--- deliantra/server/include/libproto.h 2006/12/15 00:14:12 1.25
+++ deliantra/server/include/libproto.h 2010/05/06 22:35:41 1.98
@@ -1,383 +1,277 @@
+/*
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
+ */
+
+#ifndef LIBPROTO_H_
+#define LIBPROTO_H_
+
/* anim.c */
-extern void free_all_anim(void);
-extern void init_anim(void);
-extern int find_animation(const char *name);
-extern void animate_object(object *op, int dir);
+void free_all_anim ();
+void init_anim ();
+int find_animation (const char *name);
+void animate_object (object *op, int dir);
/* arch.c */
-extern archetype *find_archetype_by_object_name(const char *name);
-extern archetype *find_archetype_by_object_type_name(int type, const char *name);
-extern object *get_archetype_by_skill_name(const char *skill, int type);
-extern archetype *get_archetype_by_type_subtype(int type, int subtype);
-extern object *get_archetype_by_object_name(const char *name);
-extern object *find_best_weapon_used_match(object *pl, const char *params);
-extern int item_matched_string(object *pl, object *op, const char *name);
-extern void init_archetypes(void);
-extern void arch_info(object *op);
-extern void clear_archetable(void);
-extern void init_archetable(void);
-extern void dump_arch(archetype *at);
-extern void dump_all_archetypes(void);
-extern void free_all_archs(void);
-extern void check_generators(void);
-extern void load_archetypes(void);
-extern object *arch_to_object(archetype *at);
-extern object *create_singularity(const char *name);
-extern object *get_archetype(const char *name);
-extern unsigned long hasharch(const char *str, int tablesize);
-extern archetype *type_to_archetype(int type);
-extern object *clone_arch(int type);
-extern object *object_create_arch(archetype *at);
+archetype *find_archetype_by_object_name (const char *name);
+archetype *find_archetype_by_object_type_name (int type, const char *name);
+object *get_archetype_by_skill_name (const char *skill, int type);
+archetype *get_archetype_by_type_subtype (int type, int subtype);
+object *get_archetype_by_object_name (const char *name);
+object *find_best_weapon_used_match (object *pl, const char *params);
+int item_matched_string (object *pl, object *op, const char *name);
+void arch_info (object *op);
+void clear_archetable ();
+void dump_arch (archetype *at);
+void dump_all_archetypes ();
+void free_all_archs ();
+void check_generators ();
+bool load_archetype_file (const char *filename);
+object *get_archetype (const char *name);
+unsigned long hasharch (const char *str, int tablesize);
+object *clone_arch (int type);
+object *object_create_arch (archetype *at);
/* button.c */
-extern void push_button(object *op);
-extern void activate_connection (maptile *map, long connection, bool state = true);
-extern void update_button(object *op);
-extern oblinkpt *get_connection_links (maptile *map, long connection);
-extern void update_buttons(maptile *m);
-extern void use_trigger(object *op);
-extern void animate_turning(object *op);
-extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
-extern int operate_altar(object *altar, object **sacrifice);
-extern void trigger_move(object *op, int state);
-extern int check_trigger(object *op, object *cause);
-extern void add_button_link(object *button, maptile *map, int connected);
-extern void remove_button_link(object *op);
-extern oblinkpt *get_button_links(const object *button);
-extern int get_button_value(const object *button);
-extern void do_mood_floor(object *op, object *source = 0);
-extern object *check_inv_recursive(object *op, const object *trig);
-extern void check_inv(object *op, object *trig);
-extern void verify_button_links(const maptile *map);
+void push_button (object *op, object *originator);
+void update_button (object *op, object *originator);
+void use_trigger (object *op, object *originator);
+void animate_turning (object *op);
+int check_altar_sacrifice (object *altar, object *sacrifice, object *originator = 0);
+int operate_altar (object *altar, object **sacrifice, object *originator = 0);
+int check_trigger (object *op, object *cause, object *originator = 0);
+int get_button_value (const object *button);
+void do_mood_floor (object *op, object *source = 0);
+object *check_inv_recursive (object *op, const object *trig);
+void check_inv (object *op, object *trig);
+void verify_button_links (const maptile *map);
/* exp.c */
-extern int new_exp(const object *ob);
-extern int has_ability(const object *ob);
-extern void init_experience(void);
-extern void dump_experience(void);
+int exp_to_level (sint64 exp);
+sint64 level_to_min_exp (int level);
+int new_exp (const object *ob);
+void reload_exp_table ();
/* friend.c */
-extern void add_friendly_object(object *op);
-extern void remove_friendly_object(object *op);
-extern void dump_friendly_objects(void);
-extern void clean_friendly_list(void);
-extern int is_friendly(const object *op);
-/* glue.c */
-extern void fatal(int err);
+void add_friendly_object (object *op);
+void remove_friendly_object (object *op);
+void dump_friendly_objects ();
+void clean_friendly_list ();
/* holy.c */
-extern void init_gods(void);
-extern void add_god_to_list(archetype *god_arch);
-extern int baptize_altar(object *op);
-extern godlink *get_rand_god(void);
-extern object *pntr_to_god_obj(godlink *godlnk);
-extern void free_all_god(void);
-extern void dump_gods(void);
+void init_gods ();
+godlink *get_rand_god ();
+object *pntr_to_god_obj (godlink *godlnk);
+void dump_gods ();
/* info.c */
-extern void dump_abilities(void);
-extern void print_monsters(void);
-extern void bitstostring(long bits, int num, char *str);
+void dump_abilities ();
+void print_monsters ();
+void bitstostring (long bits, int num, char *str);
/* image.c */
-extern void ReadBmapNames(void);
-extern int FindFace(const char *name, int error);
-extern int ReadSmooth(void);
-extern int FindSmooth(uint16 face, uint16 *smoothed);
-extern void free_all_images(void);
+void ReadBmapNames ();
+int FindFace (const char *name, int error);
+int ReadSmooth ();
+int FindSmooth (uint16 face, uint16 *smoothed);
+void free_all_images ();
/* init.c */
-extern void init_library(void);
-extern void init_environ(void);
-extern void init_globals(void);
-extern void init_objects(void);
-extern void init_defaults(void);
-extern void init_dynamic(void);
-extern void write_todclock(void);
-extern void init_clocks(void);
-extern void init_attackmess(void);
+void init_library ();
+void init_environ ();
+void init_globals ();
+void init_objects ();
+void init_defaults ();
+void init_dynamic ();
+void init_clocks ();
+void init_attackmess ();
/* item.c */
-extern int get_power_from_ench(int ench);
-extern int calc_item_power(const object *op, int flag);
-extern const typedata *get_typedata(int itemtype);
-extern const typedata *get_typedata_by_name(const char *name);
-extern char *describe_resistance(const object *op, int newline);
-extern char *query_weight(const object *op);
-extern char *get_levelnumber(int i);
-extern char *get_number(int i);
-extern char *ring_desc(const object *op);
-extern const char *query_short_name(const object *op);
-extern char *query_name(const object *op);
-extern const char *query_base_name(const object *op, int plural);
-extern char *describe_item(const object *op, object *owner);
-extern int is_magical(const object *op);
-extern int need_identify(const object *op);
-extern void identify(object *op);
+int get_power_from_ench (int ench);
+int calc_item_power (const object *op, int flag);
+const typedata *get_typedata (int itemtype);
+const typedata *get_typedata_by_name (const char *name);
+const char *describe_resistance (const object *op, int newline);
+const char *ordinal (int i);
+const char *describe_item (const object *op, object *owner);
+int is_magical (const object *op);
+void identify (object *op);
+void examine (object *op, object *tmp);
/* links.c */
-extern objectlink *get_objectlink(void);
-extern oblinkpt *get_objectlinkpt(void);
-extern void free_objectlink(objectlink *ol);
-extern void free_objectlinkpt(oblinkpt *obp);
+objectlink *get_objectlink ();
+oblinkpt *get_objectlinkpt ();
+void free_objectlink (objectlink *ol);
+void free_objectlinkpt (oblinkpt *obp);
/* living.c */
-extern void set_attr_value(living *stats, int attr, sint8 value);
-extern void change_attr_value(living *stats, int attr, sint8 value);
-extern sint8 get_attr_value(const living *stats, int attr);
-extern void check_stat_bounds(living *stats);
-extern int change_abil(object *op, object *tmp);
-extern void drain_stat(object *op);
-extern void drain_specific_stat(object *op, int deplete_stats);
-extern void change_luck(object *op, int value);
-extern void remove_statbonus(object *op);
-extern void add_statbonus(object *op);
-extern void fix_player(object *op);
-extern int allowed_class(const object *op);
-extern void set_dragon_name(object *pl, const object *abil, const object *skin);
-extern void dragon_level_gain(object *who);
-extern object *give_skill_by_name(object *op, const char *skill_name);
-extern void player_lvl_adj(object *who, object *op);
-extern sint64 level_exp(int level, double expmul);
-extern void calc_perm_exp(object *op);
-extern sint64 check_exp_loss(const object *op, sint64 exp);
-extern sint64 check_exp_adjust(const object *op, sint64 exp);
-extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
-extern void apply_death_exp_penalty(object *op);
-extern int did_make_save(const object *op, int level, int bonus);
-/* logger.c */
-extern void LOG(LogLevel logLevel, const char *format, ...);
+void change_attr_value (living *stats, int attr, sint8 value);
+void check_stat_bounds (living *stats);
+int change_abil (object *op, object *tmp);
+int allowed_class (const object *op);
+void set_dragon_name (object *pl, const object *abil, const object *skin);
+object *give_skill_by_name (object *op, const char *skill_name);
+void player_lvl_adj (object *who, object *op);
+sint64 level_exp (int level, double expmul);
+void calc_perm_exp (object *op);
+sint64 check_exp_adjust (const object *op, sint64 exp);
+void change_exp (object *op, sint64 exp, shstr_tmp skill_name, int flag);
+void apply_death_exp_penalty (object *op);
+int did_make_save (const object *op, int level, int bonus);
/* los.c */
-extern void init_block(void);
-extern void clear_los(object *op);
-extern int has_carried_lights(const object *op);
-extern void update_los(object *op);
-extern void update_all_map_los(maptile *map);
-extern void update_all_los(const maptile *map, int x, int y);
-extern void print_los(object *op);
-extern void make_sure_seen(const object *op);
-extern void make_sure_not_seen(const object *op);
+void init_block ();
+void update_all_map_los (maptile *map);
+void update_all_los (const maptile *map, int x, int y);
+void make_sure_seen (const object *op);
+void make_sure_not_seen (const object *op);
/* map.c */
-extern maptile *has_been_loaded(const char *name);
-extern const char *create_pathname(const char *name);
-extern const char *create_overlay_pathname(const char *name);
-extern const char *create_template_pathname(const char *name);
-extern int check_path(const char *name, int prepend_dir);
-extern void dump_map(const maptile *m);
-extern void dump_all_maps(void);
-extern int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny);
-extern int blocked_link(object *ob, maptile *m, int sx, int sy);
-extern int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y);
-extern void fix_container(object *container);
-extern void load_objects(maptile *m, object_thawer &fp, int mapflags);
-extern void save_objects(maptile *m, object_freezer &fp, object_freezer &fp2, int flag);
-extern maptile *get_linked_map(void);
-extern maptile *get_empty_map(int sizex, int sizey);
-extern maptile *load_original_map(const char *filename, int flags);
-extern maptile *load_overlay_map(const char *filename, maptile *m);
-extern int new_save_map(maptile *m, int flag);
-extern void clean_object(object *op);
-extern void free_all_objects(maptile *m);
-extern void free_map(maptile *m, int flag);
-extern void delete_map(maptile *m);
-extern maptile *ready_map_name(const char *name, int flags);
-extern int calculate_difficulty(maptile *m);
-extern void clean_tmp_map(maptile *m);
-extern void free_all_maps(void);
-extern int change_map_light(maptile *m, int change);
-extern void update_position(maptile *m, int x, int y);
-extern void set_map_reset_time(maptile *map);
-extern int out_of_map(maptile *m, int x, int y);
-extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y);
-extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags);
-extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags);
-extern int on_same_map(const object *op1, const object *op2);
+const char *create_pathname (const char *name);
+int blocked_link (object *ob, maptile *m, int sx, int sy);
/* object.c */
-extern signed long sum_weight(object *op);
-extern object *object_get_env_recursive(object *op);
-extern object *is_player_inv(object *op);
-extern char *dump_object(object *op);
-extern void dump_me(object *op, char *outstr);
-extern object *get_nearest_part(object *op, const object *pl);
-extern object *find_object(tag_t i);
-extern object *find_object_name(const char *str);
-extern void free_all_object_data(void);
-extern void update_turn_face(object *op);
-extern void update_ob_speed(object *op);
-extern void remove_from_active_list(object *op);
-extern void update_object(object *op, int action);
-extern void sub_weight(object *op, signed long weight);
-extern object *merge_ob(object *op, object *top);
-extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
-extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
-extern void replace_insert_ob_in_map(const char *arch_string, object *op);
-extern object *get_split_ob(object *orig_ob, uint32 nr);
-extern object *decrease_ob_nr(object *op, uint32 i);
-extern void add_weight(object *op, signed long weight);
-extern object *insert_ob_in_ob(object *op, object *where);
-extern int check_move_on(object *op, object *originator);
-extern object *present_arch(const archetype *at, maptile *m, int x, int y);
-extern object *present(unsigned char type, maptile *m, int x, int y);
-extern object *present_in_ob(unsigned char type, const object *op);
-extern object *present_in_ob_by_name(int type, const char *str, const object *op);
-extern object *present_arch_in_ob(const archetype *at, const object *op);
-extern void flag_inv(object *op, int flag);
-extern void unflag_inv(object *op, int flag);
-extern void set_cheat(object *op);
-extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
-extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
-extern void get_search_arr(int *search_arr);
-extern int find_dir(maptile *m, int x, int y, object *exclude);
-extern int distance(const object *ob1, const object *ob2);
-extern int find_dir_2(int x, int y);
-extern int absdir(int d);
-extern int dirdiff(int dir1, int dir2);
-extern int can_see_monsterP(maptile *m, int x, int y, int dir);
-extern int can_pick(const object *who, const object *item);
-extern object *object_create_clone(object *asrc);
-extern object *load_object_str(const char *obstr);
-extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
-extern key_value *get_ob_key_link(const object *ob, const char *key);
-extern const char *get_ob_key_value(const object *op, const char *const key);
-extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
-extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
+char *dump_object (object *op);
+void dump_me (object *op, char *outstr);
+object *find_object (tag_t i);
+object *find_object_uuid (UUID i);
+object *find_object_name (const char *str);
+void free_all_object_data ();
+void update_turn_face (object *op);
+void update_object (object *op, int action);
+object *merge_ob (object *op, object *top);
+object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
+object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
+void replace_insert_ob_in_map (shstr_tmp archname, object *op);
+object *insert_ob_in_ob (object *op, object *where);
+int check_move_on (object *op, object *originator, int flags = 0);
+object *present_arch (const archetype *at, maptile *m, int x, int y);
+object *present (unsigned char type, maptile *m, int x, int y);
+object *present_in_ob (unsigned char type, const object *op);
+object *present_in_ob_by_name (int type, const char *str, const object *op);
+object *present_arch_in_ob (const archetype *at, const object *op);
+void flag_inv (object *op, int flag);
+void unflag_inv (object *op, int flag);
+int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
+int find_first_free_spot (const object *ob, maptile *m, int x, int y);
+void get_search_arr (int *search_arr);
+int find_dir (maptile *m, int x, int y, object *exclude);
+int distance (const object *ob1, const object *ob2);
+int find_dir_2 (int x, int y);
+int dirdiff (int dir1, int dir2);
+int can_see_monsterP (maptile *m, int x, int y, int dir);
+int can_pick (const object *who, const object *item);
+object *find_obj_by_type_subtype (const object *who, int type, int subtype);
/* path.c */
-extern char *path_combine(const char *src, const char *dst);
-extern void path_normalize(char *path);
-extern char *path_combine_and_normalize(const char *src, const char *dst);
-/* porting.c */
-extern void remove_directory(const char *path);
-extern char *strcasestr_local(const char *s, const char *find);
-extern int isqrt(int n);
-extern char *ltostr10(signed long n);
-extern char *doubletostr10(double v);
-extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
-extern void close_and_delete(FILE *fp, int compressed);
-extern void make_path_to_file(char *filename);
+char *path_combine (const char *src, const char *dst);
+char *path_combine_and_normalize (const char *src, const char *dst);
/* player.c */
-extern void free_player(player *pl);
-extern int atnr_is_dragon_enabled(int attacknr);
-extern int is_dragon_pl(const object *op);
+void free_player (player *pl);
+int atnr_is_dragon_enabled (int attacknr);
/* quest.c */
-extern int quest_is_quest_marker(const object *marker, int task);
-extern int quest_is_in_progress(const object *marker, int task);
-extern int quest_is_completed(const object *marker, int task);
-extern const char *quest_get_name(const object *marker);
-extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
-extern object *quest_get_override(const object *ob, const object *pl);
-extern const char *quest_get_override_slaying(const object *ob, const object *pl);
-extern const char *quest_get_override_msg(const object *ob, const object *pl);
-extern void quest_apply_items(object *wrapper, player *pl);
-extern int quest_on_activate(object *ob, player *pl);
-extern int quest_is_override_compatible(const object *marker, const object *pl);
+int quest_is_quest_marker (const object *marker, int task);
+int quest_is_in_progress (const object *marker, int task);
+int quest_is_completed (const object *marker, int task);
+const char *quest_get_name (const object *marker);
+object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
+object *quest_get_override (const object *ob, const object *pl);
+const char *quest_get_override_slaying (const object *ob, const object *pl);
+const char *quest_get_override_msg (const object *ob, const object *pl);
+void quest_apply_items (object *wrapper, player *pl);
+int quest_on_activate (object *ob, player *pl);
+int quest_is_override_compatible (const object *marker, const object *pl);
/* readable.c */
-extern int nstrtok(const char *buf1, const char *buf2);
-extern char *strtoktolin(const char *buf1, const char *buf2);
-extern int book_overflow(const char *buf1, const char *buf2, int booksize);
-extern void init_readable(void);
-extern void change_book(object *book, int msgtype);
-extern object *get_random_mon(int level);
-extern char *mon_desc(const object *mon);
-extern object *get_next_mon(object *tmp);
-extern char *mon_info_msg(int level, int booksize);
-extern char *artifact_msg(int level, int booksize);
-extern char *spellpath_msg(int level, int booksize);
-extern void make_formula_book(object *book, int level);
-extern char *msgfile_msg(int level, int booksize);
-extern const char *god_info_msg(int level, int booksize);
-extern void tailor_readable_ob(object *book, int msg_type);
-extern void free_all_readable(void);
-extern void write_book_archive(void);
-extern readable_message_type *get_readable_message_type(object *readable);
+void init_readable ();
+object *get_random_mon (int level);
+void tailor_readable_ob (object *book, int msg_type);
+void write_book_archive ();
+readable_message_type *get_readable_message_type (object *readable);
/* recipe.c */
-extern recipelist *get_formulalist(int i);
-extern void init_formulae(void);
-extern void check_formulae(void);
-extern void dump_alchemy(void);
-extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
-extern long find_ingred_cost(const char *name);
-extern void dump_alchemy_costs(void);
-extern const char *ingred_name(const char *name);
-extern int strtoint(const char *buf);
-extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
-extern int numb_ingred(const char *buf);
-extern recipelist *get_random_recipelist(void);
-extern recipe *get_random_recipe(recipelist *rpl);
-extern void free_all_recipes(void);
+recipelist *get_formulalist (int i);
+void init_formulae ();
+void dump_alchemy ();
+void dump_alchemy_costs ();
+int strtoint (const char *buf);
+artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
+recipe *get_random_recipe (recipelist *rpl);
/* region.c */
-extern region *get_region_by_name(const char *region_name);
-extern region *get_region_by_map(maptile *m);
-extern const char *get_name_of_region_for_map(const maptile *m);
-extern region *get_region_from_string(const char *name);
-extern int region_is_child_of_region(const region *child, const region *r);
-extern const char *get_region_longname(const region *r);
-extern const char *get_region_msg(const region *r);
-extern object *get_jail_exit(object *op);
-extern void init_regions(void);
-extern region *get_region_struct(void);
-extern void parse_regions(FILE *fp);
-extern void assign_region_parents(void);
+object *get_jail_exit (object *op);
/* shstr.c */
-extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
+int buf_overflow (const char *buf1, const char *buf2, int bufsize);
/* time.c */
-extern void reset_sleep(void);
-extern void log_time(long process_utime);
-extern int enough_elapsed_time(void);
-extern void sleep_delta(void);
-extern void get_tod(timeofday_t *tod);
-extern void print_tod(object *op);
-extern void time_info(object *op);
+void reset_sleep ();
+void log_time (long process_utime);
+int enough_elapsed_time ();
+void sleep_delta ();
+void get_tod (timeofday_t *tod);
+void print_tod (object *op);
+void time_info (object *op);
/* treasure.c */
-extern void init_archetype_pointers(void);
-extern void load_treasures(void);
-extern treasurelist *find_treasurelist(const char *name);
-extern void create_all_treasures(treasure *t, object *op, int flag, int difficulty, int tries);
-extern void create_one_treasure(treasurelist *tl, object *op, int flag, int difficulty, int tries);
-extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
-extern object *generate_treasure(treasurelist *t, int difficulty);
-extern int level_for_item(const object *op, int difficulty);
-extern int magic_from_difficulty(int difficulty);
-extern void set_abs_magic(object *op, int magic);
-extern void set_ring_bonus(object *op, int bonus);
-extern int get_magic(int diff);
-extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
-extern artifactlist *find_artifactlist(int type);
-extern void dump_artifacts(void);
-extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
-extern void dump_monster_treasure(const char *name);
-extern void init_artifacts(void);
-extern void add_abilities(object *op, object *change);
-extern void give_artifact_abilities(object *op, object *artifct);
-extern void generate_artifact(object *op, int difficulty);
-extern void fix_flesh_item(object *item, object *donor);
-extern int special_potion(object *op);
-extern void free_treasurestruct(treasure *t);
-extern void free_charlinks(linked_char *lc);
-extern void free_artifact(artifact *at);
-extern void free_artifactlist(artifactlist *al);
-extern void free_all_treasures(void);
+bool load_treasure_file (const char *filename);
+object *generate_treasure (treasurelist *t, int difficulty);
+void set_abs_magic (object *op, int magic);
+void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
+artifactlist *find_artifactlist (int type);
+void dump_artifacts ();
+void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
+void dump_monster_treasure (const char *name);
+void init_artifacts ();
+void add_abilities (object *op, object *change);
+void give_artifact_abilities (object *op, object *artifct);
+void generate_artifact (object *op, int difficulty);
+void fix_flesh_item (object *item, object *donor);
/* utils.c */
-extern int random_roll(int min, int max, const object *op, int goodbad);
-extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
-extern int die_roll(int num, int size, const object *op, int goodbad);
-extern int rndm(int min, int max);
-extern void decay_objects(maptile *m);
-extern materialtype_t *name_to_material(const char *name);
-extern void transmute_materialname(object *op, const object *change);
-extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
-extern void strip_media_tag(char *message);
-extern const char *strrstr(const char *haystack, const char *needle);
-extern void strip_endline(char *buf);
-extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
-extern void make_list_like(char *input);
+int random_roll (int min, int max, const object *op, bool prefer_high);
+sint64 random_roll64 (sint64 min, sint64 max, const object *op, bool prefer_high);
+int die_roll (int num, int size, const object *op, bool prefer_high);
+void transmute_materialname (object *op, const object *change);
+void strip_endline (char *buf);
+void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
/* loader.c */
-extern int lex_load(object *op, int map_flags);
-extern void yyrestart(FILE *input_file);
-extern void yypop_buffer_state(void);
-extern int yyget_lineno(void);
-extern FILE *yyget_in(void);
-extern FILE *yyget_out(void);
-extern int yyget_leng(void);
-extern char *yyget_text(void);
-extern void yyset_lineno(int line_number);
-extern void yyset_in(FILE *in_str);
-extern void yyset_out(FILE *out_str);
-extern int yyget_debug(void);
-extern void yyset_debug(int bdebug);
-extern int yylex_destroy(void);
-extern void yyfree(void *ptr);
-extern int yyerror(char *s);
-extern int load_object(object_thawer &fp, object *op, int map_flags);
-extern int set_variable(object *op, char *buf);
-extern void init_vars(void);
-extern char *get_ob_diff(object *op, object *op2);
-extern void save_object(object_freezer &fp, object *op, int flag);
+int set_variable (object *op, char *buf);
+void init_vars ();
+char *get_ob_diff (object *op, object *op2);
+bool load_resource_file_ (const char *filename);
+/* map.c */
+maptile *find_style (const char *dirname, const char *stylename, int difficulty, bool recurse = false);
+object *pick_random_object (maptile *style);
+
+/* former funcpoint.h */
+/*
+ * These function-pointers are defined in common/glue.c
+ * The functions used to set and initialise them are also there.
+ *
+ * Massive change. Those functions are just defined, no callback, and they should be implemented.
+ * This means glue.c code & such can go away almost entirely.
+ * Ryo 2005-07-15
+ */
+
+void move_apply (object *, object *, object *);
+void draw_info (int, int, object *, const char *);
+void clean_tmp_files ();
+void fix_auto_apply (maptile *);
+void init_blocksview_players ();
+void monster_check_apply (object *, object *);
+void process_active_maps ();
+void remove_friendly_object (object *);
+void update_buttons (maptile *);
+void move_teleporter (object *);
+void move_firewall (object *);
+void move_creator (object *);
+void move_marker (object *);
+void move_duplicator (object *);
+void trap_adjust (object *, int);
+void esrv_send_item (object *, object *);
+void esrv_del_item (player *, int);
+void esrv_update_item (int, object *, object *);
+void esrv_update_spells (player *);
+void dragon_ability_gain (object *, int, int);
+object * find_skill_by_number (object *, int);
+
+#endif
+