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/cvs/deliantra/server/include/global.h
Revision: 1.104
Committed: Wed Dec 5 21:18:37 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.103: +0 -1 lines
Log Message:
nuke compiler.h

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 1992 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * the terms of the Affero GNU General Public License as published by the
11 * Free Software Foundation, either version 3 of the License, or (at your
12 * option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */
25
26 #ifndef GLOBAL_H
27 #define GLOBAL_H
28
29 //#define _GLIBCXX_CONCEPT_CHECKS
30
31 #ifndef EXTERN
32 #define EXTERN extern
33 #endif
34
35 // used only for tagging structure members so scripting languages
36 // can easily parse the include files.
37 #define INTERFACE_CLASS(name)
38 #define ACC(meta,member) member
39 #define MTH
40 #define GENCONST_IV(patterns)
41
42 #include "includes.h"
43 #include "config.h"
44 #include "ecb.h"
45 #include "define.h"
46 #include "traits.h"
47
48 #ifndef TRUE
49 #define TRUE 1
50 #endif
51
52 #ifndef FALSE
53 #define FALSE 0
54 #endif
55
56 extern int freearr_x[SIZEOFFREE];
57 extern int freearr_y[SIZEOFFREE];
58 extern int freedir[SIZEOFFREE];
59 extern int rightof_x[9], rightof_y[9];
60 extern int leftof_x[9], leftof_y[9];
61
62 extern sint64 levels [MAXNUMLEVELS];
63
64 #include "keyword.h"
65 #include "logger.h"
66 #include "dynbuf.h"
67 #include "util.h"
68 #include "rng.h"
69 #include "shstr.h"
70 #include "cfperl.h"
71
72 /* This blob, in this order, is needed to actually define maps */
73 #include "face.h"
74 #include "sounds.h"
75
76 #include "spells.h"
77
78 #include "attack.h" /* needs to be before material.h */
79 #include "material.h" /* needs to be before freezethaw.h */
80 #include "living.h"
81 #include "object.h"
82 #include "region.h"
83 #include "map.h"
84 #include "tod.h"
85
86 #include "skills.h"
87
88 /* Pull in the socket structure - used in the player structure */
89 #include "network.h"
90 #include "client.h"
91
92 /* Pull in the player structure */
93 #include "player.h"
94
95 /* pull in treasure structure */
96 #include "treasure.h"
97
98 /* pull in book structures */
99 #include "book.h"
100
101 #include "quadland.h"
102
103 /*
104 * So far only used when dealing with artifacts.
105 * (now used by alchemy and other code too. Nov 95 b.t).
106 */
107 struct linked_char
108 {
109 shstr name;
110 struct linked_char *next;
111 };
112
113 /* Pull in artifacts */
114 #include "artifact.h"
115
116 /* Now for gods */
117 #include "god.h"
118
119 /* Now for races */
120 #include "race.h"
121
122 /* Now for recipe/alchemy */
123 #include "recipe.h"
124
125 /*****************************************************************************
126 * GLOBAL VARIABLES: *
127 *****************************************************************************/
128
129 /*
130 * These are the beginnings of linked lists:
131 */
132 EXTERN artifactlist *first_artifactlist;
133 EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
134 EXTERN godlink *first_god;
135 EXTERN racelink *first_race;
136
137 /*
138 * Variables set by different flags (see init.c):
139 */
140
141 EXTERN bool init_done; /* Ignores signals until init_done is true */
142 EXTERN bool in_cleanup; /* True when cleanup() is reached */
143
144 extern tick_t server_tick; /* used by various function to determine */
145 /* how often to save the character */
146 /*
147 * Misc global variables:
148 */
149 EXTERN shstr first_map_path; /* The start-level */
150 EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
151
152 EXTERN long ob_count;
153
154 extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
155
156 extern void emergency_save ();
157
158 #include "libproto.h"
159 #include "sockproto.h"
160
161 INTERFACE_CLASS (Settings)
162 struct Settings {
163 const char *ACC (RO, logfilename); /* logfile to use */
164 int ACC (RW, debug); /* Default debugging level */
165 int argc;
166 char **argv;
167 const char *ACC (RO, confdir); /* configuration files */
168 const char *ACC (RO, datadir); /* read only data files */
169 const char *ACC (RO, localdir); /* read/write data files */
170 const char *ACC (RO, playerdir); /* Where the player files are */
171 const char *ACC (RO, mapdir); /* Where the map files are */
172 const char *ACC (RO, uniquedir); /* directory for the unique items */
173 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
174 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
175 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
176 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
177 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
178 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
179 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
180 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
181 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
182 uint8 ACC (RW, set_title); /* players can set thier title */
183 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
184 uint8 ACC (RW, search_items); /* search_items command */
185 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
186 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
187 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
188 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
189
190 int ACC (RW, max_level); /* This is read out of exp_table */
191 float ACC (RW, item_power_factor); /* See note in setings file */
192
193 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
194 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
195 int ACC (RW, armor_speed_improvement); /* Speed improvement */
196 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
197 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
198 };
199
200 extern Settings settings;
201
202 void reset_signals ();
203
204 #ifdef DEVEL
205 # include "devel.h"
206 #endif
207
208 #endif /* GLOBAL_H */
209