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/cvs/deliantra/server/include/global.h
Revision: 1.7
Committed: Wed Aug 30 16:30:37 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.6: +0 -3 lines
Log Message:
remove compression support, intiialise perl earlier etc. etc.

File Contents

# Content
1 /*
2 * static char *rcsid_global_h =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27 */
28
29 #ifndef GLOBAL_H
30 #define GLOBAL_H
31
32 #ifndef EXTERN
33 #define EXTERN extern
34 #endif
35
36 #include "includes.h"
37
38
39 /* Type defines for specific signed/unsigned variables of a certain number
40 * of bits. Not really used anyplace, but if a certain number of bits
41 * is required, these type defines should then be used. This will make
42 * porting to systems that have different sized data types easier.
43 *
44 * Note: The type defines should just mean that the data type has at
45 * least that many bits. if a uint16 is actually 32 bits, no big deal,
46 * it is just a waste of space.
47 *
48 * Note2: When using something that is normally stored in a character
49 * (ie strings), don't use the uint8/sint8 typdefs, use 'char' instead.
50 * The signedness for char is probably not universal, and using char
51 * will probably be more portable than sint8/unit8
52 */
53
54
55 typedef unsigned int uint32;
56
57 #ifndef UINT32_MAX
58 #define UINT32_MAX 4294967295U
59 #endif
60
61 typedef signed int sint32;
62 #define SINT32_MAX 2147483647
63
64 typedef unsigned short uint16;
65 #ifndef UINT16_MAX
66 #define UINT16_MAX 65535
67 #endif
68
69 typedef signed short sint16;
70 #define SINT16_MAX 32767
71
72 typedef unsigned char uint8;
73 #ifndef UINT8_MAX
74 #define UINT8_MAX 255
75 #endif
76
77 typedef signed char sint8;
78 #define SINT8_MAX 127
79
80
81 typedef unsigned short Fontindex;
82
83 #ifdef WIN32
84 /* Python plugin stuff defines SIZEOF_LONG_LONG as 8, and besides __int64 is a 64b type on MSVC...
85 * So let's force the typedef */
86 typedef unsigned __int64 uint64;
87 typedef signed __int64 sint64;
88 /* Needed for experience */
89 #define atoll _atoi64
90
91 /* To reduce number of warnings */
92 #pragma warning( disable: 4244 ) /* conversion from 'xxx' to 'yyy', possible loss of data */
93 #pragma warning( disable: 4305 ) /* initializing float f = 0.05; instead of f = 0.05f; */
94
95 #else /* WIN32 */
96
97 #if SIZEOF_LONG == 8
98 typedef unsigned long uint64;
99 typedef signed long sint64;
100 #elif SIZEOF_LONG_LONG == 8
101 typedef unsigned long long uint64;
102 typedef signed long long sint64;
103 #else
104 #error do not know how to get a 64 bit value on this system.
105 #error correct and send mail to crossfire-devel on how to do this
106 #endif
107
108 #endif
109
110 /* This blob, in this order, is needed to actually define maps */
111 #include "face.h"
112 /* Include the basic defines from spells.h */
113 #include "attack.h" /* needs to be before material.h */
114 #include "material.h"
115 #include "living.h"
116 #include "object.h"
117 #include "map.h"
118 #include "tod.h"
119
120 #include "skills.h"
121
122 /* Pull in the socket structure - used in the player structure */
123 #include "newserver.h"
124
125 /* Pull in the player structure */
126 #include "player.h"
127
128 /* pull in treasure structure */
129 #include "treasure.h"
130
131 #include "commands.h"
132
133 /* pull in book structures */
134 #include "book.h"
135 /*
136 * So far only used when dealing with artifacts.
137 * (now used by alchemy and other code too. Nov 95 b.t).
138 */
139 typedef struct linked_char {
140 const char *name;
141 struct linked_char *next;
142 } linked_char;
143
144
145 /* Pull in artifacts */
146 #include "artifact.h"
147
148 /* Now for gods */
149 #include "god.h"
150
151 /* Now for races */
152 #include "race.h"
153
154 /* Now for recipe/alchemy */
155 #include "recipe.h"
156
157 /* Now for spells */
158 #include "spells.h"
159
160 #include "funcpoint.h"
161
162 /*****************************************************************************
163 * GLOBAL VARIABLES: *
164 *****************************************************************************/
165
166 extern New_Face *new_faces;
167
168 /*
169 * These are the beginnings of linked lists:
170 */
171 EXTERN player *first_player;
172 EXTERN mapstruct *first_map;
173 EXTERN region *first_region;
174 EXTERN treasurelist *first_treasurelist;
175 EXTERN artifactlist *first_artifactlist;
176 EXTERN archetype *first_archetype;
177 EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
178 EXTERN godlink *first_god;
179 EXTERN racelink *first_race;
180
181 /*
182 * The editor uses these (will get them out of here later):
183 */
184
185 EXTERN long editor; /* if true, edit maps instead of playing (almost obsolete) */
186
187 /*
188 * Variables set by different flags (see init.c):
189 */
190
191 EXTERN long warn_archetypes; /* If true, write warnings when failing */
192 /* to find archetypes when loading from file */
193 EXTERN long init_done; /* Ignores signals until init_done is true */
194 EXTERN long trying_emergency_save; /* True when emergency_save() is reached */
195 EXTERN long nroferrors; /* If it exceeds MAX_ERRORS, call fatal() */
196
197 extern long pticks; /* used by various function to determine */
198 /* how often to save the character */
199 /*
200 * Misc global variables:
201 */
202 EXTERN FILE *logfile; /* Used by server/daemon.c */
203 EXTERN int exiting; /* True if the game is about to exit */
204 EXTERN long nroftreasures; /* Only used in malloc_info() */
205 EXTERN long nrofartifacts; /* Only used in malloc_info() */
206 EXTERN long nrofallowedstr; /* Only used in malloc_info() */
207
208 EXTERN archetype *empty_archetype; /* Nice to have fast access to it */
209 EXTERN archetype *map_archeytpe;
210 EXTERN char first_map_path[MAX_BUF]; /* The start-level */
211 EXTERN char first_map_ext_path[MAX_BUF]; /* Path used for per-race start maps */
212
213 EXTERN char errmsg[HUGE_BUF];
214 EXTERN long ob_count;
215 /*
216 * Used in treasure.c
217 */
218 EXTERN archetype *ring_arch,*amulet_arch,*staff_arch,*crown_arch;
219 EXTERN const char *undead_name; /* Used in hit_player() in main.c */
220
221 EXTERN Animations *animations;
222 EXTERN int num_animations,animations_allocated, bmaps_checksum;
223
224 /* Rotate right from bsd sum. This is used in various places for checksumming */
225 #define ROTATE_RIGHT(c) if ((c) & 01) (c) = ((c) >>1) + 0x80000000; else (c) >>= 1;
226
227
228 #define SET_ANIMATION(ob,newanim) ob->face=&new_faces[animations[ob->animation_id].faces[newanim]]
229 #define GET_ANIMATION(ob,anim) (animations[ob->animation_id].faces[anim])
230 #define GET_ANIM_ID(ob) (ob->animation_id)
231 /* NUM_ANIMATIONS returns the number of animations allocated. The last
232 * usuable animation will be NUM_ANIMATIONS-1 (for example, if an object
233 * has 8 animations, NUM_ANIMATIONS will return 8, but the values will
234 * range from 0 through 7.
235 */
236 #define NUM_ANIMATIONS(ob) (animations[ob->animation_id].num_animations)
237 #define NUM_FACINGS(ob) (animations[ob->animation_id].facings)
238
239 extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
240 extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
241 extern int rightof_x[9], rightof_y[9];
242 extern int leftof_x[9], leftof_y[9];
243
244 extern New_Face *blank_face, *empty_face;
245 extern New_Face *dark_faces[];
246 extern New_Face *smooth_face;
247
248
249 extern long max_time; /* loop time */
250 extern NewSocket *init_sockets;
251
252
253 EXTERN char *font_graphic;
254
255 #ifndef __CEXTRACT__
256 #include "libproto.h"
257 #include "sockproto.h"
258 #endif
259
260
261 #define decrease_ob(xyz) decrease_ob_nr(xyz,1)
262
263 /* FREE_AND_CLEAR frees the pointer and then sets it to NULL.
264 * This is generally done as a safety, and having this macro
265 * makes the code a bit cleaner when doing so.
266 */
267 #define FREE_AND_CLEAR(xyz) {free(xyz); xyz=NULL; }
268 #define FREE_AND_CLEAR_STR(xyz) {free_string(xyz); xyz=NULL; }
269
270 /* FREE_AND_COPY is for the shared string - it is handy enough
271 * to use all over the place.
272 */
273 #define FREE_AND_COPY(sv,nv) { if (sv) free_string(sv); sv=add_string(nv); }
274
275 #define DELETE_STRING(__str_) free_string(__str_);__str_=NULL;
276
277 #ifdef CALLOC
278 #undef CALLOC
279 #endif
280
281 #ifdef USE_CALLOC
282 # define CALLOC(x,y) calloc(x,y)
283 # define CFREE(x) free(x)
284 #else
285 # define CALLOC(x,y) malloc(x*y)
286 # define CFREE(x) free(x)
287 #endif
288
289 #ifndef WIN32 /* ---win32 we define this stuff in win32.h */
290 #if HAVE_DIRENT_H
291 # include <dirent.h>
292 # define NAMLEN(dirent) strlen((dirent)->d_name)
293 #else
294 # define dirent direct
295 # define NAMLEN(dirent) (dirnet)->d_namlen
296 # if HAVE_SYS_NDIR_H
297 # include <sys/ndir.h>
298 # endif
299 # if HAVE_SYS_DIR_H
300 # include <sys/dir.h>
301 # endif
302 # if HAVE_NDIR_H
303 # include <ndir.h>
304 # endif
305 #endif
306 #endif
307
308 typedef struct Settings {
309 char *logfilename; /* logfile to use */
310 uint16 csport; /* port for new client/server */
311 LogLevel debug; /* Default debugging level */
312 uint8 dumpvalues; /* Set to dump various values/tables */
313 char *dumparg; /* additional argument for some dump functions */
314 uint8 daemonmode; /* If true, detach and become daemon */
315 int argc; /* parameters that were passed to the program */
316 char **argv; /* Only used by xio.c, so will go away at some time */
317 char *confdir; /* configuration files */
318 char *datadir; /* read only data files */
319 char *localdir; /* read/write data files */
320 char *playerdir; /* Where the player files are */
321 char *mapdir; /* Where the map files are */
322 char *archetypes; /* name of the archetypes file - libdir is prepended */
323 char *regions; /* name of the regions file - libdir is prepended */
324 char *treasures; /* location of the treasures file. */
325 char *uniquedir; /* directory for the unique items */
326 char *templatedir; /* directory for the template map */
327 char *tmpdir; /* Directory to use for temporary files */
328 uint8 stat_loss_on_death; /* If true, chars lose a random stat when they die */
329 sint16 pk_luck_penalty; /* Amount by which player luck is reduced if they PK */
330 uint8 permanent_exp_ratio; /* how much exp should be 'permenant' and unable to be lost*/
331 uint8 death_penalty_ratio; /* how much exp should be lost at death */
332 uint8 death_penalty_level; /* how many levels worth of exp may be lost on one death */
333 uint8 balanced_stat_loss; /* If true, Death stat depletion based on level etc */
334 uint8 not_permadeth; /* if true, death is non-permament */
335 uint8 simple_exp; /* If true, use the simple experience system */
336 int reset_loc_time; /* Number of seconds to put player back at home */
337 uint8 set_title; /* players can set thier title */
338 uint8 resurrection; /* ressurection possible w/ permadeth on */
339 uint8 search_items; /* search_items command */
340 uint8 spell_encumbrance; /* encumbrance effects spells */
341 uint8 spell_failure_effects; /* nasty backlash to spell failures */
342 uint16 set_friendly_fire; /* Percent of damage done by peaceful player vs player damage */
343 uint8 casting_time; /* it takes awhile to cast a spell */
344 uint8 real_wiz; /* use mud-like wizards */
345 uint8 recycle_tmp_maps; /* re-use tmp maps. */
346 uint8 explore_mode; /* explore mode allowed? */
347 uint8 spellpoint_level_depend; /* spell costs go up with level */
348 char who_format[MAX_BUF]; /* The format that the who command should use */
349 char who_wiz_format[MAX_BUF]; /* The format that the who command should use when called by a dm*/
350 char motd[MAX_BUF]; /* name of the motd file */
351 char *rules; /* name of rules file*/
352 char *news; /* name of news file*/
353 char dm_mail[MAX_BUF]; /* DM's Email address */
354
355 /* The meta_ is information for the metaserver. These are set in
356 * the lib/settings file.
357 */
358 uint8 meta_on:1; /* True if we should send updates */
359 char meta_server[MAX_BUF]; /* Hostname/ip addr of the metaserver */
360 char meta_host[MAX_BUF]; /* Hostname of this host */
361 uint16 meta_port; /* Port number to use for updates */
362 char meta_comment[MAX_BUF]; /* Comment we send to the metaserver */
363
364 uint32 worldmapstartx; /* starting x tile for the worldmap */
365 uint32 worldmapstarty; /* starting y tile for the worldmap */
366 uint32 worldmaptilesx; /* number of tiles wide the worldmap is */
367 uint32 worldmaptilesy; /* number of tiles high the worldmap is */
368 uint32 worldmaptilesizex; /* number of squares wide in a wm tile */
369 uint32 worldmaptilesizey; /* number of squares high in a wm tile */
370 uint16 dynamiclevel; /* how dynamic is the world? */
371 uint8 fastclock; /* if true, clock goes warp 9 */
372
373 char *emergency_mapname; /* map to return players to in emergency */
374 uint16 emergency_x, emergency_y; /* coordinates to use on that map */
375
376 sint16 max_level; /* This is read out of exp_table */
377 float item_power_factor; /* See note in setings file */
378
379 int armor_max_enchant; /* Maximum number of times an armor can be enchanted */
380 int armor_weight_reduction; /* Weight reduction per enchantment */
381 uint8 armor_weight_linear; /* If 1, weight reduction is linear, else exponantiel */
382 int armor_speed_improvement; /* Speed improvement */
383 uint8 armor_speed_linear; /* If 1, speed improvement is linear, else exponantiel */
384 uint8 no_player_stealing; /* If 1, can not steal from other players */
385 uint8 create_home_portals; /* If 1, can create portals in personal maps */
386 } Settings;
387
388 extern Settings settings;
389
390 /* 0.94.1 - change to GETTIMEOFDAY macro - SNI systems only one one option.
391 * rather than have complex #ifdefs throughout the file, lets just figure
392 * it out once, here at the top.
393 * Have no idea if that is the right symbol to check on for NetBSD,
394 * but NetBSD does use 2 params.
395 * Move this to global.h from time.c since its also used in arch.c
396 */
397
398 #ifdef GETTIMEOFDAY_TWO_ARGS
399 #define GETTIMEOFDAY(last_time) gettimeofday(last_time, (struct timezone *) NULL);
400 #else
401 #define GETTIMEOFDAY(last_time) gettimeofday(last_time);
402 #endif
403
404 /* GROS: Those are used by plugin events (argument fixthem) */
405 #define SCRIPT_FIX_ACTIVATOR 2
406 #define SCRIPT_FIX_ALL 1
407 #define SCRIPT_FIX_NOTHING 0
408
409 #include "plugin.h"
410 #include "cfperl.h"
411
412 #endif /* GLOBAL_H */