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Comparing deliantra/server/include/global.h (file contents):
Revision 1.16 by root, Mon Sep 11 01:49:03 2006 UTC vs.
Revision 1.93 by root, Sat Apr 23 04:56:48 2011 UTC

1/* 1/*
2 * static char *rcsid_global_h = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: global.h,v 1.16 2006/09/11 01:49:03 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
13 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
14 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
15 (at your option) any later version. 11 * option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
23 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
25 21 *
26 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
27*/ 23 */
28 24
29#ifndef GLOBAL_H 25#ifndef GLOBAL_H
30#define GLOBAL_H 26#define GLOBAL_H
31 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
32#ifndef EXTERN 30#ifndef EXTERN
33#define EXTERN extern 31#define EXTERN extern
34#endif 32#endif
35 33
34// used only for tagging structure members so scripting languages
35// can easily parse the include files.
36#define INTERFACE_CLASS(name)
37#define ACC(meta,member) member
38#define MTH
39#define GENCONST_IV(patterns)
40
36#include "includes.h" 41#include "includes.h"
42#include "config.h"
43#include "compiler.h"
44#include "define.h"
45#include "traits.h"
37 46
38 47#ifndef TRUE
39/* Type defines for specific signed/unsigned variables of a certain number 48#define TRUE 1
40 * of bits. Not really used anyplace, but if a certain number of bits
41 * is required, these type defines should then be used. This will make
42 * porting to systems that have different sized data types easier.
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55typedef unsigned int uint32;
56
57#ifndef UINT32_MAX
58#define UINT32_MAX 4294967295U
59#endif 49#endif
60 50
61typedef signed int sint32; 51#ifndef FALSE
62#define SINT32_MAX 2147483647 52#define FALSE 0
63
64typedef unsigned short uint16;
65#ifndef UINT16_MAX
66#define UINT16_MAX 65535
67#endif 53#endif
68 54
69typedef signed short sint16; 55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
70#define SINT16_MAX 32767 56extern int freedir[SIZEOFFREE];
57extern int rightof_x[9], rightof_y[9];
58extern int leftof_x[9], leftof_y[9];
71 59
72typedef unsigned char uint8; 60extern sint64 levels [MAXNUMLEVELS];
73#ifndef UINT8_MAX
74#define UINT8_MAX 255
75#endif
76
77typedef signed char sint8;
78#define SINT8_MAX 127
79
80typedef unsigned short Fontindex;
81
82#ifdef WIN32
83/* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
84 * So let's force the typedef */
85typedef unsigned __int64 uint64;
86typedef signed __int64 sint64;
87/* Needed for experience */
88#define atoll _atoi64
89
90/* To reduce number of warnings */
91#pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
92#pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
93
94#else /* WIN32 */
95
96#if SIZEOF_LONG == 8
97typedef unsigned long uint64;
98typedef signed long sint64;
99#elif SIZEOF_LONG_LONG == 8
100typedef unsigned long long uint64;
101typedef signed long long sint64;
102#else
103#error do not know how to get a 64 bit value on this system.
104#error correct and send mail to crossfire-devel on how to do this
105#endif
106
107#endif
108
109#include <vector>
110
111#define ACC_CLASS(name)
112#define ACC(meta,member) member
113 61
114#include "keyword.h" 62#include "keyword.h"
115#include "traits.h" 63#include "logger.h"
116#include "dynbuf.h" 64#include "dynbuf.h"
117#include "util.h" 65#include "util.h"
66#include "rng.h"
118#include "shstr.h" 67#include "shstr.h"
68#include "cfperl.h"
119 69
120/* This blob, in this order, is needed to actually define maps */ 70/* This blob, in this order, is needed to actually define maps */
121#include "face.h" 71#include "face.h"
122/* Include the basic defines from spells.h */ 72#include "sounds.h"
73
74#include "spells.h"
75
123#include "attack.h" /* needs to be before material.h */ 76#include "attack.h" /* needs to be before material.h */
124#include "material.h" 77#include "material.h" /* needs to be before freezethaw.h */
125#include "living.h" 78#include "living.h"
126#include "object.h" 79#include "object.h"
80#include "region.h"
127#include "map.h" 81#include "map.h"
128#include "tod.h" 82#include "tod.h"
129 83
130#include "skills.h" 84#include "skills.h"
131 85
132/* Pull in the socket structure - used in the player structure */ 86/* Pull in the socket structure - used in the player structure */
133#include "newserver.h" 87#include "network.h"
88#include "client.h"
134 89
135/* Pull in the player structure */ 90/* Pull in the player structure */
136#include "player.h" 91#include "player.h"
137 92
138/* pull in treasure structure */ 93/* pull in treasure structure */
139#include "treasure.h" 94#include "treasure.h"
140 95
141#include "commands.h"
142
143/* pull in book structures */ 96/* pull in book structures */
144#include "book.h" 97#include "book.h"
145/* 98/*
146 * So far only used when dealing with artifacts. 99 * So far only used when dealing with artifacts.
147 * (now used by alchemy and other code too. Nov 95 b.t). 100 * (now used by alchemy and other code too. Nov 95 b.t).
148 */ 101 */
149typedef struct linked_char { 102struct linked_char
103{
150 shstr name; 104 shstr name;
151 struct linked_char *next; 105 struct linked_char *next;
152} linked_char; 106};
153 107
154/* Pull in artifacts */ 108/* Pull in artifacts */
155#include "artifact.h" 109#include "artifact.h"
156 110
157/* Now for gods */ 111/* Now for gods */
160/* Now for races */ 114/* Now for races */
161#include "race.h" 115#include "race.h"
162 116
163/* Now for recipe/alchemy */ 117/* Now for recipe/alchemy */
164#include "recipe.h" 118#include "recipe.h"
165
166/* Now for spells */
167#include "spells.h"
168
169#include "funcpoint.h"
170 119
171/***************************************************************************** 120/*****************************************************************************
172 * GLOBAL VARIABLES: * 121 * GLOBAL VARIABLES: *
173 *****************************************************************************/ 122 *****************************************************************************/
174 123
175extern New_Face *new_faces;
176
177/* 124/*
178 * These are the beginnings of linked lists: 125 * These are the beginnings of linked lists:
179 */ 126 */
180EXTERN player *first_player;
181EXTERN mapstruct *first_map;
182EXTERN region *first_region;
183EXTERN treasurelist *first_treasurelist;
184EXTERN artifactlist *first_artifactlist; 127EXTERN artifactlist *first_artifactlist;
185EXTERN archetype *first_archetype;
186EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 128EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
187EXTERN godlink *first_god; 129EXTERN godlink *first_god;
188EXTERN racelink *first_race; 130EXTERN racelink *first_race;
189 131
190/* 132/*
191 * The editor uses these (will get them out of here later):
192 */
193
194EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
195
196/*
197 * Variables set by different flags (see init.c): 133 * Variables set by different flags (see init.c):
198 */ 134 */
199 135
200EXTERN long warn_archetypes; /* If true, write warnings when failing */
201 /* to find archetypes when loading from file */
202EXTERN long init_done; /* Ignores signals until init_done is true */ 136EXTERN bool init_done; /* Ignores signals until init_done is true */
203EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 137EXTERN bool in_cleanup; /* True when cleanup() is reached */
204EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
205 138
206extern long pticks; /* used by various function to determine */ 139extern tick_t pticks; /* used by various function to determine */
207 /* how often to save the character */ 140 /* how often to save the character */
208/* 141/*
209 * Misc global variables: 142 * Misc global variables:
210 */ 143 */
211EXTERN FILE *logfile; /* Used by server/daemon.c */
212EXTERN int exiting; /* True if the game is about to exit */
213EXTERN long nroftreasures; /* Only used in malloc_info() */
214EXTERN long nrofartifacts; /* Only used in malloc_info() */
215EXTERN long nrofallowedstr; /* Only used in malloc_info() */
216
217EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
218EXTERN archetype *map_archeytpe;
219EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 144EXTERN shstr first_map_path; /* The start-level */
220EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 145EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
221 146
222EXTERN char errmsg[HUGE_BUF];
223EXTERN long ob_count; 147EXTERN long ob_count;
224/*
225 * Used in treasure.c
226 */
227EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
228 148
229extern std::vector<Animations> animations; 149extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
230EXTERN int num_animations,animations_allocated, bmaps_checksum;
231 150
232/* Rotate right from bsd sum. This is used in various places for checksumming */ 151/* do not use these in new code, see object.h::animation */
233#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 152#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
234 153#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
235
236#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
237#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
238#define GET_ANIM_ID(ob) (ob->animation_id)
239/* NUM_ANIMATIONS returns the number of animations allocated. The last
240 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
241 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
242 * range from 0 through 7.
243 */
244#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
245#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 154#define NUM_FACINGS(ob) (ob)->anim_facings ()
246 155
247extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 156// used only by treasure.C, does not handle null arch ptrs
248extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 157#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
249extern int rightof_x[9], rightof_y[9];
250extern int leftof_x[9], leftof_y[9];
251 158
252extern New_Face *blank_face, *empty_face; 159extern void emergency_save ();
253extern New_Face *dark_faces[];
254extern New_Face *smooth_face;
255 160
256
257extern long max_time; /* loop time */
258extern NewSocket *init_sockets;
259
260
261EXTERN char *font_graphic;
262
263#ifndef __CEXTRACT__
264#include "libproto.h" 161#include "libproto.h"
265#include "sockproto.h" 162#include "sockproto.h"
266#endif
267 163
268 164INTERFACE_CLASS (Settings)
269#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
270
271/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
272 * This is generally done as a safety, and having this macro
273 * makes the code a bit cleaner when doing so.
274 */
275#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
276
277#ifdef CALLOC
278#undef CALLOC
279#endif
280
281#ifdef USE_CALLOC
282# define CALLOC(x,y) calloc(x,y)
283# define CFREE(x) free(x)
284#else
285# define CALLOC(x,y) malloc(x*y)
286# define CFREE(x) free(x)
287#endif
288
289#ifndef WIN32 /* ---win32 we define this stuff in win32.h */
290#if HAVE_DIRENT_H
291# include <dirent.h>
292# define NAMLEN(dirent) strlen((dirent)->d_name)
293#else
294# define dirent direct
295# define NAMLEN(dirent) (dirnet)->d_namlen
296# if HAVE_SYS_NDIR_H
297# include <sys/ndir.h>
298# endif
299# if HAVE_SYS_DIR_H
300# include <sys/dir.h>
301# endif
302# if HAVE_NDIR_H
303# include <ndir.h>
304# endif
305#endif
306#endif
307
308typedef struct Settings { 165struct Settings {
309 char *logfilename; /* logfile to use */ 166 const char *ACC (RO, logfilename); /* logfile to use */
310 uint16 csport; /* port for new client/server */ 167 int ACC (RW, debug); /* Default debugging level */
311 LogLevel debug; /* Default debugging level */ 168 int argc;
312 uint8 dumpvalues; /* Set to dump various values/tables */ 169 char **argv;
313 char *dumparg; /* additional argument for some dump functions */
314 uint8 daemonmode; /* If true, detach and become daemon */
315 int argc; /* parameters that were passed to the program */
316 char **argv; /* Only used by xio.c, so will go away at some time */
317 char *confdir; /* configuration files */ 170 const char *ACC (RO, confdir); /* configuration files */
318 char *datadir; /* read only data files */ 171 const char *ACC (RO, datadir); /* read only data files */
319 char *localdir; /* read/write data files */ 172 const char *ACC (RO, localdir); /* read/write data files */
320 char *playerdir; /* Where the player files are */ 173 const char *ACC (RO, playerdir); /* Where the player files are */
321 char *mapdir; /* Where the map files are */ 174 const char *ACC (RO, mapdir); /* Where the map files are */
322 char *archetypes; /* name of the archetypes file - libdir is prepended */
323 char *regions; /* name of the regions file - libdir is prepended */
324 char *treasures; /* location of the treasures file. */
325 char *uniquedir; /* directory for the unique items */ 175 const char *ACC (RO, uniquedir); /* directory for the unique items */
326 char *templatedir; /* directory for the template map */
327 char *tmpdir; /* Directory to use for temporary files */ 176 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
328 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
329 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 177 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
178 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
330 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 179 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
331 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 180 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
332 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 181 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
333 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 182 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
334 uint8 not_permadeth; /* if true, death is non-permament */ 183 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
335 uint8 simple_exp; /* If true, use the simple experience system */ 184 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
336 int reset_loc_time; /* Number of seconds to put player back at home */
337 uint8 set_title; /* players can set thier title */ 185 uint8 ACC (RW, set_title); /* players can set thier title */
338 uint8 resurrection; /* ressurection possible w/ permadeth on */ 186 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
339 uint8 search_items; /* search_items command */ 187 uint8 ACC (RW, search_items); /* search_items command */
340 uint8 spell_encumbrance; /* encumbrance effects spells */ 188 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
341 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 189 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
342 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 190 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
343 uint8 casting_time; /* it takes awhile to cast a spell */
344 uint8 real_wiz; /* use mud-like wizards */
345 uint8 recycle_tmp_maps; /* re-use tmp maps. */
346 uint8 explore_mode; /* explore mode allowed? */
347 uint8 spellpoint_level_depend; /* spell costs go up with level */ 191 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
348 char who_format[MAX_BUF]; /* The format that the who command should use */
349 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
350 char motd[MAX_BUF]; /* name of the motd file */
351 char *rules; /* name of rules file*/
352 char *news; /* name of news file*/
353 char dm_mail[MAX_BUF]; /* DM's Email address */
354 192
355 /* The meta_ is information for the metaserver. These are set in
356 * the lib/settings file.
357 */
358 uint8 meta_on:1; /* True if we should send updates */
359 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
360 char meta_host[MAX_BUF]; /* Hostname of this host */
361 uint16 meta_port; /* Port number to use for updates */
362 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
363
364 uint32 worldmapstartx; /* starting x tile for the worldmap */
365 uint32 worldmapstarty; /* starting y tile for the worldmap */
366 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */
367 uint32 worldmaptilesy; /* number of tiles high the worldmap is */
368 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */
369 uint32 worldmaptilesizey; /* number of squares high in a wm tile */
370 uint16 dynamiclevel; /* how dynamic is the world? */
371 uint8 fastclock; /* if true, clock goes warp 9 */
372
373 char *emergency_mapname; /* map to return players to in emergency */
374 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
375
376 sint16 max_level; /* This is read out of exp_table */ 193 int ACC (RW, max_level); /* This is read out of exp_table */
377 float item_power_factor; /* See note in setings file */ 194 float ACC (RW, item_power_factor); /* See note in setings file */
378 195
379 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 196 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
380 int armor_weight_reduction; /* Weight reduction per enchantment */ 197 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
198 int ACC (RW, armor_speed_improvement); /* Speed improvement */
381 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 199 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
382 int armor_speed_improvement; /* Speed improvement */
383 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 200 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
384 uint8 no_player_stealing; /* If 1, can not steal from other players */ 201};
385 uint8 create_home_portals; /* If 1, can create portals in personal maps */
386} Settings;
387 202
388extern Settings settings; 203extern Settings settings;
389 204
390/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 205void reset_signals ();
391 * rather than have complex #ifdefs throughout the file, lets just figure
392 * it out once, here at the top.
393 * Have no idea if that is the right symbol to check on for NetBSD,
394 * but NetBSD does use 2 params.
395 * Move this to global.h from time.c since its also used in arch.c
396 */
397 206
398#ifdef GETTIMEOFDAY_TWO_ARGS 207#ifdef DEVEL
399#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
400#else
401#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
402#endif
403
404#include "plugin.h"
405#include "cfperl.h" 208# include "devel.h"
406 209#endif
407//TODO: various TEMPORARY link guards to avoid doing the wrong thing
408void free (object *);
409void free (archetype *);
410void free (recipe *);
411void free (linked_char *);
412void free (godlink *);
413void free (mapstruct *);
414void free (key_value *);
415void free (treasure *);
416void free (materialtype_t *);
417void free (player *);
418void free (New_Face *);
419void free (racelink *);
420 210
421#endif /* GLOBAL_H */ 211#endif /* GLOBAL_H */
422 212

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