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/cvs/deliantra/server/include/global.h
Revision: 1.62
Committed: Wed Jun 6 05:41:26 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.61: +1 -1 lines
Log Message:
untemplatise the problematic put

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 #ifndef GLOBAL_H
26 #define GLOBAL_H
27
28 //#define _GLIBCXX_CONCEPT_CHECKS
29
30 #ifndef EXTERN
31 #define EXTERN extern
32 #endif
33
34 #include "includes.h"
35
36 #include "config.h"
37 #include "define.h"
38 #include "logger.h"
39
40 #ifndef TRUE
41 #define TRUE 1
42 #endif
43
44 #ifndef FALSE
45 #define FALSE 0
46 #endif
47
48 // used only for tagging structure members so scripting languages
49 // can easily parse the include files.
50 #define INTERFACE_CLASS(name)
51 #define ACC(meta,member) member
52 #define MTH
53
54 #if __GNUC__ >= 3
55 # define attribute(attrlist) __attribute__(attrlist)
56 #else
57 # define attribute(attrlist)
58 #endif
59
60 #include "keyword.h"
61 #include "traits.h"
62 #include "dynbuf.h"
63 #include "util.h"
64 #include "shstr.h"
65 #include "cfperl.h"
66
67 /* This blob, in this order, is needed to actually define maps */
68 #include "face.h"
69
70 #include "spells.h"
71
72 #include "attack.h" /* needs to be before material.h */
73 #include "material.h"
74 #include "living.h"
75 #include "object.h"
76 #include "region.h"
77 #include "map.h"
78 #include "tod.h"
79
80 #include "skills.h"
81
82 /* Pull in the socket structure - used in the player structure */
83 #include "network.h"
84 #include "client.h"
85
86 /* Pull in the player structure */
87 #include "player.h"
88
89 /* pull in treasure structure */
90 #include "treasure.h"
91
92 #include "commands.h"
93
94 /* pull in book structures */
95 #include "book.h"
96 /*
97 * So far only used when dealing with artifacts.
98 * (now used by alchemy and other code too. Nov 95 b.t).
99 */
100 struct linked_char
101 {
102 shstr name;
103 struct linked_char *next;
104 };
105
106 /* Pull in artifacts */
107 #include "artifact.h"
108
109 /* Now for gods */
110 #include "god.h"
111
112 /* Now for races */
113 #include "race.h"
114
115 /* Now for recipe/alchemy */
116 #include "recipe.h"
117
118 #include "funcpoint.h"
119
120 /*****************************************************************************
121 * GLOBAL VARIABLES: *
122 *****************************************************************************/
123
124 /*
125 * These are the beginnings of linked lists:
126 */
127 EXTERN artifactlist *first_artifactlist;
128 EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
129 EXTERN godlink *first_god;
130 EXTERN racelink *first_race;
131
132 /*
133 * Variables set by different flags (see init.c):
134 */
135
136 EXTERN bool init_done; /* Ignores signals until init_done is true */
137 EXTERN bool in_cleanup; /* True when cleanup() is reached */
138
139 extern tick_t pticks; /* used by various function to determine */
140 /* how often to save the character */
141 /*
142 * Misc global variables:
143 */
144 EXTERN FILE *logfile; /* Used by server/daemon.c */
145
146 EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
147 EXTERN archetype *map_archeytpe;
148 EXTERN shstr first_map_path; /* The start-level */
149 EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150
151 EXTERN char errmsg[HUGE_BUF];
152 EXTERN long ob_count;
153 /*
154 * Used in treasure.c
155 */
156 EXTERN archetype *ring_arch, *amulet_arch, *staff_arch, *crown_arch;
157
158 #define SET_ANIMATION(ob,newanim) ob->face = animations [ob->animation_id].faces [newanim]
159 #define GET_ANIMATION(ob,anim) animations [ob->animation_id].faces [anim]
160 #define GET_ANIM_ID(ob) (ob->animation_id)
161 /* NUM_ANIMATIONS returns the number of animations allocated. The last
162 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
163 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
164 * range from 0 through 7.
165 */
166 #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
167 #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
168
169 extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
170 extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
171 extern int rightof_x[9], rightof_y[9];
172 extern int leftof_x[9], leftof_y[9];
173
174 extern void emergency_save ();
175 extern void cleanup (const char *cause, bool make_core = false);
176
177 #include "libproto.h"
178 #include "sockproto.h"
179
180 #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
181
182 INTERFACE_CLASS (Settings)
183 struct Settings {
184 const char *ACC (RO, logfilename); /* logfile to use */
185 int ACC (RW, csport); /* port for new client/server */
186 int ACC (RW, debug); /* Default debugging level */
187 uint8 dumpvalues; /* Set to dump various values/tables */
188 const char *dumparg; /* additional argument for some dump functions */
189 uint8 daemonmode; /* If true, detach and become daemon */
190 int argc; /* parameters that were passed to the program */
191 char **argv; /* Only used by xio.c, so will go away at some time */
192 const char *ACC (RO, confdir); /* configuration files */
193 const char *ACC (RO, datadir); /* read only data files */
194 const char *ACC (RO, localdir); /* read/write data files */
195 const char *ACC (RO, playerdir); /* Where the player files are */
196 const char *ACC (RO, mapdir); /* Where the map files are */
197 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
198 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
199 const char *ACC (RO, treasures); /* location of the treasures file. */
200 const char *ACC (RO, uniquedir); /* directory for the unique items */
201 const char *ACC (RO, templatedir); /* directory for the template map */
202 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
203 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
204 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
205 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
206 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
207 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
208 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
209 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
210 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
211 uint8 ACC (RW, set_title); /* players can set thier title */
212 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
213 uint8 ACC (RW, search_items); /* search_items command */
214 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
215 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
216 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
217 uint8 dummy_001;
218 uint8 dummy_002;
219 uint8 dummy_000;
220 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
221 char ACC (RW, motd)[MAX_BUF]; /* name of the motd file */
222 const char *ACC (RO, rules); /* name of rules file*/
223 const char *ACC (RO, news); /* name of news file*/
224 char ACC (RW, dm_mail)[MAX_BUF]; /* DM's Email address */
225
226 uint32 ACC (RW, worldmapstartx); /* starting x tile for the worldmap */
227 uint32 ACC (RW, worldmapstarty); /* starting y tile for the worldmap */
228 uint32 ACC (RW, worldmaptilesx); /* number of tiles wide the worldmap is */
229 uint32 ACC (RW, worldmaptilesy); /* number of tiles high the worldmap is */
230 uint32 ACC (RW, worldmaptilesizex); /* number of squares wide in a wm tile */
231 uint32 ACC (RW, worldmaptilesizey); /* number of squares high in a wm tile */
232 uint16 ACC (RW, dynamiclevel); /* how dynamic is the world? */
233 uint8 ACC (RW, fastclock); /* if true, clock goes warp 9 */
234
235 int ACC (RW, max_level); /* This is read out of exp_table */
236 float ACC (RW, item_power_factor); /* See note in setings file */
237
238 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
239 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
240 int ACC (RW, armor_speed_improvement); /* Speed improvement */
241 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
242 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
243 };
244
245 extern Settings settings;
246
247 void reset_signals ();
248
249 #include "plugin.h"
250
251 #endif /* GLOBAL_H */
252