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/cvs/deliantra/server/include/global.h
Revision: 1.79
Committed: Thu Oct 15 21:59:48 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82
Changes since 1.78: +0 -1 lines
Log Message:
get rid of HUGE_BUF

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef GLOBAL_H
26 #define GLOBAL_H
27
28 //#define _GLIBCXX_CONCEPT_CHECKS
29
30 #ifndef EXTERN
31 #define EXTERN extern
32 #endif
33
34 #include "includes.h"
35
36 #include "config.h"
37 #include "define.h"
38 #include "logger.h"
39
40 #ifndef TRUE
41 #define TRUE 1
42 #endif
43
44 #ifndef FALSE
45 #define FALSE 0
46 #endif
47
48 extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
49 extern int maxfree[SIZEOFFREE], freedir[SIZEOFFREE];
50 extern int rightof_x[9], rightof_y[9];
51 extern int leftof_x[9], leftof_y[9];
52
53 // used only for tagging structure members so scripting languages
54 // can easily parse the include files.
55 #define INTERFACE_CLASS(name)
56 #define ACC(meta,member) member
57 #define MTH
58
59 #if __GNUC__ >= 3
60 # define attribute(attrlist) __attribute__(attrlist)
61 #else
62 # define attribute(attrlist)
63 #endif
64
65 #include "keyword.h"
66 #include "traits.h"
67 #include "dynbuf.h"
68 #include "util.h"
69 #include "shstr.h"
70 #include "cfperl.h"
71
72 /* This blob, in this order, is needed to actually define maps */
73 #include "face.h"
74 #include "sounds.h"
75
76 #include "spells.h"
77
78 #include "attack.h" /* needs to be before material.h */
79 #include "material.h"
80 #include "living.h"
81 #include "object.h"
82 #include "region.h"
83 #include "map.h"
84 #include "tod.h"
85
86 #include "skills.h"
87
88 /* Pull in the socket structure - used in the player structure */
89 #include "network.h"
90 #include "client.h"
91
92 /* Pull in the player structure */
93 #include "player.h"
94
95 /* pull in treasure structure */
96 #include "treasure.h"
97
98 #include "commands.h"
99
100 /* pull in book structures */
101 #include "book.h"
102 /*
103 * So far only used when dealing with artifacts.
104 * (now used by alchemy and other code too. Nov 95 b.t).
105 */
106 struct linked_char
107 {
108 shstr name;
109 struct linked_char *next;
110 };
111
112 /* Pull in artifacts */
113 #include "artifact.h"
114
115 /* Now for gods */
116 #include "god.h"
117
118 /* Now for races */
119 #include "race.h"
120
121 /* Now for recipe/alchemy */
122 #include "recipe.h"
123
124 /*****************************************************************************
125 * GLOBAL VARIABLES: *
126 *****************************************************************************/
127
128 /*
129 * These are the beginnings of linked lists:
130 */
131 EXTERN artifactlist *first_artifactlist;
132 EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
133 EXTERN godlink *first_god;
134 EXTERN racelink *first_race;
135
136 /*
137 * Variables set by different flags (see init.c):
138 */
139
140 EXTERN bool init_done; /* Ignores signals until init_done is true */
141 EXTERN bool in_cleanup; /* True when cleanup() is reached */
142
143 extern tick_t pticks; /* used by various function to determine */
144 /* how often to save the character */
145 /*
146 * Misc global variables:
147 */
148 EXTERN shstr first_map_path; /* The start-level */
149 EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150
151 EXTERN long ob_count;
152
153 extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
154
155 /* do not use these in new code, see object.h::animation */
156 #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
157 #define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
158 #define NUM_FACINGS(ob) (ob)->anim_facings ()
159
160 // used only by treasure.C, does not handle null arch ptrs
161 #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
162
163 extern void emergency_save ();
164
165 #include "libproto.h"
166 #include "sockproto.h"
167
168 INTERFACE_CLASS (Settings)
169 struct Settings {
170 const char *ACC (RO, logfilename); /* logfile to use */
171 int ACC (RW, csport); /* port for new client/server */
172 int ACC (RW, debug); /* Default debugging level */
173 uint8 dumpvalues; /* Set to dump various values/tables */
174 const char *dumparg; /* additional argument for some dump functions */
175 uint8 daemonmode; /* If true, detach and become daemon */
176 int argc; /* parameters that were passed to the program */
177 char **argv; /* Only used by xio.c, so will go away at some time */
178 const char *ACC (RO, confdir); /* configuration files */
179 const char *ACC (RO, datadir); /* read only data files */
180 const char *ACC (RO, localdir); /* read/write data files */
181 const char *ACC (RO, playerdir); /* Where the player files are */
182 const char *ACC (RO, mapdir); /* Where the map files are */
183 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
184 const char *ACC (RO, regions); /* name of the regions file - libdir is prepended */
185 const char *ACC (RO, treasures); /* location of the treasures file. */
186 const char *ACC (RO, uniquedir); /* directory for the unique items */
187 const char *ACC (RO, templatedir); /* directory for the template map */
188 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
189 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
190 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
191 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
192 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
193 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
194 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
195 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
196 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
197 uint8 ACC (RW, set_title); /* players can set thier title */
198 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
199 uint8 ACC (RW, search_items); /* search_items command */
200 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
201 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
202 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
203 uint8 dummy_001;
204 uint8 dummy_002;
205 uint8 dummy_000;
206 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
207
208 int ACC (RW, max_level); /* This is read out of exp_table */
209 float ACC (RW, item_power_factor); /* See note in setings file */
210
211 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
212 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
213 int ACC (RW, armor_speed_improvement); /* Speed improvement */
214 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
215 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
216 };
217
218 extern Settings settings;
219
220 void reset_signals ();
221
222 #ifdef DEVEL
223 # include "devel.h"
224 #endif
225
226 #endif /* GLOBAL_H */
227