1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
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27 | //#define _GLIBCXX_CONCEPT_CHECKS |
28 | //#define _GLIBCXX_CONCEPT_CHECKS |
28 | |
29 | |
29 | #ifndef EXTERN |
30 | #ifndef EXTERN |
30 | #define EXTERN extern |
31 | #define EXTERN extern |
31 | #endif |
32 | #endif |
32 | |
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33 | #include "includes.h" |
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34 | |
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35 | #include "config.h" |
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36 | #include "define.h" |
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37 | #include "logger.h" |
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38 | |
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39 | #ifndef TRUE |
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40 | #define TRUE 1 |
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41 | #endif |
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42 | |
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43 | #ifndef FALSE |
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44 | #define FALSE 0 |
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45 | #endif |
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46 | |
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47 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
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48 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
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49 | extern int rightof_x[9], rightof_y[9]; |
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50 | extern int leftof_x[9], leftof_y[9]; |
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51 | |
33 | |
52 | // used only for tagging structure members so scripting languages |
34 | // used only for tagging structure members so scripting languages |
53 | // can easily parse the include files. |
35 | // can easily parse the include files. |
54 | #define INTERFACE_CLASS(name) |
36 | #define INTERFACE_CLASS(name) |
55 | #define ACC(meta,member) member |
37 | #define ACC(meta,member) member |
56 | #define MTH |
38 | #define MTH |
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39 | #define GENCONST_IV(patterns) |
57 | |
40 | |
58 | #if __GNUC__ >= 3 |
41 | #include "includes.h" |
59 | # define attribute(attrlist) __attribute__(attrlist) |
42 | #include "config.h" |
60 | #else |
43 | #include "compiler.h" |
61 | # define attribute(attrlist) |
44 | #include "define.h" |
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45 | |
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46 | #ifndef TRUE |
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47 | #define TRUE 1 |
62 | #endif |
48 | #endif |
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49 | |
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50 | #ifndef FALSE |
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51 | #define FALSE 0 |
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52 | #endif |
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53 | |
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54 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
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55 | extern int freedir[SIZEOFFREE]; |
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56 | extern int rightof_x[9], rightof_y[9]; |
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57 | extern int leftof_x[9], leftof_y[9]; |
63 | |
58 | |
64 | #include "keyword.h" |
59 | #include "keyword.h" |
65 | #include "traits.h" |
60 | #include "traits.h" |
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61 | #include "logger.h" |
66 | #include "dynbuf.h" |
62 | #include "dynbuf.h" |
67 | #include "util.h" |
63 | #include "util.h" |
68 | #include "shstr.h" |
64 | #include "shstr.h" |
69 | #include "cfperl.h" |
65 | #include "cfperl.h" |
70 | |
66 | |
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92 | #include "player.h" |
88 | #include "player.h" |
93 | |
89 | |
94 | /* pull in treasure structure */ |
90 | /* pull in treasure structure */ |
95 | #include "treasure.h" |
91 | #include "treasure.h" |
96 | |
92 | |
97 | #include "commands.h" |
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98 | |
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99 | /* pull in book structures */ |
93 | /* pull in book structures */ |
100 | #include "book.h" |
94 | #include "book.h" |
101 | /* |
95 | /* |
102 | * So far only used when dealing with artifacts. |
96 | * So far only used when dealing with artifacts. |
103 | * (now used by alchemy and other code too. Nov 95 b.t). |
97 | * (now used by alchemy and other code too. Nov 95 b.t). |
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118 | #include "race.h" |
112 | #include "race.h" |
119 | |
113 | |
120 | /* Now for recipe/alchemy */ |
114 | /* Now for recipe/alchemy */ |
121 | #include "recipe.h" |
115 | #include "recipe.h" |
122 | |
116 | |
123 | #include "funcpoint.h" |
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124 | |
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125 | /***************************************************************************** |
117 | /***************************************************************************** |
126 | * GLOBAL VARIABLES: * |
118 | * GLOBAL VARIABLES: * |
127 | *****************************************************************************/ |
119 | *****************************************************************************/ |
128 | |
120 | |
129 | /* |
121 | /* |
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144 | extern tick_t pticks; /* used by various function to determine */ |
136 | extern tick_t pticks; /* used by various function to determine */ |
145 | /* how often to save the character */ |
137 | /* how often to save the character */ |
146 | /* |
138 | /* |
147 | * Misc global variables: |
139 | * Misc global variables: |
148 | */ |
140 | */ |
149 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
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150 | |
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151 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
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152 | EXTERN archetype *map_archeytpe; |
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153 | EXTERN shstr first_map_path; /* The start-level */ |
141 | EXTERN shstr first_map_path; /* The start-level */ |
154 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
142 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
155 | |
143 | |
156 | EXTERN char errmsg[HUGE_BUF]; |
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157 | EXTERN long ob_count; |
144 | EXTERN long ob_count; |
158 | /* |
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159 | * Used in treasure.c |
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160 | */ |
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161 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
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162 | |
145 | |
163 | #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] |
146 | extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data |
164 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
147 | |
165 | #define GET_ANIM_ID(ob) (ob->animation_id) |
148 | /* do not use these in new code, see object.h::animation */ |
166 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
149 | #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame) |
167 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
150 | #define NUM_ANIMATIONS(ob) (ob)->anim_frames () |
168 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
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169 | * range from 0 through 7. |
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170 | */ |
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171 | #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) |
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172 | #define NUM_FACINGS(ob) (animations[ob->animation_id].facings) |
151 | #define NUM_FACINGS(ob) (ob)->anim_facings () |
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152 | |
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153 | // used only by treasure.C, does not handle null arch ptrs |
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154 | #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name) |
173 | |
155 | |
174 | extern void emergency_save (); |
156 | extern void emergency_save (); |
175 | |
157 | |
176 | #include "libproto.h" |
158 | #include "libproto.h" |
177 | #include "sockproto.h" |
159 | #include "sockproto.h" |
178 | |
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179 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
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180 | |
160 | |
181 | INTERFACE_CLASS (Settings) |
161 | INTERFACE_CLASS (Settings) |
182 | struct Settings { |
162 | struct Settings { |
183 | const char *ACC (RO, logfilename); /* logfile to use */ |
163 | const char *ACC (RO, logfilename); /* logfile to use */ |
184 | int ACC (RW, csport); /* port for new client/server */ |
164 | int ACC (RW, csport); /* port for new client/server */ |
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195 | const char *ACC (RO, mapdir); /* Where the map files are */ |
175 | const char *ACC (RO, mapdir); /* Where the map files are */ |
196 | const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
176 | const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
197 | const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
177 | const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
198 | const char *ACC (RO, treasures); /* location of the treasures file. */ |
178 | const char *ACC (RO, treasures); /* location of the treasures file. */ |
199 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
179 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
200 | const char *ACC (RO, templatedir); /* directory for the template map */ |
180 | const char *templatedir; /* directory for the template map */ |
201 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
181 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
202 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
182 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
203 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
183 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
204 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
184 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
205 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
185 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
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215 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
195 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
216 | uint8 dummy_001; |
196 | uint8 dummy_001; |
217 | uint8 dummy_002; |
197 | uint8 dummy_002; |
218 | uint8 dummy_000; |
198 | uint8 dummy_000; |
219 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
199 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
220 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
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221 | const char *ACC (RO, rules); /* name of rules file*/ |
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222 | const char *ACC (RO, news); /* name of news file*/ |
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223 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
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224 | |
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225 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
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226 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
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227 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
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228 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
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229 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
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230 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
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231 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
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232 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
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233 | |
200 | |
234 | int ACC (RW, max_level); /* This is read out of exp_table */ |
201 | int ACC (RW, max_level); /* This is read out of exp_table */ |
235 | float ACC (RW, item_power_factor); /* See note in setings file */ |
202 | float ACC (RW, item_power_factor); /* See note in setings file */ |
236 | |
203 | |
237 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
204 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
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243 | |
210 | |
244 | extern Settings settings; |
211 | extern Settings settings; |
245 | |
212 | |
246 | void reset_signals (); |
213 | void reset_signals (); |
247 | |
214 | |
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215 | #ifdef DEVEL |
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216 | # include "devel.h" |
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217 | #endif |
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218 | |
248 | #endif /* GLOBAL_H */ |
219 | #endif /* GLOBAL_H */ |
249 | |
220 | |