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Comparing deliantra/server/include/global.h (file contents):
Revision 1.21 by root, Mon Dec 11 21:32:17 2006 UTC vs.
Revision 1.95 by root, Wed May 4 19:04:44 2011 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
25#define GLOBAL_H 26#define GLOBAL_H
26 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
27#ifndef EXTERN 30#ifndef EXTERN
28#define EXTERN extern 31#define EXTERN extern
29#endif 32#endif
30 33
34// used only for tagging structure members so scripting languages
35// can easily parse the include files.
36#define INTERFACE_CLASS(name)
37#define ACC(meta,member) member
38#define MTH
39#define GENCONST_IV(patterns)
40
31#include "includes.h" 41#include "includes.h"
42#include "config.h"
43#include "compiler.h"
44#include "define.h"
45#include "traits.h"
32 46
33typedef int8_t sint8; 47#ifndef TRUE
34typedef uint8_t uint8; 48#define TRUE 1
35typedef int16_t sint16; 49#endif
36typedef uint16_t uint16;
37typedef int32_t sint32;
38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
41 50
42typedef unsigned short Fontindex; 51#ifndef FALSE
52#define FALSE 0
53#endif
43 54
44#include <vector> 55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
56extern int freedir[SIZEOFFREE];
57extern int rightof_x[9], rightof_y[9];
58extern int leftof_x[9], leftof_y[9];
45 59
46#define ACC_CLASS(name) 60extern sint64 levels [MAXNUMLEVELS];
47#define ACC(meta,member) member
48 61
49#include "keyword.h" 62#include "keyword.h"
50#include "traits.h" 63#include "logger.h"
51#include "dynbuf.h" 64#include "dynbuf.h"
52#include "util.h" 65#include "util.h"
66#include "rng.h"
53#include "shstr.h" 67#include "shstr.h"
68#include "cfperl.h"
54 69
55/* This blob, in this order, is needed to actually define maps */ 70/* This blob, in this order, is needed to actually define maps */
56#include "face.h" 71#include "face.h"
57/* Include the basic defines from spells.h */ 72#include "sounds.h"
73
74#include "spells.h"
75
58#include "attack.h" /* needs to be before material.h */ 76#include "attack.h" /* needs to be before material.h */
59#include "material.h" 77#include "material.h" /* needs to be before freezethaw.h */
60#include "living.h" 78#include "living.h"
61#include "object.h" 79#include "object.h"
80#include "region.h"
62#include "map.h" 81#include "map.h"
63#include "tod.h" 82#include "tod.h"
64 83
65#include "skills.h" 84#include "skills.h"
66 85
67/* Pull in the socket structure - used in the player structure */ 86/* Pull in the socket structure - used in the player structure */
68#include "newserver.h" 87#include "network.h"
88#include "client.h"
69 89
70/* Pull in the player structure */ 90/* Pull in the player structure */
71#include "player.h" 91#include "player.h"
72 92
73/* pull in treasure structure */ 93/* pull in treasure structure */
74#include "treasure.h" 94#include "treasure.h"
75 95
76#include "commands.h"
77
78/* pull in book structures */ 96/* pull in book structures */
79#include "book.h" 97#include "book.h"
98
99#include "quadland.h"
100
80/* 101/*
81 * So far only used when dealing with artifacts. 102 * So far only used when dealing with artifacts.
82 * (now used by alchemy and other code too. Nov 95 b.t). 103 * (now used by alchemy and other code too. Nov 95 b.t).
83 */ 104 */
84struct linked_char 105struct linked_char
97#include "race.h" 118#include "race.h"
98 119
99/* Now for recipe/alchemy */ 120/* Now for recipe/alchemy */
100#include "recipe.h" 121#include "recipe.h"
101 122
102/* Now for spells */
103#include "spells.h"
104
105#include "funcpoint.h"
106
107/***************************************************************************** 123/*****************************************************************************
108 * GLOBAL VARIABLES: * 124 * GLOBAL VARIABLES: *
109 *****************************************************************************/ 125 *****************************************************************************/
110 126
111extern New_Face *new_faces;
112
113/* 127/*
114 * These are the beginnings of linked lists: 128 * These are the beginnings of linked lists:
115 */ 129 */
116EXTERN player *first_player;
117EXTERN maptile *first_map;
118EXTERN region *first_region;
119EXTERN treasurelist *first_treasurelist;
120EXTERN artifactlist *first_artifactlist; 130EXTERN artifactlist *first_artifactlist;
121EXTERN archetype *first_archetype;
122EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 131EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123EXTERN godlink *first_god; 132EXTERN godlink *first_god;
124EXTERN racelink *first_race; 133EXTERN racelink *first_race;
125 134
126/* 135/*
127 * The editor uses these (will get them out of here later):
128 */
129
130EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
131
132/*
133 * Variables set by different flags (see init.c): 136 * Variables set by different flags (see init.c):
134 */ 137 */
135 138
136EXTERN long warn_archetypes; /* If true, write warnings when failing */
137 /* to find archetypes when loading from file */
138EXTERN long init_done; /* Ignores signals until init_done is true */ 139EXTERN bool init_done; /* Ignores signals until init_done is true */
139EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 140EXTERN bool in_cleanup; /* True when cleanup() is reached */
140EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
141 141
142extern long pticks; /* used by various function to determine */ 142extern tick_t server_tick; /* used by various function to determine */
143 /* how often to save the character */ 143 /* how often to save the character */
144/* 144/*
145 * Misc global variables: 145 * Misc global variables:
146 */ 146 */
147EXTERN FILE *logfile; /* Used by server/daemon.c */
148EXTERN int exiting; /* True if the game is about to exit */
149EXTERN long nroftreasures; /* Only used in malloc_info() */
150EXTERN long nrofartifacts; /* Only used in malloc_info() */
151EXTERN long nrofallowedstr; /* Only used in malloc_info() */
152
153EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
154EXTERN archetype *map_archeytpe;
155EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 147EXTERN shstr first_map_path; /* The start-level */
156EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
157 149
158EXTERN char errmsg[HUGE_BUF];
159EXTERN long ob_count; 150EXTERN long ob_count;
160/*
161 * Used in treasure.c
162 */
163EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
164 151
165extern std::vector<Animations> animations; 152extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
166EXTERN int num_animations,animations_allocated, bmaps_checksum;
167 153
168/* Rotate right from bsd sum. This is used in various places for checksumming */ 154/* do not use these in new code, see object.h::animation */
169#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 155#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
170 156#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
171
172#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
173#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
174#define GET_ANIM_ID(ob) (ob->animation_id)
175/* NUM_ANIMATIONS returns the number of animations allocated. The last
176 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
177 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
178 * range from 0 through 7.
179 */
180#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
181#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 157#define NUM_FACINGS(ob) (ob)->anim_facings ()
182 158
183extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 159// used only by treasure.C, does not handle null arch ptrs
184extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 160#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
185extern int rightof_x[9], rightof_y[9];
186extern int leftof_x[9], leftof_y[9];
187 161
188extern New_Face *blank_face, *empty_face; 162extern void emergency_save ();
189extern New_Face *dark_faces[];
190extern New_Face *smooth_face;
191 163
192
193extern long max_time; /* loop time */
194extern NewSocket *init_sockets;
195
196
197EXTERN char *font_graphic;
198
199#ifndef __CEXTRACT__
200#include "libproto.h" 164#include "libproto.h"
201#include "sockproto.h" 165#include "sockproto.h"
202#endif
203 166
204 167INTERFACE_CLASS (Settings)
205#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
206
207/* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
208 * This is generally done as a safety, and having this macro
209 * makes the code a bit cleaner when doing so.
210 */
211#define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
212
213#ifdef CALLOC
214#undef CALLOC
215#endif
216
217#ifdef USE_CALLOC
218# define CALLOC(x,y) calloc(x,y)
219# define CFREE(x) free(x)
220#else
221# define CALLOC(x,y) malloc(x*y)
222# define CFREE(x) free(x)
223#endif
224
225#if HAVE_DIRENT_H
226# include <dirent.h>
227# define NAMLEN(dirent) strlen((dirent)->d_name)
228#else
229# define dirent direct
230# define NAMLEN(dirent) (dirnet)->d_namlen
231# if HAVE_SYS_NDIR_H
232# include <sys/ndir.h>
233# endif
234# if HAVE_SYS_DIR_H
235# include <sys/dir.h>
236# endif
237# if HAVE_NDIR_H
238# include <ndir.h>
239# endif
240#endif
241
242typedef struct Settings { 168struct Settings {
243 char *logfilename; /* logfile to use */ 169 const char *ACC (RO, logfilename); /* logfile to use */
244 uint16 csport; /* port for new client/server */ 170 int ACC (RW, debug); /* Default debugging level */
245 LogLevel debug; /* Default debugging level */ 171 int argc;
246 uint8 dumpvalues; /* Set to dump various values/tables */ 172 char **argv;
247 char *dumparg; /* additional argument for some dump functions */
248 uint8 daemonmode; /* If true, detach and become daemon */
249 int argc; /* parameters that were passed to the program */
250 char **argv; /* Only used by xio.c, so will go away at some time */
251 char *confdir; /* configuration files */ 173 const char *ACC (RO, confdir); /* configuration files */
252 char *datadir; /* read only data files */ 174 const char *ACC (RO, datadir); /* read only data files */
253 char *localdir; /* read/write data files */ 175 const char *ACC (RO, localdir); /* read/write data files */
254 char *playerdir; /* Where the player files are */ 176 const char *ACC (RO, playerdir); /* Where the player files are */
255 char *mapdir; /* Where the map files are */ 177 const char *ACC (RO, mapdir); /* Where the map files are */
256 char *archetypes; /* name of the archetypes file - libdir is prepended */
257 char *regions; /* name of the regions file - libdir is prepended */
258 char *treasures; /* location of the treasures file. */
259 char *uniquedir; /* directory for the unique items */ 178 const char *ACC (RO, uniquedir); /* directory for the unique items */
260 char *templatedir; /* directory for the template map */
261 char *tmpdir; /* Directory to use for temporary files */ 179 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
262 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
263 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ 180 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
181 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
264 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ 182 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
265 uint8 death_penalty_ratio; /* how much exp should be lost at death */ 183 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
266 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ 184 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
267 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ 185 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
268 uint8 not_permadeth; /* if true, death is non-permament */ 186 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
269 uint8 simple_exp; /* If true, use the simple experience system */ 187 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
270 int reset_loc_time; /* Number of seconds to put player back at home */
271 uint8 set_title; /* players can set thier title */ 188 uint8 ACC (RW, set_title); /* players can set thier title */
272 uint8 resurrection; /* ressurection possible w/ permadeth on */ 189 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
273 uint8 search_items; /* search_items command */ 190 uint8 ACC (RW, search_items); /* search_items command */
274 uint8 spell_encumbrance; /* encumbrance effects spells */ 191 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
275 uint8 spell_failure_effects; /* nasty backlash to spell failures */ 192 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
276 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ 193 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
277 uint8 casting_time; /* it takes awhile to cast a spell */
278 uint8 real_wiz; /* use mud-like wizards */
279 uint8 recycle_tmp_maps; /* re-use tmp maps. */
280 uint8 explore_mode; /* explore mode allowed? */
281 uint8 spellpoint_level_depend; /* spell costs go up with level */ 194 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
282 char who_format[MAX_BUF]; /* The format that the who command should use */
283 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
284 char motd[MAX_BUF]; /* name of the motd file */
285 char *rules; /* name of rules file*/
286 char *news; /* name of news file*/
287 char dm_mail[MAX_BUF]; /* DM's Email address */
288 195
289 /* The meta_ is information for the metaserver. These are set in
290 * the lib/settings file.
291 */
292 uint8 meta_on:1; /* True if we should send updates */
293 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
294 char meta_host[MAX_BUF]; /* Hostname of this host */
295 uint16 meta_port; /* Port number to use for updates */
296 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
297
298 uint32 worldmapstartx; /* starting x tile for the worldmap */
299 uint32 worldmapstarty; /* starting y tile for the worldmap */
300 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */
301 uint32 worldmaptilesy; /* number of tiles high the worldmap is */
302 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */
303 uint32 worldmaptilesizey; /* number of squares high in a wm tile */
304 uint16 dynamiclevel; /* how dynamic is the world? */
305 uint8 fastclock; /* if true, clock goes warp 9 */
306
307 char *emergency_mapname; /* map to return players to in emergency */
308 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
309
310 sint16 max_level; /* This is read out of exp_table */ 196 int ACC (RW, max_level); /* This is read out of exp_table */
311 float item_power_factor; /* See note in setings file */ 197 float ACC (RW, item_power_factor); /* See note in setings file */
312 198
313 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ 199 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
314 int armor_weight_reduction; /* Weight reduction per enchantment */ 200 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
201 int ACC (RW, armor_speed_improvement); /* Speed improvement */
315 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ 202 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
316 int armor_speed_improvement; /* Speed improvement */
317 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ 203 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
318 uint8 no_player_stealing; /* If 1, can not steal from other players */ 204};
319 uint8 create_home_portals; /* If 1, can create portals in personal maps */
320} Settings;
321 205
322extern Settings settings; 206extern Settings settings;
323 207
324/* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. 208void reset_signals ();
325 * rather than have complex #ifdefs throughout the file, lets just figure
326 * it out once, here at the top.
327 * Have no idea if that is the right symbol to check on for NetBSD,
328 * but NetBSD does use 2 params.
329 * Move this to global.h from time.c since its also used in arch.c
330 */
331 209
332#ifdef GETTIMEOFDAY_TWO_ARGS 210#ifdef DEVEL
333#define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
334#else
335#define GETTIMEOFDAY(last_time) gettimeofday(last_time);
336#endif
337
338#include "plugin.h"
339#include "cfperl.h" 211# include "devel.h"
340 212#endif
341//TODO: various TEMPORARY link guards to avoid doing the wrong thing
342void free (object *);
343void free (archetype *);
344void free (recipe *);
345void free (linked_char *);
346void free (godlink *);
347void free (objectlink *);
348void free (oblinkpt *);
349void free (maptile *);
350void free (key_value *);
351void free (treasure *);
352void free (materialtype_t *);
353void free (player *);
354void free (New_Face *);
355void free (racelink *);
356 213
357#endif /* GLOBAL_H */ 214#endif /* GLOBAL_H */
358 215

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