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Comparing deliantra/server/include/global.h (file contents):
Revision 1.59 by root, Thu May 17 14:14:55 2007 UTC vs.
Revision 1.83 by root, Sun Jan 31 03:46:20 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
30#ifndef EXTERN 30#ifndef EXTERN
31#define EXTERN extern 31#define EXTERN extern
32#endif 32#endif
33 33
34#include "includes.h" 34#include "includes.h"
35
36#include "config.h" 35#include "config.h"
36#include "compiler.h"
37#include "define.h" 37#include "define.h"
38#include "logger.h"
39 38
40#ifndef TRUE 39#ifndef TRUE
41#define TRUE 1 40#define TRUE 1
42#endif 41#endif
43 42
44#ifndef FALSE 43#ifndef FALSE
45#define FALSE 0 44#define FALSE 0
46#endif 45#endif
46
47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48extern int freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
47 51
48// used only for tagging structure members so scripting languages 52// used only for tagging structure members so scripting languages
49// can easily parse the include files. 53// can easily parse the include files.
50#define INTERFACE_CLASS(name) 54#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 55#define ACC(meta,member) member
52#define MTH 56#define MTH
53 57
54#if __GNUC__ >= 3
55# define attribute(attrlist) __attribute__(attrlist)
56#else
57# define attribute(attrlist)
58#endif
59
60#include "keyword.h" 58#include "keyword.h"
61#include "traits.h" 59#include "traits.h"
60#include "logger.h"
62#include "dynbuf.h" 61#include "dynbuf.h"
63#include "util.h" 62#include "util.h"
64#include "shstr.h" 63#include "shstr.h"
64#include "cfperl.h"
65 65
66/* This blob, in this order, is needed to actually define maps */ 66/* This blob, in this order, is needed to actually define maps */
67#include "face.h" 67#include "face.h"
68#include "sounds.h"
68 69
69#include "spells.h" 70#include "spells.h"
70 71
71#include "attack.h" /* needs to be before material.h */ 72#include "attack.h" /* needs to be before material.h */
72#include "material.h" 73#include "material.h"
112#include "race.h" 113#include "race.h"
113 114
114/* Now for recipe/alchemy */ 115/* Now for recipe/alchemy */
115#include "recipe.h" 116#include "recipe.h"
116 117
117#include "funcpoint.h"
118
119/***************************************************************************** 118/*****************************************************************************
120 * GLOBAL VARIABLES: * 119 * GLOBAL VARIABLES: *
121 *****************************************************************************/ 120 *****************************************************************************/
122 121
123/* 122/*
124 * These are the beginnings of linked lists: 123 * These are the beginnings of linked lists:
125 */ 124 */
126EXTERN artifactlist *first_artifactlist; 125EXTERN artifactlist *first_artifactlist;
127EXTERN archetype *first_archetype;
128EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 126EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
129EXTERN godlink *first_god; 127EXTERN godlink *first_god;
130EXTERN racelink *first_race; 128EXTERN racelink *first_race;
131 129
132/* 130/*
139extern tick_t pticks; /* used by various function to determine */ 137extern tick_t pticks; /* used by various function to determine */
140 /* how often to save the character */ 138 /* how often to save the character */
141/* 139/*
142 * Misc global variables: 140 * Misc global variables:
143 */ 141 */
144EXTERN FILE *logfile; /* Used by server/daemon.c */
145
146EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147EXTERN archetype *map_archeytpe;
148EXTERN shstr first_map_path; /* The start-level */ 142EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 143EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150 144
151EXTERN char errmsg[HUGE_BUF];
152EXTERN long ob_count; 145EXTERN long ob_count;
153/*
154 * Used in treasure.c
155 */
156EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157 146
158#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 147extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
159#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 148
160#define GET_ANIM_ID(ob) (ob->animation_id) 149/* do not use these in new code, see object.h::animation */
161/* NUM_ANIMATIONS returns the number of animations allocated. The last 150#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
162 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 151#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
163 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
164 * range from 0 through 7.
165 */
166#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
167#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 152#define NUM_FACINGS(ob) (ob)->anim_facings ()
168 153
169extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 154// used only by treasure.C, does not handle null arch ptrs
170extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 155#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
171extern int rightof_x[9], rightof_y[9];
172extern int leftof_x[9], leftof_y[9];
173 156
174extern void emergency_save (); 157extern void emergency_save ();
175extern void cleanup (const char *cause, bool make_core = false);
176 158
177#include "libproto.h" 159#include "libproto.h"
178#include "sockproto.h" 160#include "sockproto.h"
179
180#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
181 161
182INTERFACE_CLASS (Settings) 162INTERFACE_CLASS (Settings)
183struct Settings { 163struct Settings {
184 const char *ACC (RO, logfilename); /* logfile to use */ 164 const char *ACC (RO, logfilename); /* logfile to use */
185 int ACC (RW, csport); /* port for new client/server */ 165 int ACC (RW, csport); /* port for new client/server */
196 const char *ACC (RO, mapdir); /* Where the map files are */ 176 const char *ACC (RO, mapdir); /* Where the map files are */
197 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 177 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
198 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 178 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
199 const char *ACC (RO, treasures); /* location of the treasures file. */ 179 const char *ACC (RO, treasures); /* location of the treasures file. */
200 const char *ACC (RO, uniquedir); /* directory for the unique items */ 180 const char *ACC (RO, uniquedir); /* directory for the unique items */
201 const char *ACC (RO, templatedir); /* directory for the template map */ 181 const char *templatedir; /* directory for the template map */
202 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 182 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
203 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 183 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
204 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 184 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
205 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 185 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
206 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 186 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 196 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
217 uint8 dummy_001; 197 uint8 dummy_001;
218 uint8 dummy_002; 198 uint8 dummy_002;
219 uint8 dummy_000; 199 uint8 dummy_000;
220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 200 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
222 const char *ACC (RO, rules); /* name of rules file*/
223 const char *ACC (RO, news); /* name of news file*/
224 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
225
226 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
227 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
228 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
229 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
230 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
231 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
232 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
233 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
234 201
235 int ACC (RW, max_level); /* This is read out of exp_table */ 202 int ACC (RW, max_level); /* This is read out of exp_table */
236 float ACC (RW, item_power_factor); /* See note in setings file */ 203 float ACC (RW, item_power_factor); /* See note in setings file */
237 204
238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 205 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
244 211
245extern Settings settings; 212extern Settings settings;
246 213
247void reset_signals (); 214void reset_signals ();
248 215
249#include "plugin.h" 216#ifdef DEVEL
250#include "cfperl.h" 217# include "devel.h"
218#endif
251 219
252#endif /* GLOBAL_H */ 220#endif /* GLOBAL_H */
253 221

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