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Comparing deliantra/server/include/global.h (file contents):
Revision 1.86 by root, Sun Apr 4 04:58:46 2010 UTC vs.
Revision 1.102 by root, Sun Nov 18 15:19:48 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#ifndef GLOBAL_H 26#ifndef GLOBAL_H
26#define GLOBAL_H 27#define GLOBAL_H
40 41
41#include "includes.h" 42#include "includes.h"
42#include "config.h" 43#include "config.h"
43#include "compiler.h" 44#include "compiler.h"
44#include "define.h" 45#include "define.h"
46#include "traits.h"
45 47
46#ifndef TRUE 48#ifndef TRUE
47#define TRUE 1 49#define TRUE 1
48#endif 50#endif
49 51
50#ifndef FALSE 52#ifndef FALSE
51#define FALSE 0 53#define FALSE 0
52#endif 54#endif
53 55
54extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 56extern int freearr_x[SIZEOFFREE];
57extern int freearr_y[SIZEOFFREE];
55extern int freedir[SIZEOFFREE]; 58extern int freedir[SIZEOFFREE];
56extern int rightof_x[9], rightof_y[9]; 59extern int rightof_x[9], rightof_y[9];
57extern int leftof_x[9], leftof_y[9]; 60extern int leftof_x[9], leftof_y[9];
58 61
62extern sint64 levels [MAXNUMLEVELS];
63
59#include "keyword.h" 64#include "keyword.h"
60#include "traits.h"
61#include "logger.h" 65#include "logger.h"
62#include "dynbuf.h" 66#include "dynbuf.h"
63#include "util.h" 67#include "util.h"
68#include "rng.h"
64#include "shstr.h" 69#include "shstr.h"
65#include "cfperl.h" 70#include "cfperl.h"
66 71
67/* This blob, in this order, is needed to actually define maps */ 72/* This blob, in this order, is needed to actually define maps */
68#include "face.h" 73#include "face.h"
69#include "sounds.h" 74#include "sounds.h"
70 75
71#include "spells.h" 76#include "spells.h"
72 77
73#include "attack.h" /* needs to be before material.h */ 78#include "attack.h" /* needs to be before material.h */
74#include "material.h" 79#include "material.h" /* needs to be before freezethaw.h */
75#include "living.h" 80#include "living.h"
76#include "object.h" 81#include "object.h"
77#include "region.h" 82#include "region.h"
78#include "map.h" 83#include "map.h"
79#include "tod.h" 84#include "tod.h"
88#include "player.h" 93#include "player.h"
89 94
90/* pull in treasure structure */ 95/* pull in treasure structure */
91#include "treasure.h" 96#include "treasure.h"
92 97
93#include "commands.h"
94
95/* pull in book structures */ 98/* pull in book structures */
96#include "book.h" 99#include "book.h"
100
101#include "quadland.h"
102
97/* 103/*
98 * So far only used when dealing with artifacts. 104 * So far only used when dealing with artifacts.
99 * (now used by alchemy and other code too. Nov 95 b.t). 105 * (now used by alchemy and other code too. Nov 95 b.t).
100 */ 106 */
101struct linked_char 107struct linked_char
133 */ 139 */
134 140
135EXTERN bool init_done; /* Ignores signals until init_done is true */ 141EXTERN bool init_done; /* Ignores signals until init_done is true */
136EXTERN bool in_cleanup; /* True when cleanup() is reached */ 142EXTERN bool in_cleanup; /* True when cleanup() is reached */
137 143
138extern tick_t pticks; /* used by various function to determine */ 144extern tick_t server_tick; /* used by various function to determine */
139 /* how often to save the character */ 145 /* how often to save the character */
140/* 146/*
141 * Misc global variables: 147 * Misc global variables:
142 */ 148 */
143EXTERN shstr first_map_path; /* The start-level */ 149EXTERN shstr first_map_path; /* The start-level */
144EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 150EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
145 151
146EXTERN long ob_count; 152EXTERN long ob_count;
147 153
148extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data 154extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
149
150/* do not use these in new code, see object.h::animation */
151#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
152#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
153#define NUM_FACINGS(ob) (ob)->anim_facings ()
154
155// used only by treasure.C, does not handle null arch ptrs
156#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
157 155
158extern void emergency_save (); 156extern void emergency_save ();
159 157
160#include "libproto.h" 158#include "libproto.h"
161#include "sockproto.h" 159#include "sockproto.h"
162 160
163INTERFACE_CLASS (Settings) 161INTERFACE_CLASS (Settings)
164struct Settings { 162struct Settings {
165 const char *ACC (RO, logfilename); /* logfile to use */ 163 const char *ACC (RO, logfilename); /* logfile to use */
166 int ACC (RW, csport); /* port for new client/server */
167 int ACC (RW, debug); /* Default debugging level */ 164 int ACC (RW, debug); /* Default debugging level */
168 uint8 dumpvalues; /* Set to dump various values/tables */ 165 int argc;
169 const char *dumparg; /* additional argument for some dump functions */ 166 char **argv;
170 uint8 daemonmode; /* If true, detach and become daemon */
171 int argc; /* parameters that were passed to the program */
172 char **argv; /* Only used by xio.c, so will go away at some time */
173 const char *ACC (RO, confdir); /* configuration files */ 167 const char *ACC (RO, confdir); /* configuration files */
174 const char *ACC (RO, datadir); /* read only data files */ 168 const char *ACC (RO, datadir); /* read only data files */
175 const char *ACC (RO, localdir); /* read/write data files */ 169 const char *ACC (RO, localdir); /* read/write data files */
176 const char *ACC (RO, playerdir); /* Where the player files are */ 170 const char *ACC (RO, playerdir); /* Where the player files are */
177 const char *ACC (RO, mapdir); /* Where the map files are */ 171 const char *ACC (RO, mapdir); /* Where the map files are */
178 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
179 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
180 const char *ACC (RO, treasures); /* location of the treasures file. */
181 const char *ACC (RO, uniquedir); /* directory for the unique items */ 172 const char *ACC (RO, uniquedir); /* directory for the unique items */
182 const char *templatedir; /* directory for the template map */
183 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 173 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
184 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 174 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
185 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 175 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
186 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 176 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
187 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 177 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
193 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 183 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
194 uint8 ACC (RW, search_items); /* search_items command */ 184 uint8 ACC (RW, search_items); /* search_items command */
195 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 185 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
196 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 186 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
197 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 187 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
198 uint8 dummy_001;
199 uint8 dummy_002;
200 uint8 dummy_000;
201 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 188 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
202 189
203 int ACC (RW, max_level); /* This is read out of exp_table */ 190 int ACC (RW, max_level); /* This is read out of exp_table */
204 float ACC (RW, item_power_factor); /* See note in setings file */ 191 float ACC (RW, item_power_factor); /* See note in setings file */
205 192

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