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Comparing deliantra/server/include/global.h (file contents):
Revision 1.77 by root, Mon Oct 12 14:00:58 2009 UTC vs.
Revision 1.95 by root, Wed May 4 19:04:44 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
28//#define _GLIBCXX_CONCEPT_CHECKS 28//#define _GLIBCXX_CONCEPT_CHECKS
29 29
30#ifndef EXTERN 30#ifndef EXTERN
31#define EXTERN extern 31#define EXTERN extern
32#endif 32#endif
33
34#include "includes.h"
35
36#include "config.h"
37#include "define.h"
38#include "logger.h"
39
40#ifndef TRUE
41#define TRUE 1
42#endif
43
44#ifndef FALSE
45#define FALSE 0
46#endif
47
48extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
49extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
50extern int rightof_x[9], rightof_y[9];
51extern int leftof_x[9], leftof_y[9];
52 33
53// used only for tagging structure members so scripting languages 34// used only for tagging structure members so scripting languages
54// can easily parse the include files. 35// can easily parse the include files.
55#define INTERFACE_CLASS(name) 36#define INTERFACE_CLASS(name)
56#define ACC(meta,member) member 37#define ACC(meta,member) member
57#define MTH 38#define MTH
39#define GENCONST_IV(patterns)
58 40
59#if __GNUC__ >= 3 41#include "includes.h"
60# define attribute(attrlist) __attribute__(attrlist) 42#include "config.h"
61#else 43#include "compiler.h"
62# define attribute(attrlist) 44#include "define.h"
45#include "traits.h"
46
47#ifndef TRUE
48#define TRUE 1
63#endif 49#endif
50
51#ifndef FALSE
52#define FALSE 0
53#endif
54
55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
56extern int freedir[SIZEOFFREE];
57extern int rightof_x[9], rightof_y[9];
58extern int leftof_x[9], leftof_y[9];
59
60extern sint64 levels [MAXNUMLEVELS];
64 61
65#include "keyword.h" 62#include "keyword.h"
66#include "traits.h" 63#include "logger.h"
67#include "dynbuf.h" 64#include "dynbuf.h"
68#include "util.h" 65#include "util.h"
66#include "rng.h"
69#include "shstr.h" 67#include "shstr.h"
70#include "cfperl.h" 68#include "cfperl.h"
71 69
72/* This blob, in this order, is needed to actually define maps */ 70/* This blob, in this order, is needed to actually define maps */
73#include "face.h" 71#include "face.h"
74#include "sounds.h" 72#include "sounds.h"
75 73
76#include "spells.h" 74#include "spells.h"
77 75
78#include "attack.h" /* needs to be before material.h */ 76#include "attack.h" /* needs to be before material.h */
79#include "material.h" 77#include "material.h" /* needs to be before freezethaw.h */
80#include "living.h" 78#include "living.h"
81#include "object.h" 79#include "object.h"
82#include "region.h" 80#include "region.h"
83#include "map.h" 81#include "map.h"
84#include "tod.h" 82#include "tod.h"
93#include "player.h" 91#include "player.h"
94 92
95/* pull in treasure structure */ 93/* pull in treasure structure */
96#include "treasure.h" 94#include "treasure.h"
97 95
98#include "commands.h"
99
100/* pull in book structures */ 96/* pull in book structures */
101#include "book.h" 97#include "book.h"
98
99#include "quadland.h"
100
102/* 101/*
103 * So far only used when dealing with artifacts. 102 * So far only used when dealing with artifacts.
104 * (now used by alchemy and other code too. Nov 95 b.t). 103 * (now used by alchemy and other code too. Nov 95 b.t).
105 */ 104 */
106struct linked_char 105struct linked_char
138 */ 137 */
139 138
140EXTERN bool init_done; /* Ignores signals until init_done is true */ 139EXTERN bool init_done; /* Ignores signals until init_done is true */
141EXTERN bool in_cleanup; /* True when cleanup() is reached */ 140EXTERN bool in_cleanup; /* True when cleanup() is reached */
142 141
143extern tick_t pticks; /* used by various function to determine */ 142extern tick_t server_tick; /* used by various function to determine */
144 /* how often to save the character */ 143 /* how often to save the character */
145/* 144/*
146 * Misc global variables: 145 * Misc global variables:
147 */ 146 */
148EXTERN shstr first_map_path; /* The start-level */ 147EXTERN shstr first_map_path; /* The start-level */
149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ 148EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150 149
151EXTERN char errmsg[HUGE_BUF];
152EXTERN long ob_count; 150EXTERN long ob_count;
153 151
154extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data 152extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
155 153
156/* do not use these in new code, see object.h::animation */ 154/* do not use these in new code, see object.h::animation */
167#include "sockproto.h" 165#include "sockproto.h"
168 166
169INTERFACE_CLASS (Settings) 167INTERFACE_CLASS (Settings)
170struct Settings { 168struct Settings {
171 const char *ACC (RO, logfilename); /* logfile to use */ 169 const char *ACC (RO, logfilename); /* logfile to use */
172 int ACC (RW, csport); /* port for new client/server */
173 int ACC (RW, debug); /* Default debugging level */ 170 int ACC (RW, debug); /* Default debugging level */
174 uint8 dumpvalues; /* Set to dump various values/tables */ 171 int argc;
175 const char *dumparg; /* additional argument for some dump functions */ 172 char **argv;
176 uint8 daemonmode; /* If true, detach and become daemon */
177 int argc; /* parameters that were passed to the program */
178 char **argv; /* Only used by xio.c, so will go away at some time */
179 const char *ACC (RO, confdir); /* configuration files */ 173 const char *ACC (RO, confdir); /* configuration files */
180 const char *ACC (RO, datadir); /* read only data files */ 174 const char *ACC (RO, datadir); /* read only data files */
181 const char *ACC (RO, localdir); /* read/write data files */ 175 const char *ACC (RO, localdir); /* read/write data files */
182 const char *ACC (RO, playerdir); /* Where the player files are */ 176 const char *ACC (RO, playerdir); /* Where the player files are */
183 const char *ACC (RO, mapdir); /* Where the map files are */ 177 const char *ACC (RO, mapdir); /* Where the map files are */
184 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
185 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
186 const char *ACC (RO, treasures); /* location of the treasures file. */
187 const char *ACC (RO, uniquedir); /* directory for the unique items */ 178 const char *ACC (RO, uniquedir); /* directory for the unique items */
188 const char *ACC (RO, templatedir); /* directory for the template map */
189 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 179 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
190 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 180 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
191 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 181 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
192 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 182 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
193 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 183 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
199 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 189 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
200 uint8 ACC (RW, search_items); /* search_items command */ 190 uint8 ACC (RW, search_items); /* search_items command */
201 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 191 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
202 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 192 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
203 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 193 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
204 uint8 dummy_001;
205 uint8 dummy_002;
206 uint8 dummy_000;
207 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 194 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
208 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
209 const char *ACC (RO, rules); /* name of rules file*/
210 const char *ACC (RO, news); /* name of news file*/
211 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
212
213 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
214 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
215 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
216 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
217 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
218 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
219 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
220 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
221 195
222 int ACC (RW, max_level); /* This is read out of exp_table */ 196 int ACC (RW, max_level); /* This is read out of exp_table */
223 float ACC (RW, item_power_factor); /* See note in setings file */ 197 float ACC (RW, item_power_factor); /* See note in setings file */
224 198
225 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 199 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */

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