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Comparing deliantra/server/include/global.h (file contents):
Revision 1.2 by pippijn, Fri Apr 21 14:40:31 2006 UTC vs.
Revision 1.81 by root, Sat Nov 7 18:30:05 2009 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: global.h,v 1.2 2006/04/21 14:40:31 pippijn Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
13 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
14 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
15 (at your option) any later version. 11 * option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
23 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
25 21 *
26 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
27*/ 23 */
28 24
29#ifndef GLOBAL_H 25#ifndef GLOBAL_H
30#define GLOBAL_H 26#define GLOBAL_H
31 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
32#ifndef EXTERN 30#ifndef EXTERN
33#define EXTERN extern 31#define EXTERN extern
34#endif 32#endif
35 33
36#include "includes.h" 34#include "includes.h"
35#include "config.h"
36#include "compiler.h"
37#include "define.h"
38#include "logger.h"
37 39
38 40#ifndef TRUE
39/* Type defines for specific signed/unsigned variables of a certain number 41#define TRUE 1
40 * of bits. Not really used anyplace, but if a certain number of bits
41 * is required, these type defines should then be used. This will make
42 * porting to systems that have different sized data types easier.
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55typedef unsigned int uint32;
56
57#ifndef UINT32_MAX
58#define UINT32_MAX 4294967295U
59#endif 42#endif
60 43
61typedef signed int sint32; 44#ifndef FALSE
62#define SINT32_MAX 2147483647 45#define FALSE 0
63
64typedef unsigned short uint16;
65#ifndef UINT16_MAX
66#define UINT16_MAX 65535
67#endif 46#endif
68 47
69typedef signed short sint16; 48extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
70#define SINT16_MAX 32767 49extern int freedir[SIZEOFFREE];
50extern int rightof_x[9], rightof_y[9];
51extern int leftof_x[9], leftof_y[9];
71 52
72typedef unsigned char uint8; 53// used only for tagging structure members so scripting languages
73#ifndef UINT8_MAX 54// can easily parse the include files.
74#define UINT8_MAX 255 55#define INTERFACE_CLASS(name)
75#endif 56#define ACC(meta,member) member
57#define MTH
76 58
77typedef signed char sint8; 59#include "keyword.h"
78#define SINT8_MAX 127 60#include "traits.h"
79 61#include "dynbuf.h"
80 62#include "util.h"
81typedef unsigned short Fontindex; 63#include "shstr.h"
82 64#include "cfperl.h"
83#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90
91/* To reduce number of warnings */
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94
95#else /* WIN32 */
96
97#if SIZEOF_LONG == 8
98typedef unsigned long uint64;
99typedef signed long sint64;
100#elif SIZEOF_LONG_LONG == 8
101typedef unsigned long long uint64;
102typedef signed long long sint64;
103#else
104#error do not know how to get a 64 bit value on this system.
105#error correct and send mail to crossfire-devel on how to do this
106#endif
107
108#endif
109 65
110/* This blob, in this order, is needed to actually define maps */ 66/* This blob, in this order, is needed to actually define maps */
111#include "face.h" 67#include "face.h"
112/* Include the basic defines from spells.h */ 68#include "sounds.h"
69
70#include "spells.h"
71
113#include "attack.h" /* needs to be before material.h */ 72#include "attack.h" /* needs to be before material.h */
114#include "material.h" 73#include "material.h"
115#include "living.h" 74#include "living.h"
116#include "object.h" 75#include "object.h"
76#include "region.h"
117#include "map.h" 77#include "map.h"
118#include "tod.h" 78#include "tod.h"
119 79
120#include "skills.h" 80#include "skills.h"
121 81
122/* Pull in the socket structure - used in the player structure */ 82/* Pull in the socket structure - used in the player structure */
123#include "newserver.h" 83#include "network.h"
84#include "client.h"
124 85
125/* Pull in the player structure */ 86/* Pull in the player structure */
126#include "player.h" 87#include "player.h"
127 88
128/* pull in treasure structure */ 89/* pull in treasure structure */
134#include "book.h" 95#include "book.h"
135/* 96/*
136 * So far only used when dealing with artifacts. 97 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t). 98 * (now used by alchemy and other code too. Nov 95 b.t).
138 */ 99 */
139typedef struct linked_char { 100struct linked_char
140 const char *name; 101{
102 shstr name;
141 struct linked_char *next; 103 struct linked_char *next;
142} linked_char; 104};
143
144 105
145/* Pull in artifacts */ 106/* Pull in artifacts */
146#include "artifact.h" 107#include "artifact.h"
147 108
148/* Now for gods */ 109/* Now for gods */
151/* Now for races */ 112/* Now for races */
152#include "race.h" 113#include "race.h"
153 114
154/* Now for recipe/alchemy */ 115/* Now for recipe/alchemy */
155#include "recipe.h" 116#include "recipe.h"
156
157/* Now for spells */
158#include "spells.h"
159
160#include "funcpoint.h"
161 117
162/***************************************************************************** 118/*****************************************************************************
163 * GLOBAL VARIABLES: * 119 * GLOBAL VARIABLES: *
164 *****************************************************************************/ 120 *****************************************************************************/
165 121
166extern New_Face *new_faces;
167
168/* 122/*
169 * These are the beginnings of linked lists: 123 * These are the beginnings of linked lists:
170 */ 124 */
171EXTERN player *first_player;
172EXTERN mapstruct *first_map;
173EXTERN region *first_region;
174EXTERN treasurelist *first_treasurelist;
175EXTERN artifactlist *first_artifactlist; 125EXTERN artifactlist *first_artifactlist;
176EXTERN archetype *first_archetype;
177EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 126EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178EXTERN godlink *first_god; 127EXTERN godlink *first_god;
179EXTERN racelink *first_race; 128EXTERN racelink *first_race;
180 129
181#define NROF_COMPRESS_METHODS 4
182EXTERN char *uncomp[NROF_COMPRESS_METHODS][3];
183/*
184 * The editor uses these (will get them out of here later):
185 */
186
187EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
188
189/* 130/*
190 * Variables set by different flags (see init.c): 131 * Variables set by different flags (see init.c):
191 */ 132 */
192 133
193EXTERN long warn_archetypes; /* If true, write warnings when failing */
194 /* to find archetypes when loading from file */
195EXTERN long init_done; /* Ignores signals until init_done is true */ 134EXTERN bool init_done; /* Ignores signals until init_done is true */
196EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 135EXTERN bool in_cleanup; /* True when cleanup() is reached */
197EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
198 136
199extern long pticks; /* used by various function to determine */ 137extern tick_t pticks; /* used by various function to determine */
200 /* how often to save the character */ 138 /* how often to save the character */
201/* 139/*
202 * Misc global variables: 140 * Misc global variables:
203 */ 141 */
204EXTERN FILE *logfile; /* Used by server/daemon.c */
205EXTERN int exiting; /* True if the game is about to exit */
206EXTERN long nroftreasures; /* Only used in malloc_info() */
207EXTERN long nrofartifacts; /* Only used in malloc_info() */
208EXTERN long nrofallowedstr; /* Only used in malloc_info() */
209
210EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
211EXTERN archetype *map_archeytpe;
212EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 142EXTERN shstr first_map_path; /* The start-level */
213EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 143EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
214 144
215EXTERN char errmsg[HUGE_BUF];
216EXTERN long ob_count; 145EXTERN long ob_count;
217/*
218 * Used in treasure.c
219 */
220EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
221EXTERN const char *undead_name; /* Used in hit_player() in main.c */
222 146
223EXTERN Animations *animations; 147extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
224EXTERN int num_animations,animations_allocated, bmaps_checksum;
225 148
226/* Rotate right from bsd sum. This is used in various places for checksumming */ 149/* do not use these in new code, see object.h::animation */
227#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 150#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
228 151#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
229
230#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
231#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
232#define GET_ANIM_ID(ob) (ob->animation_id)
233/* NUM_ANIMATIONS returns the number of animations allocated. The last
234 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
235 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
236 * range from 0 through 7.
237 */
238#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
239#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 152#define NUM_FACINGS(ob) (ob)->anim_facings ()
240 153
241extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 154// used only by treasure.C, does not handle null arch ptrs
242extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 155#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
243extern int rightof_x[9], rightof_y[9];
244extern int leftof_x[9], leftof_y[9];
245 156
246extern New_Face *blank_face, *empty_face; 157extern void emergency_save ();
247extern New_Face *dark_faces[];
248extern New_Face *smooth_face;
249 158
250
251extern long max_time; /* loop time */
252extern NewSocket *init_sockets;
253
254
255EXTERN char *font_graphic;
256
257#ifndef __CEXTRACT__
258#include "libproto.h" 159#include "libproto.h"
259#include "sockproto.h" 160#include "sockproto.h"
260#endif
261 161
262 162INTERFACE_CLASS (Settings)
263#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
264
265/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
266 * This is generally done as a safety, and having this macro
267 * makes the code a bit cleaner when doing so.
268 */
269#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
270#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
271
272/* FREE_AND_COPY is for the shared string - it is handy enough
273 * to use all over the place.
274 */
275#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
276
277#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
278
279#ifdef CALLOC
280#undef CALLOC
281#endif
282
283#ifdef USE_CALLOC
284# define CALLOC(x,y) calloc(x,y)
285# define CFREE(x) free(x)
286#else
287# define CALLOC(x,y) malloc(x*y)
288# define CFREE(x) free(x)
289#endif
290
291#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
292#if HAVE_DIRENT_H
293# include <dirent.h>
294# define NAMLEN(dirent) strlen((dirent)->d_name)
295#else
296# define dirent direct
297# define NAMLEN(dirent) (dirnet)->d_namlen
298# if HAVE_SYS_NDIR_H
299# include <sys/ndir.h>
300# endif
301# if HAVE_SYS_DIR_H
302# include <sys/dir.h>
303# endif
304# if HAVE_NDIR_H
305# include <ndir.h>
306# endif
307#endif
308#endif
309
310typedef struct Settings { 163struct Settings {
311 char *logfilename; /* logfile to use */ 164 const char *ACC (RO, logfilename); /* logfile to use */
312 uint16 csport; /* port for new client/server */ 165 int ACC (RW, csport); /* port for new client/server */
313 LogLevel debug; /* Default debugging level */ 166 int ACC (RW, debug); /* Default debugging level */
314 uint8 dumpvalues; /* Set to dump various values/tables */ 167 uint8 dumpvalues; /* Set to dump various values/tables */
315 char *dumparg; /* additional argument for some dump functions */ 168 const char *dumparg; /* additional argument for some dump functions */
316 uint8 daemonmode; /* If true, detach and become daemon */ 169 uint8 daemonmode; /* If true, detach and become daemon */
317 int argc; /* parameters that were passed to the program */ 170 int argc; /* parameters that were passed to the program */
318 char **argv; /* Only used by xio.c, so will go away at some time */ 171 char **argv; /* Only used by xio.c, so will go away at some time */
319 char *confdir; /* configuration files */ 172 const char *ACC (RO, confdir); /* configuration files */
320 char *datadir; /* read only data files */ 173 const char *ACC (RO, datadir); /* read only data files */
321 char *localdir; /* read/write data files */ 174 const char *ACC (RO, localdir); /* read/write data files */
322 char *playerdir; /* Where the player files are */ 175 const char *ACC (RO, playerdir); /* Where the player files are */
323 char *mapdir; /* Where the map files are */ 176 const char *ACC (RO, mapdir); /* Where the map files are */
324 char *archetypes; /* name of the archetypes file - libdir is prepended */ 177 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
325 char *regions; /* name of the regions file - libdir is prepended */ 178 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
326 char *treasures; /* location of the treasures file. */ 179 const char *ACC (RO, treasures); /* location of the treasures file. */
327 char *uniquedir; /* directory for the unique items */ 180 const char *ACC (RO, uniquedir); /* directory for the unique items */
328 char *templatedir; /* directory for the template map */ 181 const char *ACC (RO, templatedir); /* directory for the template map */
329 char *tmpdir; /* Directory to use for temporary files */ 182 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
330 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
331 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 183 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
184 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
332 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 185 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
333 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 186 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
334 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 187 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
335 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 188 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
336 uint8 not_permadeth; /* if true, death is non-permament */ 189 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
337 uint8 simple_exp; /* If true, use the simple experience system */ 190 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
338 int reset_loc_time; /* Number of seconds to put player back at home */
339 uint8 set_title; /* players can set thier title */ 191 uint8 ACC (RW, set_title); /* players can set thier title */
340 uint8 resurrection; /* ressurection possible w/ permadeth on */ 192 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
341 uint8 search_items; /* search_items command */ 193 uint8 ACC (RW, search_items); /* search_items command */
342 uint8 spell_encumbrance; /* encumbrance effects spells */ 194 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
343 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 195 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
344 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 196 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
345 uint8 casting_time; /* it takes awhile to cast a spell */ 197 uint8 dummy_001;
346 uint8 real_wiz; /* use mud-like wizards */ 198 uint8 dummy_002;
347 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 199 uint8 dummy_000;
348 uint8 explore_mode; /* explore mode allowed? */
349 uint8 spellpoint_level_depend; /* spell costs go up with level */ 200 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
350 char who_format[MAX_BUF]; /* The format that the who command should use */
351 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
352 char motd[MAX_BUF]; /* name of the motd file */
353 char *rules; /* name of rules file*/
354 char *news; /* name of news file*/
355 char dm_mail[MAX_BUF]; /* DM's Email address */
356 201
357 /* The meta_ is information for the metaserver. These are set in
358 * the lib/settings file.
359 */
360 uint8 meta_on:1; /* True if we should send updates */
361 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
362 char meta_host[MAX_BUF]; /* Hostname of this host */
363 uint16 meta_port; /* Port number to use for updates */
364 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
365
366 uint32 worldmapstartx; /* starting x tile for the worldmap */
367 uint32 worldmapstarty; /* starting y tile for the worldmap */
368 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */
369 uint32 worldmaptilesy; /* number of tiles high the worldmap is */
370 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */
371 uint32 worldmaptilesizey; /* number of squares high in a wm tile */
372 uint16 dynamiclevel; /* how dynamic is the world? */
373 uint8 fastclock; /* if true, clock goes warp 9 */
374
375 char *emergency_mapname; /* map to return players to in emergency */
376 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
377
378 sint16 max_level; /* This is read out of exp_table */ 202 int ACC (RW, max_level); /* This is read out of exp_table */
379 float item_power_factor; /* See note in setings file */ 203 float ACC (RW, item_power_factor); /* See note in setings file */
380 204
381 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 205 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
382 int armor_weight_reduction; /* Weight reduction per enchantment */ 206 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
207 int ACC (RW, armor_speed_improvement); /* Speed improvement */
383 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 208 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
384 int armor_speed_improvement; /* Speed improvement */
385 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 209 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
386 uint8 no_player_stealing; /* If 1, can not steal from other players */ 210};
387} Settings;
388 211
389extern Settings settings; 212extern Settings settings;
390 213
391/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 214void reset_signals ();
392 * rather than have complex #ifdefs throughout the file, lets just figure
393 * it out once, here at the top.
394 * Have no idea if that is the right symbol to check on for NetBSD,
395 * but NetBSD does use 2 params.
396 * Move this to global.h from time.c since its also used in arch.c
397 */
398 215
399#ifdef GETTIMEOFDAY_TWO_ARGS 216#ifdef DEVEL
400#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); 217# include "devel.h"
401#else
402#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
403#endif 218#endif
404
405/* GROS: Those are used by plugin events (argument fixthem) */
406#define SCRIPT_FIX_ACTIVATOR 2
407#define SCRIPT_FIX_ALL 1
408#define SCRIPT_FIX_NOTHING 0
409
410#include "plugin.h"
411 219
412#endif /* GLOBAL_H */ 220#endif /* GLOBAL_H */
221

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