1 | /* |
1 | /* |
2 | * static char *rcsid_global_h = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: global.h,v 1.12 2006/09/03 09:00:08 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | |
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6 | /* |
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7 | CrossFire, A Multiplayer game for X-windows |
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8 | |
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9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
11 | |
7 | * |
12 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
13 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
14 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
15 | (at your option) any later version. |
11 | * option) any later version. |
16 | |
12 | * |
17 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
21 | |
17 | * |
22 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
25 | |
21 | * |
26 | The author can be reached via e-mail to crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | */ |
23 | */ |
28 | |
24 | |
29 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
30 | #define GLOBAL_H |
26 | #define GLOBAL_H |
31 | |
27 | |
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28 | //#define _GLIBCXX_CONCEPT_CHECKS |
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29 | |
32 | #ifndef EXTERN |
30 | #ifndef EXTERN |
33 | #define EXTERN extern |
31 | #define EXTERN extern |
34 | #endif |
32 | #endif |
35 | |
33 | |
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34 | // used only for tagging structure members so scripting languages |
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35 | // can easily parse the include files. |
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36 | #define INTERFACE_CLASS(name) |
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37 | #define ACC(meta,member) member |
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38 | #define MTH |
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39 | #define GENCONST_IV(patterns) |
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40 | |
36 | #include "includes.h" |
41 | #include "includes.h" |
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42 | #include "config.h" |
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43 | #include "compiler.h" |
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44 | #include "define.h" |
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45 | #include "traits.h" |
37 | |
46 | |
38 | |
47 | #ifndef TRUE |
39 | /* Type defines for specific signed/unsigned variables of a certain number |
48 | #define TRUE 1 |
40 | * of bits. Not really used anyplace, but if a certain number of bits |
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41 | * is required, these type defines should then be used. This will make |
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42 | * porting to systems that have different sized data types easier. |
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43 | * |
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44 | * Note: The type defines should just mean that the data type has at |
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45 | * least that many bits. if a uint16 is actually 32 bits, no big deal, |
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46 | * it is just a waste of space. |
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47 | * |
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48 | * Note2: When using something that is normally stored in a character |
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49 | * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead. |
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50 | * The signedness for char is probably not universal, and using char |
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51 | * will probably be more portable than sint8/unit8 |
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52 | */ |
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53 | |
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54 | |
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55 | typedef unsigned int uint32; |
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56 | |
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57 | #ifndef UINT32_MAX |
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58 | #define UINT32_MAX 4294967295U |
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59 | #endif |
49 | #endif |
60 | |
50 | |
61 | typedef signed int sint32; |
51 | #ifndef FALSE |
62 | #define SINT32_MAX 2147483647 |
52 | #define FALSE 0 |
63 | |
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64 | typedef unsigned short uint16; |
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65 | #ifndef UINT16_MAX |
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66 | #define UINT16_MAX 65535 |
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67 | #endif |
53 | #endif |
68 | |
54 | |
69 | typedef signed short sint16; |
55 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
70 | #define SINT16_MAX 32767 |
56 | extern int freedir[SIZEOFFREE]; |
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57 | extern int rightof_x[9], rightof_y[9]; |
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58 | extern int leftof_x[9], leftof_y[9]; |
71 | |
59 | |
72 | typedef unsigned char uint8; |
60 | extern sint64 levels [MAXNUMLEVELS]; |
73 | #ifndef UINT8_MAX |
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74 | #define UINT8_MAX 255 |
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75 | #endif |
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76 | |
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77 | typedef signed char sint8; |
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78 | #define SINT8_MAX 127 |
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79 | |
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80 | |
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81 | typedef unsigned short Fontindex; |
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82 | |
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83 | #ifdef WIN32 |
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84 | /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC... |
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85 | * So let's force the typedef */ |
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86 | typedef unsigned __int64 uint64; |
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87 | typedef signed __int64 sint64; |
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88 | /* Needed for experience */ |
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89 | #define atoll _atoi64 |
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90 | |
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91 | /* To reduce number of warnings */ |
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92 | #pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */ |
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93 | #pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */ |
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94 | |
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95 | #else /* WIN32 */ |
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96 | |
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97 | #if SIZEOF_LONG == 8 |
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98 | typedef unsigned long uint64; |
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99 | typedef signed long sint64; |
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100 | #elif SIZEOF_LONG_LONG == 8 |
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101 | typedef unsigned long long uint64; |
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102 | typedef signed long long sint64; |
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103 | #else |
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104 | #error do not know how to get a 64 bit value on this system. |
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105 | #error correct and send mail to crossfire-devel on how to do this |
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106 | #endif |
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107 | |
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108 | #endif |
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109 | |
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110 | #include <vector> |
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111 | |
61 | |
112 | #include "keyword.h" |
62 | #include "keyword.h" |
113 | #include "traits.h" |
63 | #include "logger.h" |
114 | #include "dynbuf.h" |
64 | #include "dynbuf.h" |
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65 | #include "util.h" |
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66 | #include "rng.h" |
115 | #include "shstr.h" |
67 | #include "shstr.h" |
116 | #include "util.h" |
68 | #include "cfperl.h" |
117 | |
69 | |
118 | /* This blob, in this order, is needed to actually define maps */ |
70 | /* This blob, in this order, is needed to actually define maps */ |
119 | #include "face.h" |
71 | #include "face.h" |
120 | /* Include the basic defines from spells.h */ |
72 | #include "sounds.h" |
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73 | |
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74 | #include "spells.h" |
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75 | |
121 | #include "attack.h" /* needs to be before material.h */ |
76 | #include "attack.h" /* needs to be before material.h */ |
122 | #include "material.h" |
77 | #include "material.h" /* needs to be before freezethaw.h */ |
123 | #include "living.h" |
78 | #include "living.h" |
124 | #include "object.h" |
79 | #include "object.h" |
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80 | #include "region.h" |
125 | #include "map.h" |
81 | #include "map.h" |
126 | #include "tod.h" |
82 | #include "tod.h" |
127 | |
83 | |
128 | #include "skills.h" |
84 | #include "skills.h" |
129 | |
85 | |
130 | /* Pull in the socket structure - used in the player structure */ |
86 | /* Pull in the socket structure - used in the player structure */ |
131 | #include "newserver.h" |
87 | #include "network.h" |
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88 | #include "client.h" |
132 | |
89 | |
133 | /* Pull in the player structure */ |
90 | /* Pull in the player structure */ |
134 | #include "player.h" |
91 | #include "player.h" |
135 | |
92 | |
136 | /* pull in treasure structure */ |
93 | /* pull in treasure structure */ |
137 | #include "treasure.h" |
94 | #include "treasure.h" |
138 | |
95 | |
139 | #include "commands.h" |
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140 | |
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141 | /* pull in book structures */ |
96 | /* pull in book structures */ |
142 | #include "book.h" |
97 | #include "book.h" |
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98 | |
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99 | #include "quadland.h" |
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100 | |
143 | /* |
101 | /* |
144 | * So far only used when dealing with artifacts. |
102 | * So far only used when dealing with artifacts. |
145 | * (now used by alchemy and other code too. Nov 95 b.t). |
103 | * (now used by alchemy and other code too. Nov 95 b.t). |
146 | */ |
104 | */ |
147 | typedef struct linked_char { |
105 | struct linked_char |
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106 | { |
148 | shstr name; |
107 | shstr name; |
149 | struct linked_char *next; |
108 | struct linked_char *next; |
150 | } linked_char; |
109 | }; |
151 | |
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152 | |
110 | |
153 | /* Pull in artifacts */ |
111 | /* Pull in artifacts */ |
154 | #include "artifact.h" |
112 | #include "artifact.h" |
155 | |
113 | |
156 | /* Now for gods */ |
114 | /* Now for gods */ |
… | |
… | |
159 | /* Now for races */ |
117 | /* Now for races */ |
160 | #include "race.h" |
118 | #include "race.h" |
161 | |
119 | |
162 | /* Now for recipe/alchemy */ |
120 | /* Now for recipe/alchemy */ |
163 | #include "recipe.h" |
121 | #include "recipe.h" |
164 | |
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165 | /* Now for spells */ |
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166 | #include "spells.h" |
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167 | |
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168 | #include "funcpoint.h" |
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169 | |
122 | |
170 | /***************************************************************************** |
123 | /***************************************************************************** |
171 | * GLOBAL VARIABLES: * |
124 | * GLOBAL VARIABLES: * |
172 | *****************************************************************************/ |
125 | *****************************************************************************/ |
173 | |
126 | |
174 | extern New_Face *new_faces; |
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175 | |
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176 | /* |
127 | /* |
177 | * These are the beginnings of linked lists: |
128 | * These are the beginnings of linked lists: |
178 | */ |
129 | */ |
179 | EXTERN player *first_player; |
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180 | EXTERN mapstruct *first_map; |
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181 | EXTERN region *first_region; |
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182 | EXTERN treasurelist *first_treasurelist; |
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183 | EXTERN artifactlist *first_artifactlist; |
130 | EXTERN artifactlist *first_artifactlist; |
184 | EXTERN archetype *first_archetype; |
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185 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
131 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
186 | EXTERN godlink *first_god; |
132 | EXTERN godlink *first_god; |
187 | EXTERN racelink *first_race; |
133 | EXTERN racelink *first_race; |
188 | |
134 | |
189 | /* |
135 | /* |
190 | * The editor uses these (will get them out of here later): |
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191 | */ |
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192 | |
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193 | EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */ |
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194 | |
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195 | /* |
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196 | * Variables set by different flags (see init.c): |
136 | * Variables set by different flags (see init.c): |
197 | */ |
137 | */ |
198 | |
138 | |
199 | EXTERN long warn_archetypes; /* If true, write warnings when failing */ |
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200 | /* to find archetypes when loading from file */ |
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201 | EXTERN long init_done; /* Ignores signals until init_done is true */ |
139 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
202 | EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ |
140 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
203 | EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */ |
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204 | |
141 | |
205 | extern long pticks; /* used by various function to determine */ |
142 | extern tick_t server_tick; /* used by various function to determine */ |
206 | /* how often to save the character */ |
143 | /* how often to save the character */ |
207 | /* |
144 | /* |
208 | * Misc global variables: |
145 | * Misc global variables: |
209 | */ |
146 | */ |
210 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
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211 | EXTERN int exiting; /* True if the game is about to exit */ |
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212 | EXTERN long nroftreasures; /* Only used in malloc_info() */ |
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213 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
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214 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
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215 | |
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216 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
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217 | EXTERN archetype *map_archeytpe; |
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218 | EXTERN char first_map_path[MAX_BUF]; /* The start-level */ |
147 | EXTERN shstr first_map_path; /* The start-level */ |
219 | EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ |
148 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
220 | |
149 | |
221 | EXTERN char errmsg[HUGE_BUF]; |
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222 | EXTERN long ob_count; |
150 | EXTERN long ob_count; |
223 | /* |
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224 | * Used in treasure.c |
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225 | */ |
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226 | EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch; |
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227 | extern shstr undead_name; /* Used in hit_player() in main.c */ |
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228 | |
151 | |
229 | extern std::vector<Animations> animations; |
152 | extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data |
230 | EXTERN int num_animations,animations_allocated, bmaps_checksum; |
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231 | |
153 | |
232 | /* Rotate right from bsd sum. This is used in various places for checksumming */ |
154 | /* do not use these in new code, see object.h::animation */ |
233 | #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; |
155 | #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame) |
234 | |
156 | #define NUM_ANIMATIONS(ob) (ob)->anim_frames () |
235 | |
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236 | #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]] |
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237 | #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim]) |
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238 | #define GET_ANIM_ID(ob) (ob->animation_id) |
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239 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
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240 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
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241 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
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242 | * range from 0 through 7. |
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243 | */ |
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244 | #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) |
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245 | #define NUM_FACINGS(ob) (animations[ob->animation_id].facings) |
157 | #define NUM_FACINGS(ob) (ob)->anim_facings () |
246 | |
158 | |
247 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
159 | // used only by treasure.C, does not handle null arch ptrs |
248 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
160 | #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name) |
249 | extern int rightof_x[9], rightof_y[9]; |
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250 | extern int leftof_x[9], leftof_y[9]; |
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251 | |
161 | |
252 | extern New_Face *blank_face, *empty_face; |
162 | extern void emergency_save (); |
253 | extern New_Face *dark_faces[]; |
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254 | extern New_Face *smooth_face; |
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255 | |
163 | |
256 | |
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257 | extern long max_time; /* loop time */ |
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258 | extern NewSocket *init_sockets; |
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259 | |
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260 | |
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261 | EXTERN char *font_graphic; |
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262 | |
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263 | #ifndef __CEXTRACT__ |
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264 | #include "libproto.h" |
164 | #include "libproto.h" |
265 | #include "sockproto.h" |
165 | #include "sockproto.h" |
266 | #endif |
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267 | |
166 | |
268 | |
167 | INTERFACE_CLASS (Settings) |
269 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
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270 | |
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271 | /* FREE_AND_CLEAR frees the pointer and then sets it to NULL. |
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272 | * This is generally done as a safety, and having this macro |
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273 | * makes the code a bit cleaner when doing so. |
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274 | */ |
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275 | #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; } |
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276 | |
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277 | #ifdef CALLOC |
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278 | #undef CALLOC |
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279 | #endif |
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280 | |
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281 | #ifdef USE_CALLOC |
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282 | # define CALLOC(x,y) calloc(x,y) |
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283 | # define CFREE(x) free(x) |
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284 | #else |
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285 | # define CALLOC(x,y) malloc(x*y) |
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286 | # define CFREE(x) free(x) |
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287 | #endif |
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288 | |
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289 | #ifndef WIN32 /* ---win32 we define this stuff in win32.h */ |
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290 | #if HAVE_DIRENT_H |
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291 | # include <dirent.h> |
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292 | # define NAMLEN(dirent) strlen((dirent)->d_name) |
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293 | #else |
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294 | # define dirent direct |
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295 | # define NAMLEN(dirent) (dirnet)->d_namlen |
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296 | # if HAVE_SYS_NDIR_H |
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297 | # include <sys/ndir.h> |
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298 | # endif |
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299 | # if HAVE_SYS_DIR_H |
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300 | # include <sys/dir.h> |
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301 | # endif |
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302 | # if HAVE_NDIR_H |
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303 | # include <ndir.h> |
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304 | # endif |
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305 | #endif |
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306 | #endif |
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307 | |
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308 | typedef struct Settings { |
168 | struct Settings { |
309 | char *logfilename; /* logfile to use */ |
169 | const char *ACC (RO, logfilename); /* logfile to use */ |
310 | uint16 csport; /* port for new client/server */ |
170 | int ACC (RW, debug); /* Default debugging level */ |
311 | LogLevel debug; /* Default debugging level */ |
171 | int argc; |
312 | uint8 dumpvalues; /* Set to dump various values/tables */ |
172 | char **argv; |
313 | char *dumparg; /* additional argument for some dump functions */ |
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314 | uint8 daemonmode; /* If true, detach and become daemon */ |
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315 | int argc; /* parameters that were passed to the program */ |
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316 | char **argv; /* Only used by xio.c, so will go away at some time */ |
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317 | char *confdir; /* configuration files */ |
173 | const char *ACC (RO, confdir); /* configuration files */ |
318 | char *datadir; /* read only data files */ |
174 | const char *ACC (RO, datadir); /* read only data files */ |
319 | char *localdir; /* read/write data files */ |
175 | const char *ACC (RO, localdir); /* read/write data files */ |
320 | char *playerdir; /* Where the player files are */ |
176 | const char *ACC (RO, playerdir); /* Where the player files are */ |
321 | char *mapdir; /* Where the map files are */ |
177 | const char *ACC (RO, mapdir); /* Where the map files are */ |
322 | char *archetypes; /* name of the archetypes file - libdir is prepended */ |
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323 | char *regions; /* name of the regions file - libdir is prepended */ |
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324 | char *treasures; /* location of the treasures file. */ |
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325 | char *uniquedir; /* directory for the unique items */ |
178 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
326 | char *templatedir; /* directory for the template map */ |
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327 | char *tmpdir; /* Directory to use for temporary files */ |
179 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
328 | uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */ |
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329 | sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */ |
180 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
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181 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
330 | uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/ |
182 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
331 | uint8 death_penalty_ratio; /* how much exp should be lost at death */ |
183 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
332 | uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */ |
184 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
333 | uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */ |
185 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
334 | uint8 not_permadeth; /* if true, death is non-permament */ |
186 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
335 | uint8 simple_exp; /* If true, use the simple experience system */ |
187 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
336 | int reset_loc_time; /* Number of seconds to put player back at home */ |
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337 | uint8 set_title; /* players can set thier title */ |
188 | uint8 ACC (RW, set_title); /* players can set thier title */ |
338 | uint8 resurrection; /* ressurection possible w/ permadeth on */ |
189 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
339 | uint8 search_items; /* search_items command */ |
190 | uint8 ACC (RW, search_items); /* search_items command */ |
340 | uint8 spell_encumbrance; /* encumbrance effects spells */ |
191 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
341 | uint8 spell_failure_effects; /* nasty backlash to spell failures */ |
192 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
342 | uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */ |
193 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
343 | uint8 casting_time; /* it takes awhile to cast a spell */ |
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344 | uint8 real_wiz; /* use mud-like wizards */ |
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345 | uint8 recycle_tmp_maps; /* re-use tmp maps. */ |
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346 | uint8 explore_mode; /* explore mode allowed? */ |
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347 | uint8 spellpoint_level_depend; /* spell costs go up with level */ |
194 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
348 | char who_format[MAX_BUF]; /* The format that the who command should use */ |
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349 | char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/ |
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350 | char motd[MAX_BUF]; /* name of the motd file */ |
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351 | char *rules; /* name of rules file*/ |
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352 | char *news; /* name of news file*/ |
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353 | char dm_mail[MAX_BUF]; /* DM's Email address */ |
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354 | |
195 | |
355 | /* The meta_ is information for the metaserver. These are set in |
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356 | * the lib/settings file. |
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357 | */ |
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358 | uint8 meta_on:1; /* True if we should send updates */ |
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359 | char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */ |
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360 | char meta_host[MAX_BUF]; /* Hostname of this host */ |
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361 | uint16 meta_port; /* Port number to use for updates */ |
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362 | char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */ |
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363 | |
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364 | uint32 worldmapstartx; /* starting x tile for the worldmap */ |
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365 | uint32 worldmapstarty; /* starting y tile for the worldmap */ |
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366 | uint32 worldmaptilesx; /* number of tiles wide the worldmap is */ |
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367 | uint32 worldmaptilesy; /* number of tiles high the worldmap is */ |
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368 | uint32 worldmaptilesizex; /* number of squares wide in a wm tile */ |
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369 | uint32 worldmaptilesizey; /* number of squares high in a wm tile */ |
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370 | uint16 dynamiclevel; /* how dynamic is the world? */ |
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371 | uint8 fastclock; /* if true, clock goes warp 9 */ |
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372 | |
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373 | char *emergency_mapname; /* map to return players to in emergency */ |
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374 | uint16 emergency_x, emergency_y; /* coordinates to use on that map */ |
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375 | |
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376 | sint16 max_level; /* This is read out of exp_table */ |
196 | int ACC (RW, max_level); /* This is read out of exp_table */ |
377 | float item_power_factor; /* See note in setings file */ |
197 | float ACC (RW, item_power_factor); /* See note in setings file */ |
378 | |
198 | |
379 | int armor_max_enchant; /* Maximum number of times an armor can be enchanted */ |
199 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
380 | int armor_weight_reduction; /* Weight reduction per enchantment */ |
200 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
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201 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
381 | uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */ |
202 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
382 | int armor_speed_improvement; /* Speed improvement */ |
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383 | uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */ |
203 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
384 | uint8 no_player_stealing; /* If 1, can not steal from other players */ |
204 | }; |
385 | uint8 create_home_portals; /* If 1, can create portals in personal maps */ |
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386 | } Settings; |
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387 | |
205 | |
388 | extern Settings settings; |
206 | extern Settings settings; |
389 | |
207 | |
390 | /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option. |
208 | void reset_signals (); |
391 | * rather than have complex #ifdefs throughout the file, lets just figure |
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392 | * it out once, here at the top. |
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393 | * Have no idea if that is the right symbol to check on for NetBSD, |
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394 | * but NetBSD does use 2 params. |
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395 | * Move this to global.h from time.c since its also used in arch.c |
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396 | */ |
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397 | |
209 | |
398 | #ifdef GETTIMEOFDAY_TWO_ARGS |
210 | #ifdef DEVEL |
399 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL); |
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400 | #else |
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401 | #define GETTIMEOFDAY(last_time) gettimeofday(last_time); |
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402 | #endif |
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403 | |
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404 | #include "plugin.h" |
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405 | #include "cfperl.h" |
211 | # include "devel.h" |
406 | |
212 | #endif |
407 | //TODO: various TEMPORARY link guards to avoid doing the wrong thing |
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408 | void free (archetype *); |
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409 | void free (recipe *); |
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410 | void free (linked_char *); |
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411 | void free (godlink *); |
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412 | void free (mapstruct *); |
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413 | void free (key_value *); |
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414 | void free (treasure *); |
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415 | void free (materialtype_t *); |
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416 | void free (player *); |
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417 | |
213 | |
418 | #endif /* GLOBAL_H */ |
214 | #endif /* GLOBAL_H */ |
419 | |
215 | |