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Comparing deliantra/server/include/global.h (file contents):
Revision 1.9 by root, Thu Aug 31 17:54:14 2006 UTC vs.
Revision 1.71 by root, Mon Apr 21 06:35:26 2008 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: global.h,v 1.9 2006/08/31 17:54:14 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27*/ 22 */
28 23
29#ifndef GLOBAL_H 24#ifndef GLOBAL_H
30#define GLOBAL_H 25#define GLOBAL_H
31 26
27//#define _GLIBCXX_CONCEPT_CHECKS
28
32#ifndef EXTERN 29#ifndef EXTERN
33#define EXTERN extern 30#define EXTERN extern
34#endif 31#endif
35 32
36#include "includes.h" 33#include "includes.h"
37 34
35#include "config.h"
36#include "define.h"
37#include "logger.h"
38 38
39/* Type defines for specific signed/unsigned variables of a certain number 39#ifndef TRUE
40 * of bits. Not really used anyplace, but if a certain number of bits 40#define TRUE 1
41 * is required, these type defines should then be used. This will make
42 * porting to systems that have different sized data types easier.
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55typedef unsigned int uint32;
56
57#ifndef UINT32_MAX
58#define UINT32_MAX 4294967295U
59#endif 41#endif
60 42
61typedef signed int sint32; 43#ifndef FALSE
62#define SINT32_MAX 2147483647 44#define FALSE 0
63
64typedef unsigned short uint16;
65#ifndef UINT16_MAX
66#define UINT16_MAX 65535
67#endif 45#endif
68 46
69typedef signed short sint16; 47extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
70#define SINT16_MAX 32767 48extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
49extern int rightof_x[9], rightof_y[9];
50extern int leftof_x[9], leftof_y[9];
71 51
72typedef unsigned char uint8; 52// used only for tagging structure members so scripting languages
73#ifndef UINT8_MAX 53// can easily parse the include files.
74#define UINT8_MAX 255 54#define INTERFACE_CLASS(name)
75#endif 55#define ACC(meta,member) member
56#define MTH
76 57
77typedef signed char sint8; 58#if __GNUC__ >= 3
78#define SINT8_MAX 127 59# define attribute(attrlist) __attribute__(attrlist)
79
80
81typedef unsigned short Fontindex;
82
83#ifdef WIN32
84/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86typedef unsigned __int64 uint64;
87typedef signed __int64 sint64;
88/* Needed for experience */
89#define atoll _atoi64
90
91/* To reduce number of warnings */
92#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94
95#else /* WIN32 */
96
97#if SIZEOF_LONG == 8
98typedef unsigned long uint64;
99typedef signed long sint64;
100#elif SIZEOF_LONG_LONG == 8
101typedef unsigned long long uint64;
102typedef signed long long sint64;
103#else 60#else
104#error do not know how to get a 64 bit value on this system. 61# define attribute(attrlist)
105#error correct and send mail to crossfire-devel on how to do this
106#endif
107
108#endif 62#endif
109 63
110#include "keyword.h" 64#include "keyword.h"
111#include "traits.h" 65#include "traits.h"
112#include "dynbuf.h" 66#include "dynbuf.h"
67#include "util.h"
113#include "shstr.h" 68#include "shstr.h"
69#include "cfperl.h"
114 70
115/* This blob, in this order, is needed to actually define maps */ 71/* This blob, in this order, is needed to actually define maps */
116#include "face.h" 72#include "face.h"
117/* Include the basic defines from spells.h */ 73#include "sounds.h"
74
75#include "spells.h"
76
118#include "attack.h" /* needs to be before material.h */ 77#include "attack.h" /* needs to be before material.h */
119#include "material.h" 78#include "material.h"
120#include "living.h" 79#include "living.h"
121#include "object.h" 80#include "object.h"
81#include "region.h"
122#include "map.h" 82#include "map.h"
123#include "tod.h" 83#include "tod.h"
124 84
125#include "skills.h" 85#include "skills.h"
126 86
127/* Pull in the socket structure - used in the player structure */ 87/* Pull in the socket structure - used in the player structure */
128#include "newserver.h" 88#include "network.h"
89#include "client.h"
129 90
130/* Pull in the player structure */ 91/* Pull in the player structure */
131#include "player.h" 92#include "player.h"
132 93
133/* pull in treasure structure */ 94/* pull in treasure structure */
139#include "book.h" 100#include "book.h"
140/* 101/*
141 * So far only used when dealing with artifacts. 102 * So far only used when dealing with artifacts.
142 * (now used by alchemy and other code too. Nov 95 b.t). 103 * (now used by alchemy and other code too. Nov 95 b.t).
143 */ 104 */
144typedef struct linked_char { 105struct linked_char
145 const char *name; 106{
107 shstr name;
146 struct linked_char *next; 108 struct linked_char *next;
147} linked_char; 109};
148
149 110
150/* Pull in artifacts */ 111/* Pull in artifacts */
151#include "artifact.h" 112#include "artifact.h"
152 113
153/* Now for gods */ 114/* Now for gods */
156/* Now for races */ 117/* Now for races */
157#include "race.h" 118#include "race.h"
158 119
159/* Now for recipe/alchemy */ 120/* Now for recipe/alchemy */
160#include "recipe.h" 121#include "recipe.h"
161
162/* Now for spells */
163#include "spells.h"
164 122
165#include "funcpoint.h" 123#include "funcpoint.h"
166 124
167/***************************************************************************** 125/*****************************************************************************
168 * GLOBAL VARIABLES: * 126 * GLOBAL VARIABLES: *
169 *****************************************************************************/ 127 *****************************************************************************/
170 128
171extern New_Face *new_faces;
172
173/* 129/*
174 * These are the beginnings of linked lists: 130 * These are the beginnings of linked lists:
175 */ 131 */
176EXTERN player *first_player;
177EXTERN mapstruct *first_map;
178EXTERN region *first_region;
179EXTERN treasurelist *first_treasurelist;
180EXTERN artifactlist *first_artifactlist; 132EXTERN artifactlist *first_artifactlist;
181EXTERN archetype *first_archetype;
182EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
183EXTERN godlink *first_god; 134EXTERN godlink *first_god;
184EXTERN racelink *first_race; 135EXTERN racelink *first_race;
185 136
186/* 137/*
187 * The editor uses these (will get them out of here later):
188 */
189
190EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
191
192/*
193 * Variables set by different flags (see init.c): 138 * Variables set by different flags (see init.c):
194 */ 139 */
195 140
196EXTERN long warn_archetypes; /* If true, write warnings when failing */
197 /* to find archetypes when loading from file */
198EXTERN long init_done; /* Ignores signals until init_done is true */ 141EXTERN bool init_done; /* Ignores signals until init_done is true */
199EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 142EXTERN bool in_cleanup; /* True when cleanup() is reached */
200EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
201 143
202extern long pticks; /* used by various function to determine */ 144extern tick_t pticks; /* used by various function to determine */
203 /* how often to save the character */ 145 /* how often to save the character */
204/* 146/*
205 * Misc global variables: 147 * Misc global variables:
206 */ 148 */
207EXTERN FILE *logfile; /* Used by server/daemon.c */
208EXTERN int exiting; /* True if the game is about to exit */
209EXTERN long nroftreasures; /* Only used in malloc_info() */
210EXTERN long nrofartifacts; /* Only used in malloc_info() */
211EXTERN long nrofallowedstr; /* Only used in malloc_info() */
212
213EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
214EXTERN archetype *map_archeytpe;
215EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 149EXTERN shstr first_map_path; /* The start-level */
216EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 150EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
217 151
218EXTERN char errmsg[HUGE_BUF]; 152EXTERN char errmsg[HUGE_BUF];
219EXTERN long ob_count; 153EXTERN long ob_count;
220/*
221 * Used in treasure.c
222 */
223EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
224EXTERN const char *undead_name; /* Used in hit_player() in main.c */
225 154
226EXTERN Animations *animations;
227EXTERN int num_animations,animations_allocated, bmaps_checksum;
228
229/* Rotate right from bsd sum. This is used in various places for checksumming */
230#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
231
232
233#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] 155#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
234#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) 156#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
235#define GET_ANIM_ID(ob) (ob->animation_id) 157#define GET_ANIM_ID(ob) (ob->animation_id)
236/* NUM_ANIMATIONS returns the number of animations allocated. The last 158/* NUM_ANIMATIONS returns the number of animations allocated. The last
237 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 159 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
238 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will 160 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
239 * range from 0 through 7. 161 * range from 0 through 7.
240 */ 162 */
241#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) 163#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
242#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 164#define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
243 165
244extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 166// used only by treasure.C, does not handle null arch ptrs
245extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 167#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
246extern int rightof_x[9], rightof_y[9];
247extern int leftof_x[9], leftof_y[9];
248 168
249extern New_Face *blank_face, *empty_face; 169extern void emergency_save ();
250extern New_Face *dark_faces[];
251extern New_Face *smooth_face;
252 170
253
254extern long max_time; /* loop time */
255extern NewSocket *init_sockets;
256
257
258EXTERN char *font_graphic;
259
260#ifndef __CEXTRACT__
261#include "libproto.h" 171#include "libproto.h"
262#include "sockproto.h" 172#include "sockproto.h"
263#endif
264 173
265 174INTERFACE_CLASS (Settings)
266#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
267
268/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
269 * This is generally done as a safety, and having this macro
270 * makes the code a bit cleaner when doing so.
271 */
272#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
273#define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
274
275/* FREE_AND_COPY is for the shared string - it is handy enough
276 * to use all over the place.
277 */
278#define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
279
280#define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
281
282#ifdef CALLOC
283#undef CALLOC
284#endif
285
286#ifdef USE_CALLOC
287# define CALLOC(x,y) calloc(x,y)
288# define CFREE(x) free(x)
289#else
290# define CALLOC(x,y) malloc(x*y)
291# define CFREE(x) free(x)
292#endif
293
294#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
295#if HAVE_DIRENT_H
296# include <dirent.h>
297# define NAMLEN(dirent) strlen((dirent)->d_name)
298#else
299# define dirent direct
300# define NAMLEN(dirent) (dirnet)->d_namlen
301# if HAVE_SYS_NDIR_H
302# include <sys/ndir.h>
303# endif
304# if HAVE_SYS_DIR_H
305# include <sys/dir.h>
306# endif
307# if HAVE_NDIR_H
308# include <ndir.h>
309# endif
310#endif
311#endif
312
313typedef struct Settings { 175struct Settings {
314 char *logfilename; /* logfile to use */ 176 const char *ACC (RO, logfilename); /* logfile to use */
315 uint16 csport; /* port for new client/server */ 177 int ACC (RW, csport); /* port for new client/server */
316 LogLevel debug; /* Default debugging level */ 178 int ACC (RW, debug); /* Default debugging level */
317 uint8 dumpvalues; /* Set to dump various values/tables */ 179 uint8 dumpvalues; /* Set to dump various values/tables */
318 char *dumparg; /* additional argument for some dump functions */ 180 const char *dumparg; /* additional argument for some dump functions */
319 uint8 daemonmode; /* If true, detach and become daemon */ 181 uint8 daemonmode; /* If true, detach and become daemon */
320 int argc; /* parameters that were passed to the program */ 182 int argc; /* parameters that were passed to the program */
321 char **argv; /* Only used by xio.c, so will go away at some time */ 183 char **argv; /* Only used by xio.c, so will go away at some time */
322 char *confdir; /* configuration files */ 184 const char *ACC (RO, confdir); /* configuration files */
323 char *datadir; /* read only data files */ 185 const char *ACC (RO, datadir); /* read only data files */
324 char *localdir; /* read/write data files */ 186 const char *ACC (RO, localdir); /* read/write data files */
325 char *playerdir; /* Where the player files are */ 187 const char *ACC (RO, playerdir); /* Where the player files are */
326 char *mapdir; /* Where the map files are */ 188 const char *ACC (RO, mapdir); /* Where the map files are */
327 char *archetypes; /* name of the archetypes file - libdir is prepended */ 189 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
328 char *regions; /* name of the regions file - libdir is prepended */ 190 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
329 char *treasures; /* location of the treasures file. */ 191 const char *ACC (RO, treasures); /* location of the treasures file. */
330 char *uniquedir; /* directory for the unique items */ 192 const char *ACC (RO, uniquedir); /* directory for the unique items */
331 char *templatedir; /* directory for the template map */ 193 const char *ACC (RO, templatedir); /* directory for the template map */
332 char *tmpdir; /* Directory to use for temporary files */ 194 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
333 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
334 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 195 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
196 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
335 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 197 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
336 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 198 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
337 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 199 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
338 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 200 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
339 uint8 not_permadeth; /* if true, death is non-permament */ 201 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
340 uint8 simple_exp; /* If true, use the simple experience system */ 202 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
341 int reset_loc_time; /* Number of seconds to put player back at home */
342 uint8 set_title; /* players can set thier title */ 203 uint8 ACC (RW, set_title); /* players can set thier title */
343 uint8 resurrection; /* ressurection possible w/ permadeth on */ 204 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
344 uint8 search_items; /* search_items command */ 205 uint8 ACC (RW, search_items); /* search_items command */
345 uint8 spell_encumbrance; /* encumbrance effects spells */ 206 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
346 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 207 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
347 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 208 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
348 uint8 casting_time; /* it takes awhile to cast a spell */ 209 uint8 dummy_001;
349 uint8 real_wiz; /* use mud-like wizards */ 210 uint8 dummy_002;
350 uint8 recycle_tmp_maps; /* re-use tmp maps. */ 211 uint8 dummy_000;
351 uint8 explore_mode; /* explore mode allowed? */
352 uint8 spellpoint_level_depend; /* spell costs go up with level */ 212 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
353 char who_format[MAX_BUF]; /* The format that the who command should use */
354 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
355 char motd[MAX_BUF]; /* name of the motd file */ 213 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
356 char *rules; /* name of rules file*/ 214 const char *ACC (RO, rules); /* name of rules file*/
357 char *news; /* name of news file*/ 215 const char *ACC (RO, news); /* name of news file*/
358 char dm_mail[MAX_BUF]; /* DM's Email address */ 216 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
359 217
360 /* The meta_ is information for the metaserver. These are set in
361 * the lib/settings file.
362 */
363 uint8 meta_on:1; /* True if we should send updates */
364 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
365 char meta_host[MAX_BUF]; /* Hostname of this host */
366 uint16 meta_port; /* Port number to use for updates */
367 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
368
369 uint32 worldmapstartx; /* starting x tile for the worldmap */ 218 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
370 uint32 worldmapstarty; /* starting y tile for the worldmap */ 219 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
371 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ 220 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
372 uint32 worldmaptilesy; /* number of tiles high the worldmap is */ 221 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
373 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ 222 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
374 uint32 worldmaptilesizey; /* number of squares high in a wm tile */ 223 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
375 uint16 dynamiclevel; /* how dynamic is the world? */ 224 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
376 uint8 fastclock; /* if true, clock goes warp 9 */ 225 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
377 226
378 char *emergency_mapname; /* map to return players to in emergency */
379 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
380
381 sint16 max_level; /* This is read out of exp_table */ 227 int ACC (RW, max_level); /* This is read out of exp_table */
382 float item_power_factor; /* See note in setings file */ 228 float ACC (RW, item_power_factor); /* See note in setings file */
383 229
384 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 230 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
385 int armor_weight_reduction; /* Weight reduction per enchantment */ 231 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
232 int ACC (RW, armor_speed_improvement); /* Speed improvement */
386 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 233 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
387 int armor_speed_improvement; /* Speed improvement */
388 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 234 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
389 uint8 no_player_stealing; /* If 1, can not steal from other players */ 235};
390 uint8 create_home_portals; /* If 1, can create portals in personal maps */
391} Settings;
392 236
393extern Settings settings; 237extern Settings settings;
394 238
395/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 239void reset_signals ();
396 * rather than have complex #ifdefs throughout the file, lets just figure
397 * it out once, here at the top.
398 * Have no idea if that is the right symbol to check on for NetBSD,
399 * but NetBSD does use 2 params.
400 * Move this to global.h from time.c since its also used in arch.c
401 */
402
403#ifdef GETTIMEOFDAY_TWO_ARGS
404#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
405#else
406#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
407#endif
408
409/* GROS: Those are used by plugin events (argument fixthem) */
410#define SCRIPT_FIX_ACTIVATOR 2
411#define SCRIPT_FIX_ALL 1
412#define SCRIPT_FIX_NOTHING 0
413
414#include "plugin.h"
415#include "cfperl.h"
416 240
417#endif /* GLOBAL_H */ 241#endif /* GLOBAL_H */
242

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