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Comparing deliantra/server/include/global.h (file contents):
Revision 1.84 by root, Fri Mar 26 00:59:21 2010 UTC vs.
Revision 1.89 by root, Thu Apr 29 12:24:04 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
28//#define _GLIBCXX_CONCEPT_CHECKS 28//#define _GLIBCXX_CONCEPT_CHECKS
29 29
30#ifndef EXTERN 30#ifndef EXTERN
31#define EXTERN extern 31#define EXTERN extern
32#endif 32#endif
33
34#include "includes.h"
35#include "config.h"
36#include "compiler.h"
37#include "define.h"
38
39#ifndef TRUE
40#define TRUE 1
41#endif
42
43#ifndef FALSE
44#define FALSE 0
45#endif
46
47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48extern int freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
51 33
52// used only for tagging structure members so scripting languages 34// used only for tagging structure members so scripting languages
53// can easily parse the include files. 35// can easily parse the include files.
54#define INTERFACE_CLASS(name) 36#define INTERFACE_CLASS(name)
55#define ACC(meta,member) member 37#define ACC(meta,member) member
56#define MTH 38#define MTH
39#define GENCONST_IV(patterns)
40
41#include "includes.h"
42#include "config.h"
43#include "compiler.h"
44#include "define.h"
45#include "traits.h"
46
47#ifndef TRUE
48#define TRUE 1
49#endif
50
51#ifndef FALSE
52#define FALSE 0
53#endif
54
55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
56extern int freedir[SIZEOFFREE];
57extern int rightof_x[9], rightof_y[9];
58extern int leftof_x[9], leftof_y[9];
59
60extern sint64 levels [MAXNUMLEVELS];
57 61
58#include "keyword.h" 62#include "keyword.h"
59#include "traits.h"
60#include "logger.h" 63#include "logger.h"
61#include "dynbuf.h" 64#include "dynbuf.h"
62#include "util.h" 65#include "util.h"
63#include "shstr.h" 66#include "shstr.h"
64#include "cfperl.h" 67#include "cfperl.h"
68#include "sounds.h" 71#include "sounds.h"
69 72
70#include "spells.h" 73#include "spells.h"
71 74
72#include "attack.h" /* needs to be before material.h */ 75#include "attack.h" /* needs to be before material.h */
73#include "material.h" 76#include "material.h" /* needs to be before freezethaw.h */
74#include "living.h" 77#include "living.h"
75#include "object.h" 78#include "object.h"
76#include "region.h" 79#include "region.h"
77#include "map.h" 80#include "map.h"
78#include "tod.h" 81#include "tod.h"
86/* Pull in the player structure */ 89/* Pull in the player structure */
87#include "player.h" 90#include "player.h"
88 91
89/* pull in treasure structure */ 92/* pull in treasure structure */
90#include "treasure.h" 93#include "treasure.h"
91
92#include "commands.h"
93 94
94/* pull in book structures */ 95/* pull in book structures */
95#include "book.h" 96#include "book.h"
96/* 97/*
97 * So far only used when dealing with artifacts. 98 * So far only used when dealing with artifacts.

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