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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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#ifndef LIBPROTO_H_ |
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#define LIBPROTO_H_ |
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/* anim.c */ |
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void free_all_anim (); |
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void init_anim (); |
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int find_animation (const char *name); |
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void animate_object (object *op, int dir); |
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/* arch.c */ |
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archetype *find_archetype_by_object_name (const char *name); |
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archetype *find_archetype_by_object_type_name (int type, const char *name); |
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object *get_archetype_by_skill_name (const char *skill, int type); |
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archetype *get_archetype_by_type_subtype (int type, int subtype); |
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object *get_archetype_by_object_name (const char *name); |
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object *find_best_weapon_used_match (object *pl, const char *params); |
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int item_matched_string (object *pl, object *op, const char *name); |
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void arch_info (object *op); |
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void clear_archetable (); |
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void dump_arch (archetype *at); |
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void dump_all_archetypes (); |
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void free_all_archs (); |
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void check_generators (); |
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bool load_archetype_file (const char *filename); |
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object *get_archetype (const char *name); |
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unsigned long hasharch (const char *str, int tablesize); |
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object *clone_arch (int type); |
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object *object_create_arch (archetype *at); |
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/* button.c */ |
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void push_button (object *op, object *originator); |
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void update_button (object *op, object *originator); |
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void use_trigger (object *op, object *originator); |
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void animate_turning (object *op); |
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int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0); |
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int operate_altar (object *altar, object **sacrifice, object *originator = 0); |
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int check_trigger (object *op, object *cause, object *originator = 0); |
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int get_button_value (const object *button); |
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void do_mood_floor (object *op, object *source = 0); |
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object *check_inv_recursive (object *op, const object *trig); |
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void check_inv (object *op, object *trig); |
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void verify_button_links (const maptile *map); |
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/* exp.c */ |
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int new_exp (const object *ob); |
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void init_experience (); |
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void dump_experience (); |
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/* friend.c */ |
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void add_friendly_object (object *op); |
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void remove_friendly_object (object *op); |
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void dump_friendly_objects (); |
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void clean_friendly_list (); |
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/* glue.c */ |
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void fatal (const char *msg); |
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/* holy.c */ |
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void init_gods (); |
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godlink *get_rand_god (); |
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object *pntr_to_god_obj (godlink *godlnk); |
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void dump_gods (); |
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/* info.c */ |
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void dump_abilities (); |
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void print_monsters (); |
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void bitstostring (long bits, int num, char *str); |
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/* image.c */ |
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void ReadBmapNames (); |
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int FindFace (const char *name, int error); |
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int ReadSmooth (); |
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int FindSmooth (uint16 face, uint16 *smoothed); |
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void free_all_images (); |
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/* init.c */ |
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void init_library (); |
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void init_environ (); |
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void init_globals (); |
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void init_objects (); |
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void init_defaults (); |
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void init_dynamic (); |
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void init_clocks (); |
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void init_attackmess (); |
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/* item.c */ |
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int get_power_from_ench (int ench); |
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int calc_item_power (const object *op, int flag); |
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const typedata *get_typedata (int itemtype); |
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const typedata *get_typedata_by_name (const char *name); |
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const char *describe_resistance (const object *op, int newline); |
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const char *ordinal (int i); |
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const char *describe_item (const object *op, object *owner); |
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int is_magical (const object *op); |
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int need_identify (const object *op); |
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void identify (object *op); |
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void examine (object *op, object *tmp); |
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/* links.c */ |
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objectlink *get_objectlink (); |
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oblinkpt *get_objectlinkpt (); |
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void free_objectlink (objectlink *ol); |
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void free_objectlinkpt (oblinkpt *obp); |
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/* living.c */ |
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void change_attr_value (living *stats, int attr, sint8 value); |
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void check_stat_bounds (living *stats); |
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int change_abil (object *op, object *tmp); |
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int allowed_class (const object *op); |
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void set_dragon_name (object *pl, const object *abil, const object *skin); |
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object *give_skill_by_name (object *op, const char *skill_name); |
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void player_lvl_adj (object *who, object *op); |
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sint64 level_exp (int level, double expmul); |
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void calc_perm_exp (object *op); |
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sint64 check_exp_adjust (const object *op, sint64 exp); |
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void change_exp (object *op, sint64 exp, const char *skill_name, int flag); |
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void apply_death_exp_penalty (object *op); |
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int did_make_save (const object *op, int level, int bonus); |
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/* los.c */ |
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void init_block (); |
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void update_all_map_los (maptile *map); |
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void update_all_los (const maptile *map, int x, int y); |
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void make_sure_seen (const object *op); |
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void make_sure_not_seen (const object *op); |
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/* map.c */ |
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const char *create_pathname (const char *name); |
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int blocked_link (object *ob, maptile *m, int sx, int sy); |
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/* object.c */ |
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char *dump_object (object *op); |
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void dump_me (object *op, char *outstr); |
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object *find_object (tag_t i); |
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object *find_object_uuid (UUID i); |
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object *find_object_name (const char *str); |
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void free_all_object_data (); |
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void update_turn_face (object *op); |
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void update_object (object *op, int action); |
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object *merge_ob (object *op, object *top); |
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object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y); |
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object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag); |
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void replace_insert_ob_in_map (shstr_tmp archname, object *op); |
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object *insert_ob_in_ob (object *op, object *where); |
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int check_move_on (object *op, object *originator); |
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object *present_arch (const archetype *at, maptile *m, int x, int y); |
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object *present (unsigned char type, maptile *m, int x, int y); |
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object *present_in_ob (unsigned char type, const object *op); |
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object *present_in_ob_by_name (int type, const char *str, const object *op); |
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object *present_arch_in_ob (const archetype *at, const object *op); |
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void flag_inv (object *op, int flag); |
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void unflag_inv (object *op, int flag); |
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int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop); |
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int find_first_free_spot (const object *ob, maptile *m, int x, int y); |
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void get_search_arr (int *search_arr); |
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int find_dir (maptile *m, int x, int y, object *exclude); |
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int distance (const object *ob1, const object *ob2); |
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int find_dir_2 (int x, int y); |
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int dirdiff (int dir1, int dir2); |
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int can_see_monsterP (maptile *m, int x, int y, int dir); |
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int can_pick (const object *who, const object *item); |
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object *find_obj_by_type_subtype (const object *who, int type, int subtype); |
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/* path.c */ |
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char *path_combine (const char *src, const char *dst); |
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char *path_combine_and_normalize (const char *src, const char *dst); |
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/* porting.c */ |
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void remove_directory (const char *path); |
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char *ltostr10 (signed long n); |
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char *doubletostr10 (double v); |
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FILE *open_and_uncompress (const char *name, int flag, int *compressed); |
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void close_and_delete (FILE *fp, int compressed); |
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void make_path_to_file (char *filename); |
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/* player.c */ |
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void free_player (player *pl); |
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int atnr_is_dragon_enabled (int attacknr); |
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/* quest.c */ |
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int quest_is_quest_marker (const object *marker, int task); |
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int quest_is_in_progress (const object *marker, int task); |
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int quest_is_completed (const object *marker, int task); |
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const char *quest_get_name (const object *marker); |
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object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl); |
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object *quest_get_override (const object *ob, const object *pl); |
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const char *quest_get_override_slaying (const object *ob, const object *pl); |
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const char *quest_get_override_msg (const object *ob, const object *pl); |
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void quest_apply_items (object *wrapper, player *pl); |
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int quest_on_activate (object *ob, player *pl); |
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int quest_is_override_compatible (const object *marker, const object *pl); |
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/* readable.c */ |
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void init_readable (); |
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object *get_random_mon (int level); |
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void tailor_readable_ob (object *book, int msg_type); |
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void write_book_archive (); |
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readable_message_type *get_readable_message_type (object *readable); |
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/* recipe.c */ |
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recipelist *get_formulalist (int i); |
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void init_formulae (); |
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void dump_alchemy (); |
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void dump_alchemy_costs (); |
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int strtoint (const char *buf); |
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artifact *locate_recipe_artifact (const recipe *rp, size_t idx); |
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recipe *get_random_recipe (recipelist *rpl); |
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1.1 |
/* region.c */ |
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object *get_jail_exit (object *op); |
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1.1 |
/* shstr.c */ |
214 |
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int buf_overflow (const char *buf1, const char *buf2, int bufsize); |
215 |
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1.1 |
/* time.c */ |
216 |
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void reset_sleep (); |
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void log_time (long process_utime); |
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int enough_elapsed_time (); |
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void sleep_delta (); |
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void get_tod (timeofday_t *tod); |
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void print_tod (object *op); |
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void time_info (object *op); |
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1.1 |
/* treasure.c */ |
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bool load_treasure_file (const char *filename); |
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object *generate_treasure (treasurelist *t, int difficulty); |
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void set_abs_magic (object *op, int magic); |
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void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags); |
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artifactlist *find_artifactlist (int type); |
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void dump_artifacts (); |
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void dump_monster_treasure_rec (const char *name, treasure *t, int depth); |
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void dump_monster_treasure (const char *name); |
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void init_artifacts (); |
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void add_abilities (object *op, object *change); |
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void give_artifact_abilities (object *op, object *artifct); |
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void generate_artifact (object *op, int difficulty); |
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void fix_flesh_item (object *item, object *donor); |
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/* utils.c */ |
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int random_roll (int min, int max, const object *op, int goodbad); |
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sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad); |
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int die_roll (int num, int size, const object *op, int goodbad); |
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1.80 |
materialtype_t *name_to_material (const shstr_tmp name); |
242 |
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void transmute_materialname (object *op, const object *change); |
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void strip_media_tag (char *message); |
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void strip_endline (char *buf); |
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void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize); |
246 |
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1.1 |
/* loader.c */ |
247 |
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1.78 |
int set_variable (object *op, char *buf); |
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void init_vars (); |
249 |
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char *get_ob_diff (object *op, object *op2); |
250 |
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1.81 |
bool load_resource_file_ (const char *filename); |
251 |
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1.61 |
/* map.c */ |
252 |
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maptile *find_style (const char *dirname, const char *stylename, int difficulty); |
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object *pick_random_object (maptile *style); |
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1.58 |
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/* former funcpoint.h */ |
256 |
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/* |
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* These function-pointers are defined in common/glue.c |
258 |
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* The functions used to set and initialise them are also there. |
259 |
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* |
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* Massive change. Those functions are just defined, no callback, and they should be implemented. |
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* This means glue.c code & such can go away almost entirely. |
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* Ryo 2005-07-15 |
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*/ |
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265 |
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void move_apply (object *, object *, object *); |
266 |
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void draw_info (int, int, object *, const char *); |
267 |
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1.79 |
void clean_tmp_files (); |
268 |
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1.78 |
void fix_auto_apply (maptile *); |
269 |
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1.79 |
void init_blocksview_players (); |
270 |
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1.78 |
void monster_check_apply (object *, object *); |
271 |
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1.79 |
void process_active_maps (); |
272 |
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1.78 |
void remove_friendly_object (object *); |
273 |
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void update_buttons (maptile *); |
274 |
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void move_teleporter (object *); |
275 |
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void move_firewall (object *); |
276 |
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void move_creator (object *); |
277 |
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void move_marker (object *); |
278 |
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void move_duplicator (object *); |
279 |
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void trap_adjust (object *, int); |
280 |
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void esrv_send_item (object *, object *); |
281 |
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void esrv_del_item (player *, int); |
282 |
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void esrv_update_item (int, object *, object *); |
283 |
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void esrv_update_spells (player *); |
284 |
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void dragon_ability_gain (object *, int, int); |
285 |
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object * find_skill_by_number (object *, int); |
286 |
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1.58 |
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#endif |
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