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Comparing deliantra/server/include/global.h (file contents):
Revision 1.27 by root, Fri Dec 15 20:07:02 2006 UTC vs.
Revision 1.99 by root, Sat Sep 16 22:17:42 2017 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The author can be reached via e-mail to crossfire.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#ifndef GLOBAL_H 25#ifndef GLOBAL_H
25#define GLOBAL_H 26#define GLOBAL_H
26 27
28//#define _GLIBCXX_CONCEPT_CHECKS
29
27#ifndef EXTERN 30#ifndef EXTERN
28#define EXTERN extern 31#define EXTERN extern
29#endif 32#endif
30 33
34// used only for tagging structure members so scripting languages
35// can easily parse the include files.
36#define INTERFACE_CLASS(name)
37#define ACC(meta,member) member
38#define MTH
39#define GENCONST_IV(patterns)
40
31#include "includes.h" 41#include "includes.h"
32
33typedef int8_t sint8;
34typedef uint8_t uint8;
35typedef int16_t sint16;
36typedef uint16_t uint16;
37typedef int32_t sint32;
38typedef uint32_t uint32;
39typedef int64_t sint64;
40typedef uint64_t uint64;
41
42#include "config.h" 42#include "config.h"
43#include "compiler.h"
43#include "define.h" 44#include "define.h"
44#include "logger.h" 45#include "traits.h"
45 46
46#ifndef TRUE 47#ifndef TRUE
47#define TRUE 1 48#define TRUE 1
48#endif 49#endif
49 50
50#ifndef FALSE 51#ifndef FALSE
51#define FALSE 0 52#define FALSE 0
52#endif 53#endif
53 54
54// used only for tagging structure members so scripting languages 55extern short freearr_x[SIZEOFFREE];
55// can easily parse the include files. 56extern short freearr_y[SIZEOFFREE];
56#define ACC_CLASS(name) 57extern int freedir[SIZEOFFREE];
57#define ACC(meta,member) member 58extern int rightof_x[9], rightof_y[9];
59extern int leftof_x[9], leftof_y[9];
60
61extern sint64 levels [MAXNUMLEVELS];
58 62
59#include "keyword.h" 63#include "keyword.h"
60#include "traits.h" 64#include "logger.h"
61#include "dynbuf.h" 65#include "dynbuf.h"
62#include "util.h" 66#include "util.h"
67#include "rng.h"
63#include "shstr.h" 68#include "shstr.h"
69#include "cfperl.h"
64 70
65/* This blob, in this order, is needed to actually define maps */ 71/* This blob, in this order, is needed to actually define maps */
66#include "face.h" 72#include "face.h"
67/* Include the basic defines from spells.h */ 73#include "sounds.h"
74
75#include "spells.h"
76
68#include "attack.h" /* needs to be before material.h */ 77#include "attack.h" /* needs to be before material.h */
69#include "material.h" 78#include "material.h" /* needs to be before freezethaw.h */
70#include "living.h" 79#include "living.h"
71#include "object.h" 80#include "object.h"
81#include "region.h"
72#include "map.h" 82#include "map.h"
73#include "tod.h" 83#include "tod.h"
74 84
75#include "skills.h" 85#include "skills.h"
76 86
82#include "player.h" 92#include "player.h"
83 93
84/* pull in treasure structure */ 94/* pull in treasure structure */
85#include "treasure.h" 95#include "treasure.h"
86 96
87#include "commands.h"
88
89/* pull in book structures */ 97/* pull in book structures */
90#include "book.h" 98#include "book.h"
99
100#include "quadland.h"
101
91/* 102/*
92 * So far only used when dealing with artifacts. 103 * So far only used when dealing with artifacts.
93 * (now used by alchemy and other code too. Nov 95 b.t). 104 * (now used by alchemy and other code too. Nov 95 b.t).
94 */ 105 */
95struct linked_char 106struct linked_char
108#include "race.h" 119#include "race.h"
109 120
110/* Now for recipe/alchemy */ 121/* Now for recipe/alchemy */
111#include "recipe.h" 122#include "recipe.h"
112 123
113/* Now for spells */
114#include "spells.h"
115
116#include "funcpoint.h"
117
118/***************************************************************************** 124/*****************************************************************************
119 * GLOBAL VARIABLES: * 125 * GLOBAL VARIABLES: *
120 *****************************************************************************/ 126 *****************************************************************************/
121 127
122extern New_Face *new_faces;
123
124/* 128/*
125 * These are the beginnings of linked lists: 129 * These are the beginnings of linked lists:
126 */ 130 */
127EXTERN player *first_player;
128EXTERN maptile *first_map;
129EXTERN region *first_region;
130EXTERN treasurelist *first_treasurelist;
131EXTERN artifactlist *first_artifactlist; 131EXTERN artifactlist *first_artifactlist;
132EXTERN archetype *first_archetype;
133EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */ 132EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
134EXTERN godlink *first_god; 133EXTERN godlink *first_god;
135EXTERN racelink *first_race; 134EXTERN racelink *first_race;
136 135
137/* 136/*
138 * The editor uses these (will get them out of here later):
139 */
140
141EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
142
143/*
144 * Variables set by different flags (see init.c): 137 * Variables set by different flags (see init.c):
145 */ 138 */
146 139
147EXTERN long warn_archetypes; /* If true, write warnings when failing */
148 /* to find archetypes when loading from file */
149EXTERN long init_done; /* Ignores signals until init_done is true */ 140EXTERN bool init_done; /* Ignores signals until init_done is true */
150EXTERN long trying_emergency_save; /* True when emergency_save() is reached */ 141EXTERN bool in_cleanup; /* True when cleanup() is reached */
151EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
152 142
153extern long pticks; /* used by various function to determine */ 143extern tick_t server_tick; /* used by various function to determine */
154 /* how often to save the character */ 144 /* how often to save the character */
155/* 145/*
156 * Misc global variables: 146 * Misc global variables:
157 */ 147 */
158EXTERN FILE *logfile; /* Used by server/daemon.c */
159EXTERN int exiting; /* True if the game is about to exit */
160EXTERN long nroftreasures; /* Only used in malloc_info() */
161EXTERN long nrofartifacts; /* Only used in malloc_info() */
162EXTERN long nrofallowedstr; /* Only used in malloc_info() */
163
164EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
165EXTERN archetype *map_archeytpe;
166EXTERN char first_map_path[MAX_BUF]; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
167EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */ 149EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
168 150
169EXTERN char errmsg[HUGE_BUF];
170EXTERN long ob_count; 151EXTERN long ob_count;
171/*
172 * Used in treasure.c
173 */
174EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
175 152
176EXTERN std::vector<Animations> animations; 153extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
177EXTERN int num_animations,animations_allocated, bmaps_checksum;
178 154
179/* Rotate right from bsd sum. This is used in various places for checksumming */ 155/* do not use these in new code, see object.h::animation */
180#define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1; 156#define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
181 157#define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
182
183#define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
184#define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
185#define GET_ANIM_ID(ob) (ob->animation_id)
186/* NUM_ANIMATIONS returns the number of animations allocated. The last
187 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
188 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
189 * range from 0 through 7.
190 */
191#define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
192#define NUM_FACINGS(ob) (animations[ob->animation_id].facings) 158#define NUM_FACINGS(ob) (ob)->anim_facings ()
193 159
194extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 160// used only by treasure.C, does not handle null arch ptrs
195extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE]; 161#define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
196extern int rightof_x[9], rightof_y[9];
197extern int leftof_x[9], leftof_y[9];
198 162
199extern New_Face *blank_face, *empty_face; 163extern void emergency_save ();
200extern New_Face *dark_faces[];
201extern New_Face *smooth_face;
202
203extern client *init_sockets;
204 164
205#include "libproto.h" 165#include "libproto.h"
206#include "sockproto.h" 166#include "sockproto.h"
207 167
208#define decrease_ob(xyz) decrease_ob_nr(xyz,1)
209
210ACC_CLASS (Settings) 168INTERFACE_CLASS (Settings)
211struct Settings { 169struct Settings {
212 char *ACC (RO, logfilename); /* logfile to use */ 170 const char *ACC (RO, logfilename); /* logfile to use */
213 int ACC (RW, csport); /* port for new client/server */
214 int ACC (RW, debug); /* Default debugging level */ 171 int ACC (RW, debug); /* Default debugging level */
215 uint8 dumpvalues; /* Set to dump various values/tables */ 172 int argc;
216 char *dumparg; /* additional argument for some dump functions */ 173 char **argv;
217 uint8 daemonmode; /* If true, detach and become daemon */
218 int argc; /* parameters that were passed to the program */
219 char **argv; /* Only used by xio.c, so will go away at some time */
220 char *ACC (RO, confdir); /* configuration files */ 174 const char *ACC (RO, confdir); /* configuration files */
221 char *ACC (RO, datadir); /* read only data files */ 175 const char *ACC (RO, datadir); /* read only data files */
222 char *ACC (RO, localdir); /* read/write data files */ 176 const char *ACC (RO, localdir); /* read/write data files */
223 char *ACC (RO, playerdir); /* Where the player files are */ 177 const char *ACC (RO, playerdir); /* Where the player files are */
224 char *ACC (RO, mapdir); /* Where the map files are */ 178 const char *ACC (RO, mapdir); /* Where the map files are */
225 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
226 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
227 char *ACC (RO, treasures); /* location of the treasures file. */
228 char *ACC (RO, uniquedir); /* directory for the unique items */ 179 const char *ACC (RO, uniquedir); /* directory for the unique items */
229 char *ACC (RO, templatedir); /* directory for the template map */
230 char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 180 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
231 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 181 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
232 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 182 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
233 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 183 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
234 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 184 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
235 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */ 185 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
236 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */ 186 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
237 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */ 187 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
238 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */ 188 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
239 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
240 uint8 ACC (RW, set_title); /* players can set thier title */ 189 uint8 ACC (RW, set_title); /* players can set thier title */
241 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */ 190 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
242 uint8 ACC (RW, search_items); /* search_items command */ 191 uint8 ACC (RW, search_items); /* search_items command */
243 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */ 192 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
244 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */ 193 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
245 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */ 194 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
246 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
247 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
248 uint8 ACC (RW, recycle_tmp_maps); /* re-use tmp maps. */
249 uint8 ACC (RW, explore_mode); /* explore mode allowed? */
250 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */ 195 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
251 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
252 char *ACC (RO, rules); /* name of rules file*/
253 char *ACC (RO, news); /* name of news file*/
254 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
255
256 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
257 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
258 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
259 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
260 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
261 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
262 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
263 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
264
265 char *ACC (RW, emergency_mapname); /* map to return players to in emergency */
266 uint16 ACC (RW, emergency_x), ACC (RW, emergency_y); /* coordinates to use on that map */
267 196
268 int ACC (RW, max_level); /* This is read out of exp_table */ 197 int ACC (RW, max_level); /* This is read out of exp_table */
269 float ACC (RW, item_power_factor); /* See note in setings file */ 198 float ACC (RW, item_power_factor); /* See note in setings file */
270 199
271 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */ 200 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
272 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */ 201 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
273 int ACC (RW, armor_speed_improvement); /* Speed improvement */ 202 int ACC (RW, armor_speed_improvement); /* Speed improvement */
274 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */ 203 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
275 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */ 204 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
276 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
277 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
278}; 205};
279 206
280extern Settings settings; 207extern Settings settings;
281 208
282#include "plugin.h" 209void reset_signals ();
210
211#ifdef DEVEL
283#include "cfperl.h" 212# include "devel.h"
213#endif
284 214
285#endif /* GLOBAL_H */ 215#endif /* GLOBAL_H */
286 216

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