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Revision 1.17 by root, Sat Sep 16 22:06:17 2006 UTC vs.
Revision 1.84 by root, Fri Mar 26 00:59:21 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
25#define GLOBAL_H 26#define GLOBAL_H
26 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
27#ifndef EXTERN 30#ifndef EXTERN
28#define EXTERN extern 31#define EXTERN extern
29#endif 32#endif
30 33
31#include "includes.h" 34#include "includes.h"
35#include "config.h"
36#include "compiler.h"
37#include "define.h"
32 38
33 39#ifndef TRUE
34/* Type defines for specific signed/unsigned variables of a certain number 40#define TRUE 1
35 * of bits. Not really used anyplace, but if a certain number of bits
36 * is required, these type defines should then be used. This will make
37 * porting to systems that have different sized data types easier.
38 *
39 * Note: The type defines should just mean that the data type has at
40 * least that many bits. if a uint16 is actually 32 bits, no big deal,
41 * it is just a waste of space.
42 *
43 * Note2: When using something that is normally stored in a character
44 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
45 * The signedness for char is probably not universal, and using char
46 * will probably be more portable than sint8/unit8
47 */
48
49
50typedef unsigned int uint32;
51
52#ifndef UINT32_MAX
53#define UINT32_MAX 4294967295U
54#endif 41#endif
55 42
56typedef signed int sint32; 43#ifndef FALSE
57#define SINT32_MAX 2147483647 44#define FALSE 0
58
59typedef unsigned short uint16;
60#ifndef UINT16_MAX
61#define UINT16_MAX 65535
62#endif 45#endif
63 46
64typedef signed short sint16; 47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
65#define SINT16_MAX 32767 48extern int freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
66 51
67typedef unsigned char uint8; 52// used only for tagging structure members so scripting languages
68#ifndef UINT8_MAX 53// can easily parse the include files.
69#define UINT8_MAX 255
70#endif
71
72typedef signed char sint8;
73#define SINT8_MAX 127
74
75typedef unsigned short Fontindex;
76
77#ifdef WIN32
78/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
79 * So let's force the typedef */
80typedef unsigned __int64 uint64;
81typedef signed __int64 sint64;
82/* Needed for experience */
83#define atoll _atoi64
84
85/* To reduce number of warnings */
86#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
87#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
88
89#else /* WIN32 */
90
91#if SIZEOF_LONG == 8
92typedef unsigned long uint64;
93typedef signed long sint64;
94#elif SIZEOF_LONG_LONG == 8
95typedef unsigned long long uint64;
96typedef signed long long sint64;
97#else
98#error do not know how to get a 64 bit value on this system.
99#error correct and send mail to crossfire-devel on how to do this
100#endif
101
102#endif
103
104#include <vector>
105
106#define ACC_CLASS(name) 54#define INTERFACE_CLASS(name)
107#define ACC(meta,member) member 55#define ACC(meta,member) member
56#define MTH
108 57
109#include "keyword.h" 58#include "keyword.h"
110#include "traits.h" 59#include "traits.h"
60#include "logger.h"
111#include "dynbuf.h" 61#include "dynbuf.h"
112#include "util.h" 62#include "util.h"
113#include "shstr.h" 63#include "shstr.h"
64#include "cfperl.h"
114 65
115/* This blob, in this order, is needed to actually define maps */ 66/* This blob, in this order, is needed to actually define maps */
116#include "face.h" 67#include "face.h"
117/* Include the basic defines from spells.h */ 68#include "sounds.h"
69
70#include "spells.h"
71
118#include "attack.h" /* needs to be before material.h */ 72#include "attack.h" /* needs to be before material.h */
119#include "material.h" 73#include "material.h"
120#include "living.h" 74#include "living.h"
121#include "object.h" 75#include "object.h"
76#include "region.h"
122#include "map.h" 77#include "map.h"
123#include "tod.h" 78#include "tod.h"
124 79
125#include "skills.h" 80#include "skills.h"
126 81
127/* Pull in the socket structure - used in the player structure */ 82/* Pull in the socket structure - used in the player structure */
128#include "newserver.h" 83#include "network.h"
84#include "client.h"
129 85
130/* Pull in the player structure */ 86/* Pull in the player structure */
131#include "player.h" 87#include "player.h"
132 88
133/* pull in treasure structure */ 89/* pull in treasure structure */
139#include "book.h" 95#include "book.h"
140/* 96/*
141 * So far only used when dealing with artifacts. 97 * So far only used when dealing with artifacts.
142 * (now used by alchemy and other code too. Nov 95 b.t). 98 * (now used by alchemy and other code too. Nov 95 b.t).
143 */ 99 */
144typedef struct linked_char { 100struct linked_char
101{
145 shstr name; 102 shstr name;
146 struct linked_char *next; 103 struct linked_char *next;
147} linked_char; 104};
148 105
149/* Pull in artifacts */ 106/* Pull in artifacts */
150#include "artifact.h" 107#include "artifact.h"
151 108
152/* Now for gods */ 109/* Now for gods */
155/* Now for races */ 112/* Now for races */
156#include "race.h" 113#include "race.h"
157 114
158/* Now for recipe/alchemy */ 115/* Now for recipe/alchemy */
159#include "recipe.h" 116#include "recipe.h"
160
161/* Now for spells */
162#include "spells.h"
163
164#include "funcpoint.h"
165 117
166/***************************************************************************** 118/*****************************************************************************
167 * GLOBAL VARIABLES: * 119 * GLOBAL VARIABLES: *
168 *****************************************************************************/ 120 *****************************************************************************/
169 121
170extern New_Face *new_faces;
171
172/* 122/*
173 * These are the beginnings of linked lists: 123 * These are the beginnings of linked lists:
174 */ 124 */
175EXTERN player *first_player;
176EXTERN mapstruct *first_map;
177EXTERN region *first_region;
178EXTERN treasurelist *first_treasurelist;
179EXTERN artifactlist *first_artifactlist; 125EXTERN artifactlist *first_artifactlist;
180EXTERN archetype *first_archetype;
181EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 126EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
182EXTERN godlink *first_god; 127EXTERN godlink *first_god;
183EXTERN racelink *first_race; 128EXTERN racelink *first_race;
184 129
185/* 130/*
186 * The editor uses these (will get them out of here later):
187 */
188
189EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
190
191/*
192 * Variables set by different flags (see init.c): 131 * Variables set by different flags (see init.c):
193 */ 132 */
194 133
195EXTERN long warn_archetypes; /* If true, write warnings when failing */
196 /* to find archetypes when loading from file */
197EXTERN long init_done; /* Ignores signals until init_done is true */ 134EXTERN bool init_done; /* Ignores signals until init_done is true */
198EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 135EXTERN bool in_cleanup; /* True when cleanup() is reached */
199EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
200 136
201extern long pticks; /* used by various function to determine */ 137extern tick_t pticks; /* used by various function to determine */
202 /* how often to save the character */ 138 /* how often to save the character */
203/* 139/*
204 * Misc global variables: 140 * Misc global variables:
205 */ 141 */
206EXTERN FILE *logfile; /* Used by server/daemon.c */
207EXTERN int exiting; /* True if the game is about to exit */
208EXTERN long nroftreasures; /* Only used in malloc_info() */
209EXTERN long nrofartifacts; /* Only used in malloc_info() */
210EXTERN long nrofallowedstr; /* Only used in malloc_info() */
211
212EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
213EXTERN archetype *map_archeytpe;
214EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 142EXTERN shstr first_map_path; /* The start-level */
215EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 143EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
216 144
217EXTERN char errmsg[HUGE_BUF];
218EXTERN long ob_count; 145EXTERN long ob_count;
219/*
220 * Used in treasure.c
221 */
222EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
223 146
224extern std::vector<Animations> animations; 147extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
225EXTERN int num_animations,animations_allocated, bmaps_checksum;
226 148
227/* Rotate right from bsd sum. This is used in various places for checksumming */ 149/* do not use these in new code, see object.h::animation */
228#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 150#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
229 151#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
230
231#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
232#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
233#define GET_ANIM_ID(ob) (ob->animation_id)
234/* NUM_ANIMATIONS returns the number of animations allocated. The last
235 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
236 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
237 * range from 0 through 7.
238 */
239#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
240#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 152#define NUM_FACINGS(ob) (ob)->anim_facings ()
241 153
242extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 154// used only by treasure.C, does not handle null arch ptrs
243extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 155#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
244extern int rightof_x[9], rightof_y[9];
245extern int leftof_x[9], leftof_y[9];
246 156
247extern New_Face *blank_face, *empty_face; 157extern void emergency_save ();
248extern New_Face *dark_faces[];
249extern New_Face *smooth_face;
250 158
251
252extern long max_time; /* loop time */
253extern NewSocket *init_sockets;
254
255
256EXTERN char *font_graphic;
257
258#ifndef __CEXTRACT__
259#include "libproto.h" 159#include "libproto.h"
260#include "sockproto.h" 160#include "sockproto.h"
261#endif
262 161
263 162INTERFACE_CLASS (Settings)
264#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
265
266/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
267 * This is generally done as a safety, and having this macro
268 * makes the code a bit cleaner when doing so.
269 */
270#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
271
272#ifdef CALLOC
273#undef CALLOC
274#endif
275
276#ifdef USE_CALLOC
277# define CALLOC(x,y) calloc(x,y)
278# define CFREE(x) free(x)
279#else
280# define CALLOC(x,y) malloc(x*y)
281# define CFREE(x) free(x)
282#endif
283
284#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
285#if HAVE_DIRENT_H
286# include <dirent.h>
287# define NAMLEN(dirent) strlen((dirent)->d_name)
288#else
289# define dirent direct
290# define NAMLEN(dirent) (dirnet)->d_namlen
291# if HAVE_SYS_NDIR_H
292# include <sys/ndir.h>
293# endif
294# if HAVE_SYS_DIR_H
295# include <sys/dir.h>
296# endif
297# if HAVE_NDIR_H
298# include <ndir.h>
299# endif
300#endif
301#endif
302
303typedef struct Settings { 163struct Settings {
304 char *logfilename; /* logfile to use */ 164 const char *ACC (RO, logfilename); /* logfile to use */
305 uint16 csport; /* port for new client/server */ 165 int ACC (RW, csport); /* port for new client/server */
306 LogLevel debug; /* Default debugging level */ 166 int ACC (RW, debug); /* Default debugging level */
307 uint8 dumpvalues; /* Set to dump various values/tables */ 167 uint8 dumpvalues; /* Set to dump various values/tables */
308 char *dumparg; /* additional argument for some dump functions */ 168 const char *dumparg; /* additional argument for some dump functions */
309 uint8 daemonmode; /* If true, detach and become daemon */ 169 uint8 daemonmode; /* If true, detach and become daemon */
310 int argc; /* parameters that were passed to the program */ 170 int argc; /* parameters that were passed to the program */
311 char **argv; /* Only used by xio.c, so will go away at some time */ 171 char **argv; /* Only used by xio.c, so will go away at some time */
312 char *confdir; /* configuration files */ 172 const char *ACC (RO, confdir); /* configuration files */
313 char *datadir; /* read only data files */ 173 const char *ACC (RO, datadir); /* read only data files */
314 char *localdir; /* read/write data files */ 174 const char *ACC (RO, localdir); /* read/write data files */
315 char *playerdir; /* Where the player files are */ 175 const char *ACC (RO, playerdir); /* Where the player files are */
316 char *mapdir; /* Where the map files are */ 176 const char *ACC (RO, mapdir); /* Where the map files are */
317 char *archetypes; /* name of the archetypes file - libdir is prepended */ 177 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
318 char *regions; /* name of the regions file - libdir is prepended */ 178 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
319 char *treasures; /* location of the treasures file. */ 179 const char *ACC (RO, treasures); /* location of the treasures file. */
320 char *uniquedir; /* directory for the unique items */ 180 const char *ACC (RO, uniquedir); /* directory for the unique items */
321 char *templatedir; /* directory for the template map */ 181 const char *templatedir; /* directory for the template map */
322 char *tmpdir; /* Directory to use for temporary files */ 182 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
323 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
324 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 183 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
184 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
325 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 185 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
326 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 186 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
327 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 187 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
328 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 188 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
329 uint8 not_permadeth; /* if true, death is non-permament */ 189 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
330 uint8 simple_exp; /* If true, use the simple experience system */ 190 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
331 int reset_loc_time; /* Number of seconds to put player back at home */
332 uint8 set_title; /* players can set thier title */ 191 uint8 ACC (RW, set_title); /* players can set thier title */
333 uint8 resurrection; /* ressurection possible w/ permadeth on */ 192 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
334 uint8 search_items; /* search_items command */ 193 uint8 ACC (RW, search_items); /* search_items command */
335 uint8 spell_encumbrance; /* encumbrance effects spells */ 194 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
336 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 195 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
337 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 196 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
338 uint8 casting_time; /* it takes awhile to cast a spell */ 197 uint8 dummy_001;
339 uint8 real_wiz; /* use mud-like wizards */ 198 uint8 dummy_002;
340 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 199 uint8 dummy_000;
341 uint8 explore_mode; /* explore mode allowed? */
342 uint8 spellpoint_level_depend; /* spell costs go up with level */ 200 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
343 char who_format[MAX_BUF]; /* The format that the who command should use */
344 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
345 char motd[MAX_BUF]; /* name of the motd file */
346 char *rules; /* name of rules file*/
347 char *news; /* name of news file*/
348 char dm_mail[MAX_BUF]; /* DM's Email address */
349 201
350 /* The meta_ is information for the metaserver. These are set in
351 * the lib/settings file.
352 */
353 uint8 meta_on:1; /* True if we should send updates */
354 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
355 char meta_host[MAX_BUF]; /* Hostname of this host */
356 uint16 meta_port; /* Port number to use for updates */
357 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
358
359 uint32 worldmapstartx; /* starting x tile for the worldmap */
360 uint32 worldmapstarty; /* starting y tile for the worldmap */
361 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */
362 uint32 worldmaptilesy; /* number of tiles high the worldmap is */
363 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */
364 uint32 worldmaptilesizey; /* number of squares high in a wm tile */
365 uint16 dynamiclevel; /* how dynamic is the world? */
366 uint8 fastclock; /* if true, clock goes warp 9 */
367
368 char *emergency_mapname; /* map to return players to in emergency */
369 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
370
371 sint16 max_level; /* This is read out of exp_table */ 202 int ACC (RW, max_level); /* This is read out of exp_table */
372 float item_power_factor; /* See note in setings file */ 203 float ACC (RW, item_power_factor); /* See note in setings file */
373 204
374 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 205 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
375 int armor_weight_reduction; /* Weight reduction per enchantment */ 206 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
207 int ACC (RW, armor_speed_improvement); /* Speed improvement */
376 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 208 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
377 int armor_speed_improvement; /* Speed improvement */
378 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 209 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
379 uint8 no_player_stealing; /* If 1, can not steal from other players */ 210};
380 uint8 create_home_portals; /* If 1, can create portals in personal maps */
381} Settings;
382 211
383extern Settings settings; 212extern Settings settings;
384 213
385/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 214void reset_signals ();
386 * rather than have complex #ifdefs throughout the file, lets just figure
387 * it out once, here at the top.
388 * Have no idea if that is the right symbol to check on for NetBSD,
389 * but NetBSD does use 2 params.
390 * Move this to global.h from time.c since its also used in arch.c
391 */
392 215
393#ifdef GETTIMEOFDAY_TWO_ARGS 216#ifdef DEVEL
394#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
395#else
396#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
397#endif
398
399#include "plugin.h"
400#include "cfperl.h" 217# include "devel.h"
401 218#endif
402//TODO: various TEMPORARY link guards to avoid doing the wrong thing
403void free (object *);
404void free (archetype *);
405void free (recipe *);
406void free (linked_char *);
407void free (godlink *);
408void free (mapstruct *);
409void free (key_value *);
410void free (treasure *);
411void free (materialtype_t *);
412void free (player *);
413void free (New_Face *);
414void free (racelink *);
415 219
416#endif /* GLOBAL_H */ 220#endif /* GLOBAL_H */
417 221

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