * Used in treasure.c |
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160 | */ |
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161 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
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162 | |
152 | |
163 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
153 | extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data |
164 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
154 | |
165 | #define GET_ANIM_ID(ob) (ob->animation_id) |
155 | /* do not use these in new code, see object.h::animation */ |
166 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
156 | #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame) |
167 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
157 | #define NUM_ANIMATIONS(ob) (ob)->anim_frames () |
168 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
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169 | * range from 0 through 7. |
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170 | */ |
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171 | #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) |
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172 | #define NUM_FACINGS(ob) (animations[ob->animation_id].facings) |
158 | #define NUM_FACINGS(ob) (ob)->anim_facings () |
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159 | |
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160 | // used only by treasure.C, does not handle null arch ptrs |
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161 | #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name) |
173 | |
162 | |
174 | extern void emergency_save (); |
163 | extern void emergency_save (); |
175 | extern void cleanup (const char *cause, bool make_core = false); |
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176 | |
164 | |
177 | #include "libproto.h" |
165 | #include "libproto.h" |
178 | #include "sockproto.h" |
166 | #include "sockproto.h" |
179 | |
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180 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
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181 | |
167 | |
182 | INTERFACE_CLASS (Settings) |
168 | INTERFACE_CLASS (Settings) |
183 | struct Settings { |
169 | struct Settings { |
184 | const char *ACC (RO, logfilename); /* logfile to use */ |
170 | const char *ACC (RO, logfilename); /* logfile to use */ |
185 | int ACC (RW, csport); /* port for new client/server */ |
171 | int ACC (RW, csport); /* port for new client/server */ |
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216 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
202 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
217 | uint8 dummy_001; |
203 | uint8 dummy_001; |
218 | uint8 dummy_002; |
204 | uint8 dummy_002; |
219 | uint8 dummy_000; |
205 | uint8 dummy_000; |
220 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
206 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
221 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
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222 | const char *ACC (RO, rules); /* name of rules file*/ |
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223 | const char *ACC (RO, news); /* name of news file*/ |
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224 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
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225 | |
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226 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
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227 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
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228 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
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229 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
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230 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
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231 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
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232 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
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233 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
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234 | |
207 | |
235 | int ACC (RW, max_level); /* This is read out of exp_table */ |
208 | int ACC (RW, max_level); /* This is read out of exp_table */ |
236 | float ACC (RW, item_power_factor); /* See note in setings file */ |
209 | float ACC (RW, item_power_factor); /* See note in setings file */ |
237 | |
210 | |
238 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
211 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
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244 | |
217 | |
245 | extern Settings settings; |
218 | extern Settings settings; |
246 | |
219 | |
247 | void reset_signals (); |
220 | void reset_signals (); |
248 | |
221 | |
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222 | #ifdef DEVEL |
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223 | # include "devel.h" |
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224 | #endif |
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225 | |
249 | #endif /* GLOBAL_H */ |
226 | #endif /* GLOBAL_H */ |
250 | |
227 | |