ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/global.h
(Generate patch)

Comparing deliantra/server/include/global.h (file contents):
Revision 1.88 by root, Thu Apr 15 04:56:47 2010 UTC vs.
Revision 1.98 by root, Wed Nov 16 23:42:00 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
61 61
62#include "keyword.h" 62#include "keyword.h"
63#include "logger.h" 63#include "logger.h"
64#include "dynbuf.h" 64#include "dynbuf.h"
65#include "util.h" 65#include "util.h"
66#include "rng.h"
66#include "shstr.h" 67#include "shstr.h"
67#include "cfperl.h" 68#include "cfperl.h"
68 69
69/* This blob, in this order, is needed to actually define maps */ 70/* This blob, in this order, is needed to actually define maps */
70#include "face.h" 71#include "face.h"
71#include "sounds.h" 72#include "sounds.h"
72 73
73#include "spells.h" 74#include "spells.h"
74 75
75#include "attack.h" /* needs to be before material.h */ 76#include "attack.h" /* needs to be before material.h */
76#include "material.h" 77#include "material.h" /* needs to be before freezethaw.h */
77#include "living.h" 78#include "living.h"
78#include "object.h" 79#include "object.h"
79#include "region.h" 80#include "region.h"
80#include "map.h" 81#include "map.h"
81#include "tod.h" 82#include "tod.h"
92/* pull in treasure structure */ 93/* pull in treasure structure */
93#include "treasure.h" 94#include "treasure.h"
94 95
95/* pull in book structures */ 96/* pull in book structures */
96#include "book.h" 97#include "book.h"
98
99#include "quadland.h"
100
97/* 101/*
98 * So far only used when dealing with artifacts. 102 * So far only used when dealing with artifacts.
99 * (now used by alchemy and other code too. Nov 95 b.t). 103 * (now used by alchemy and other code too. Nov 95 b.t).
100 */ 104 */
101struct linked_char 105struct linked_char
133 */ 137 */
134 138
135EXTERN bool init_done; /* Ignores signals until init_done is true */ 139EXTERN bool init_done; /* Ignores signals until init_done is true */
136EXTERN bool in_cleanup; /* True when cleanup() is reached */ 140EXTERN bool in_cleanup; /* True when cleanup() is reached */
137 141
138extern tick_t pticks; /* used by various function to determine */ 142extern tick_t server_tick; /* used by various function to determine */
139 /* how often to save the character */ 143 /* how often to save the character */
140/* 144/*
141 * Misc global variables: 145 * Misc global variables:
142 */ 146 */
143EXTERN shstr first_map_path; /* The start-level */ 147EXTERN shstr first_map_path; /* The start-level */
161#include "sockproto.h" 165#include "sockproto.h"
162 166
163INTERFACE_CLASS (Settings) 167INTERFACE_CLASS (Settings)
164struct Settings { 168struct Settings {
165 const char *ACC (RO, logfilename); /* logfile to use */ 169 const char *ACC (RO, logfilename); /* logfile to use */
166 int ACC (RW, csport); /* port for new client/server */
167 int ACC (RW, debug); /* Default debugging level */ 170 int ACC (RW, debug); /* Default debugging level */
168 uint8 dumpvalues; /* Set to dump various values/tables */ 171 int argc;
169 const char *dumparg; /* additional argument for some dump functions */ 172 char **argv;
170 uint8 daemonmode; /* If true, detach and become daemon */
171 int argc; /* parameters that were passed to the program */
172 char **argv; /* Only used by xio.c, so will go away at some time */
173 const char *ACC (RO, confdir); /* configuration files */ 173 const char *ACC (RO, confdir); /* configuration files */
174 const char *ACC (RO, datadir); /* read only data files */ 174 const char *ACC (RO, datadir); /* read only data files */
175 const char *ACC (RO, localdir); /* read/write data files */ 175 const char *ACC (RO, localdir); /* read/write data files */
176 const char *ACC (RO, playerdir); /* Where the player files are */ 176 const char *ACC (RO, playerdir); /* Where the player files are */
177 const char *ACC (RO, mapdir); /* Where the map files are */ 177 const char *ACC (RO, mapdir); /* Where the map files are */
178 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
179 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
180 const char *ACC (RO, treasures); /* location of the treasures file. */
181 const char *ACC (RO, uniquedir); /* directory for the unique items */ 178 const char *ACC (RO, uniquedir); /* directory for the unique items */
182 const char *templatedir; /* directory for the template map */
183 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 179 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
184 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 180 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
185 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 181 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
186 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 182 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
187 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 183 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
193 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 189 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
194 uint8 ACC (RW, search_items); /* search_items command */ 190 uint8 ACC (RW, search_items); /* search_items command */
195 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 191 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
196 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 192 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
197 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 193 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
198 uint8 dummy_001;
199 uint8 dummy_002;
200 uint8 dummy_000;
201 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 194 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
202 195
203 int ACC (RW, max_level); /* This is read out of exp_table */ 196 int ACC (RW, max_level); /* This is read out of exp_table */
204 float ACC (RW, item_power_factor); /* See note in setings file */ 197 float ACC (RW, item_power_factor); /* See note in setings file */
205 198

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines