--- deliantra/server/include/libproto.h 2009/10/20 05:57:08 1.76
+++ deliantra/server/include/libproto.h 2012/11/14 06:21:39 1.105
@@ -1,24 +1,24 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 1992,2007 Frank Tore Johansen
- *
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
- *
+ *
* The authors can be reached via e-mail to
*/
@@ -26,266 +26,217 @@
#define LIBPROTO_H_
/* anim.c */
-extern void free_all_anim ();
-extern void init_anim ();
-extern int find_animation (const char *name);
-extern void animate_object (object *op, int dir);
+void free_all_anim ();
+void init_anim ();
+void animate_object (object *op, int dir);
/* arch.c */
-extern archetype *find_archetype_by_object_name (const char *name);
-extern archetype *find_archetype_by_object_type_name (int type, const char *name);
-extern object *get_archetype_by_skill_name (const char *skill, int type);
-extern archetype *get_archetype_by_type_subtype (int type, int subtype);
-extern object *get_archetype_by_object_name (const char *name);
-extern object *find_best_weapon_used_match (object *pl, const char *params);
-extern int item_matched_string (object *pl, object *op, const char *name);
-extern void arch_info (object *op);
-extern void clear_archetable ();
-extern void dump_arch (archetype *at);
-extern void dump_all_archetypes ();
-extern void free_all_archs ();
-extern void check_generators ();
-extern bool load_archetype_file (const char *filename);
-extern object *create_singularity (const char *name);
-extern object *get_archetype (const char *name);
-extern unsigned long hasharch (const char *str, int tablesize);
-extern archetype *type_to_archetype (int type);
-extern object *clone_arch (int type);
-extern object *object_create_arch (archetype *at);
+archetype *find_archetype_by_object_name (const char *name);
+archetype *find_archetype_by_object_type_name (int type, const char *name);
+object *get_archetype_by_skill_name (const char *skill, int type);
+archetype *get_archetype_by_type_subtype (int type, int subtype);
+object *get_archetype_by_object_name (const char *name);
+object *find_best_weapon_used_match (object *pl, const char *params);
+int item_matched_string (object *pl, object *op, const char *name);
+void arch_info (object *op);
+void clear_archetable ();
+void dump_arch (archetype *at);
+void dump_all_archetypes ();
+void free_all_archs ();
+void check_generators ();
+bool load_archetype_file (const char *filename);
+unsigned long hasharch (const char *str, int tablesize);
+object *clone_arch (int type);
+object *object_create_arch (archetype *at);
/* button.c */
-extern void push_button (object *op, object *originator);
-extern void update_button (object *op, object *originator);
-extern void use_trigger (object *op, object *originator);
-extern void animate_turning (object *op);
-extern int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
-extern int operate_altar (object *altar, object **sacrifice, object *originator = 0);
-extern void trigger_move (object *op, int state, object *originator);
-extern int check_trigger (object *op, object *cause, object *originator = 0);
-extern int get_button_value (const object *button);
-extern void do_mood_floor (object *op, object *source = 0);
-extern object *check_inv_recursive (object *op, const object *trig);
-extern void check_inv (object *op, object *trig);
-extern void verify_button_links (const maptile *map);
+void push_button (object *op, object *originator);
+void update_button (object *op, object *originator);
+void use_trigger (object *op, object *originator);
+void animate_turning (object *op);
+int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
+int operate_altar (object *altar, object **sacrifice, object *originator = 0);
+int check_trigger (object *op, object *cause, object *originator = 0);
+int get_button_value (const object *button);
+void do_mood_floor (object *op, object *source = 0);
+object *check_inv_recursive (object *op, const object *trig);
+void check_inv (object *op, object *trig);
+void verify_button_links (const maptile *map);
/* exp.c */
-extern int new_exp (const object *ob);
-extern int has_ability (const object *ob);
-extern void init_experience ();
-extern void dump_experience ();
+int exp_to_level (sint64 exp);
+sint64 level_to_min_exp (int level);
+int new_exp (const object *ob);
+void _reload_exp_table ();
/* friend.c */
-extern void add_friendly_object (object *op);
-extern void remove_friendly_object (object *op);
-extern void dump_friendly_objects ();
-extern void clean_friendly_list ();
-extern int is_friendly (const object *op);
-/* glue.c */
-extern void fatal (int err);
+void add_friendly_object (object *op);
+void remove_friendly_object (object *op);
+void dump_friendly_objects ();
+void clean_friendly_list ();
/* holy.c */
-extern void init_gods ();
-extern void add_god_to_list (archetype *god_arch);
-extern int baptize_altar (object *op);
-extern godlink *get_rand_god ();
-extern object *pntr_to_god_obj (godlink *godlnk);
-extern void free_all_god ();
-extern void dump_gods ();
+void init_gods ();
+godlink *get_rand_god ();
+object *pntr_to_god_obj (godlink *godlnk);
+void dump_gods ();
/* info.c */
-extern void dump_abilities ();
-extern void print_monsters ();
-extern void bitstostring (long bits, int num, char *str);
+void dump_abilities ();
+void print_monsters ();
+void bitstostring (long bits, int num, char *str);
/* image.c */
-extern void ReadBmapNames ();
-extern int FindFace (const char *name, int error);
-extern int ReadSmooth ();
-extern int FindSmooth (uint16 face, uint16 *smoothed);
-extern void free_all_images ();
+void ReadBmapNames ();
+int FindFace (const char *name, int error);
+int ReadSmooth ();
+int FindSmooth (uint16 face, uint16 *smoothed);
+void free_all_images ();
/* init.c */
-extern void init_library ();
-extern void init_environ ();
-extern void init_globals ();
-extern void init_objects ();
-extern void init_defaults ();
-extern void init_dynamic ();
-extern void init_clocks ();
-extern void init_attackmess ();
+void init_library ();
+void init_environ ();
+void init_globals ();
+void init_objects ();
+void init_defaults ();
+void init_dynamic ();
+void init_clocks ();
+void init_attackmess ();
/* item.c */
-extern int get_power_from_ench (int ench);
-extern int calc_item_power (const object *op, int flag);
-extern const typedata *get_typedata (int itemtype);
-extern const typedata *get_typedata_by_name (const char *name);
-extern const char *describe_resistance (const object *op, int newline);
-extern const char *get_levelnumber (int i);
-extern const char *get_number (int i);
-extern const char *ring_desc (const object *op);
-extern const char *describe_item (const object *op, object *owner);
-extern int is_magical (const object *op);
-extern int need_identify (const object *op);
-extern void identify (object *op);
+int get_power_from_ench (int ench);
+int calc_item_power (const object *op, int flag);
+const typedata *get_typedata (int itemtype);
+const typedata *get_typedata_by_name (const char *name);
+const char *describe_resistance (const object *op, int newline);
+const char *ordinal (int i);
+const char *describe_item (const object *op, object *owner);
+int is_magical (const object *op);
+void identify (object *op);
+void examine (object *op, object *tmp);
/* links.c */
-extern objectlink *get_objectlink ();
-extern oblinkpt *get_objectlinkpt ();
-extern void free_objectlink (objectlink *ol);
-extern void free_objectlinkpt (oblinkpt *obp);
+objectlink *get_objectlink ();
+oblinkpt *get_objectlinkpt ();
+void free_objectlink (objectlink *ol);
+void free_objectlinkpt (oblinkpt *obp);
/* living.c */
-extern void change_attr_value (living *stats, int attr, sint8 value);
-extern void check_stat_bounds (living *stats);
-extern int change_abil (object *op, object *tmp);
-extern int allowed_class (const object *op);
-extern void set_dragon_name (object *pl, const object *abil, const object *skin);
-extern void dragon_level_gain (object *who);
-extern object *give_skill_by_name (object *op, const char *skill_name);
-extern void player_lvl_adj (object *who, object *op);
-extern sint64 level_exp (int level, double expmul);
-extern void calc_perm_exp (object *op);
-extern sint64 check_exp_loss (const object *op, sint64 exp);
-extern sint64 check_exp_adjust (const object *op, sint64 exp);
-extern void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
-extern void apply_death_exp_penalty (object *op);
-extern int did_make_save (const object *op, int level, int bonus);
+void change_attr_value (living *stats, int attr, sint8 value);
+void check_stat_bounds (living *stats);
+int change_abil (object *op, object *tmp);
+void set_dragon_name (object *pl, const object *abil, const object *skin);
+object *give_skill_by_name (object *op, const char *skill_name);
+void player_lvl_adj (object *who, object *op);
+sint64 level_exp (int level, double expmul);
+void calc_perm_exp (object *op);
+sint64 check_exp_adjust (const object *op, sint64 exp);
+void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
+void apply_death_exp_penalty (object *op);
+int did_make_save (const object *op, int level, int bonus);
/* los.c */
-extern void init_block ();
-extern void update_all_map_los (maptile *map);
-extern void update_all_los (const maptile *map, int x, int y);
-extern void make_sure_seen (const object *op);
-extern void make_sure_not_seen (const object *op);
+void init_block ();
+void update_all_map_los (maptile *map);
+void update_all_los (const maptile *map, int x, int y);
+void make_sure_seen (const object *op);
+void make_sure_not_seen (const object *op);
/* map.c */
-extern const char *create_pathname (const char *name);
-extern int blocked_link (object *ob, maptile *m, int sx, int sy);
-extern void fix_container (object *container);
+const char *create_pathname (const char *name);
+int blocked_link (object *ob, maptile *m, int sx, int sy);
/* object.c */
-extern char *dump_object (object *op);
-extern void dump_me (object *op, char *outstr);
-extern object *get_nearest_part (object *op, const object *pl);
-extern object *find_object (tag_t i);
-extern object *find_object_name (const char *str);
-extern void free_all_object_data ();
-extern void update_turn_face (object *op);
-extern void update_object (object *op, int action);
-extern object *merge_ob (object *op, object *top);
-extern object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
-extern object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
-extern void replace_insert_ob_in_map (shstr_tmp archname, object *op);
-extern object *insert_ob_in_ob (object *op, object *where);
-extern int check_move_on (object *op, object *originator);
-extern object *present_arch (const archetype *at, maptile *m, int x, int y);
-extern object *present (unsigned char type, maptile *m, int x, int y);
-extern object *present_in_ob (unsigned char type, const object *op);
-extern object *present_in_ob_by_name (int type, const char *str, const object *op);
-extern object *present_arch_in_ob (const archetype *at, const object *op);
-extern void flag_inv (object *op, int flag);
-extern void unflag_inv (object *op, int flag);
-extern int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
-extern int find_first_free_spot (const object *ob, maptile *m, int x, int y);
-extern void get_search_arr (int *search_arr);
-extern int find_dir (maptile *m, int x, int y, object *exclude);
-extern int distance (const object *ob1, const object *ob2);
-extern int find_dir_2 (int x, int y);
-extern int dirdiff (int dir1, int dir2);
-extern int can_see_monsterP (maptile *m, int x, int y, int dir);
-extern int can_pick (const object *who, const object *item);
-extern object *find_obj_by_type_subtype (const object *who, int type, int subtype);
+char *dump_object (object *op);
+void dump_me (object *op, char *outstr);
+object *find_object (tag_t i);
+object *find_object_uuid (UUID i);
+object *find_object_name (const char *str);
+void free_all_object_data ();
+void update_turn_face (object *op);
+void update_object (object *op, int action);
+object *merge_ob (object *op, object *top);
+object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
+object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
+void replace_insert_ob_in_map (shstr_tmp archname, object *op);
+object *insert_ob_in_ob (object *op, object *where);
+int check_move_on (object *op, object *originator, int flags = 0);
+object *present_arch (const archetype *at, maptile *m, int x, int y);
+object *present (unsigned char type, maptile *m, int x, int y);
+object *present_in_ob (unsigned char type, const object *op);
+object *present_in_ob_by_name (int type, const char *str, const object *op);
+object *present_arch_in_ob (const archetype *at, const object *op);
+void flag_inv (object *op, int flag);
+void unflag_inv (object *op, int flag);
+int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
+int find_first_free_spot (const object *ob, maptile *m, int x, int y);
+void get_search_arr (int *search_arr);
+int find_dir (maptile *m, int x, int y, object *exclude);
+int distance (const object *ob1, const object *ob2);
+int find_dir_2 (int x, int y);
+int dirdiff (int dir1, int dir2);
+int can_see_monsterP (maptile *m, int x, int y, int dir);
+int can_pick (const object *who, const object *item);
+object *find_obj_by_type_subtype (const object *who, int type, int subtype);
/* path.c */
-extern char *path_combine (const char *src, const char *dst);
-extern void path_normalize (char *path);
-extern char *path_combine_and_normalize (const char *src, const char *dst);
-/* porting.c */
-extern void remove_directory (const char *path);
-extern char *strcasestr_local (const char *s, const char *find);
-extern char *ltostr10 (signed long n);
-extern char *doubletostr10 (double v);
-extern FILE *open_and_uncompress (const char *name, int flag, int *compressed);
-extern void close_and_delete (FILE *fp, int compressed);
-extern void make_path_to_file (char *filename);
+char *path_combine (const char *src, const char *dst);
+char *path_combine_and_normalize (const char *src, const char *dst);
/* player.c */
-extern void free_player (player *pl);
-extern int atnr_is_dragon_enabled (int attacknr);
-extern int is_dragon_pl (const object *op);
+void free_player (player *pl);
+int atnr_is_dragon_enabled (int attacknr);
/* quest.c */
-extern int quest_is_quest_marker (const object *marker, int task);
-extern int quest_is_in_progress (const object *marker, int task);
-extern int quest_is_completed (const object *marker, int task);
-extern const char *quest_get_name (const object *marker);
-extern object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
-extern object *quest_get_override (const object *ob, const object *pl);
-extern const char *quest_get_override_slaying (const object *ob, const object *pl);
-extern const char *quest_get_override_msg (const object *ob, const object *pl);
-extern void quest_apply_items (object *wrapper, player *pl);
-extern int quest_on_activate (object *ob, player *pl);
-extern int quest_is_override_compatible (const object *marker, const object *pl);
+int quest_is_quest_marker (const object *marker, int task);
+int quest_is_in_progress (const object *marker, int task);
+int quest_is_completed (const object *marker, int task);
+const char *quest_get_name (const object *marker);
+object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
+object *quest_get_override (const object *ob, const object *pl);
+const char *quest_get_override_slaying (const object *ob, const object *pl);
+const char *quest_get_override_msg (const object *ob, const object *pl);
+void quest_apply_items (object *wrapper, player *pl);
+int quest_on_activate (object *ob, player *pl);
+int quest_is_override_compatible (const object *marker, const object *pl);
/* readable.c */
-extern void init_readable ();
-extern object *get_random_mon (int level);
-extern void tailor_readable_ob (object *book, int msg_type);
-extern void free_all_readable ();
-extern void write_book_archive ();
-extern readable_message_type *get_readable_message_type (object *readable);
+void init_readable ();
+object *get_random_mon (int level);
+void tailor_readable_ob (object *book, int msg_type);
+void write_book_archive ();
+readable_message_type *get_readable_message_type (object *readable);
/* recipe.c */
-extern recipelist *get_formulalist (int i);
-extern void init_formulae ();
-extern void check_formulae ();
-extern void dump_alchemy ();
-extern archetype *find_treasure_by_name (const treasure *t, const char *name, int depth);
-extern long find_ingred_cost (const char *name);
-extern void dump_alchemy_costs ();
-extern const char *ingred_name (const char *name);
-extern int strtoint (const char *buf);
-extern artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
-extern int numb_ingred (const char *buf);
-extern recipelist *get_random_recipelist ();
-extern recipe *get_random_recipe (recipelist *rpl);
-extern void free_all_recipes ();
+recipelist *get_formulalist (int i);
+void init_formulae ();
+void dump_alchemy ();
+void dump_alchemy_costs ();
+int strtoint (const char *buf);
+artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
+recipe *get_random_recipe (recipelist *rpl);
/* region.c */
-extern object *get_jail_exit (object *op);
-extern void init_regions ();
+object *get_jail_exit (object *op);
/* shstr.c */
-extern int buf_overflow (const char *buf1, const char *buf2, int bufsize);
+int buf_overflow (const char *buf1, const char *buf2, int bufsize);
/* time.c */
-extern void reset_sleep ();
-extern void log_time (long process_utime);
-extern int enough_elapsed_time ();
-extern void sleep_delta ();
-extern void get_tod (timeofday_t *tod);
-extern void print_tod (object *op);
-extern void time_info (object *op);
+void reset_sleep ();
+void log_time (long process_utime);
+int enough_elapsed_time ();
+void sleep_delta ();
+void get_tod (timeofday_t *tod);
+void print_tod (object *op);
+void time_info (object *op);
/* treasure.c */
-extern bool load_treasure_file (const char *filename);
-extern object *generate_treasure (treasurelist *t, int difficulty);
-extern int level_for_item (const object *op, int difficulty);
-extern int magic_from_difficulty (int difficulty);
-extern void set_abs_magic (object *op, int magic);
-extern void set_ring_bonus (object *op, int bonus);
-extern int get_magic (int diff);
-extern void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
-extern artifactlist *find_artifactlist (int type);
-extern void dump_artifacts ();
-extern void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
-extern void dump_monster_treasure (const char *name);
-extern void init_artifacts ();
-extern void add_abilities (object *op, object *change);
-extern void give_artifact_abilities (object *op, object *artifct);
-extern void generate_artifact (object *op, int difficulty);
-extern void fix_flesh_item (object *item, object *donor);
-extern int special_potion (object *op);
-extern void free_treasurestruct (treasure *t);
-extern void free_charlinks (linked_char *lc);
-extern void free_artifact (artifact *at);
-extern void free_artifactlist (artifactlist *al);
-extern void free_all_treasures ();
+bool load_treasure_file (const char *filename);
+object *generate_treasure (treasurelist *t, int difficulty);
+void set_abs_magic (object *op, int magic);
+void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
+artifactlist *find_artifactlist (int type);
+void dump_artifacts ();
+void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
+void dump_monster_treasure (const char *name);
+void init_artifacts ();
+void add_abilities (object *op, object *change);
+void give_artifact_abilities (object *op, object *artifct);
+void generate_artifact (object *op, int difficulty);
+void fix_flesh_item (object *item, object *donor);
/* utils.c */
-extern int random_roll (int min, int max, const object *op, int goodbad);
-extern sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
-extern int die_roll (int num, int size, const object *op, int goodbad);
-extern materialtype_t *name_to_material (const shstr_cmp name);
-extern void transmute_materialname (object *op, const object *change);
-extern void set_materialname (object *op, int difficulty, materialtype_t *nmt);
-extern void strip_media_tag (char *message);
-extern const char *strrstr (const char *haystack, const char *needle);
-extern void strip_endline (char *buf);
-extern void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
+int random_roll (int min, int max, const object *op, bool prefer_high);
+sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
+int die_roll (int num, int size, const object *op, bool prefer_high);
+void transmute_materialname (object *op, const object *change);
+void strip_endline (char *buf);
+void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
/* loader.c */
-extern int set_variable (object *op, char *buf);
-extern void init_vars ();
-extern char *get_ob_diff (object *op, object *op2);
+int set_variable (object *op, char *buf);
+void init_vars ();
+char *get_ob_diff (object *op, object *op2);
+bool load_resource_file_ (const char *filename);
/* map.c */
-extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
-extern object *pick_random_object (maptile *style);
+maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
+object *pick_random_object (maptile *style);
/* former funcpoint.h */
/*
@@ -297,29 +248,27 @@
* Ryo 2005-07-15
*/
-extern void move_apply (object *, object *, object *);
-extern void draw_info (int, int, object *, const char *);
-extern void clean_tmp_files (void);
-extern void fix_auto_apply (maptile *);
-extern void init_blocksview_players (void);
-extern void monster_check_apply (object *, object *);
-extern void process_active_maps (void);
-extern void remove_friendly_object (object *);
-extern void update_buttons (maptile *);
-extern void move_teleporter (object *);
-extern void move_firewall (object *);
-extern void move_creator (object *);
-extern void move_marker (object *);
-extern void move_duplicator (object *);
-extern void trap_adjust (object *, int);
-extern void esrv_send_item (object *, object *);
-extern void esrv_del_item (player *, int);
-extern void esrv_update_item (int, object *, object *);
-extern void esrv_update_spells (player *);
-extern void set_darkness_map (maptile *m);
-extern void dragon_ability_gain (object *, int, int);
-extern void weather_effect (const char *);
-extern object * find_skill_by_number (object *, int);
+void move_apply (object *, object *, object *);
+void draw_info (int, int, object *, const char *);
+void clean_tmp_files ();
+void fix_auto_apply (maptile *);
+void init_blocksview_players ();
+void monster_check_apply (object *, object *);
+void process_active_maps ();
+void remove_friendly_object (object *);
+void update_buttons (maptile *);
+void move_teleporter (object *);
+void move_firewall (object *);
+void move_creator (object *);
+void move_marker (object *);
+void move_duplicator (object *);
+void trap_adjust (object *, int);
+void esrv_send_item (object *, object *);
+void esrv_del_item (player *, int);
+void esrv_update_item (int, object *, object *);
+void esrv_update_spells (player *);
+void dragon_ability_gain (object *, int, int);
+object * find_skill_by_number (object *, int);
#endif