1 | /* |
1 | /* |
2 | * static char *rcsid_global_h = |
2 | * static char *rcsid_global_h = |
3 | * "$Id: global.h,v 1.9 2006/08/31 17:54:14 root Exp $"; |
3 | * "$Id: global.h,v 1.10 2006/09/03 00:18:41 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
105 | #error correct and send mail to crossfire-devel on how to do this |
105 | #error correct and send mail to crossfire-devel on how to do this |
106 | #endif |
106 | #endif |
107 | |
107 | |
108 | #endif |
108 | #endif |
109 | |
109 | |
|
|
110 | #include <vector> |
|
|
111 | |
110 | #include "keyword.h" |
112 | #include "keyword.h" |
111 | #include "traits.h" |
113 | #include "traits.h" |
112 | #include "dynbuf.h" |
114 | #include "dynbuf.h" |
113 | #include "shstr.h" |
115 | #include "shstr.h" |
|
|
116 | #include "util.h" |
114 | |
117 | |
115 | /* This blob, in this order, is needed to actually define maps */ |
118 | /* This blob, in this order, is needed to actually define maps */ |
116 | #include "face.h" |
119 | #include "face.h" |
117 | /* Include the basic defines from spells.h */ |
120 | /* Include the basic defines from spells.h */ |
118 | #include "attack.h" /* needs to be before material.h */ |
121 | #include "attack.h" /* needs to be before material.h */ |
… | |
… | |
140 | /* |
143 | /* |
141 | * So far only used when dealing with artifacts. |
144 | * So far only used when dealing with artifacts. |
142 | * (now used by alchemy and other code too. Nov 95 b.t). |
145 | * (now used by alchemy and other code too. Nov 95 b.t). |
143 | */ |
146 | */ |
144 | typedef struct linked_char { |
147 | typedef struct linked_char { |
145 | const char *name; |
148 | shstr name; |
146 | struct linked_char *next; |
149 | struct linked_char *next; |
147 | } linked_char; |
150 | } linked_char; |
148 | |
151 | |
149 | |
152 | |
150 | /* Pull in artifacts */ |
153 | /* Pull in artifacts */ |
… | |
… | |
219 | EXTERN long ob_count; |
222 | EXTERN long ob_count; |
220 | /* |
223 | /* |
221 | * Used in treasure.c |
224 | * Used in treasure.c |
222 | */ |
225 | */ |
223 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
226 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
224 | EXTERN const char *undead_name; /* Used in hit_player() in main.c */ |
227 | extern shstr undead_name; /* Used in hit_player() in main.c */ |
225 | |
228 | |
226 | EXTERN Animations *animations; |
229 | extern std::vector<Animations> animations; |
227 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
230 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
228 | |
231 | |
229 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
232 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
230 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
233 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
231 | |
234 | |
… | |
… | |
268 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
271 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
269 | * This is generally done as a safety, and having this macro |
272 | * This is generally done as a safety, and having this macro |
270 | * makes the code a bit cleaner when doing so. |
273 | * makes the code a bit cleaner when doing so. |
271 | */ |
274 | */ |
272 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
275 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
273 | #define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; } |
|
|
274 | |
|
|
275 | /* FREE_AND_COPY is for the shared string - it is handy enough |
|
|
276 | * to use all over the place. |
|
|
277 | */ |
|
|
278 | #define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); } |
|
|
279 | |
|
|
280 | #define DELETE_STRING(__str_) free_string(__str_);__str_=NULL; |
|
|
281 | |
276 | |
282 | #ifdef CALLOC |
277 | #ifdef CALLOC |
283 | #undef CALLOC |
278 | #undef CALLOC |
284 | #endif |
279 | #endif |
285 | |
280 | |