1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef GLOBAL_H |
25 | #ifndef GLOBAL_H |
26 | #define GLOBAL_H |
26 | #define GLOBAL_H |
27 | |
27 | |
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28 | //#define _GLIBCXX_CONCEPT_CHECKS |
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29 | |
28 | #ifndef EXTERN |
30 | #ifndef EXTERN |
29 | #define EXTERN extern |
31 | #define EXTERN extern |
30 | #endif |
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31 | |
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32 | #include "includes.h" |
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33 | |
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34 | #include "config.h" |
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35 | #include "define.h" |
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36 | #include "logger.h" |
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37 | |
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38 | #ifndef TRUE |
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39 | #define TRUE 1 |
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40 | #endif |
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41 | |
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42 | #ifndef FALSE |
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43 | #define FALSE 0 |
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44 | #endif |
32 | #endif |
45 | |
33 | |
46 | // used only for tagging structure members so scripting languages |
34 | // used only for tagging structure members so scripting languages |
47 | // can easily parse the include files. |
35 | // can easily parse the include files. |
48 | #define INTERFACE_CLASS(name) |
36 | #define INTERFACE_CLASS(name) |
49 | #define ACC(meta,member) member |
37 | #define ACC(meta,member) member |
50 | #define MTH |
38 | #define MTH |
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39 | #define GENCONST_IV(patterns) |
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40 | |
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41 | #include "includes.h" |
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42 | #include "config.h" |
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43 | #include "compiler.h" |
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44 | #include "define.h" |
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45 | #include "traits.h" |
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46 | |
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47 | #ifndef TRUE |
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48 | #define TRUE 1 |
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49 | #endif |
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50 | |
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51 | #ifndef FALSE |
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52 | #define FALSE 0 |
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53 | #endif |
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54 | |
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55 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
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56 | extern int freedir[SIZEOFFREE]; |
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57 | extern int rightof_x[9], rightof_y[9]; |
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58 | extern int leftof_x[9], leftof_y[9]; |
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59 | |
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60 | extern sint64 levels [MAXNUMLEVELS]; |
51 | |
61 | |
52 | #include "keyword.h" |
62 | #include "keyword.h" |
53 | #include "traits.h" |
63 | #include "logger.h" |
54 | #include "dynbuf.h" |
64 | #include "dynbuf.h" |
55 | #include "util.h" |
65 | #include "util.h" |
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66 | #include "rng.h" |
56 | #include "shstr.h" |
67 | #include "shstr.h" |
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68 | #include "cfperl.h" |
57 | |
69 | |
58 | /* This blob, in this order, is needed to actually define maps */ |
70 | /* This blob, in this order, is needed to actually define maps */ |
59 | #include "face.h" |
71 | #include "face.h" |
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72 | #include "sounds.h" |
60 | |
73 | |
61 | #include "spells.h" |
74 | #include "spells.h" |
62 | |
75 | |
63 | #include "attack.h" /* needs to be before material.h */ |
76 | #include "attack.h" /* needs to be before material.h */ |
64 | #include "material.h" |
77 | #include "material.h" /* needs to be before freezethaw.h */ |
65 | #include "living.h" |
78 | #include "living.h" |
66 | #include "object.h" |
79 | #include "object.h" |
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80 | #include "region.h" |
67 | #include "map.h" |
81 | #include "map.h" |
68 | #include "tod.h" |
82 | #include "tod.h" |
69 | |
83 | |
70 | #include "skills.h" |
84 | #include "skills.h" |
71 | |
85 | |
… | |
… | |
77 | #include "player.h" |
91 | #include "player.h" |
78 | |
92 | |
79 | /* pull in treasure structure */ |
93 | /* pull in treasure structure */ |
80 | #include "treasure.h" |
94 | #include "treasure.h" |
81 | |
95 | |
82 | #include "commands.h" |
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83 | |
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84 | /* pull in book structures */ |
96 | /* pull in book structures */ |
85 | #include "book.h" |
97 | #include "book.h" |
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98 | |
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99 | #include "quadland.h" |
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100 | |
86 | /* |
101 | /* |
87 | * So far only used when dealing with artifacts. |
102 | * So far only used when dealing with artifacts. |
88 | * (now used by alchemy and other code too. Nov 95 b.t). |
103 | * (now used by alchemy and other code too. Nov 95 b.t). |
89 | */ |
104 | */ |
90 | struct linked_char |
105 | struct linked_char |
… | |
… | |
103 | #include "race.h" |
118 | #include "race.h" |
104 | |
119 | |
105 | /* Now for recipe/alchemy */ |
120 | /* Now for recipe/alchemy */ |
106 | #include "recipe.h" |
121 | #include "recipe.h" |
107 | |
122 | |
108 | #include "funcpoint.h" |
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109 | |
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110 | /***************************************************************************** |
123 | /***************************************************************************** |
111 | * GLOBAL VARIABLES: * |
124 | * GLOBAL VARIABLES: * |
112 | *****************************************************************************/ |
125 | *****************************************************************************/ |
113 | |
126 | |
114 | extern facetile *new_faces; |
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115 | |
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116 | /* |
127 | /* |
117 | * These are the beginnings of linked lists: |
128 | * These are the beginnings of linked lists: |
118 | */ |
129 | */ |
119 | EXTERN treasurelist *first_treasurelist; |
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120 | EXTERN artifactlist *first_artifactlist; |
130 | EXTERN artifactlist *first_artifactlist; |
121 | EXTERN archetype *first_archetype; |
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122 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
131 | EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ |
123 | EXTERN godlink *first_god; |
132 | EXTERN godlink *first_god; |
124 | EXTERN racelink *first_race; |
133 | EXTERN racelink *first_race; |
125 | |
134 | |
126 | /* |
135 | /* |
127 | * Variables set by different flags (see init.c): |
136 | * Variables set by different flags (see init.c): |
128 | */ |
137 | */ |
129 | |
138 | |
130 | EXTERN bool warn_archetypes; /* If true, write warnings when failing */ |
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131 | /* to find archetypes when loading from file */ |
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132 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
139 | EXTERN bool init_done; /* Ignores signals until init_done is true */ |
133 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
140 | EXTERN bool in_cleanup; /* True when cleanup() is reached */ |
134 | |
141 | |
135 | extern long pticks; /* used by various function to determine */ |
142 | extern tick_t server_tick; /* used by various function to determine */ |
136 | /* how often to save the character */ |
143 | /* how often to save the character */ |
137 | /* |
144 | /* |
138 | * Misc global variables: |
145 | * Misc global variables: |
139 | */ |
146 | */ |
140 | EXTERN FILE *logfile; /* Used by server/daemon.c */ |
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141 | EXTERN int exiting; /* True if the game is about to exit */ |
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142 | EXTERN long nroftreasures; /* Only used in malloc_info() */ |
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143 | EXTERN long nrofartifacts; /* Only used in malloc_info() */ |
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144 | EXTERN long nrofallowedstr; /* Only used in malloc_info() */ |
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145 | |
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146 | EXTERN archetype *empty_archetype; /* Nice to have fast access to it */ |
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147 | EXTERN archetype *map_archeytpe; |
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148 | EXTERN shstr first_map_path; /* The start-level */ |
147 | EXTERN shstr first_map_path; /* The start-level */ |
149 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
148 | EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */ |
150 | |
149 | |
151 | EXTERN char errmsg[HUGE_BUF]; |
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152 | EXTERN long ob_count; |
150 | EXTERN long ob_count; |
153 | /* |
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154 | * Used in treasure.c |
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155 | */ |
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156 | EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch; |
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157 | |
151 | |
158 | EXTERN std::vector<animation> animations; |
152 | extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data |
159 | EXTERN int num_animations, animations_allocated; |
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160 | EXTERN uint32_t bmaps_checksum; |
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161 | |
153 | |
162 | #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim] |
154 | /* do not use these in new code, see object.h::animation */ |
163 | #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim] |
155 | #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame) |
164 | #define GET_ANIM_ID(ob) (ob->animation_id) |
156 | #define NUM_ANIMATIONS(ob) (ob)->anim_frames () |
165 | /* NUM_ANIMATIONS returns the number of animations allocated. The last |
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166 | * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object |
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167 | * has 8 animations, NUM_ANIMATIONS will return 8, but the values will |
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168 | * range from 0 through 7. |
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169 | */ |
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170 | #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations) |
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171 | #define NUM_FACINGS(ob) (animations[ob->animation_id].facings) |
157 | #define NUM_FACINGS(ob) (ob)->anim_facings () |
172 | |
158 | |
173 | extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; |
159 | // used only by treasure.C, does not handle null arch ptrs |
174 | extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; |
160 | #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name) |
175 | extern int rightof_x[9], rightof_y[9]; |
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176 | extern int leftof_x[9], leftof_y[9]; |
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177 | |
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178 | extern facetile *blank_face, *empty_face; |
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179 | extern facetile *dark_faces[]; |
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180 | extern facetile *smooth_face; |
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181 | |
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182 | extern client *init_sockets; |
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183 | |
161 | |
184 | extern void emergency_save (); |
162 | extern void emergency_save (); |
185 | extern void cleanup (const char *cause, bool make_core = false); |
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186 | |
163 | |
187 | #include "libproto.h" |
164 | #include "libproto.h" |
188 | #include "sockproto.h" |
165 | #include "sockproto.h" |
189 | |
166 | |
190 | #define decrease_ob(xyz) decrease_ob_nr(xyz,1) |
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191 | |
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192 | INTERFACE_CLASS (Settings) |
167 | INTERFACE_CLASS (Settings) |
193 | struct Settings { |
168 | struct Settings { |
194 | char *ACC (RO, logfilename); /* logfile to use */ |
169 | const char *ACC (RO, logfilename); /* logfile to use */ |
195 | int ACC (RW, csport); /* port for new client/server */ |
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196 | int ACC (RW, debug); /* Default debugging level */ |
170 | int ACC (RW, debug); /* Default debugging level */ |
197 | uint8 dumpvalues; /* Set to dump various values/tables */ |
171 | int argc; |
198 | char *dumparg; /* additional argument for some dump functions */ |
172 | char **argv; |
199 | uint8 daemonmode; /* If true, detach and become daemon */ |
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200 | int argc; /* parameters that were passed to the program */ |
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201 | char **argv; /* Only used by xio.c, so will go away at some time */ |
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202 | char *ACC (RO, confdir); /* configuration files */ |
173 | const char *ACC (RO, confdir); /* configuration files */ |
203 | char *ACC (RO, datadir); /* read only data files */ |
174 | const char *ACC (RO, datadir); /* read only data files */ |
204 | char *ACC (RO, localdir); /* read/write data files */ |
175 | const char *ACC (RO, localdir); /* read/write data files */ |
205 | char *ACC (RO, playerdir); /* Where the player files are */ |
176 | const char *ACC (RO, playerdir); /* Where the player files are */ |
206 | char *ACC (RO, mapdir); /* Where the map files are */ |
177 | const char *ACC (RO, mapdir); /* Where the map files are */ |
207 | char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */ |
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208 | char *ACC (RO, regions); /* name of the regions file - libdir is prepended */ |
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209 | char *ACC (RO, treasures); /* location of the treasures file. */ |
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210 | char *ACC (RO, uniquedir); /* directory for the unique items */ |
178 | const char *ACC (RO, uniquedir); /* directory for the unique items */ |
211 | char *ACC (RO, templatedir); /* directory for the template map */ |
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212 | char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
179 | const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ |
213 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
180 | sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ |
214 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
181 | uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ |
215 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
182 | uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ |
216 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
183 | uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ |
217 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
184 | uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ |
218 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
185 | uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ |
219 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
186 | uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ |
220 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
187 | uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ |
221 | int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */ |
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222 | uint8 ACC (RW, set_title); /* players can set thier title */ |
188 | uint8 ACC (RW, set_title); /* players can set thier title */ |
223 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
189 | uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ |
224 | uint8 ACC (RW, search_items); /* search_items command */ |
190 | uint8 ACC (RW, search_items); /* search_items command */ |
225 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
191 | uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ |
226 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
192 | uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ |
227 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
193 | uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ |
228 | uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */ |
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229 | uint8 ACC (RW, real_wiz); /* use mud-like wizards */ |
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230 | uint8 dummy_000; |
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231 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
194 | uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ |
232 | char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */ |
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233 | char *ACC (RO, rules); /* name of rules file*/ |
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234 | char *ACC (RO, news); /* name of news file*/ |
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235 | char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */ |
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236 | |
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237 | uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */ |
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238 | uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */ |
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239 | uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */ |
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240 | uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */ |
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241 | uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */ |
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242 | uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */ |
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243 | uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */ |
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244 | uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */ |
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245 | |
195 | |
246 | int ACC (RW, max_level); /* This is read out of exp_table */ |
196 | int ACC (RW, max_level); /* This is read out of exp_table */ |
247 | float ACC (RW, item_power_factor); /* See note in setings file */ |
197 | float ACC (RW, item_power_factor); /* See note in setings file */ |
248 | |
198 | |
249 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
199 | int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ |
250 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
200 | int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ |
251 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
201 | int ACC (RW, armor_speed_improvement); /* Speed improvement */ |
252 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
202 | uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ |
253 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
203 | uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ |
254 | uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */ |
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255 | uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */ |
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256 | }; |
204 | }; |
257 | |
205 | |
258 | extern Settings settings; |
206 | extern Settings settings; |
259 | |
207 | |
260 | #include "plugin.h" |
208 | void reset_signals (); |
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209 | |
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210 | #ifdef DEVEL |
261 | #include "cfperl.h" |
211 | # include "devel.h" |
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212 | #endif |
262 | |
213 | |
263 | #endif /* GLOBAL_H */ |
214 | #endif /* GLOBAL_H */ |
264 | |
215 | |