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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992,2007 Frank Tore Johansen |
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* |
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* Deliantra is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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#ifndef LIBPROTO_H_ |
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#define LIBPROTO_H_ |
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|
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/* anim.c */ |
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extern void free_all_anim(); |
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extern void init_anim(); |
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extern int find_animation(const char *name); |
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extern void animate_object(object *op, int dir); |
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/* arch.c */ |
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extern archetype *find_archetype_by_object_name(const char *name); |
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extern archetype *find_archetype_by_object_type_name(int type, const char *name); |
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extern object *get_archetype_by_skill_name(const char *skill, int type); |
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extern archetype *get_archetype_by_type_subtype(int type, int subtype); |
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extern object *get_archetype_by_object_name(const char *name); |
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extern object *find_best_weapon_used_match(object *pl, const char *params); |
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extern int item_matched_string(object *pl, object *op, const char *name); |
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extern void arch_info(object *op); |
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extern void clear_archetable(); |
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extern void dump_arch(archetype *at); |
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extern void dump_all_archetypes(); |
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extern void free_all_archs(); |
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extern void check_generators(); |
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extern bool load_archetype_file(const char *filename); |
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extern object *create_singularity(const char *name); |
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extern object *get_archetype(const char *name); |
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extern unsigned long hasharch(const char *str, int tablesize); |
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extern archetype *type_to_archetype(int type); |
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extern object *clone_arch(int type); |
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extern object *object_create_arch(archetype *at); |
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/* button.c */ |
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extern void push_button(object *op); |
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extern void activate_connection (maptile *map, long connection, bool state = true); |
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extern void update_button(object *op); |
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extern oblinkpt *get_connection_links (maptile *map, long connection); |
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extern void use_trigger(object *op); |
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extern void animate_turning(object *op); |
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extern int check_altar_sacrifice(const object *altar, const object *sacrifice); |
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extern int operate_altar(object *altar, object **sacrifice); |
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extern void trigger_move(object *op, int state); |
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extern int check_trigger(object *op, object *cause); |
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extern void add_button_link(object *button, maptile *map, int connected); |
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extern void remove_button_link(object *op); |
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extern oblinkpt *get_button_links(const object *button); |
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extern int get_button_value(const object *button); |
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extern void do_mood_floor(object *op, object *source = 0); |
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extern object *check_inv_recursive(object *op, const object *trig); |
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extern void check_inv(object *op, object *trig); |
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extern void verify_button_links(const maptile *map); |
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/* exp.c */ |
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extern int new_exp(const object *ob); |
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extern int has_ability(const object *ob); |
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extern void init_experience(); |
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extern void dump_experience(); |
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/* friend.c */ |
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extern void add_friendly_object(object *op); |
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extern void remove_friendly_object(object *op); |
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extern void dump_friendly_objects(); |
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extern void clean_friendly_list(); |
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extern int is_friendly(const object *op); |
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/* glue.c */ |
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extern void fatal(int err); |
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/* holy.c */ |
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extern void init_gods(); |
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extern void add_god_to_list(archetype *god_arch); |
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extern int baptize_altar(object *op); |
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extern godlink *get_rand_god(); |
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extern object *pntr_to_god_obj(godlink *godlnk); |
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extern void free_all_god(); |
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extern void dump_gods(); |
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/* info.c */ |
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extern void dump_abilities(); |
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extern void print_monsters(); |
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extern void bitstostring(long bits, int num, char *str); |
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/* image.c */ |
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extern void ReadBmapNames(); |
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extern int FindFace(const char *name, int error); |
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extern int ReadSmooth(); |
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extern int FindSmooth(uint16 face, uint16 *smoothed); |
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extern void free_all_images(); |
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/* init.c */ |
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extern void init_library(); |
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extern void init_environ(); |
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extern void init_globals(); |
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extern void init_objects(); |
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extern void init_defaults(); |
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extern void init_dynamic(); |
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extern void init_clocks(); |
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extern void init_attackmess(); |
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/* item.c */ |
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extern int get_power_from_ench(int ench); |
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extern int calc_item_power(const object *op, int flag); |
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extern const typedata *get_typedata(int itemtype); |
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extern const typedata *get_typedata_by_name(const char *name); |
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extern const char *describe_resistance(const object *op, int newline); |
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extern const char *query_weight(const object *op); |
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extern const char *get_levelnumber(int i); |
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extern const char *get_number(int i); |
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extern const char *ring_desc(const object *op); |
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extern const char *query_short_name(const object *op); |
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extern const char *query_name(const object *op); |
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extern const char *query_base_name(const object *op, int plural); |
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extern const char *describe_item(const object *op, object *owner); |
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extern int is_magical(const object *op); |
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extern int need_identify(const object *op); |
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extern void identify(object *op); |
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/* links.c */ |
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extern objectlink *get_objectlink(); |
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extern oblinkpt *get_objectlinkpt(); |
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extern void free_objectlink(objectlink *ol); |
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extern void free_objectlinkpt(oblinkpt *obp); |
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/* living.c */ |
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extern void change_attr_value(living *stats, int attr, sint8 value); |
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extern void check_stat_bounds(living *stats); |
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extern int change_abil(object *op, object *tmp); |
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extern int allowed_class(const object *op); |
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extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
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extern void dragon_level_gain(object *who); |
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extern object *give_skill_by_name(object *op, const char *skill_name); |
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extern void player_lvl_adj(object *who, object *op); |
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extern sint64 level_exp(int level, double expmul); |
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extern void calc_perm_exp(object *op); |
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extern sint64 check_exp_loss(const object *op, sint64 exp); |
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extern sint64 check_exp_adjust(const object *op, sint64 exp); |
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extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); |
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extern void apply_death_exp_penalty(object *op); |
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extern int did_make_save(const object *op, int level, int bonus); |
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/* los.c */ |
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extern void init_block(); |
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extern void clear_los(player *pl); |
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extern int has_carried_lights(const object *op); |
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extern void update_los(object *op); |
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extern void update_all_map_los(maptile *map); |
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extern void update_all_los(const maptile *map, int x, int y); |
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extern void print_los(object *op); |
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extern void make_sure_seen(const object *op); |
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extern void make_sure_not_seen(const object *op); |
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/* map.c */ |
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extern const char *create_pathname (const char *name); |
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extern int blocked_link(object *ob, maptile *m, int sx, int sy); |
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extern void fix_container(object *container); |
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/* object.c */ |
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extern char *dump_object(object *op); |
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extern void dump_me(object *op, char *outstr); |
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extern object *get_nearest_part(object *op, const object *pl); |
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extern object *find_object(tag_t i); |
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extern object *find_object_name(const char *str); |
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extern void free_all_object_data(); |
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extern void update_turn_face(object *op); |
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extern void update_object(object *op, int action); |
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extern object *merge_ob(object *op, object *top); |
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extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); |
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extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); |
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extern void replace_insert_ob_in_map(const char *arch_string, object *op); |
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extern object *insert_ob_in_ob(object *op, object *where); |
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extern int check_move_on(object *op, object *originator); |
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extern object *present_arch(const archetype *at, maptile *m, int x, int y); |
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extern object *present(unsigned char type, maptile *m, int x, int y); |
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extern object *present_in_ob(unsigned char type, const object *op); |
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extern object *present_in_ob_by_name(int type, const char *str, const object *op); |
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extern object *present_arch_in_ob(const archetype *at, const object *op); |
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extern void flag_inv(object *op, int flag); |
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extern void unflag_inv(object *op, int flag); |
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extern int find_free_spot(const object *ob, maptile *m, int x, int y, int start, int stop); |
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extern int find_first_free_spot(const object *ob, maptile *m, int x, int y); |
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extern void get_search_arr(int *search_arr); |
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extern int find_dir(maptile *m, int x, int y, object *exclude); |
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extern int distance(const object *ob1, const object *ob2); |
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extern int find_dir_2(int x, int y); |
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extern int dirdiff(int dir1, int dir2); |
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extern int can_see_monsterP(maptile *m, int x, int y, int dir); |
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extern int can_pick(const object *who, const object *item); |
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extern object *find_obj_by_type_subtype(const object *who, int type, int subtype); |
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/* path.c */ |
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extern char *path_combine(const char *src, const char *dst); |
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extern void path_normalize(char *path); |
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extern char *path_combine_and_normalize(const char *src, const char *dst); |
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/* porting.c */ |
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extern void remove_directory(const char *path); |
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extern char *strcasestr_local(const char *s, const char *find); |
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extern char *ltostr10(signed long n); |
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extern char *doubletostr10(double v); |
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extern FILE *open_and_uncompress(const char *name, int flag, int *compressed); |
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extern void close_and_delete(FILE *fp, int compressed); |
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extern void make_path_to_file(char *filename); |
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/* player.c */ |
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extern void free_player(player *pl); |
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extern int atnr_is_dragon_enabled(int attacknr); |
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extern int is_dragon_pl(const object *op); |
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/* quest.c */ |
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extern int quest_is_quest_marker(const object *marker, int task); |
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extern int quest_is_in_progress(const object *marker, int task); |
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extern int quest_is_completed(const object *marker, int task); |
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extern const char *quest_get_name(const object *marker); |
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extern object *quest_get_player_quest(const object *pl, const char *name, const char *name_pl); |
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extern object *quest_get_override(const object *ob, const object *pl); |
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extern const char *quest_get_override_slaying(const object *ob, const object *pl); |
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extern const char *quest_get_override_msg(const object *ob, const object *pl); |
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extern void quest_apply_items(object *wrapper, player *pl); |
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extern int quest_on_activate(object *ob, player *pl); |
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extern int quest_is_override_compatible(const object *marker, const object *pl); |
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/* readable.c */ |
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extern int nstrtok(const char *buf1, const char *buf2); |
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extern char *strtoktolin(const char *buf1, const char *buf2); |
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extern int book_overflow(const char *buf1, const char *buf2, int booksize); |
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extern void init_readable(); |
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extern void change_book(object *book, int msgtype); |
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extern object *get_random_mon(int level); |
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extern char *mon_desc(const object *mon); |
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extern object *get_next_mon(object *tmp); |
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extern char *mon_info_msg(int level, int booksize); |
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extern const char *artifact_msg(int level, int booksize); |
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extern char *spellpath_msg(int level, int booksize); |
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extern void make_formula_book(object *book, int level); |
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extern char *msgfile_msg(int level, int booksize); |
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extern const char *god_info_msg(int level, int booksize); |
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extern void tailor_readable_ob(object *book, int msg_type); |
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extern void free_all_readable(); |
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extern void write_book_archive(); |
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extern readable_message_type *get_readable_message_type(object *readable); |
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/* recipe.c */ |
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extern recipelist *get_formulalist(int i); |
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extern void init_formulae(); |
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extern void check_formulae(); |
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extern void dump_alchemy(); |
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extern archetype *find_treasure_by_name(const treasure *t, const char *name, int depth); |
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extern long find_ingred_cost(const char *name); |
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extern void dump_alchemy_costs(); |
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extern const char *ingred_name(const char *name); |
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extern int strtoint(const char *buf); |
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extern artifact *locate_recipe_artifact(const recipe *rp, size_t idx); |
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extern int numb_ingred(const char *buf); |
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extern recipelist *get_random_recipelist(); |
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extern recipe *get_random_recipe(recipelist *rpl); |
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extern void free_all_recipes(); |
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/* region.c */ |
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extern object *get_jail_exit(object *op); |
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extern void init_regions(); |
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/* shstr.c */ |
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extern int buf_overflow(const char *buf1, const char *buf2, int bufsize); |
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/* time.c */ |
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extern void reset_sleep(); |
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extern void log_time(long process_utime); |
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extern int enough_elapsed_time(); |
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extern void sleep_delta(); |
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extern void get_tod(timeofday_t *tod); |
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extern void print_tod(object *op); |
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extern void time_info(object *op); |
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/* treasure.c */ |
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extern bool load_treasure_file(const char *filename); |
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extern object *generate_treasure(treasurelist *t, int difficulty); |
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extern int level_for_item(const object *op, int difficulty); |
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extern int magic_from_difficulty(int difficulty); |
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extern void set_abs_magic(object *op, int magic); |
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extern void set_ring_bonus(object *op, int bonus); |
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extern int get_magic(int diff); |
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extern void fix_generated_item(object *op, object *creator, int difficulty, int max_magic, int flags); |
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extern artifactlist *find_artifactlist(int type); |
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extern void dump_artifacts(); |
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extern void dump_monster_treasure_rec(const char *name, treasure *t, int depth); |
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extern void dump_monster_treasure(const char *name); |
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extern void init_artifacts(); |
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extern void add_abilities(object *op, object *change); |
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extern void give_artifact_abilities(object *op, object *artifct); |
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extern void generate_artifact(object *op, int difficulty); |
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extern void fix_flesh_item(object *item, object *donor); |
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extern int special_potion(object *op); |
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extern void free_treasurestruct(treasure *t); |
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extern void free_charlinks(linked_char *lc); |
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extern void free_artifact(artifact *at); |
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extern void free_artifactlist(artifactlist *al); |
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extern void free_all_treasures(); |
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/* utils.c */ |
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extern int random_roll(int min, int max, const object *op, int goodbad); |
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extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); |
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extern int die_roll(int num, int size, const object *op, int goodbad); |
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extern materialtype_t *name_to_material (const shstr &name); |
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extern void transmute_materialname(object *op, const object *change); |
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extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); |
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extern void strip_media_tag(char *message); |
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extern const char *strrstr(const char *haystack, const char *needle); |
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extern void strip_endline(char *buf); |
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extern void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize); |
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extern void make_list_like(char *input); |
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/* loader.c */ |
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extern int set_variable(object *op, char *buf); |
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extern void init_vars(); |
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extern char *get_ob_diff(object *op, object *op2); |
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/* map.c */ |
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extern maptile *find_style (const char *dirname, const char *stylename, int difficulty); |
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extern object *pick_random_object (maptile *style); |
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|
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/* former funcpoint.h */ |
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/* |
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* These function-pointers are defined in common/glue.c |
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* The functions used to set and initialise them are also there. |
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* |
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* Massive change. Those functions are just defined, no callback, and they should be implemented. |
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* This means glue.c code & such can go away almost entirely. |
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* Ryo 2005-07-15 |
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*/ |
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|
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extern void move_apply(object *, object *, object *); |
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extern void draw_info(int, int, object *, const char *); |
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extern void clean_tmp_files(void); |
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extern void fix_auto_apply(maptile *); |
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extern void init_blocksview_players(void); |
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extern void monster_check_apply(object *, object *); |
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extern void process_active_maps(void); |
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extern void remove_friendly_object(object *); |
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extern void update_buttons(maptile *); |
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extern void move_teleporter(object *); |
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extern void move_firewall(object *); |
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extern void move_creator(object *); |
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extern void move_marker(object *); |
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extern void move_duplicator(object *); |
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extern void trap_adjust(object *, int); |
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extern void esrv_send_item(object *, object *); |
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extern void esrv_del_item(player *, int); |
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extern void esrv_update_item(int, object *, object *); |
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extern void esrv_update_spells(player *); |
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extern void set_darkness_map(maptile *m); |
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extern void dragon_ability_gain(object *, int, int); |
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extern void weather_effect(const char *); |
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extern object * find_skill_by_number(object *, int); |
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|
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#endif |
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