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Comparing deliantra/server/include/global.h (file contents):
Revision 1.86 by root, Sun Apr 4 04:58:46 2010 UTC vs.
Revision 1.92 by root, Sat Feb 26 12:50:27 2011 UTC

40 40
41#include "includes.h" 41#include "includes.h"
42#include "config.h" 42#include "config.h"
43#include "compiler.h" 43#include "compiler.h"
44#include "define.h" 44#include "define.h"
45#include "traits.h"
45 46
46#ifndef TRUE 47#ifndef TRUE
47#define TRUE 1 48#define TRUE 1
48#endif 49#endif
49 50
54extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
55extern int freedir[SIZEOFFREE]; 56extern int freedir[SIZEOFFREE];
56extern int rightof_x[9], rightof_y[9]; 57extern int rightof_x[9], rightof_y[9];
57extern int leftof_x[9], leftof_y[9]; 58extern int leftof_x[9], leftof_y[9];
58 59
60extern sint64 levels [MAXNUMLEVELS];
61
59#include "keyword.h" 62#include "keyword.h"
60#include "traits.h"
61#include "logger.h" 63#include "logger.h"
62#include "dynbuf.h" 64#include "dynbuf.h"
63#include "util.h" 65#include "util.h"
66#include "rng.h"
64#include "shstr.h" 67#include "shstr.h"
65#include "cfperl.h" 68#include "cfperl.h"
66 69
67/* This blob, in this order, is needed to actually define maps */ 70/* This blob, in this order, is needed to actually define maps */
68#include "face.h" 71#include "face.h"
69#include "sounds.h" 72#include "sounds.h"
70 73
71#include "spells.h" 74#include "spells.h"
72 75
73#include "attack.h" /* needs to be before material.h */ 76#include "attack.h" /* needs to be before material.h */
74#include "material.h" 77#include "material.h" /* needs to be before freezethaw.h */
75#include "living.h" 78#include "living.h"
76#include "object.h" 79#include "object.h"
77#include "region.h" 80#include "region.h"
78#include "map.h" 81#include "map.h"
79#include "tod.h" 82#include "tod.h"
88#include "player.h" 91#include "player.h"
89 92
90/* pull in treasure structure */ 93/* pull in treasure structure */
91#include "treasure.h" 94#include "treasure.h"
92 95
93#include "commands.h"
94
95/* pull in book structures */ 96/* pull in book structures */
96#include "book.h" 97#include "book.h"
97/* 98/*
98 * So far only used when dealing with artifacts. 99 * So far only used when dealing with artifacts.
99 * (now used by alchemy and other code too. Nov 95 b.t). 100 * (now used by alchemy and other code too. Nov 95 b.t).
161#include "sockproto.h" 162#include "sockproto.h"
162 163
163INTERFACE_CLASS (Settings) 164INTERFACE_CLASS (Settings)
164struct Settings { 165struct Settings {
165 const char *ACC (RO, logfilename); /* logfile to use */ 166 const char *ACC (RO, logfilename); /* logfile to use */
166 int ACC (RW, csport); /* port for new client/server */
167 int ACC (RW, debug); /* Default debugging level */ 167 int ACC (RW, debug); /* Default debugging level */
168 uint8 dumpvalues; /* Set to dump various values/tables */ 168 int argc;
169 const char *dumparg; /* additional argument for some dump functions */ 169 char **argv;
170 uint8 daemonmode; /* If true, detach and become daemon */
171 int argc; /* parameters that were passed to the program */
172 char **argv; /* Only used by xio.c, so will go away at some time */
173 const char *ACC (RO, confdir); /* configuration files */ 170 const char *ACC (RO, confdir); /* configuration files */
174 const char *ACC (RO, datadir); /* read only data files */ 171 const char *ACC (RO, datadir); /* read only data files */
175 const char *ACC (RO, localdir); /* read/write data files */ 172 const char *ACC (RO, localdir); /* read/write data files */
176 const char *ACC (RO, playerdir); /* Where the player files are */ 173 const char *ACC (RO, playerdir); /* Where the player files are */
177 const char *ACC (RO, mapdir); /* Where the map files are */ 174 const char *ACC (RO, mapdir); /* Where the map files are */
178 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
179 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
180 const char *ACC (RO, treasures); /* location of the treasures file. */
181 const char *ACC (RO, uniquedir); /* directory for the unique items */ 175 const char *ACC (RO, uniquedir); /* directory for the unique items */
182 const char *templatedir; /* directory for the template map */
183 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 176 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
184 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 177 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
185 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 178 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
186 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 179 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
187 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 180 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
193 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 186 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
194 uint8 ACC (RW, search_items); /* search_items command */ 187 uint8 ACC (RW, search_items); /* search_items command */
195 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 188 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
196 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 189 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
197 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 190 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
198 uint8 dummy_001;
199 uint8 dummy_002;
200 uint8 dummy_000;
201 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 191 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
202 192
203 int ACC (RW, max_level); /* This is read out of exp_table */ 193 int ACC (RW, max_level); /* This is read out of exp_table */
204 float ACC (RW, item_power_factor); /* See note in setings file */ 194 float ACC (RW, item_power_factor); /* See note in setings file */
205 195

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