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/cvs/deliantra/server/include/global.h
Revision: 1.18
Committed: Sat Sep 16 22:24:12 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +5 -4 lines
Log Message:
mapstruct => maptile
removed many ytypedefs in favor of structure tags

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to crossfire-devel@real-time.com
22 */
23
24 #ifndef GLOBAL_H
25 #define GLOBAL_H
26
27 #ifndef EXTERN
28 #define EXTERN extern
29 #endif
30
31 #include "includes.h"
32
33
34 /* Type defines for specific signed/unsigned variables of a certain number
35 * of bits. Not really used anyplace, but if a certain number of bits
36 * is required, these type defines should then be used. This will make
37 * porting to systems that have different sized data types easier.
38 *
39 * Note: The type defines should just mean that the data type has at
40 * least that many bits. if a uint16 is actually 32 bits, no big deal,
41 * it is just a waste of space.
42 *
43 * Note2: When using something that is normally stored in a character
44 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
45 * The signedness for char is probably not universal, and using char
46 * will probably be more portable than sint8/unit8
47 */
48
49
50 typedef unsigned int uint32;
51
52 #ifndef UINT32_MAX
53 #define UINT32_MAX 4294967295U
54 #endif
55
56 typedef signed int sint32;
57 #define SINT32_MAX 2147483647
58
59 typedef unsigned short uint16;
60 #ifndef UINT16_MAX
61 #define UINT16_MAX 65535
62 #endif
63
64 typedef signed short sint16;
65 #define SINT16_MAX 32767
66
67 typedef unsigned char uint8;
68 #ifndef UINT8_MAX
69 #define UINT8_MAX 255
70 #endif
71
72 typedef signed char sint8;
73 #define SINT8_MAX 127
74
75 typedef unsigned short Fontindex;
76
77 #ifdef WIN32
78 /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
79 * So let's force the typedef */
80 typedef unsigned __int64 uint64;
81 typedef signed __int64 sint64;
82 /* Needed for experience */
83 #define atoll _atoi64
84
85 /* To reduce number of warnings */
86 #pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
87 #pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
88
89 #else /* WIN32 */
90
91 #if SIZEOF_LONG == 8
92 typedef unsigned long uint64;
93 typedef signed long sint64;
94 #elif SIZEOF_LONG_LONG == 8
95 typedef unsigned long long uint64;
96 typedef signed long long sint64;
97 #else
98 #error do not know how to get a 64 bit value on this system.
99 #error correct and send mail to crossfire-devel on how to do this
100 #endif
101
102 #endif
103
104 #include <vector>
105
106 #define ACC_CLASS(name)
107 #define ACC(meta,member) member
108
109 #include "keyword.h"
110 #include "traits.h"
111 #include "dynbuf.h"
112 #include "util.h"
113 #include "shstr.h"
114
115 /* This blob, in this order, is needed to actually define maps */
116 #include "face.h"
117 /* Include the basic defines from spells.h */
118 #include "attack.h" /* needs to be before material.h */
119 #include "material.h"
120 #include "living.h"
121 #include "object.h"
122 #include "map.h"
123 #include "tod.h"
124
125 #include "skills.h"
126
127 /* Pull in the socket structure - used in the player structure */
128 #include "newserver.h"
129
130 /* Pull in the player structure */
131 #include "player.h"
132
133 /* pull in treasure structure */
134 #include "treasure.h"
135
136 #include "commands.h"
137
138 /* pull in book structures */
139 #include "book.h"
140 /*
141 * So far only used when dealing with artifacts.
142 * (now used by alchemy and other code too. Nov 95 b.t).
143 */
144 struct linked_char
145 {
146 shstr name;
147 struct linked_char *next;
148 };
149
150 /* Pull in artifacts */
151 #include "artifact.h"
152
153 /* Now for gods */
154 #include "god.h"
155
156 /* Now for races */
157 #include "race.h"
158
159 /* Now for recipe/alchemy */
160 #include "recipe.h"
161
162 /* Now for spells */
163 #include "spells.h"
164
165 #include "funcpoint.h"
166
167 /*****************************************************************************
168 * GLOBAL VARIABLES: *
169 *****************************************************************************/
170
171 extern New_Face *new_faces;
172
173 /*
174 * These are the beginnings of linked lists:
175 */
176 EXTERN player *first_player;
177 EXTERN maptile *first_map;
178 EXTERN region *first_region;
179 EXTERN treasurelist *first_treasurelist;
180 EXTERN artifactlist *first_artifactlist;
181 EXTERN archetype *first_archetype;
182 EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
183 EXTERN godlink *first_god;
184 EXTERN racelink *first_race;
185
186 /*
187 * The editor uses these (will get them out of here later):
188 */
189
190 EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
191
192 /*
193 * Variables set by different flags (see init.c):
194 */
195
196 EXTERN long warn_archetypes; /* If true, write warnings when failing */
197 /* to find archetypes when loading from file */
198 EXTERN long init_done; /* Ignores signals until init_done is true */
199 EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
200 EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
201
202 extern long pticks; /* used by various function to determine */
203 /* how often to save the character */
204 /*
205 * Misc global variables:
206 */
207 EXTERN FILE *logfile; /* Used by server/daemon.c */
208 EXTERN int exiting; /* True if the game is about to exit */
209 EXTERN long nroftreasures; /* Only used in malloc_info() */
210 EXTERN long nrofartifacts; /* Only used in malloc_info() */
211 EXTERN long nrofallowedstr; /* Only used in malloc_info() */
212
213 EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
214 EXTERN archetype *map_archeytpe;
215 EXTERN char first_map_path[MAX_BUF]; /* The start-level */
216 EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */
217
218 EXTERN char errmsg[HUGE_BUF];
219 EXTERN long ob_count;
220 /*
221 * Used in treasure.c
222 */
223 EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
224
225 extern std::vector<Animations> animations;
226 EXTERN int num_animations,animations_allocated, bmaps_checksum;
227
228 /* Rotate right from bsd sum. This is used in various places for checksumming */
229 #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
230
231
232 #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
233 #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
234 #define GET_ANIM_ID(ob) (ob->animation_id)
235 /* NUM_ANIMATIONS returns the number of animations allocated. The last
236 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
237 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
238 * range from 0 through 7.
239 */
240 #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
241 #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
242
243 extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
244 extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
245 extern int rightof_x[9], rightof_y[9];
246 extern int leftof_x[9], leftof_y[9];
247
248 extern New_Face *blank_face, *empty_face;
249 extern New_Face *dark_faces[];
250 extern New_Face *smooth_face;
251
252
253 extern long max_time; /* loop time */
254 extern NewSocket *init_sockets;
255
256
257 EXTERN char *font_graphic;
258
259 #ifndef __CEXTRACT__
260 #include "libproto.h"
261 #include "sockproto.h"
262 #endif
263
264
265 #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
266
267 /* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
268 * This is generally done as a safety, and having this macro
269 * makes the code a bit cleaner when doing so.
270 */
271 #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
272
273 #ifdef CALLOC
274 #undef CALLOC
275 #endif
276
277 #ifdef USE_CALLOC
278 # define CALLOC(x,y) calloc(x,y)
279 # define CFREE(x) free(x)
280 #else
281 # define CALLOC(x,y) malloc(x*y)
282 # define CFREE(x) free(x)
283 #endif
284
285 #ifndef WIN32 /* ---win32 we define this stuff in win32.h */
286 #if HAVE_DIRENT_H
287 # include <dirent.h>
288 # define NAMLEN(dirent) strlen((dirent)->d_name)
289 #else
290 # define dirent direct
291 # define NAMLEN(dirent) (dirnet)->d_namlen
292 # if HAVE_SYS_NDIR_H
293 # include <sys/ndir.h>
294 # endif
295 # if HAVE_SYS_DIR_H
296 # include <sys/dir.h>
297 # endif
298 # if HAVE_NDIR_H
299 # include <ndir.h>
300 # endif
301 #endif
302 #endif
303
304 typedef struct Settings {
305 char *logfilename; /* logfile to use */
306 uint16 csport; /* port for new client/server */
307 LogLevel debug; /* Default debugging level */
308 uint8 dumpvalues; /* Set to dump various values/tables */
309 char *dumparg; /* additional argument for some dump functions */
310 uint8 daemonmode; /* If true, detach and become daemon */
311 int argc; /* parameters that were passed to the program */
312 char **argv; /* Only used by xio.c, so will go away at some time */
313 char *confdir; /* configuration files */
314 char *datadir; /* read only data files */
315 char *localdir; /* read/write data files */
316 char *playerdir; /* Where the player files are */
317 char *mapdir; /* Where the map files are */
318 char *archetypes; /* name of the archetypes file - libdir is prepended */
319 char *regions; /* name of the regions file - libdir is prepended */
320 char *treasures; /* location of the treasures file. */
321 char *uniquedir; /* directory for the unique items */
322 char *templatedir; /* directory for the template map */
323 char *tmpdir; /* Directory to use for temporary files */
324 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
325 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */
326 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
327 uint8 death_penalty_ratio; /* how much exp should be lost at death */
328 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */
329 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */
330 uint8 not_permadeth; /* if true, death is non-permament */
331 uint8 simple_exp; /* If true, use the simple experience system */
332 int reset_loc_time; /* Number of seconds to put player back at home */
333 uint8 set_title; /* players can set thier title */
334 uint8 resurrection; /* ressurection possible w/ permadeth on */
335 uint8 search_items; /* search_items command */
336 uint8 spell_encumbrance; /* encumbrance effects spells */
337 uint8 spell_failure_effects; /* nasty backlash to spell failures */
338 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */
339 uint8 casting_time; /* it takes awhile to cast a spell */
340 uint8 real_wiz; /* use mud-like wizards */
341 uint8 recycle_tmp_maps; /* re-use tmp maps. */
342 uint8 explore_mode; /* explore mode allowed? */
343 uint8 spellpoint_level_depend; /* spell costs go up with level */
344 char who_format[MAX_BUF]; /* The format that the who command should use */
345 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
346 char motd[MAX_BUF]; /* name of the motd file */
347 char *rules; /* name of rules file*/
348 char *news; /* name of news file*/
349 char dm_mail[MAX_BUF]; /* DM's Email address */
350
351 /* The meta_ is information for the metaserver. These are set in
352 * the lib/settings file.
353 */
354 uint8 meta_on:1; /* True if we should send updates */
355 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
356 char meta_host[MAX_BUF]; /* Hostname of this host */
357 uint16 meta_port; /* Port number to use for updates */
358 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
359
360 uint32 worldmapstartx; /* starting x tile for the worldmap */
361 uint32 worldmapstarty; /* starting y tile for the worldmap */
362 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */
363 uint32 worldmaptilesy; /* number of tiles high the worldmap is */
364 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */
365 uint32 worldmaptilesizey; /* number of squares high in a wm tile */
366 uint16 dynamiclevel; /* how dynamic is the world? */
367 uint8 fastclock; /* if true, clock goes warp 9 */
368
369 char *emergency_mapname; /* map to return players to in emergency */
370 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
371
372 sint16 max_level; /* This is read out of exp_table */
373 float item_power_factor; /* See note in setings file */
374
375 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */
376 int armor_weight_reduction; /* Weight reduction per enchantment */
377 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
378 int armor_speed_improvement; /* Speed improvement */
379 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
380 uint8 no_player_stealing; /* If 1, can not steal from other players */
381 uint8 create_home_portals; /* If 1, can create portals in personal maps */
382 } Settings;
383
384 extern Settings settings;
385
386 /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
387 * rather than have complex #ifdefs throughout the file, lets just figure
388 * it out once, here at the top.
389 * Have no idea if that is the right symbol to check on for NetBSD,
390 * but NetBSD does use 2 params.
391 * Move this to global.h from time.c since its also used in arch.c
392 */
393
394 #ifdef GETTIMEOFDAY_TWO_ARGS
395 #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
396 #else
397 #define GETTIMEOFDAY(last_time) gettimeofday(last_time);
398 #endif
399
400 #include "plugin.h"
401 #include "cfperl.h"
402
403 //TODO: various TEMPORARY link guards to avoid doing the wrong thing
404 void free (object *);
405 void free (archetype *);
406 void free (recipe *);
407 void free (linked_char *);
408 void free (godlink *);
409 void free (maptile *);
410 void free (key_value *);
411 void free (treasure *);
412 void free (materialtype_t *);
413 void free (player *);
414 void free (New_Face *);
415 void free (racelink *);
416
417 #endif /* GLOBAL_H */
418