ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/global.h
(Generate patch)

Comparing deliantra/server/include/global.h (file contents):
Revision 1.54 by root, Tue Apr 17 18:40:31 2007 UTC vs.
Revision 1.90 by root, Fri Jul 2 02:00:47 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
27 27
28//#define _GLIBCXX_CONCEPT_CHECKS 28//#define _GLIBCXX_CONCEPT_CHECKS
29 29
30#ifndef EXTERN 30#ifndef EXTERN
31#define EXTERN extern 31#define EXTERN extern
32#endif
33
34#include "includes.h"
35
36#include "config.h"
37#include "define.h"
38#include "logger.h"
39
40#ifndef TRUE
41#define TRUE 1
42#endif
43
44#ifndef FALSE
45#define FALSE 0
46#endif 32#endif
47 33
48// used only for tagging structure members so scripting languages 34// used only for tagging structure members so scripting languages
49// can easily parse the include files. 35// can easily parse the include files.
50#define INTERFACE_CLASS(name) 36#define INTERFACE_CLASS(name)
51#define ACC(meta,member) member 37#define ACC(meta,member) member
52#define MTH 38#define MTH
39#define GENCONST_IV(patterns)
40
41#include "includes.h"
42#include "config.h"
43#include "compiler.h"
44#include "define.h"
45#include "traits.h"
46
47#ifndef TRUE
48#define TRUE 1
49#endif
50
51#ifndef FALSE
52#define FALSE 0
53#endif
54
55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
56extern int freedir[SIZEOFFREE];
57extern int rightof_x[9], rightof_y[9];
58extern int leftof_x[9], leftof_y[9];
59
60extern sint64 levels [MAXNUMLEVELS];
53 61
54#include "keyword.h" 62#include "keyword.h"
55#include "traits.h" 63#include "logger.h"
56#include "dynbuf.h" 64#include "dynbuf.h"
57#include "util.h" 65#include "util.h"
66#include "rng.h"
58#include "shstr.h" 67#include "shstr.h"
68#include "cfperl.h"
59 69
60/* This blob, in this order, is needed to actually define maps */ 70/* This blob, in this order, is needed to actually define maps */
61#include "face.h" 71#include "face.h"
72#include "sounds.h"
62 73
63#include "spells.h" 74#include "spells.h"
64 75
65#include "attack.h" /* needs to be before material.h */ 76#include "attack.h" /* needs to be before material.h */
66#include "material.h" 77#include "material.h" /* needs to be before freezethaw.h */
67#include "living.h" 78#include "living.h"
68#include "object.h" 79#include "object.h"
80#include "region.h"
69#include "map.h" 81#include "map.h"
70#include "tod.h" 82#include "tod.h"
71 83
72#include "skills.h" 84#include "skills.h"
73 85
78/* Pull in the player structure */ 90/* Pull in the player structure */
79#include "player.h" 91#include "player.h"
80 92
81/* pull in treasure structure */ 93/* pull in treasure structure */
82#include "treasure.h" 94#include "treasure.h"
83
84#include "commands.h"
85 95
86/* pull in book structures */ 96/* pull in book structures */
87#include "book.h" 97#include "book.h"
88/* 98/*
89 * So far only used when dealing with artifacts. 99 * So far only used when dealing with artifacts.
105#include "race.h" 115#include "race.h"
106 116
107/* Now for recipe/alchemy */ 117/* Now for recipe/alchemy */
108#include "recipe.h" 118#include "recipe.h"
109 119
110#include "funcpoint.h"
111
112/***************************************************************************** 120/*****************************************************************************
113 * GLOBAL VARIABLES: * 121 * GLOBAL VARIABLES: *
114 *****************************************************************************/ 122 *****************************************************************************/
115 123
116/* 124/*
117 * These are the beginnings of linked lists: 125 * These are the beginnings of linked lists:
118 */ 126 */
119EXTERN artifactlist *first_artifactlist; 127EXTERN artifactlist *first_artifactlist;
120EXTERN archetype *first_archetype;
121EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 128EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
122EXTERN godlink *first_god; 129EXTERN godlink *first_god;
123EXTERN racelink *first_race; 130EXTERN racelink *first_race;
124 131
125/* 132/*
127 */ 134 */
128 135
129EXTERN bool init_done; /* Ignores signals until init_done is true */ 136EXTERN bool init_done; /* Ignores signals until init_done is true */
130EXTERN bool in_cleanup; /* True when cleanup() is reached */ 137EXTERN bool in_cleanup; /* True when cleanup() is reached */
131 138
132extern long pticks; /* used by various function to determine */ 139extern tick_t pticks; /* used by various function to determine */
133 /* how often to save the character */ 140 /* how often to save the character */
134/* 141/*
135 * Misc global variables: 142 * Misc global variables:
136 */ 143 */
137EXTERN FILE *logfile; /* Used by server/daemon.c */
138
139EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
140EXTERN archetype *map_archeytpe;
141EXTERN shstr first_map_path; /* The start-level */ 144EXTERN shstr first_map_path; /* The start-level */
142EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 145EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
143 146
144EXTERN char errmsg[HUGE_BUF];
145EXTERN long ob_count; 147EXTERN long ob_count;
146/*
147 * Used in treasure.c
148 */
149EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
150 148
151#define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim] 149extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
152#define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] 150
153#define GET_ANIM_ID(ob) (ob->animation_id) 151/* do not use these in new code, see object.h::animation */
154/* NUM_ANIMATIONS returns the number of animations allocated. The last 152#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
155 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object 153#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
156 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
157 * range from 0 through 7.
158 */
159#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
160#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 154#define NUM_FACINGS(ob) (ob)->anim_facings ()
161 155
162extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 156// used only by treasure.C, does not handle null arch ptrs
163extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 157#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
164extern int rightof_x[9], rightof_y[9];
165extern int leftof_x[9], leftof_y[9];
166 158
167extern void emergency_save (); 159extern void emergency_save ();
168extern void cleanup (const char *cause, bool make_core = false);
169 160
170#include "libproto.h" 161#include "libproto.h"
171#include "sockproto.h" 162#include "sockproto.h"
172
173#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
174 163
175INTERFACE_CLASS (Settings) 164INTERFACE_CLASS (Settings)
176struct Settings { 165struct Settings {
177 const char *ACC (RO, logfilename); /* logfile to use */ 166 const char *ACC (RO, logfilename); /* logfile to use */
178 int ACC (RW, csport); /* port for new client/server */ 167 int ACC (RW, csport); /* port for new client/server */
189 const char *ACC (RO, mapdir); /* Where the map files are */ 178 const char *ACC (RO, mapdir); /* Where the map files are */
190 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 179 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
191 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 180 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
192 const char *ACC (RO, treasures); /* location of the treasures file. */ 181 const char *ACC (RO, treasures); /* location of the treasures file. */
193 const char *ACC (RO, uniquedir); /* directory for the unique items */ 182 const char *ACC (RO, uniquedir); /* directory for the unique items */
194 const char *ACC (RO, templatedir); /* directory for the template map */ 183 const char *templatedir; /* directory for the template map */
195 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 184 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
196 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 185 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
197 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 186 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
198 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 187 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
199 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 188 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
205 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 194 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
206 uint8 ACC (RW, search_items); /* search_items command */ 195 uint8 ACC (RW, search_items); /* search_items command */
207 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 196 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
208 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 197 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
209 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 198 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
210 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ 199 uint8 dummy_001;
211 uint8 ACC (RW, real_wiz); /* use mud-like wizards */ 200 uint8 dummy_002;
212 uint8 dummy_000; 201 uint8 dummy_000;
213 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 202 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
214 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
215 const char *ACC (RO, rules); /* name of rules file*/
216 const char *ACC (RO, news); /* name of news file*/
217 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
218
219 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
220 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
221 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
222 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
223 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
224 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
225 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
226 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
227 203
228 int ACC (RW, max_level); /* This is read out of exp_table */ 204 int ACC (RW, max_level); /* This is read out of exp_table */
229 float ACC (RW, item_power_factor); /* See note in setings file */ 205 float ACC (RW, item_power_factor); /* See note in setings file */
230 206
231 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 207 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
232 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 208 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
233 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 209 int ACC (RW, armor_speed_improvement); /* Speed improvement */
234 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 210 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
235 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 211 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
236 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
237 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
238}; 212};
239 213
240extern Settings settings; 214extern Settings settings;
241 215
242#include "plugin.h" 216void reset_signals ();
217
218#ifdef DEVEL
243#include "cfperl.h" 219# include "devel.h"
220#endif
244 221
245#endif /* GLOBAL_H */ 222#endif /* GLOBAL_H */
246 223

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines