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Comparing deliantra/server/include/global.h (file contents):
Revision 1.80 by root, Fri Nov 6 13:03:34 2009 UTC vs.
Revision 1.90 by root, Fri Jul 2 02:00:47 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
28//#define _GLIBCXX_CONCEPT_CHECKS 28//#define _GLIBCXX_CONCEPT_CHECKS
29 29
30#ifndef EXTERN 30#ifndef EXTERN
31#define EXTERN extern 31#define EXTERN extern
32#endif 32#endif
33
34#include "includes.h"
35
36#include "config.h"
37#include "define.h"
38#include "logger.h"
39
40#ifndef TRUE
41#define TRUE 1
42#endif
43
44#ifndef FALSE
45#define FALSE 0
46#endif
47
48extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
49extern int freedir[SIZEOFFREE];
50extern int rightof_x[9], rightof_y[9];
51extern int leftof_x[9], leftof_y[9];
52 33
53// used only for tagging structure members so scripting languages 34// used only for tagging structure members so scripting languages
54// can easily parse the include files. 35// can easily parse the include files.
55#define INTERFACE_CLASS(name) 36#define INTERFACE_CLASS(name)
56#define ACC(meta,member) member 37#define ACC(meta,member) member
57#define MTH 38#define MTH
39#define GENCONST_IV(patterns)
58 40
59#if __GNUC__ >= 3 41#include "includes.h"
60# define attribute(attrlist) __attribute__(attrlist) 42#include "config.h"
61#else 43#include "compiler.h"
62# define attribute(attrlist) 44#include "define.h"
45#include "traits.h"
46
47#ifndef TRUE
48#define TRUE 1
63#endif 49#endif
50
51#ifndef FALSE
52#define FALSE 0
53#endif
54
55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
56extern int freedir[SIZEOFFREE];
57extern int rightof_x[9], rightof_y[9];
58extern int leftof_x[9], leftof_y[9];
59
60extern sint64 levels [MAXNUMLEVELS];
64 61
65#include "keyword.h" 62#include "keyword.h"
66#include "traits.h" 63#include "logger.h"
67#include "dynbuf.h" 64#include "dynbuf.h"
68#include "util.h" 65#include "util.h"
66#include "rng.h"
69#include "shstr.h" 67#include "shstr.h"
70#include "cfperl.h" 68#include "cfperl.h"
71 69
72/* This blob, in this order, is needed to actually define maps */ 70/* This blob, in this order, is needed to actually define maps */
73#include "face.h" 71#include "face.h"
74#include "sounds.h" 72#include "sounds.h"
75 73
76#include "spells.h" 74#include "spells.h"
77 75
78#include "attack.h" /* needs to be before material.h */ 76#include "attack.h" /* needs to be before material.h */
79#include "material.h" 77#include "material.h" /* needs to be before freezethaw.h */
80#include "living.h" 78#include "living.h"
81#include "object.h" 79#include "object.h"
82#include "region.h" 80#include "region.h"
83#include "map.h" 81#include "map.h"
84#include "tod.h" 82#include "tod.h"
92/* Pull in the player structure */ 90/* Pull in the player structure */
93#include "player.h" 91#include "player.h"
94 92
95/* pull in treasure structure */ 93/* pull in treasure structure */
96#include "treasure.h" 94#include "treasure.h"
97
98#include "commands.h"
99 95
100/* pull in book structures */ 96/* pull in book structures */
101#include "book.h" 97#include "book.h"
102/* 98/*
103 * So far only used when dealing with artifacts. 99 * So far only used when dealing with artifacts.
182 const char *ACC (RO, mapdir); /* Where the map files are */ 178 const char *ACC (RO, mapdir); /* Where the map files are */
183 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ 179 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
184 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ 180 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
185 const char *ACC (RO, treasures); /* location of the treasures file. */ 181 const char *ACC (RO, treasures); /* location of the treasures file. */
186 const char *ACC (RO, uniquedir); /* directory for the unique items */ 182 const char *ACC (RO, uniquedir); /* directory for the unique items */
187 const char *ACC (RO, templatedir); /* directory for the template map */ 183 const char *templatedir; /* directory for the template map */
188 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 184 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
189 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 185 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
190 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 186 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
191 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 187 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
192 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 188 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */

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