1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
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4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
21 | * <http://www.gnu.org/licenses/>. |
21 | * |
22 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
24 | */ |
24 | |
25 | |
25 | #ifndef GLOBAL_H |
26 | #ifndef GLOBAL_H |
26 | #define GLOBAL_H |
27 | #define GLOBAL_H |
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40 | |
41 | |
41 | #include "includes.h" |
42 | #include "includes.h" |
42 | #include "config.h" |
43 | #include "config.h" |
43 | #include "compiler.h" |
44 | #include "compiler.h" |
44 | #include "define.h" |
45 | #include "define.h" |
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46 | #include "traits.h" |
45 | |
47 | |
46 | #ifndef TRUE |
48 | #ifndef TRUE |
47 | #define TRUE 1 |
49 | #define TRUE 1 |
48 | #endif |
50 | #endif |
49 | |
51 | |
50 | #ifndef FALSE |
52 | #ifndef FALSE |
51 | #define FALSE 0 |
53 | #define FALSE 0 |
52 | #endif |
54 | #endif |
53 | |
55 | |
54 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
56 | extern int freearr_x[SIZEOFFREE]; |
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57 | extern int freearr_y[SIZEOFFREE]; |
55 | extern int freedir[SIZEOFFREE]; |
58 | extern int freedir[SIZEOFFREE]; |
56 | extern int rightof_x[9], rightof_y[9]; |
59 | extern int rightof_x[9], rightof_y[9]; |
57 | extern int leftof_x[9], leftof_y[9]; |
60 | extern int leftof_x[9], leftof_y[9]; |
58 | |
61 | |
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62 | extern sint64 levels [MAXNUMLEVELS]; |
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63 | |
59 | #include "keyword.h" |
64 | #include "keyword.h" |
60 | #include "traits.h" |
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61 | #include "logger.h" |
65 | #include "logger.h" |
62 | #include "dynbuf.h" |
66 | #include "dynbuf.h" |
63 | #include "util.h" |
67 | #include "util.h" |
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68 | #include "rng.h" |
64 | #include "shstr.h" |
69 | #include "shstr.h" |
65 | #include "cfperl.h" |
70 | #include "cfperl.h" |
66 | |
71 | |
67 | /* This blob, in this order, is needed to actually define maps */ |
72 | /* This blob, in this order, is needed to actually define maps */ |
68 | #include "face.h" |
73 | #include "face.h" |
69 | #include "sounds.h" |
74 | #include "sounds.h" |
70 | |
75 | |
71 | #include "spells.h" |
76 | #include "spells.h" |
72 | |
77 | |
73 | #include "attack.h" /* needs to be before material.h */ |
78 | #include "attack.h" /* needs to be before material.h */ |
74 | #include "material.h" |
79 | #include "material.h" /* needs to be before freezethaw.h */ |
75 | #include "living.h" |
80 | #include "living.h" |
76 | #include "object.h" |
81 | #include "object.h" |
77 | #include "region.h" |
82 | #include "region.h" |
78 | #include "map.h" |
83 | #include "map.h" |
79 | #include "tod.h" |
84 | #include "tod.h" |
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… | |
88 | #include "player.h" |
93 | #include "player.h" |
89 | |
94 | |
90 | /* pull in treasure structure */ |
95 | /* pull in treasure structure */ |
91 | #include "treasure.h" |
96 | #include "treasure.h" |
92 | |
97 | |
93 | #include "commands.h" |
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94 | |
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95 | /* pull in book structures */ |
98 | /* pull in book structures */ |
96 | #include "book.h" |
99 | #include "book.h" |
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100 | |
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101 | #include "quadland.h" |
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102 | |
97 | /* |
103 | /* |
98 | * So far only used when dealing with artifacts. |
104 | * So far only used when dealing with artifacts. |
99 | * (now used by alchemy and other code too. Nov 95 b.t). |
105 | * (now used by alchemy and other code too. Nov 95 b.t). |
100 | */ |
106 | */ |
101 | struct linked_char |
107 | struct linked_char |
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… | |
133 | */ |
139 | */ |
134 | |
140 | |
135 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
141 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
136 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
142 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
137 | |
143 | |
138 | extern tick_t pticks; /* used by various function to determine */ |
144 | extern tick_t server_tick; /* used by various function to determine */ |
139 | /* how often to save the character */ |
145 | /* how often to save the character */ |
140 | /* |
146 | /* |
141 | * Misc global variables: |
147 | * Misc global variables: |
142 | */ |
148 | */ |
143 | EXTERN shstr first_map_path; /* The start-level */ |
149 | EXTERN shstr first_map_path; /* The start-level */ |
144 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
150 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
145 | |
151 | |
146 | EXTERN long ob_count; |
152 | EXTERN long ob_count; |
147 | |
153 | |
148 | extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data |
154 | extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data |
149 | |
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150 | /* do not use these in new code, see object.h::animation */ |
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151 | #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame) |
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152 | #define NUM_ANIMATIONS(ob) (ob)->anim_frames () |
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153 | #define NUM_FACINGS(ob) (ob)->anim_facings () |
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154 | |
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155 | // used only by treasure.C, does not handle null arch ptrs |
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156 | #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name) |
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157 | |
155 | |
158 | extern void emergency_save (); |
156 | extern void emergency_save (); |
159 | |
157 | |
160 | #include "libproto.h" |
158 | #include "libproto.h" |
161 | #include "sockproto.h" |
159 | #include "sockproto.h" |
162 | |
160 | |
163 | INTERFACE_CLASS (Settings) |
161 | INTERFACE_CLASS (Settings) |
164 | struct Settings { |
162 | struct Settings { |
165 | const char *ACC (RO, logfilename); /* logfile to use */ |
163 | const char *ACC (RO, logfilename); /* logfile to use */ |
166 | int ACC (RW, csport); /* port for new client/server */ |
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167 | int ACC (RW, debug); /* Default debugging level */ |
164 | int ACC (RW, debug); /* Default debugging level */ |
168 | uint8 dumpvalues; /* Set to dump various values/tables */ |
165 | int argc; |
169 | const char *dumparg; /* additional argument for some dump functions */ |
166 | char **argv; |
170 | uint8 daemonmode; /* If true, detach and become daemon */ |
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171 | int argc; /* parameters that were passed to the program */ |
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172 | char **argv; /* Only used by xio.c, so will go away at some time */ |
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173 | const char *ACC (RO, confdir); /* configuration files */ |
167 | const char *ACC (RO, confdir); /* configuration files */ |
174 | const char *ACC (RO, datadir); /* read only data files */ |
168 | const char *ACC (RO, datadir); /* read only data files */ |
175 | const char *ACC (RO, localdir); /* read/write data files */ |
169 | const char *ACC (RO, localdir); /* read/write data files */ |
176 | const char *ACC (RO, playerdir); /* Where the player files are */ |
170 | const char *ACC (RO, playerdir); /* Where the player files are */ |
177 | const char *ACC (RO, mapdir); /* Where the map files are */ |
171 | const char *ACC (RO, mapdir); /* Where the map files are */ |
178 | const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
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179 | const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
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180 | const char *ACC (RO, treasures); /* location of the treasures file. */ |
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181 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
172 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
182 | const char *templatedir; /* directory for the template map */ |
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183 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
173 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
184 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
174 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
185 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
175 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
186 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
176 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
187 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
177 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
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193 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
183 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
194 | uint8 ACC (RW, search_items); /* search_items command */ |
184 | uint8 ACC (RW, search_items); /* search_items command */ |
195 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
185 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
196 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
186 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
197 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
187 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
198 | uint8 dummy_001; |
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199 | uint8 dummy_002; |
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200 | uint8 dummy_000; |
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201 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
188 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
202 | |
189 | |
203 | int ACC (RW, max_level); /* This is read out of exp_table */ |
190 | int ACC (RW, max_level); /* This is read out of exp_table */ |
204 | float ACC (RW, item_power_factor); /* See note in setings file */ |
191 | float ACC (RW, item_power_factor); /* See note in setings file */ |
205 | |
192 | |