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/cvs/deliantra/server/include/global.h
Revision: 1.91
Committed: Sat Feb 26 11:34:32 2011 UTC (13 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.90: +0 -8 lines
Log Message:
settings cleanup

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef GLOBAL_H
26 #define GLOBAL_H
27
28 //#define _GLIBCXX_CONCEPT_CHECKS
29
30 #ifndef EXTERN
31 #define EXTERN extern
32 #endif
33
34 // used only for tagging structure members so scripting languages
35 // can easily parse the include files.
36 #define INTERFACE_CLASS(name)
37 #define ACC(meta,member) member
38 #define MTH
39 #define GENCONST_IV(patterns)
40
41 #include "includes.h"
42 #include "config.h"
43 #include "compiler.h"
44 #include "define.h"
45 #include "traits.h"
46
47 #ifndef TRUE
48 #define TRUE 1
49 #endif
50
51 #ifndef FALSE
52 #define FALSE 0
53 #endif
54
55 extern short freearr_x[SIZEOFFREE], freearr_y[SIZEOFFREE];
56 extern int freedir[SIZEOFFREE];
57 extern int rightof_x[9], rightof_y[9];
58 extern int leftof_x[9], leftof_y[9];
59
60 extern sint64 levels [MAXNUMLEVELS];
61
62 #include "keyword.h"
63 #include "logger.h"
64 #include "dynbuf.h"
65 #include "util.h"
66 #include "rng.h"
67 #include "shstr.h"
68 #include "cfperl.h"
69
70 /* This blob, in this order, is needed to actually define maps */
71 #include "face.h"
72 #include "sounds.h"
73
74 #include "spells.h"
75
76 #include "attack.h" /* needs to be before material.h */
77 #include "material.h" /* needs to be before freezethaw.h */
78 #include "living.h"
79 #include "object.h"
80 #include "region.h"
81 #include "map.h"
82 #include "tod.h"
83
84 #include "skills.h"
85
86 /* Pull in the socket structure - used in the player structure */
87 #include "network.h"
88 #include "client.h"
89
90 /* Pull in the player structure */
91 #include "player.h"
92
93 /* pull in treasure structure */
94 #include "treasure.h"
95
96 /* pull in book structures */
97 #include "book.h"
98 /*
99 * So far only used when dealing with artifacts.
100 * (now used by alchemy and other code too. Nov 95 b.t).
101 */
102 struct linked_char
103 {
104 shstr name;
105 struct linked_char *next;
106 };
107
108 /* Pull in artifacts */
109 #include "artifact.h"
110
111 /* Now for gods */
112 #include "god.h"
113
114 /* Now for races */
115 #include "race.h"
116
117 /* Now for recipe/alchemy */
118 #include "recipe.h"
119
120 /*****************************************************************************
121 * GLOBAL VARIABLES: *
122 *****************************************************************************/
123
124 /*
125 * These are the beginnings of linked lists:
126 */
127 EXTERN artifactlist *first_artifactlist;
128 EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
129 EXTERN godlink *first_god;
130 EXTERN racelink *first_race;
131
132 /*
133 * Variables set by different flags (see init.c):
134 */
135
136 EXTERN bool init_done; /* Ignores signals until init_done is true */
137 EXTERN bool in_cleanup; /* True when cleanup() is reached */
138
139 extern tick_t pticks; /* used by various function to determine */
140 /* how often to save the character */
141 /*
142 * Misc global variables:
143 */
144 EXTERN shstr first_map_path; /* The start-level */
145 EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
146
147 EXTERN long ob_count;
148
149 extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
150
151 /* do not use these in new code, see object.h::animation */
152 #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
153 #define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
154 #define NUM_FACINGS(ob) (ob)->anim_facings ()
155
156 // used only by treasure.C, does not handle null arch ptrs
157 #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
158
159 extern void emergency_save ();
160
161 #include "libproto.h"
162 #include "sockproto.h"
163
164 INTERFACE_CLASS (Settings)
165 struct Settings {
166 const char *ACC (RO, logfilename); /* logfile to use */
167 int ACC (RW, debug); /* Default debugging level */
168 int argc; /* parameters that were passed to the program */
169 char **argv; /* Only used by xio.c, so will go away at some time */
170 const char *ACC (RO, confdir); /* configuration files */
171 const char *ACC (RO, datadir); /* read only data files */
172 const char *ACC (RO, localdir); /* read/write data files */
173 const char *ACC (RO, playerdir); /* Where the player files are */
174 const char *ACC (RO, mapdir); /* Where the map files are */
175 const char *ACC (RO, archetypes); /* name of the archetypes file - libdir is prepended */
176 const char *ACC (RO, treasures); /* location of the treasures file. */
177 const char *ACC (RO, uniquedir); /* directory for the unique items */
178 const char *templatedir; /* directory for the template map */
179 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
180 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
181 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
182 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
183 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
184 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
185 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
186 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
187 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
188 uint8 ACC (RW, set_title); /* players can set thier title */
189 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
190 uint8 ACC (RW, search_items); /* search_items command */
191 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
192 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
193 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
194 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
195
196 int ACC (RW, max_level); /* This is read out of exp_table */
197 float ACC (RW, item_power_factor); /* See note in setings file */
198
199 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
200 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
201 int ACC (RW, armor_speed_improvement); /* Speed improvement */
202 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
203 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
204 };
205
206 extern Settings settings;
207
208 void reset_signals ();
209
210 #ifdef DEVEL
211 # include "devel.h"
212 #endif
213
214 #endif /* GLOBAL_H */
215