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/cvs/deliantra/server/include/global.h
Revision: 1.99
Committed: Sat Sep 16 22:17:42 2017 UTC (6 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.98: +2 -1 lines
Log Message:
freearr => DIR

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 #ifndef GLOBAL_H
26 #define GLOBAL_H
27
28 //#define _GLIBCXX_CONCEPT_CHECKS
29
30 #ifndef EXTERN
31 #define EXTERN extern
32 #endif
33
34 // used only for tagging structure members so scripting languages
35 // can easily parse the include files.
36 #define INTERFACE_CLASS(name)
37 #define ACC(meta,member) member
38 #define MTH
39 #define GENCONST_IV(patterns)
40
41 #include "includes.h"
42 #include "config.h"
43 #include "compiler.h"
44 #include "define.h"
45 #include "traits.h"
46
47 #ifndef TRUE
48 #define TRUE 1
49 #endif
50
51 #ifndef FALSE
52 #define FALSE 0
53 #endif
54
55 extern short freearr_x[SIZEOFFREE];
56 extern short freearr_y[SIZEOFFREE];
57 extern int freedir[SIZEOFFREE];
58 extern int rightof_x[9], rightof_y[9];
59 extern int leftof_x[9], leftof_y[9];
60
61 extern sint64 levels [MAXNUMLEVELS];
62
63 #include "keyword.h"
64 #include "logger.h"
65 #include "dynbuf.h"
66 #include "util.h"
67 #include "rng.h"
68 #include "shstr.h"
69 #include "cfperl.h"
70
71 /* This blob, in this order, is needed to actually define maps */
72 #include "face.h"
73 #include "sounds.h"
74
75 #include "spells.h"
76
77 #include "attack.h" /* needs to be before material.h */
78 #include "material.h" /* needs to be before freezethaw.h */
79 #include "living.h"
80 #include "object.h"
81 #include "region.h"
82 #include "map.h"
83 #include "tod.h"
84
85 #include "skills.h"
86
87 /* Pull in the socket structure - used in the player structure */
88 #include "network.h"
89 #include "client.h"
90
91 /* Pull in the player structure */
92 #include "player.h"
93
94 /* pull in treasure structure */
95 #include "treasure.h"
96
97 /* pull in book structures */
98 #include "book.h"
99
100 #include "quadland.h"
101
102 /*
103 * So far only used when dealing with artifacts.
104 * (now used by alchemy and other code too. Nov 95 b.t).
105 */
106 struct linked_char
107 {
108 shstr name;
109 struct linked_char *next;
110 };
111
112 /* Pull in artifacts */
113 #include "artifact.h"
114
115 /* Now for gods */
116 #include "god.h"
117
118 /* Now for races */
119 #include "race.h"
120
121 /* Now for recipe/alchemy */
122 #include "recipe.h"
123
124 /*****************************************************************************
125 * GLOBAL VARIABLES: *
126 *****************************************************************************/
127
128 /*
129 * These are the beginnings of linked lists:
130 */
131 EXTERN artifactlist *first_artifactlist;
132 EXTERN objectlink *first_friendly_object; /* Objects monsters will go after */
133 EXTERN godlink *first_god;
134 EXTERN racelink *first_race;
135
136 /*
137 * Variables set by different flags (see init.c):
138 */
139
140 EXTERN bool init_done; /* Ignores signals until init_done is true */
141 EXTERN bool in_cleanup; /* True when cleanup() is reached */
142
143 extern tick_t server_tick; /* used by various function to determine */
144 /* how often to save the character */
145 /*
146 * Misc global variables:
147 */
148 EXTERN shstr first_map_path; /* The start-level */
149 EXTERN shstr first_map_ext_path; /* Path used for per-race start maps */
150
151 EXTERN long ob_count;
152
153 extern dynbuf_text msg_dynbuf; // a dynbuf for text messages and other temporary data
154
155 /* do not use these in new code, see object.h::animation */
156 #define SET_ANIMATION(ob,frame) ob->set_anim_frame (frame)
157 #define NUM_ANIMATIONS(ob) (ob)->anim_frames ()
158 #define NUM_FACINGS(ob) (ob)->anim_facings ()
159
160 // used only by treasure.C, does not handle null arch ptrs
161 #define IS_ARCH(arch,name) ((arch)->archname == shstr_ ## name)
162
163 extern void emergency_save ();
164
165 #include "libproto.h"
166 #include "sockproto.h"
167
168 INTERFACE_CLASS (Settings)
169 struct Settings {
170 const char *ACC (RO, logfilename); /* logfile to use */
171 int ACC (RW, debug); /* Default debugging level */
172 int argc;
173 char **argv;
174 const char *ACC (RO, confdir); /* configuration files */
175 const char *ACC (RO, datadir); /* read only data files */
176 const char *ACC (RO, localdir); /* read/write data files */
177 const char *ACC (RO, playerdir); /* Where the player files are */
178 const char *ACC (RO, mapdir); /* Where the map files are */
179 const char *ACC (RO, uniquedir); /* directory for the unique items */
180 const char *ACC (RO, tmpdir); /* Directory to use for temporary files */
181 sint16 ACC (RW, pk_luck_penalty); /* Amount by which player luck is reduced if they PK */
182 uint8 ACC (RW, stat_loss_on_death); /* If true, chars lose a random stat when they die */
183 uint8 ACC (RW, permanent_exp_ratio); /* how much exp should be 'permenant' and unable to be lost*/
184 uint8 ACC (RW, death_penalty_ratio); /* how much exp should be lost at death */
185 uint8 ACC (RW, death_penalty_level); /* how many levels worth of exp may be lost on one death */
186 uint8 ACC (RW, balanced_stat_loss); /* If true, Death stat depletion based on level etc */
187 uint8 ACC (RW, not_permadeth); /* if true, death is non-permament */
188 uint8 ACC (RW, simple_exp); /* If true, use the simple experience system */
189 uint8 ACC (RW, set_title); /* players can set thier title */
190 uint8 ACC (RW, resurrection); /* ressurection possible w/ permadeth on */
191 uint8 ACC (RW, search_items); /* search_items command */
192 uint8 ACC (RW, spell_encumbrance); /* encumbrance effects spells */
193 uint8 ACC (RW, spell_failure_effects); /* nasty backlash to spell failures */
194 uint16 ACC (RW, set_friendly_fire); /* Percent of damage done by peaceful player vs player damage */
195 uint8 ACC (RW, spellpoint_level_depend); /* spell costs go up with level */
196
197 int ACC (RW, max_level); /* This is read out of exp_table */
198 float ACC (RW, item_power_factor); /* See note in setings file */
199
200 int ACC (RW, armor_max_enchant); /* Maximum number of times an armor can be enchanted */
201 int ACC (RW, armor_weight_reduction); /* Weight reduction per enchantment */
202 int ACC (RW, armor_speed_improvement); /* Speed improvement */
203 uint8 ACC (RW, armor_weight_linear); /* If 1, weight reduction is linear, else exponantiel */
204 uint8 ACC (RW, armor_speed_linear); /* If 1, speed improvement is linear, else exponantiel */
205 };
206
207 extern Settings settings;
208
209 void reset_signals ();
210
211 #ifdef DEVEL
212 # include "devel.h"
213 #endif
214
215 #endif /* GLOBAL_H */
216