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176 | const char *ACC (RO, mapdir); /* Where the map files are */ |
176 | const char *ACC (RO, mapdir); /* Where the map files are */ |
177 | const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
177 | const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
178 | const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
178 | const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
179 | const char *ACC (RO, treasures); /* location of the treasures file. */ |
179 | const char *ACC (RO, treasures); /* location of the treasures file. */ |
180 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
180 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
181 | const char *ACC (RO, templatedir); /* directory for the template map */ |
181 | const char *templatedir; /* directory for the template map */ |
182 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
182 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
183 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
183 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
184 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
184 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
185 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
185 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
186 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
186 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |