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/cvs/deliantra/server/include/layout.h
Revision: 1.7
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.6: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #ifndef LAYOUT_H
25 #define LAYOUT_H
26
27 // a simple point helper struct
28 struct point
29 {
30 int x;
31 int y;
32
33 point ()
34 {
35 }
36
37 point (int x, int y)
38 : x(x), y(y)
39 {
40 }
41 };
42
43 //
44 // reference
45 //
46 // \0 floor only
47 // # wall
48 // D door
49 // < entrance (traditionally up)
50 // > exit (traditionally down)
51 // C "center" (of onion maze)
52 // . ?? (rogue)
53 //
54
55 // use this in new code
56 INTERFACE_CLASS(layout)
57 struct layout
58 {
59 typedef char cell;
60
61 cell **data;
62 int w, h;
63
64 layout (int w, int h);
65 layout (layout &copy);
66
67 // reference rect in other layout - will not keep the data alive,
68 // so never swap with it's orig, or free the orig when in use.
69 layout (layout &orig, int x1, int y1, int x2, int y2);
70
71 ~layout ();
72
73 operator cell **() const
74 {
75 return data;
76 }
77
78 void swap (layout &maze)
79 {
80 ::swap (maze.data, data);
81 ::swap (maze.w , w );
82 ::swap (maze.h , h );
83 ::swap (maze.size, size);
84 }
85
86 MTH void swap (layout *maze) { swap (*maze); }
87
88 // for debugging, print maze to stdout
89 MTH void print () const;
90
91 // simple inpainting
92 MTH void fill (char fill);
93 MTH void clear () { fill (0); }
94 MTH void border (char fill = '#');
95 MTH void rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
96 MTH void fill_rect (int x1, int y1, int x2, int y2, char fill); // x2, y2 exclusive
97
98 MTH void fill_rand (int perc);
99 MTH void replace (char from, char to);
100
101 point find (char target, int mode = 0); // mode 0=random, 1=upleft, 2=upright, 3=downright, 4=downleft
102
103 // makes sure all areas are connected
104 // perturb = 0 - very horz/vert tunnels
105 // perturb = 1 - straight but round
106 // perturb = 2 - snaky tunnels
107 MTH void isolation_remover (int perturb = 2);
108
109 // generates a cave, subtype 0 is a rough cave, randomly open or closed
110 MTH void gen_cave (int subtype);
111 MTH void gen_castle (); // generates straightish structures
112
113 // helper functions to modify the maze
114 MTH void erode_1_2 (int c1, int c2 = -1, int repeat = 1);
115 MTH void doorify ();
116 MTH void roomify (); // make some rooms in it, works best on onions
117 MTH void expand2x ();
118 MTH void symmetrize (int symmetry);
119 MTH void rotate (int rotation); // rotate by 1=90, 2=180, 3=270 degrees
120
121 void generate (random_map_params *RP);
122 private:
123 int size;
124 void alloc (int w, int h);
125 };
126
127 #endif
128