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Comparing deliantra/server/include/global.h (file contents):
Revision 1.81 by root, Sat Nov 7 18:30:05 2009 UTC vs.
Revision 1.84 by root, Fri Mar 26 00:59:21 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
33 33
34#include "includes.h" 34#include "includes.h"
35#include "config.h" 35#include "config.h"
36#include "compiler.h" 36#include "compiler.h"
37#include "define.h" 37#include "define.h"
38#include "logger.h"
39 38
40#ifndef TRUE 39#ifndef TRUE
41#define TRUE 1 40#define TRUE 1
42#endif 41#endif
43 42
56#define ACC(meta,member) member 55#define ACC(meta,member) member
57#define MTH 56#define MTH
58 57
59#include "keyword.h" 58#include "keyword.h"
60#include "traits.h" 59#include "traits.h"
60#include "logger.h"
61#include "dynbuf.h" 61#include "dynbuf.h"
62#include "util.h" 62#include "util.h"
63#include "shstr.h" 63#include "shstr.h"
64#include "cfperl.h" 64#include "cfperl.h"
65 65
176 const char *ACC (RO, mapdir); /* Where the map files are */ 176 const char *ACC (RO, mapdir); /* Where the map files are */
177 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 177 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
178 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 178 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
179 const char *ACC (RO, treasures); /* location of the treasures file. */ 179 const char *ACC (RO, treasures); /* location of the treasures file. */
180 const char *ACC (RO, uniquedir); /* directory for the unique items */ 180 const char *ACC (RO, uniquedir); /* directory for the unique items */
181 const char *ACC (RO, templatedir); /* directory for the template map */ 181 const char *templatedir; /* directory for the template map */
182 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 182 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
183 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 183 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
184 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 184 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
185 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 185 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
186 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 186 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */

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