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/cvs/deliantra/server/include/global.h
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Comparing deliantra/server/include/global.h (file contents):
Revision 1.82 by root, Sat Jan 16 13:41:37 2010 UTC vs.
Revision 1.83 by root, Sun Jan 31 03:46:20 2010 UTC

176 const char *ACC (RO, mapdir); /* Where the map files are */ 176 const char *ACC (RO, mapdir); /* Where the map files are */
177 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 177 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
178 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 178 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
179 const char *ACC (RO, treasures); /* location of the treasures file. */ 179 const char *ACC (RO, treasures); /* location of the treasures file. */
180 const char *ACC (RO, uniquedir); /* directory for the unique items */ 180 const char *ACC (RO, uniquedir); /* directory for the unique items */
181 const char *ACC (RO, templatedir); /* directory for the template map */ 181 const char *templatedir; /* directory for the template map */
182 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 182 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
183 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 183 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
184 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 184 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
185 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 185 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
186 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 186 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */

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