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/cvs/deliantra/server/include/global.h
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Comparing deliantra/server/include/global.h (file contents):
Revision 1.91 by root, Sat Feb 26 11:34:32 2011 UTC vs.
Revision 1.92 by root, Sat Feb 26 12:50:27 2011 UTC

162#include "sockproto.h" 162#include "sockproto.h"
163 163
164INTERFACE_CLASS (Settings) 164INTERFACE_CLASS (Settings)
165struct Settings { 165struct Settings {
166 const char *ACC (RO, logfilename); /* logfile to use */ 166 const char *ACC (RO, logfilename); /* logfile to use */
167 int ACC (RW, debug); /* Default debugging level */ 167 int ACC (RW, debug); /* Default debugging level */
168 int argc; /* parameters that were passed to the program */ 168 int argc;
169 char **argv; /* Only used by xio.c, so will go away at some time */ 169 char **argv;
170 const char *ACC (RO, confdir); /* configuration files */ 170 const char *ACC (RO, confdir); /* configuration files */
171 const char *ACC (RO, datadir); /* read only data files */ 171 const char *ACC (RO, datadir); /* read only data files */
172 const char *ACC (RO, localdir); /* read/write data files */ 172 const char *ACC (RO, localdir); /* read/write data files */
173 const char *ACC (RO, playerdir); /* Where the player files are */ 173 const char *ACC (RO, playerdir); /* Where the player files are */
174 const char *ACC (RO, mapdir); /* Where the map files are */ 174 const char *ACC (RO, mapdir); /* Where the map files are */
175 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
176 const char *ACC (RO, treasures); /* location of the treasures file. */
177 const char *ACC (RO, uniquedir); /* directory for the unique items */ 175 const char *ACC (RO, uniquedir); /* directory for the unique items */
178 const char *templatedir; /* directory for the template map */
179 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 176 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
180 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 177 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
181 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 178 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
182 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 179 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
183 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 180 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */

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