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/cvs/deliantra/server/include/global.h
Revision: 1.41
Committed: Thu Feb 1 19:15:39 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.40: +0 -2 lines
Log Message:
- improve error messages from object_thawer to incldue line numbers
- provide geenric parse error handler
- finish basic design of generic object loader
- implement generic regions loader
- use it to load regions:
  loader_region loader;
  if (!loader.load (filename))
    error;
- regions should now be the very first filetype that could be reloaded at runtime

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to crossfire@schmorp.de
23 */
24
25 #ifndef GLOBAL_H
26 #define GLOBAL_H
27
28 #ifndef EXTERN
29 #define EXTERN extern
30 #endif
31
32 #include "includes.h"
33
34 #include "config.h"
35 #include "define.h"
36 #include "logger.h"
37
38 #ifndef TRUE
39 #define TRUE 1
40 #endif
41
42 #ifndef FALSE
43 #define FALSE 0
44 #endif
45
46 // used only for tagging structure members so scripting languages
47 // can easily parse the include files.
48 #define INTERFACE_CLASS(name)
49 #define ACC(meta,member) member
50 #define MTH
51
52 #include "keyword.h"
53 #include "traits.h"
54 #include "dynbuf.h"
55 #include "util.h"
56 #include "shstr.h"
57
58 /* This blob, in this order, is needed to actually define maps */
59 #include "face.h"
60
61 #include "spells.h"
62
63 #include "attack.h" /* needs to be before material.h */
64 #include "material.h"
65 #include "living.h"
66 #include "object.h"
67 #include "map.h"
68 #include "tod.h"
69
70 #include "skills.h"
71
72 /* Pull in the socket structure - used in the player structure */
73 #include "network.h"
74 #include "client.h"
75
76 /* Pull in the player structure */
77 #include "player.h"
78
79 /* pull in treasure structure */
80 #include "treasure.h"
81
82 #include "commands.h"
83
84 /* pull in book structures */
85 #include "book.h"
86 /*
87 * So far only used when dealing with artifacts.
88 * (now used by alchemy and other code too. Nov 95 b.t).
89 */
90 struct linked_char
91 {
92 shstr name;
93 struct linked_char *next;
94 };
95
96 /* Pull in artifacts */
97 #include "artifact.h"
98
99 /* Now for gods */
100 #include "god.h"
101
102 /* Now for races */
103 #include "race.h"
104
105 /* Now for recipe/alchemy */
106 #include "recipe.h"
107
108 #include "funcpoint.h"
109
110 /*****************************************************************************
111 * GLOBAL VARIABLES: *
112 *****************************************************************************/
113
114 extern facetile *new_faces;
115
116 /*
117 * These are the beginnings of linked lists:
118 */
119 EXTERN treasurelist *first_treasurelist;
120 EXTERN artifactlist *first_artifactlist;
121 EXTERN archetype *first_archetype;
122 EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
123 EXTERN godlink *first_god;
124 EXTERN racelink *first_race;
125
126 /*
127 * Variables set by different flags (see init.c):
128 */
129
130 EXTERN bool warn_archetypes; /* If true, write warnings when failing */
131 /* to find archetypes when loading from file */
132 EXTERN bool init_done; /* Ignores signals until init_done is true */
133 EXTERN bool in_cleanup; /* True when cleanup() is reached */
134
135 extern long pticks; /* used by various function to determine */
136 /* how often to save the character */
137 /*
138 * Misc global variables:
139 */
140 EXTERN FILE *logfile; /* Used by server/daemon.c */
141 EXTERN int exiting; /* True if the game is about to exit */
142 EXTERN long nroftreasures; /* Only used in malloc_info() */
143 EXTERN long nrofartifacts; /* Only used in malloc_info() */
144 EXTERN long nrofallowedstr; /* Only used in malloc_info() */
145
146 EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147 EXTERN archetype *map_archeytpe;
148 EXTERN shstr first_map_path; /* The start-level */
149 EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150
151 EXTERN char errmsg[HUGE_BUF];
152 EXTERN long ob_count;
153 /*
154 * Used in treasure.c
155 */
156 EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
157
158 EXTERN std::vector<animation> animations;
159 EXTERN int num_animations,animations_allocated, bmaps_checksum;
160
161 /* Rotate right from bsd sum. This is used in various places for checksumming */
162 #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
163
164 #define SET_ANIMATION(ob,newanim) ob->face = new_faces + animations [ob->animation_id].faces [newanim]
165 #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
166 #define GET_ANIM_ID(ob) (ob->animation_id)
167 /* NUM_ANIMATIONS returns the number of animations allocated. The last
168 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
169 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
170 * range from 0 through 7.
171 */
172 #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
173 #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
174
175 extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
176 extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
177 extern int rightof_x[9], rightof_y[9];
178 extern int leftof_x[9], leftof_y[9];
179
180 extern facetile *blank_face, *empty_face;
181 extern facetile *dark_faces[];
182 extern facetile *smooth_face;
183
184 extern client *init_sockets;
185
186 extern void emergency_save ();
187 extern void cleanup (const char *cause, bool make_core = false);
188
189 #include "libproto.h"
190 #include "sockproto.h"
191
192 #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
193
194 INTERFACE_CLASS (Settings)
195 struct Settings {
196 char *ACC (RO, logfilename); /* logfile to use */
197 int ACC (RW, csport); /* port for new client/server */
198 int ACC (RW, debug); /* Default debugging level */
199 uint8 dumpvalues; /* Set to dump various values/tables */
200 char *dumparg; /* additional argument for some dump functions */
201 uint8 daemonmode; /* If true, detach and become daemon */
202 int argc; /* parameters that were passed to the program */
203 char **argv; /* Only used by xio.c, so will go away at some time */
204 char *ACC (RO, confdir); /* configuration files */
205 char *ACC (RO, datadir); /* read only data files */
206 char *ACC (RO, localdir); /* read/write data files */
207 char *ACC (RO, playerdir); /* Where the player files are */
208 char *ACC (RO, mapdir); /* Where the map files are */
209 char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
210 char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
211 char *ACC (RO, treasures); /* location of the treasures file. */
212 char *ACC (RO, uniquedir); /* directory for the unique items */
213 char *ACC (RO, templatedir); /* directory for the template map */
214 char *ACC (RO, tmpdir); /* Directory to use for temporary files */
215 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
216 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
217 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
218 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
219 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
220 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
221 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
222 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
223 int ACC (RW, reset_loc_time); /* Number of seconds to put player back at home */
224 uint8 ACC (RW, set_title); /* players can set thier title */
225 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
226 uint8 ACC (RW, search_items); /* search_items command */
227 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
228 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
229 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
230 uint8 ACC (RW, casting_time); /* it takes awhile to cast a spell */
231 uint8 ACC (RW, real_wiz); /* use mud-like wizards */
232 uint8 dummy_000;
233 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
234 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
235 char *ACC (RO, rules); /* name of rules file*/
236 char *ACC (RO, news); /* name of news file*/
237 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
238
239 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
240 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
241 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
242 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
243 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
244 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
245 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
246 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
247
248 int ACC (RW, max_level); /* This is read out of exp_table */
249 float ACC (RW, item_power_factor); /* See note in setings file */
250
251 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
252 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
253 int ACC (RW, armor_speed_improvement); /* Speed improvement */
254 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
255 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
256 uint8 ACC (RW, no_player_stealing); /* If 1, can not steal from other players */
257 uint8 ACC (RW, create_home_portals); /* If 1, can create portals in personal maps */
258 };
259
260 extern Settings settings;
261
262 #include "plugin.h"
263 #include "cfperl.h"
264
265 #endif /* GLOBAL_H */
266