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Comparing deliantra/server/include/global.h (file contents):
Revision 1.75 by root, Mon Apr 27 01:38:48 2009 UTC vs.
Revision 1.88 by root, Thu Apr 15 04:56:47 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
27//#define _GLIBCXX_CONCEPT_CHECKS 28//#define _GLIBCXX_CONCEPT_CHECKS
28 29
29#ifndef EXTERN 30#ifndef EXTERN
30#define EXTERN extern 31#define EXTERN extern
31#endif 32#endif
32
33#include "includes.h"
34
35#include "config.h"
36#include "define.h"
37#include "logger.h"
38
39#ifndef TRUE
40#define TRUE 1
41#endif
42
43#ifndef FALSE
44#define FALSE 0
45#endif
46
47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
48extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
51 33
52// used only for tagging structure members so scripting languages 34// used only for tagging structure members so scripting languages
53// can easily parse the include files. 35// can easily parse the include files.
54#define INTERFACE_CLASS(name) 36#define INTERFACE_CLASS(name)
55#define ACC(meta,member) member 37#define ACC(meta,member) member
56#define MTH 38#define MTH
39#define GENCONST_IV(patterns)
57 40
58#if __GNUC__ >= 3 41#include "includes.h"
59# define attribute(attrlist) __attribute__(attrlist) 42#include "config.h"
60#else 43#include "compiler.h"
61# define attribute(attrlist) 44#include "define.h"
45#include "traits.h"
46
47#ifndef TRUE
48#define TRUE 1
62#endif 49#endif
50
51#ifndef FALSE
52#define FALSE 0
53#endif
54
55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
56extern int freedir[SIZEOFFREE];
57extern int rightof_x[9], rightof_y[9];
58extern int leftof_x[9], leftof_y[9];
59
60extern sint64 levels [MAXNUMLEVELS];
63 61
64#include "keyword.h" 62#include "keyword.h"
65#include "traits.h" 63#include "logger.h"
66#include "dynbuf.h" 64#include "dynbuf.h"
67#include "util.h" 65#include "util.h"
68#include "shstr.h" 66#include "shstr.h"
69#include "cfperl.h" 67#include "cfperl.h"
70 68
92#include "player.h" 90#include "player.h"
93 91
94/* pull in treasure structure */ 92/* pull in treasure structure */
95#include "treasure.h" 93#include "treasure.h"
96 94
97#include "commands.h"
98
99/* pull in book structures */ 95/* pull in book structures */
100#include "book.h" 96#include "book.h"
101/* 97/*
102 * So far only used when dealing with artifacts. 98 * So far only used when dealing with artifacts.
103 * (now used by alchemy and other code too. Nov 95 b.t). 99 * (now used by alchemy and other code too. Nov 95 b.t).
145 * Misc global variables: 141 * Misc global variables:
146 */ 142 */
147EXTERN shstr first_map_path; /* The start-level */ 143EXTERN shstr first_map_path; /* The start-level */
148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 144EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
149 145
150EXTERN char errmsg[HUGE_BUF];
151EXTERN long ob_count; 146EXTERN long ob_count;
152 147
153extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data 148extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
154 149
155#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 150/* do not use these in new code, see object.h::animation */
156#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 151#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
157#define GET_ANIM_ID(ob) (ob->animation_id) 152#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
158/* NUM_ANIMATIONS returns the number of animations allocated. The last
159 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
160 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
161 * range from 0 through 7.
162 */
163#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
164#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 153#define NUM_FACINGS(ob) (ob)->anim_facings ()
165 154
166// used only by treasure.C, does not handle null arch ptrs 155// used only by treasure.C, does not handle null arch ptrs
167#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name) 156#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
168 157
169extern void emergency_save (); 158extern void emergency_save ();
188 const char *ACC (RO, mapdir); /* Where the map files are */ 177 const char *ACC (RO, mapdir); /* Where the map files are */
189 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 178 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
190 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 179 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
191 const char *ACC (RO, treasures); /* location of the treasures file. */ 180 const char *ACC (RO, treasures); /* location of the treasures file. */
192 const char *ACC (RO, uniquedir); /* directory for the unique items */ 181 const char *ACC (RO, uniquedir); /* directory for the unique items */
193 const char *ACC (RO, templatedir); /* directory for the template map */ 182 const char *templatedir; /* directory for the template map */
194 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 183 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
195 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 184 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
196 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 185 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
197 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 186 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
198 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 187 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
208 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 197 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
209 uint8 dummy_001; 198 uint8 dummy_001;
210 uint8 dummy_002; 199 uint8 dummy_002;
211 uint8 dummy_000; 200 uint8 dummy_000;
212 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 201 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
213 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
214 const char *ACC (RO, rules); /* name of rules file*/
215 const char *ACC (RO, news); /* name of news file*/
216 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
217
218 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
219 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
220 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
221 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
222 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
223 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
224 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
225 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
226 202
227 int ACC (RW, max_level); /* This is read out of exp_table */ 203 int ACC (RW, max_level); /* This is read out of exp_table */
228 float ACC (RW, item_power_factor); /* See note in setings file */ 204 float ACC (RW, item_power_factor); /* See note in setings file */
229 205
230 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 206 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */

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