--- deliantra/server/include/libproto.h 2010/04/23 09:22:47 1.92
+++ deliantra/server/include/libproto.h 2012/10/29 23:55:53 1.102
@@ -1,24 +1,24 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992 Frank Tore Johansen
- *
+ *
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
- *
+ *
* The authors can be reached via e-mail to
*/
@@ -45,7 +45,6 @@
void free_all_archs ();
void check_generators ();
bool load_archetype_file (const char *filename);
-object *get_archetype (const char *name);
unsigned long hasharch (const char *str, int tablesize);
object *clone_arch (int type);
object *object_create_arch (archetype *at);
@@ -66,14 +65,12 @@
int exp_to_level (sint64 exp);
sint64 level_to_min_exp (int level);
int new_exp (const object *ob);
-void init_experience ();
+void reload_exp_table ();
/* friend.c */
void add_friendly_object (object *op);
void remove_friendly_object (object *op);
void dump_friendly_objects ();
void clean_friendly_list ();
-/* glue.c */
-void fatal (const char *msg);
/* holy.c */
void init_gods ();
godlink *get_rand_god ();
@@ -125,7 +122,7 @@
sint64 level_exp (int level, double expmul);
void calc_perm_exp (object *op);
sint64 check_exp_adjust (const object *op, sint64 exp);
-void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
+void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
void apply_death_exp_penalty (object *op);
int did_make_save (const object *op, int level, int bonus);
/* los.c */
@@ -228,10 +225,9 @@
void generate_artifact (object *op, int difficulty);
void fix_flesh_item (object *item, object *donor);
/* utils.c */
-int random_roll (int min, int max, const object *op, int goodbad);
-sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
-int die_roll (int num, int size, const object *op, int goodbad);
-materialtype_t *name_to_material (const shstr_tmp name);
+int random_roll (int min, int max, const object *op, bool prefer_high);
+sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
+int die_roll (int num, int size, const object *op, bool prefer_high);
void transmute_materialname (object *op, const object *change);
void strip_endline (char *buf);
void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);