--- deliantra/server/include/libproto.h 2007/04/16 11:09:31 1.45
+++ deliantra/server/include/libproto.h 2009/01/11 06:08:40 1.72
@@ -1,302 +1,337 @@
+/*
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
+ */
+
+#ifndef LIBPROTO_H_
+#define LIBPROTO_H_
+
/* anim.c */
-extern void free_all_anim();
-extern void init_anim();
-extern int find_animation(const char *name);
-extern void animate_object(object *op, int dir);
+extern void free_all_anim ();
+extern void init_anim ();
+extern int find_animation (const char *name);
+extern void animate_object (object *op, int dir);
/* arch.c */
-extern archetype *find_archetype_by_object_name(const char *name);
-extern archetype *find_archetype_by_object_type_name(int type, const char *name);
-extern object *get_archetype_by_skill_name(const char *skill, int type);
-extern archetype *get_archetype_by_type_subtype(int type, int subtype);
-extern object *get_archetype_by_object_name(const char *name);
-extern object *find_best_weapon_used_match(object *pl, const char *params);
-extern int item_matched_string(object *pl, object *op, const char *name);
-extern void arch_info(object *op);
-extern void clear_archetable();
-extern void dump_arch(archetype *at);
-extern void dump_all_archetypes();
-extern void free_all_archs();
-extern void check_generators();
-extern bool load_archetype_file(const char *filename);
-extern object *arch_to_object(archetype *at);
-extern object *create_singularity(const char *name);
-extern object *get_archetype(const char *name);
-extern unsigned long hasharch(const char *str, int tablesize);
-extern archetype *type_to_archetype(int type);
-extern object *clone_arch(int type);
-extern object *object_create_arch(archetype *at);
+extern archetype *find_archetype_by_object_name (const char *name);
+extern archetype *find_archetype_by_object_type_name (int type, const char *name);
+extern object *get_archetype_by_skill_name (const char *skill, int type);
+extern archetype *get_archetype_by_type_subtype (int type, int subtype);
+extern object *get_archetype_by_object_name (const char *name);
+extern object *find_best_weapon_used_match (object *pl, const char *params);
+extern int item_matched_string (object *pl, object *op, const char *name);
+extern void arch_info (object *op);
+extern void clear_archetable ();
+extern void dump_arch (archetype *at);
+extern void dump_all_archetypes ();
+extern void free_all_archs ();
+extern void check_generators ();
+extern bool load_archetype_file (const char *filename);
+extern object *create_singularity (const char *name);
+extern object *get_archetype (const char *name);
+extern unsigned long hasharch (const char *str, int tablesize);
+extern archetype *type_to_archetype (int type);
+extern object *clone_arch (int type);
+extern object *object_create_arch (archetype *at);
/* button.c */
-extern void push_button(object *op);
-extern void activate_connection (maptile *map, long connection, bool state = true);
-extern void update_button(object *op);
-extern oblinkpt *get_connection_links (maptile *map, long connection);
-extern void use_trigger(object *op);
-extern void animate_turning(object *op);
-extern int check_altar_sacrifice(const object *altar, const object *sacrifice);
-extern int operate_altar(object *altar, object **sacrifice);
-extern void trigger_move(object *op, int state);
-extern int check_trigger(object *op, object *cause);
-extern void add_button_link(object *button, maptile *map, int connected);
-extern void remove_button_link(object *op);
-extern oblinkpt *get_button_links(const object *button);
-extern int get_button_value(const object *button);
-extern void do_mood_floor(object *op, object *source = 0);
-extern object *check_inv_recursive(object *op, const object *trig);
-extern void check_inv(object *op, object *trig);
-extern void verify_button_links(const maptile *map);
+extern void push_button (object *op, object *originator);
+extern void update_button (object *op, object *originator);
+extern void use_trigger (object *op, object *originator);
+extern void animate_turning (object *op);
+extern int check_altar_sacrifice (const object *altar, const object *sacrifice);
+extern int operate_altar (object *altar, object **sacrifice);
+extern void trigger_move (object *op, int state, object *originator);
+extern int check_trigger (object *op, object *cause);
+extern int get_button_value (const object *button);
+extern void do_mood_floor (object *op, object *source = 0);
+extern object *check_inv_recursive (object *op, const object *trig);
+extern void check_inv (object *op, object *trig);
+extern void verify_button_links (const maptile *map);
/* exp.c */
-extern int new_exp(const object *ob);
-extern int has_ability(const object *ob);
-extern void init_experience();
-extern void dump_experience();
+extern int new_exp (const object *ob);
+extern int has_ability (const object *ob);
+extern void init_experience ();
+extern void dump_experience ();
/* friend.c */
-extern void add_friendly_object(object *op);
-extern void remove_friendly_object(object *op);
-extern void dump_friendly_objects();
-extern void clean_friendly_list();
-extern int is_friendly(const object *op);
+extern void add_friendly_object (object *op);
+extern void remove_friendly_object (object *op);
+extern void dump_friendly_objects ();
+extern void clean_friendly_list ();
+extern int is_friendly (const object *op);
/* glue.c */
-extern void fatal(int err);
+extern void fatal (int err);
/* holy.c */
-extern void init_gods();
-extern void add_god_to_list(archetype *god_arch);
-extern int baptize_altar(object *op);
-extern godlink *get_rand_god();
-extern object *pntr_to_god_obj(godlink *godlnk);
-extern void free_all_god();
-extern void dump_gods();
+extern void init_gods ();
+extern void add_god_to_list (archetype *god_arch);
+extern int baptize_altar (object *op);
+extern godlink *get_rand_god ();
+extern object *pntr_to_god_obj (godlink *godlnk);
+extern void free_all_god ();
+extern void dump_gods ();
/* info.c */
-extern void dump_abilities();
-extern void print_monsters();
-extern void bitstostring(long bits, int num, char *str);
+extern void dump_abilities ();
+extern void print_monsters ();
+extern void bitstostring (long bits, int num, char *str);
/* image.c */
-extern void ReadBmapNames();
-extern int FindFace(const char *name, int error);
-extern int ReadSmooth();
-extern int FindSmooth(uint16 face, uint16 *smoothed);
-extern void free_all_images();
+extern void ReadBmapNames ();
+extern int FindFace (const char *name, int error);
+extern int ReadSmooth ();
+extern int FindSmooth (uint16 face, uint16 *smoothed);
+extern void free_all_images ();
/* init.c */
-extern void init_library();
-extern void init_environ();
-extern void init_globals();
-extern void init_objects();
-extern void init_defaults();
-extern void init_dynamic();
-extern void init_clocks();
-extern void init_attackmess();
+extern void init_library ();
+extern void init_environ ();
+extern void init_globals ();
+extern void init_objects ();
+extern void init_defaults ();
+extern void init_dynamic ();
+extern void init_clocks ();
+extern void init_attackmess ();
/* item.c */
-extern int get_power_from_ench(int ench);
-extern int calc_item_power(const object *op, int flag);
-extern const typedata *get_typedata(int itemtype);
-extern const typedata *get_typedata_by_name(const char *name);
-extern const char *describe_resistance(const object *op, int newline);
-extern const char *query_weight(const object *op);
-extern const char *get_levelnumber(int i);
-extern const char *get_number(int i);
-extern const char *ring_desc(const object *op);
-extern const char *query_short_name(const object *op);
-extern const char *query_name(const object *op);
-extern const char *query_base_name(const object *op, int plural);
-extern const char *describe_item(const object *op, object *owner);
-extern int is_magical(const object *op);
-extern int need_identify(const object *op);
-extern void identify(object *op);
+extern int get_power_from_ench (int ench);
+extern int calc_item_power (const object *op, int flag);
+extern const typedata *get_typedata (int itemtype);
+extern const typedata *get_typedata_by_name (const char *name);
+extern const char *describe_resistance (const object *op, int newline);
+extern const char *get_levelnumber (int i);
+extern const char *get_number (int i);
+extern const char *ring_desc (const object *op);
+extern const char *describe_item (const object *op, object *owner);
+extern int is_magical (const object *op);
+extern int need_identify (const object *op);
+extern void identify (object *op);
/* links.c */
-extern objectlink *get_objectlink();
-extern oblinkpt *get_objectlinkpt();
-extern void free_objectlink(objectlink *ol);
-extern void free_objectlinkpt(oblinkpt *obp);
+extern objectlink *get_objectlink ();
+extern oblinkpt *get_objectlinkpt ();
+extern void free_objectlink (objectlink *ol);
+extern void free_objectlinkpt (oblinkpt *obp);
/* living.c */
-extern void set_attr_value(living *stats, int attr, sint8 value);
-extern void change_attr_value(living *stats, int attr, sint8 value);
-extern sint8 get_attr_value(const living *stats, int attr);
-extern void check_stat_bounds(living *stats);
-extern int change_abil(object *op, object *tmp);
-extern int allowed_class(const object *op);
-extern void set_dragon_name(object *pl, const object *abil, const object *skin);
-extern void dragon_level_gain(object *who);
-extern object *give_skill_by_name(object *op, const char *skill_name);
-extern void player_lvl_adj(object *who, object *op);
-extern sint64 level_exp(int level, double expmul);
-extern void calc_perm_exp(object *op);
-extern sint64 check_exp_loss(const object *op, sint64 exp);
-extern sint64 check_exp_adjust(const object *op, sint64 exp);
-extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag);
-extern void apply_death_exp_penalty(object *op);
-extern int did_make_save(const object *op, int level, int bonus);
+extern void change_attr_value (living *stats, int attr, sint8 value);
+extern void check_stat_bounds (living *stats);
+extern int change_abil (object *op, object *tmp);
+extern int allowed_class (const object *op);
+extern void set_dragon_name (object *pl, const object *abil, const object *skin);
+extern void dragon_level_gain (object *who);
+extern object *give_skill_by_name (object *op, const char *skill_name);
+extern void player_lvl_adj (object *who, object *op);
+extern sint64 level_exp (int level, double expmul);
+extern void calc_perm_exp (object *op);
+extern sint64 check_exp_loss (const object *op, sint64 exp);
+extern sint64 check_exp_adjust (const object *op, sint64 exp);
+extern void change_exp (object *op, sint64 exp, const char *skill_name, int flag);
+extern void apply_death_exp_penalty (object *op);
+extern int did_make_save (const object *op, int level, int bonus);
/* los.c */
-extern void init_block();
-extern void clear_los(object *op);
-extern int has_carried_lights(const object *op);
-extern void update_los(object *op);
-extern void update_all_map_los(maptile *map);
-extern void update_all_los(const maptile *map, int x, int y);
-extern void print_los(object *op);
-extern void make_sure_seen(const object *op);
-extern void make_sure_not_seen(const object *op);
+extern void init_block ();
+extern void update_all_map_los (maptile *map);
+extern void update_all_los (const maptile *map, int x, int y);
+extern void make_sure_seen (const object *op);
+extern void make_sure_not_seen (const object *op);
/* map.c */
extern const char *create_pathname (const char *name);
-extern int check_path(const char *name, int prepend_dir);
-extern int blocked_link(object *ob, maptile *m, int sx, int sy);
-extern void fix_container(object *container);
+extern int blocked_link (object *ob, maptile *m, int sx, int sy);
+extern void fix_container (object *container);
/* object.c */
-extern signed long sum_weight(object *op);
-extern object *object_get_env_recursive(object *op);
-extern char *dump_object(object *op);
-extern void dump_me(object *op, char *outstr);
-extern object *get_nearest_part(object *op, const object *pl);
-extern object *find_object(tag_t i);
-extern object *find_object_name(const char *str);
-extern void free_all_object_data();
-extern void update_turn_face(object *op);
-extern void update_object(object *op, int action);
-extern void sub_weight(object *op, signed long weight);
-extern object *merge_ob(object *op, object *top);
-extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y);
-extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag);
-extern void replace_insert_ob_in_map(const char *arch_string, object *op);
-extern object *get_split_ob(object *orig_ob, uint32 nr);
-extern object *decrease_ob_nr(object *op, uint32 i);
-extern void add_weight(object *op, signed long weight);
-extern object *insert_ob_in_ob(object *op, object *where);
-extern int check_move_on(object *op, object *originator);
-extern object *present_arch(const archetype *at, maptile *m, int x, int y);
-extern object *present(unsigned char type, maptile *m, int x, int y);
-extern object *present_in_ob(unsigned char type, const object *op);
-extern object *present_in_ob_by_name(int type, const char *str, const object *op);
-extern object *present_arch_in_ob(const archetype *at, const object *op);
-extern void flag_inv(object *op, int flag);
-extern void unflag_inv(object *op, int flag);
-extern void set_cheat(object *op);
-extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop);
-extern int find_first_free_spot(const object *ob, maptile *m, int x, int y);
-extern void get_search_arr(int *search_arr);
-extern int find_dir(maptile *m, int x, int y, object *exclude);
-extern int distance(const object *ob1, const object *ob2);
-extern int find_dir_2(int x, int y);
-extern int dirdiff(int dir1, int dir2);
-extern int can_see_monsterP(maptile *m, int x, int y, int dir);
-extern int can_pick(const object *who, const object *item);
-extern object *object_create_clone(object *asrc);
-extern object *find_obj_by_type_subtype(const object *who, int type, int subtype);
-extern key_value *get_ob_key_link(const object *ob, const char *key);
-extern const char *get_ob_key_value(const object *op, const char *const key);
-extern int set_ob_key_value_s(object *op, const char *canonical_key, const char *value, int add_key);
-extern int set_ob_key_value(object *op, const char *key, const char *value, int add_key);
+extern char *dump_object (object *op);
+extern void dump_me (object *op, char *outstr);
+extern object *get_nearest_part (object *op, const object *pl);
+extern object *find_object (tag_t i);
+extern object *find_object_name (const char *str);
+extern void free_all_object_data ();
+extern void update_turn_face (object *op);
+extern void update_object (object *op, int action);
+extern object *merge_ob (object *op, object *top);
+extern object *insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y);
+extern object *insert_ob_in_map (object *op, maptile *m, object *originator, int flag);
+extern void replace_insert_ob_in_map (shstr_tmp archname, object *op);
+extern object *insert_ob_in_ob (object *op, object *where);
+extern int check_move_on (object *op, object *originator);
+extern object *present_arch (const archetype *at, maptile *m, int x, int y);
+extern object *present (unsigned char type, maptile *m, int x, int y);
+extern object *present_in_ob (unsigned char type, const object *op);
+extern object *present_in_ob_by_name (int type, const char *str, const object *op);
+extern object *present_arch_in_ob (const archetype *at, const object *op);
+extern void flag_inv (object *op, int flag);
+extern void unflag_inv (object *op, int flag);
+extern int find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop);
+extern int find_first_free_spot (const object *ob, maptile *m, int x, int y);
+extern void get_search_arr (int *search_arr);
+extern int find_dir (maptile *m, int x, int y, object *exclude);
+extern int distance (const object *ob1, const object *ob2);
+extern int find_dir_2 (int x, int y);
+extern int dirdiff (int dir1, int dir2);
+extern int can_see_monsterP (maptile *m, int x, int y, int dir);
+extern int can_pick (const object *who, const object *item);
+extern object *find_obj_by_type_subtype (const object *who, int type, int subtype);
/* path.c */
-extern char *path_combine(const char *src, const char *dst);
-extern void path_normalize(char *path);
-extern char *path_combine_and_normalize(const char *src, const char *dst);
+extern char *path_combine (const char *src, const char *dst);
+extern void path_normalize (char *path);
+extern char *path_combine_and_normalize (const char *src, const char *dst);
/* porting.c */
-extern void remove_directory(const char *path);
-extern char *strcasestr_local(const char *s, const char *find);
-extern char *ltostr10(signed long n);
-extern char *doubletostr10(double v);
-extern FILE *open_and_uncompress(const char *name, int flag, int *compressed);
-extern void close_and_delete(FILE *fp, int compressed);
-extern void make_path_to_file(char *filename);
+extern void remove_directory (const char *path);
+extern char *strcasestr_local (const char *s, const char *find);
+extern char *ltostr10 (signed long n);
+extern char *doubletostr10 (double v);
+extern FILE *open_and_uncompress (const char *name, int flag, int *compressed);
+extern void close_and_delete (FILE *fp, int compressed);
+extern void make_path_to_file (char *filename);
/* player.c */
-extern void free_player(player *pl);
-extern int atnr_is_dragon_enabled(int attacknr);
-extern int is_dragon_pl(const object *op);
+extern void free_player (player *pl);
+extern int atnr_is_dragon_enabled (int attacknr);
+extern int is_dragon_pl (const object *op);
/* quest.c */
-extern int quest_is_quest_marker(const object *marker, int task);
-extern int quest_is_in_progress(const object *marker, int task);
-extern int quest_is_completed(const object *marker, int task);
-extern const char *quest_get_name(const object *marker);
-extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl);
-extern object *quest_get_override(const object *ob, const object *pl);
-extern const char *quest_get_override_slaying(const object *ob, const object *pl);
-extern const char *quest_get_override_msg(const object *ob, const object *pl);
-extern void quest_apply_items(object *wrapper, player *pl);
-extern int quest_on_activate(object *ob, player *pl);
-extern int quest_is_override_compatible(const object *marker, const object *pl);
+extern int quest_is_quest_marker (const object *marker, int task);
+extern int quest_is_in_progress (const object *marker, int task);
+extern int quest_is_completed (const object *marker, int task);
+extern const char *quest_get_name (const object *marker);
+extern object *quest_get_player_quest (const object *pl, const char *name, const char *name_pl);
+extern object *quest_get_override (const object *ob, const object *pl);
+extern const char *quest_get_override_slaying (const object *ob, const object *pl);
+extern const char *quest_get_override_msg (const object *ob, const object *pl);
+extern void quest_apply_items (object *wrapper, player *pl);
+extern int quest_on_activate (object *ob, player *pl);
+extern int quest_is_override_compatible (const object *marker, const object *pl);
/* readable.c */
-extern int nstrtok(const char *buf1, const char *buf2);
-extern char *strtoktolin(const char *buf1, const char *buf2);
-extern int book_overflow(const char *buf1, const char *buf2, int booksize);
-extern void init_readable();
-extern void change_book(object *book, int msgtype);
-extern object *get_random_mon(int level);
-extern char *mon_desc(const object *mon);
-extern object *get_next_mon(object *tmp);
-extern char *mon_info_msg(int level, int booksize);
-extern const char *artifact_msg(int level, int booksize);
-extern char *spellpath_msg(int level, int booksize);
-extern void make_formula_book(object *book, int level);
-extern char *msgfile_msg(int level, int booksize);
-extern const char *god_info_msg(int level, int booksize);
-extern void tailor_readable_ob(object *book, int msg_type);
-extern void free_all_readable();
-extern void write_book_archive();
-extern readable_message_type *get_readable_message_type(object *readable);
+extern int nstrtok (const char *buf1, const char *buf2);
+extern char *strtoktolin (const char *buf1, const char *buf2);
+extern int book_overflow (const char *buf1, const char *buf2, int booksize);
+extern void init_readable ();
+extern void change_book (object *book, int msgtype);
+extern object *get_random_mon (int level);
+extern char *mon_desc (const object *mon);
+extern object *get_next_mon (object *tmp);
+extern char *mon_info_msg (int level, int booksize);
+extern const char *artifact_msg (int level, int booksize);
+extern char *spellpath_msg (int level, int booksize);
+extern void make_formula_book (object *book, int level);
+extern char *msgfile_msg (int level, int booksize);
+extern const char *god_info_msg (int level, int booksize);
+extern void tailor_readable_ob (object *book, int msg_type);
+extern void free_all_readable ();
+extern void write_book_archive ();
+extern readable_message_type *get_readable_message_type (object *readable);
/* recipe.c */
-extern recipelist *get_formulalist(int i);
-extern void init_formulae();
-extern void check_formulae();
-extern void dump_alchemy();
-extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth);
-extern long find_ingred_cost(const char *name);
-extern void dump_alchemy_costs();
-extern const char *ingred_name(const char *name);
-extern int strtoint(const char *buf);
-extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx);
-extern int numb_ingred(const char *buf);
-extern recipelist *get_random_recipelist();
-extern recipe *get_random_recipe(recipelist *rpl);
-extern void free_all_recipes();
+extern recipelist *get_formulalist (int i);
+extern void init_formulae ();
+extern void check_formulae ();
+extern void dump_alchemy ();
+extern archetype *find_treasure_by_name (const treasure *t, const char *name, int depth);
+extern long find_ingred_cost (const char *name);
+extern void dump_alchemy_costs ();
+extern const char *ingred_name (const char *name);
+extern int strtoint (const char *buf);
+extern artifact *locate_recipe_artifact (const recipe *rp, size_t idx);
+extern int numb_ingred (const char *buf);
+extern recipelist *get_random_recipelist ();
+extern recipe *get_random_recipe (recipelist *rpl);
+extern void free_all_recipes ();
/* region.c */
-extern object *get_jail_exit(object *op);
-extern void init_regions();
+extern object *get_jail_exit (object *op);
+extern void init_regions ();
/* shstr.c */
-extern int buf_overflow(const char *buf1, const char *buf2, int bufsize);
+extern int buf_overflow (const char *buf1, const char *buf2, int bufsize);
/* time.c */
-extern void reset_sleep();
-extern void log_time(long process_utime);
-extern int enough_elapsed_time();
-extern void sleep_delta();
-extern void get_tod(timeofday_t *tod);
-extern void print_tod(object *op);
-extern void time_info(object *op);
+extern void reset_sleep ();
+extern void log_time (long process_utime);
+extern int enough_elapsed_time ();
+extern void sleep_delta ();
+extern void get_tod (timeofday_t *tod);
+extern void print_tod (object *op);
+extern void time_info (object *op);
/* treasure.c */
-extern void init_archetype_pointers();
-extern bool load_treasure_file(const char *filename);
-extern void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries);
-extern object *generate_treasure(treasurelist *t, int difficulty);
-extern int level_for_item(const object *op, int difficulty);
-extern int magic_from_difficulty(int difficulty);
-extern void set_abs_magic(object *op, int magic);
-extern void set_ring_bonus(object *op, int bonus);
-extern int get_magic(int diff);
-extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags);
-extern artifactlist *find_artifactlist(int type);
-extern void dump_artifacts();
-extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth);
-extern void dump_monster_treasure(const char *name);
-extern void init_artifacts();
-extern void add_abilities(object *op, object *change);
-extern void give_artifact_abilities(object *op, object *artifct);
-extern void generate_artifact(object *op, int difficulty);
-extern void fix_flesh_item(object *item, object *donor);
-extern int special_potion(object *op);
-extern void free_treasurestruct(treasure *t);
-extern void free_charlinks(linked_char *lc);
-extern void free_artifact(artifact *at);
-extern void free_artifactlist(artifactlist *al);
-extern void free_all_treasures();
+extern bool load_treasure_file (const char *filename);
+extern object *generate_treasure (treasurelist *t, int difficulty);
+extern int level_for_item (const object *op, int difficulty);
+extern int magic_from_difficulty (int difficulty);
+extern void set_abs_magic (object *op, int magic);
+extern void set_ring_bonus (object *op, int bonus);
+extern int get_magic (int diff);
+extern void fix_generated_item (object *op, object *creator, int difficulty, int max_magic, int flags);
+extern artifactlist *find_artifactlist (int type);
+extern void dump_artifacts ();
+extern void dump_monster_treasure_rec (const char *name, treasure *t, int depth);
+extern void dump_monster_treasure (const char *name);
+extern void init_artifacts ();
+extern void add_abilities (object *op, object *change);
+extern void give_artifact_abilities (object *op, object *artifct);
+extern void generate_artifact (object *op, int difficulty);
+extern void fix_flesh_item (object *item, object *donor);
+extern int special_potion (object *op);
+extern void free_treasurestruct (treasure *t);
+extern void free_charlinks (linked_char *lc);
+extern void free_artifact (artifact *at);
+extern void free_artifactlist (artifactlist *al);
+extern void free_all_treasures ();
/* utils.c */
-extern int random_roll(int min, int max, const object *op, int goodbad);
-extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad);
-extern int die_roll(int num, int size, const object *op, int goodbad);
-extern materialtype_t *name_to_material (const shstr &name);
-extern void transmute_materialname(object *op, const object *change);
-extern void set_materialname(object *op, int difficulty, materialtype_t *nmt);
-extern void strip_media_tag(char *message);
-extern const char *strrstr(const char *haystack, const char *needle);
-extern void strip_endline(char *buf);
-extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
-extern void make_list_like(char *input);
+extern int random_roll (int min, int max, const object *op, int goodbad);
+extern sint64 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad);
+extern int die_roll (int num, int size, const object *op, int goodbad);
+extern materialtype_t *name_to_material (const shstr_cmp name);
+extern void transmute_materialname (object *op, const object *change);
+extern void set_materialname (object *op, int difficulty, materialtype_t *nmt);
+extern void strip_media_tag (char *message);
+extern const char *strrstr (const char *haystack, const char *needle);
+extern void strip_endline (char *buf);
+extern void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize);
+extern void make_list_like (char *input);
/* loader.c */
-extern int set_variable(object *op, char *buf);
-extern void init_vars();
-extern char *get_ob_diff(object *op, object *op2);
+extern int set_variable (object *op, char *buf);
+extern void init_vars ();
+extern char *get_ob_diff (object *op, object *op2);
+/* map.c */
+extern maptile *find_style (const char *dirname, const char *stylename, int difficulty);
+extern object *pick_random_object (maptile *style);
+
+/* former funcpoint.h */
+/*
+ * These function-pointers are defined in common/glue.c
+ * The functions used to set and initialise them are also there.
+ *
+ * Massive change. Those functions are just defined, no callback, and they should be implemented.
+ * This means glue.c code & such can go away almost entirely.
+ * Ryo 2005-07-15
+ */
+
+extern void move_apply (object *, object *, object *);
+extern void draw_info (int, int, object *, const char *);
+extern void clean_tmp_files (void);
+extern void fix_auto_apply (maptile *);
+extern void init_blocksview_players (void);
+extern void monster_check_apply (object *, object *);
+extern void process_active_maps (void);
+extern void remove_friendly_object (object *);
+extern void update_buttons (maptile *);
+extern void move_teleporter (object *);
+extern void move_firewall (object *);
+extern void move_creator (object *);
+extern void move_marker (object *);
+extern void move_duplicator (object *);
+extern void trap_adjust (object *, int);
+extern void esrv_send_item (object *, object *);
+extern void esrv_del_item (player *, int);
+extern void esrv_update_item (int, object *, object *);
+extern void esrv_update_spells (player *);
+extern void set_darkness_map (maptile *m);
+extern void dragon_ability_gain (object *, int, int);
+extern void weather_effect (const char *);
+extern object * find_skill_by_number (object *, int);
+
+#endif
+