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/cvs/deliantra/server/include/libproto.h
Revision: 1.48
Committed: Thu May 17 14:14:55 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.47: +0 -1 lines
Log Message:
remove superfluous/broken settings and related code

- COZY_SERVER:
  enabled most msall adjustments, changed digestion formula to the original one,
  party member treament w.r.t. pets enforced.
- PROHIBIT_PLAYERKILL: default
- real_wiz: removed and enforced
- create_home_portals: removed and enforced
- casting_time: removed and forced to be off (was crashing anyways)
- was_wiz flag removed and treated as off usually unless it was used
  in place of flag_wiz.
- do not save or restore wiz, wizcast and wizpass flags.

File Contents

# User Rev Content
1 root 1.1 /* anim.c */
2 root 1.44 extern void free_all_anim();
3     extern void init_anim();
4 root 1.1 extern int find_animation(const char *name);
5     extern void animate_object(object *op, int dir);
6     /* arch.c */
7     extern archetype *find_archetype_by_object_name(const char *name);
8 root 1.2 extern archetype *find_archetype_by_object_type_name(int type, const char *name);
9 root 1.1 extern object *get_archetype_by_skill_name(const char *skill, int type);
10     extern archetype *get_archetype_by_type_subtype(int type, int subtype);
11     extern object *get_archetype_by_object_name(const char *name);
12     extern object *find_best_weapon_used_match(object *pl, const char *params);
13     extern int item_matched_string(object *pl, object *op, const char *name);
14     extern void arch_info(object *op);
15 root 1.44 extern void clear_archetable();
16 root 1.1 extern void dump_arch(archetype *at);
17 root 1.44 extern void dump_all_archetypes();
18     extern void free_all_archs();
19     extern void check_generators();
20 root 1.45 extern bool load_archetype_file(const char *filename);
21 root 1.1 extern object *arch_to_object(archetype *at);
22     extern object *create_singularity(const char *name);
23     extern object *get_archetype(const char *name);
24     extern unsigned long hasharch(const char *str, int tablesize);
25     extern archetype *type_to_archetype(int type);
26     extern object *clone_arch(int type);
27     extern object *object_create_arch(archetype *at);
28     /* button.c */
29     extern void push_button(object *op);
30 root 1.17 extern void activate_connection (maptile *map, long connection, bool state = true);
31 root 1.1 extern void update_button(object *op);
32 root 1.17 extern oblinkpt *get_connection_links (maptile *map, long connection);
33 root 1.1 extern void use_trigger(object *op);
34     extern void animate_turning(object *op);
35 root 1.2 extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
36 root 1.1 extern int operate_altar(object *altar, object **sacrifice);
37     extern void trigger_move(object *op, int state);
38     extern int check_trigger(object *op, object *cause);
39 root 1.17 extern void add_button_link(object *button, maptile *map, int connected);
40 root 1.1 extern void remove_button_link(object *op);
41 elmex 1.6 extern oblinkpt *get_button_links(const object *button);
42 root 1.2 extern int get_button_value(const object *button);
43 elmex 1.6 extern void do_mood_floor(object *op, object *source = 0);
44 root 1.2 extern object *check_inv_recursive(object *op, const object *trig);
45 elmex 1.27 extern void check_inv(object *op, object *trig);
46 root 1.17 extern void verify_button_links(const maptile *map);
47 root 1.1 /* exp.c */
48 root 1.2 extern int new_exp(const object *ob);
49     extern int has_ability(const object *ob);
50 root 1.44 extern void init_experience();
51     extern void dump_experience();
52 root 1.1 /* friend.c */
53     extern void add_friendly_object(object *op);
54     extern void remove_friendly_object(object *op);
55 root 1.44 extern void dump_friendly_objects();
56     extern void clean_friendly_list();
57 root 1.2 extern int is_friendly(const object *op);
58 root 1.1 /* glue.c */
59     extern void fatal(int err);
60     /* holy.c */
61 root 1.44 extern void init_gods();
62 root 1.1 extern void add_god_to_list(archetype *god_arch);
63     extern int baptize_altar(object *op);
64 root 1.44 extern godlink *get_rand_god();
65 root 1.1 extern object *pntr_to_god_obj(godlink *godlnk);
66 root 1.44 extern void free_all_god();
67     extern void dump_gods();
68 root 1.1 /* info.c */
69 root 1.44 extern void dump_abilities();
70     extern void print_monsters();
71 root 1.1 extern void bitstostring(long bits, int num, char *str);
72     /* image.c */
73 root 1.44 extern void ReadBmapNames();
74 root 1.2 extern int FindFace(const char *name, int error);
75 root 1.44 extern int ReadSmooth();
76 root 1.1 extern int FindSmooth(uint16 face, uint16 *smoothed);
77 root 1.44 extern void free_all_images();
78 root 1.1 /* init.c */
79 root 1.44 extern void init_library();
80     extern void init_environ();
81     extern void init_globals();
82     extern void init_objects();
83     extern void init_defaults();
84     extern void init_dynamic();
85     extern void init_clocks();
86     extern void init_attackmess();
87 root 1.1 /* item.c */
88     extern int get_power_from_ench(int ench);
89 root 1.2 extern int calc_item_power(const object *op, int flag);
90 root 1.1 extern const typedata *get_typedata(int itemtype);
91     extern const typedata *get_typedata_by_name(const char *name);
92 root 1.42 extern const char *describe_resistance(const object *op, int newline);
93     extern const char *query_weight(const object *op);
94     extern const char *get_levelnumber(int i);
95     extern const char *get_number(int i);
96     extern const char *ring_desc(const object *op);
97 root 1.2 extern const char *query_short_name(const object *op);
98 root 1.42 extern const char *query_name(const object *op);
99 root 1.2 extern const char *query_base_name(const object *op, int plural);
100 root 1.42 extern const char *describe_item(const object *op, object *owner);
101 root 1.2 extern int is_magical(const object *op);
102     extern int need_identify(const object *op);
103 root 1.1 extern void identify(object *op);
104     /* links.c */
105 root 1.44 extern objectlink *get_objectlink();
106     extern oblinkpt *get_objectlinkpt();
107 root 1.1 extern void free_objectlink(objectlink *ol);
108     extern void free_objectlinkpt(oblinkpt *obp);
109     /* living.c */
110     extern void change_attr_value(living *stats, int attr, sint8 value);
111     extern void check_stat_bounds(living *stats);
112     extern int change_abil(object *op, object *tmp);
113 root 1.2 extern int allowed_class(const object *op);
114     extern void set_dragon_name(object *pl, const object *abil, const object *skin);
115 root 1.1 extern void dragon_level_gain(object *who);
116     extern object *give_skill_by_name(object *op, const char *skill_name);
117     extern void player_lvl_adj(object *who, object *op);
118     extern sint64 level_exp(int level, double expmul);
119     extern void calc_perm_exp(object *op);
120 root 1.2 extern sint64 check_exp_loss(const object *op, sint64 exp);
121     extern sint64 check_exp_adjust(const object *op, sint64 exp);
122 root 1.1 extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
123     extern void apply_death_exp_penalty(object *op);
124 root 1.2 extern int did_make_save(const object *op, int level, int bonus);
125 root 1.1 /* los.c */
126 root 1.44 extern void init_block();
127 root 1.1 extern void clear_los(object *op);
128 root 1.2 extern int has_carried_lights(const object *op);
129 root 1.1 extern void update_los(object *op);
130 root 1.17 extern void update_all_map_los(maptile *map);
131     extern void update_all_los(const maptile *map, int x, int y);
132 root 1.1 extern void print_los(object *op);
133 root 1.2 extern void make_sure_seen(const object *op);
134     extern void make_sure_not_seen(const object *op);
135 root 1.1 /* map.c */
136 root 1.33 extern const char *create_pathname (const char *name);
137 root 1.1 extern int check_path(const char *name, int prepend_dir);
138 root 1.17 extern int blocked_link(object *ob, maptile *m, int sx, int sy);
139 root 1.1 extern void fix_container(object *container);
140     /* object.c */
141     extern signed long sum_weight(object *op);
142     extern object *object_get_env_recursive(object *op);
143 root 1.18 extern char *dump_object(object *op);
144 root 1.1 extern void dump_me(object *op, char *outstr);
145 root 1.2 extern object *get_nearest_part(object *op, const object *pl);
146 root 1.1 extern object *find_object(tag_t i);
147 root 1.2 extern object *find_object_name(const char *str);
148 root 1.44 extern void free_all_object_data();
149 root 1.1 extern void update_turn_face(object *op);
150     extern void update_object(object *op, int action);
151     extern void sub_weight(object *op, signed long weight);
152     extern object *merge_ob(object *op, object *top);
153 root 1.17 extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
154     extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
155 root 1.2 extern void replace_insert_ob_in_map(const char *arch_string, object *op);
156 root 1.1 extern object *get_split_ob(object *orig_ob, uint32 nr);
157     extern object *decrease_ob_nr(object *op, uint32 i);
158     extern void add_weight(object *op, signed long weight);
159     extern object *insert_ob_in_ob(object *op, object *where);
160     extern int check_move_on(object *op, object *originator);
161 root 1.17 extern object *present_arch(const archetype *at, maptile *m, int x, int y);
162     extern object *present(unsigned char type, maptile *m, int x, int y);
163 root 1.2 extern object *present_in_ob(unsigned char type, const object *op);
164     extern object *present_in_ob_by_name(int type, const char *str, const object *op);
165     extern object *present_arch_in_ob(const archetype *at, const object *op);
166 root 1.1 extern void flag_inv(object *op, int flag);
167     extern void unflag_inv(object *op, int flag);
168 root 1.17 extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
169     extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
170 root 1.1 extern void get_search_arr(int *search_arr);
171 root 1.17 extern int find_dir(maptile *m, int x, int y, object *exclude);
172 root 1.2 extern int distance(const object *ob1, const object *ob2);
173 root 1.1 extern int find_dir_2(int x, int y);
174     extern int dirdiff(int dir1, int dir2);
175 root 1.17 extern int can_see_monsterP(maptile *m, int x, int y, int dir);
176 root 1.2 extern int can_pick(const object *who, const object *item);
177 root 1.1 extern object *object_create_clone(object *asrc);
178 root 1.2 extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
179     extern key_value *get_ob_key_link(const object *ob, const char *key);
180     extern const char *get_ob_key_value(const object *op, const char *const key);
181 root 1.1 extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
182     extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
183 root 1.2 /* path.c */
184     extern char *path_combine(const char *src, const char *dst);
185     extern void path_normalize(char *path);
186     extern char *path_combine_and_normalize(const char *src, const char *dst);
187 root 1.1 /* porting.c */
188     extern void remove_directory(const char *path);
189     extern char *strcasestr_local(const char *s, const char *find);
190     extern char *ltostr10(signed long n);
191     extern char *doubletostr10(double v);
192     extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
193     extern void close_and_delete(FILE *fp, int compressed);
194     extern void make_path_to_file(char *filename);
195     /* player.c */
196     extern void free_player(player *pl);
197     extern int atnr_is_dragon_enabled(int attacknr);
198 root 1.2 extern int is_dragon_pl(const object *op);
199 root 1.1 /* quest.c */
200 root 1.2 extern int quest_is_quest_marker(const object *marker, int task);
201     extern int quest_is_in_progress(const object *marker, int task);
202     extern int quest_is_completed(const object *marker, int task);
203     extern const char *quest_get_name(const object *marker);
204     extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
205     extern object *quest_get_override(const object *ob, const object *pl);
206     extern const char *quest_get_override_slaying(const object *ob, const object *pl);
207     extern const char *quest_get_override_msg(const object *ob, const object *pl);
208 root 1.1 extern void quest_apply_items(object *wrapper, player *pl);
209     extern int quest_on_activate(object *ob, player *pl);
210 root 1.2 extern int quest_is_override_compatible(const object *marker, const object *pl);
211 root 1.1 /* readable.c */
212     extern int nstrtok(const char *buf1, const char *buf2);
213     extern char *strtoktolin(const char *buf1, const char *buf2);
214     extern int book_overflow(const char *buf1, const char *buf2, int booksize);
215 root 1.44 extern void init_readable();
216 root 1.1 extern void change_book(object *book, int msgtype);
217     extern object *get_random_mon(int level);
218 root 1.2 extern char *mon_desc(const object *mon);
219 root 1.1 extern object *get_next_mon(object *tmp);
220     extern char *mon_info_msg(int level, int booksize);
221 root 1.42 extern const char *artifact_msg(int level, int booksize);
222 root 1.1 extern char *spellpath_msg(int level, int booksize);
223     extern void make_formula_book(object *book, int level);
224     extern char *msgfile_msg(int level, int booksize);
225     extern const char *god_info_msg(int level, int booksize);
226     extern void tailor_readable_ob(object *book, int msg_type);
227 root 1.44 extern void free_all_readable();
228     extern void write_book_archive();
229 root 1.1 extern readable_message_type *get_readable_message_type(object *readable);
230     /* recipe.c */
231     extern recipelist *get_formulalist(int i);
232 root 1.44 extern void init_formulae();
233     extern void check_formulae();
234     extern void dump_alchemy();
235 root 1.2 extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
236 root 1.1 extern long find_ingred_cost(const char *name);
237 root 1.44 extern void dump_alchemy_costs();
238 root 1.1 extern const char *ingred_name(const char *name);
239     extern int strtoint(const char *buf);
240 root 1.2 extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
241 root 1.1 extern int numb_ingred(const char *buf);
242 root 1.44 extern recipelist *get_random_recipelist();
243 root 1.1 extern recipe *get_random_recipe(recipelist *rpl);
244 root 1.44 extern void free_all_recipes();
245 root 1.1 /* region.c */
246 root 1.2 extern object *get_jail_exit(object *op);
247 root 1.44 extern void init_regions();
248 root 1.1 /* shstr.c */
249     extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
250     /* time.c */
251 root 1.44 extern void reset_sleep();
252 root 1.1 extern void log_time(long process_utime);
253 root 1.44 extern int enough_elapsed_time();
254     extern void sleep_delta();
255 root 1.1 extern void get_tod(timeofday_t *tod);
256     extern void print_tod(object *op);
257     extern void time_info(object *op);
258     /* treasure.c */
259 root 1.44 extern void init_archetype_pointers();
260 root 1.45 extern bool load_treasure_file(const char *filename);
261 root 1.1 extern object *generate_treasure(treasurelist *t, int difficulty);
262 elmex 1.3 extern int level_for_item(const object *op, int difficulty);
263 root 1.1 extern int magic_from_difficulty(int difficulty);
264     extern void set_abs_magic(object *op, int magic);
265     extern void set_ring_bonus(object *op, int bonus);
266     extern int get_magic(int diff);
267     extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
268     extern artifactlist *find_artifactlist(int type);
269 root 1.44 extern void dump_artifacts();
270 root 1.1 extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
271     extern void dump_monster_treasure(const char *name);
272 root 1.44 extern void init_artifacts();
273 root 1.1 extern void add_abilities(object *op, object *change);
274     extern void give_artifact_abilities(object *op, object *artifct);
275     extern void generate_artifact(object *op, int difficulty);
276     extern void fix_flesh_item(object *item, object *donor);
277     extern int special_potion(object *op);
278     extern void free_treasurestruct(treasure *t);
279     extern void free_charlinks(linked_char *lc);
280     extern void free_artifact(artifact *at);
281     extern void free_artifactlist(artifactlist *al);
282 root 1.44 extern void free_all_treasures();
283 root 1.1 /* utils.c */
284 root 1.2 extern int random_roll(int min, int max, const object *op, int goodbad);
285     extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
286     extern int die_roll(int num, int size, const object *op, int goodbad);
287 root 1.39 extern materialtype_t *name_to_material (const shstr &name);
288 root 1.2 extern void transmute_materialname(object *op, const object *change);
289 root 1.1 extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
290     extern void strip_media_tag(char *message);
291     extern const char *strrstr(const char *haystack, const char *needle);
292     extern void strip_endline(char *buf);
293     extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
294     extern void make_list_like(char *input);
295     /* loader.c */
296     extern int set_variable(object *op, char *buf);
297 root 1.44 extern void init_vars();
298 root 1.1 extern char *get_ob_diff(object *op, object *op2);