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Comparing deliantra/server/include/global.h (file contents):
Revision 1.91 by root, Sat Feb 26 11:34:32 2011 UTC vs.
Revision 1.99 by root, Sat Sep 16 22:17:42 2017 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#ifndef GLOBAL_H 25#ifndef GLOBAL_H
26#define GLOBAL_H 26#define GLOBAL_H
50 50
51#ifndef FALSE 51#ifndef FALSE
52#define FALSE 0 52#define FALSE 0
53#endif 53#endif
54 54
55extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE]; 55extern short freearr_x[SIZEOFFREE];
56extern short freearr_y[SIZEOFFREE];
56extern int freedir[SIZEOFFREE]; 57extern int freedir[SIZEOFFREE];
57extern int rightof_x[9], rightof_y[9]; 58extern int rightof_x[9], rightof_y[9];
58extern int leftof_x[9], leftof_y[9]; 59extern int leftof_x[9], leftof_y[9];
59 60
60extern sint64 levels [MAXNUMLEVELS]; 61extern sint64 levels [MAXNUMLEVELS];
93/* pull in treasure structure */ 94/* pull in treasure structure */
94#include "treasure.h" 95#include "treasure.h"
95 96
96/* pull in book structures */ 97/* pull in book structures */
97#include "book.h" 98#include "book.h"
99
100#include "quadland.h"
101
98/* 102/*
99 * So far only used when dealing with artifacts. 103 * So far only used when dealing with artifacts.
100 * (now used by alchemy and other code too. Nov 95 b.t). 104 * (now used by alchemy and other code too. Nov 95 b.t).
101 */ 105 */
102struct linked_char 106struct linked_char
134 */ 138 */
135 139
136EXTERN bool init_done; /* Ignores signals until init_done is true */ 140EXTERN bool init_done; /* Ignores signals until init_done is true */
137EXTERN bool in_cleanup; /* True when cleanup() is reached */ 141EXTERN bool in_cleanup; /* True when cleanup() is reached */
138 142
139extern tick_t pticks; /* used by various function to determine */ 143extern tick_t server_tick; /* used by various function to determine */
140 /* how often to save the character */ 144 /* how often to save the character */
141/* 145/*
142 * Misc global variables: 146 * Misc global variables:
143 */ 147 */
144EXTERN shstr first_map_path; /* The start-level */ 148EXTERN shstr first_map_path; /* The start-level */
162#include "sockproto.h" 166#include "sockproto.h"
163 167
164INTERFACE_CLASS (Settings) 168INTERFACE_CLASS (Settings)
165struct Settings { 169struct Settings {
166 const char *ACC (RO, logfilename); /* logfile to use */ 170 const char *ACC (RO, logfilename); /* logfile to use */
167 int ACC (RW, debug); /* Default debugging level */ 171 int ACC (RW, debug); /* Default debugging level */
168 int argc; /* parameters that were passed to the program */ 172 int argc;
169 char **argv; /* Only used by xio.c, so will go away at some time */ 173 char **argv;
170 const char *ACC (RO, confdir); /* configuration files */ 174 const char *ACC (RO, confdir); /* configuration files */
171 const char *ACC (RO, datadir); /* read only data files */ 175 const char *ACC (RO, datadir); /* read only data files */
172 const char *ACC (RO, localdir); /* read/write data files */ 176 const char *ACC (RO, localdir); /* read/write data files */
173 const char *ACC (RO, playerdir); /* Where the player files are */ 177 const char *ACC (RO, playerdir); /* Where the player files are */
174 const char *ACC (RO, mapdir); /* Where the map files are */ 178 const char *ACC (RO, mapdir); /* Where the map files are */
175 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
176 const char *ACC (RO, treasures); /* location of the treasures file. */
177 const char *ACC (RO, uniquedir); /* directory for the unique items */ 179 const char *ACC (RO, uniquedir); /* directory for the unique items */
178 const char *templatedir; /* directory for the template map */
179 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */ 180 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
180 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */ 181 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
181 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */ 182 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
182 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/ 183 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
183 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */ 184 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */

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