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30 | /* button.c */ |
30 | /* button.c */ |
31 | extern void push_button(object *op); |
31 | extern void push_button(object *op); |
32 | extern void activate_connection (maptile *map, long connection, bool state = true); |
32 | extern void activate_connection (maptile *map, long connection, bool state = true); |
33 | extern void update_button(object *op); |
33 | extern void update_button(object *op); |
34 | extern oblinkpt *get_connection_links (maptile *map, long connection); |
34 | extern oblinkpt *get_connection_links (maptile *map, long connection); |
35 | extern void update_buttons(maptile *m); |
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36 | extern void use_trigger(object *op); |
35 | extern void use_trigger(object *op); |
37 | extern void animate_turning(object *op); |
36 | extern void animate_turning(object *op); |
38 | extern int check_altar_sacrifice(const object *altar, const object *sacrifice); |
37 | extern int check_altar_sacrifice(const object *altar, const object *sacrifice); |
39 | extern int operate_altar(object *altar, object **sacrifice); |
38 | extern int operate_altar(object *altar, object **sacrifice); |
40 | extern void trigger_move(object *op, int state); |
39 | extern void trigger_move(object *op, int state); |
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114 | extern void set_attr_value(living *stats, int attr, sint8 value); |
113 | extern void set_attr_value(living *stats, int attr, sint8 value); |
115 | extern void change_attr_value(living *stats, int attr, sint8 value); |
114 | extern void change_attr_value(living *stats, int attr, sint8 value); |
116 | extern sint8 get_attr_value(const living *stats, int attr); |
115 | extern sint8 get_attr_value(const living *stats, int attr); |
117 | extern void check_stat_bounds(living *stats); |
116 | extern void check_stat_bounds(living *stats); |
118 | extern int change_abil(object *op, object *tmp); |
117 | extern int change_abil(object *op, object *tmp); |
119 | extern void drain_stat(object *op); |
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120 | extern void drain_specific_stat(object *op, int deplete_stats); |
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121 | extern void change_luck(object *op, int value); |
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122 | extern void remove_statbonus(object *op); |
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123 | extern void add_statbonus(object *op); |
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124 | extern void fix_player(object *op); |
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125 | extern int allowed_class(const object *op); |
118 | extern int allowed_class(const object *op); |
126 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
119 | extern void set_dragon_name(object *pl, const object *abil, const object *skin); |
127 | extern void dragon_level_gain(object *who); |
120 | extern void dragon_level_gain(object *who); |
128 | extern object *give_skill_by_name(object *op, const char *skill_name); |
121 | extern object *give_skill_by_name(object *op, const char *skill_name); |
129 | extern void player_lvl_adj(object *who, object *op); |
122 | extern void player_lvl_adj(object *who, object *op); |
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132 | extern sint64 check_exp_loss(const object *op, sint64 exp); |
125 | extern sint64 check_exp_loss(const object *op, sint64 exp); |
133 | extern sint64 check_exp_adjust(const object *op, sint64 exp); |
126 | extern sint64 check_exp_adjust(const object *op, sint64 exp); |
134 | extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); |
127 | extern void change_exp(object *op, sint64 exp, const char *skill_name, int flag); |
135 | extern void apply_death_exp_penalty(object *op); |
128 | extern void apply_death_exp_penalty(object *op); |
136 | extern int did_make_save(const object *op, int level, int bonus); |
129 | extern int did_make_save(const object *op, int level, int bonus); |
137 | /* logger.c */ |
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138 | extern void LOG(LogLevel logLevel, const char *format, ...); |
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139 | /* los.c */ |
130 | /* los.c */ |
140 | extern void init_block(void); |
131 | extern void init_block(void); |
141 | extern void clear_los(object *op); |
132 | extern void clear_los(object *op); |
142 | extern int has_carried_lights(const object *op); |
133 | extern int has_carried_lights(const object *op); |
143 | extern void update_los(object *op); |
134 | extern void update_los(object *op); |
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145 | extern void update_all_los(const maptile *map, int x, int y); |
136 | extern void update_all_los(const maptile *map, int x, int y); |
146 | extern void print_los(object *op); |
137 | extern void print_los(object *op); |
147 | extern void make_sure_seen(const object *op); |
138 | extern void make_sure_seen(const object *op); |
148 | extern void make_sure_not_seen(const object *op); |
139 | extern void make_sure_not_seen(const object *op); |
149 | /* map.c */ |
140 | /* map.c */ |
150 | extern maptile *has_been_loaded(const char *name); |
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151 | extern const char *create_pathname(const char *name); |
141 | extern const char *create_pathname(const char *name); |
152 | extern const char *create_overlay_pathname(const char *name); |
142 | extern const char *create_overlay_pathname(const char *name); |
153 | extern const char *create_template_pathname(const char *name); |
143 | extern const char *create_template_pathname(const char *name); |
154 | extern int check_path(const char *name, int prepend_dir); |
144 | extern int check_path(const char *name, int prepend_dir); |
155 | extern void dump_map(const maptile *m); |
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156 | extern void dump_all_maps(void); |
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157 | extern int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
145 | extern int get_map_flags(maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny); |
158 | extern int blocked_link(object *ob, maptile *m, int sx, int sy); |
146 | extern int blocked_link(object *ob, maptile *m, int sx, int sy); |
159 | extern int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); |
147 | extern int ob_blocked(const object *ob, maptile *m, sint16 x, sint16 y); |
160 | extern void fix_container(object *container); |
148 | extern void fix_container(object *container); |
161 | extern void load_objects(maptile *m, object_thawer &fp, int mapflags); |
149 | extern void load_objects(maptile *m, object_thawer &fp, int mapflags); |
162 | extern void save_objects(maptile *m, object_freezer &fp, object_freezer &fp2, int flag); |
150 | extern void save_objects(maptile *m, object_freezer &fp, object_freezer &fp2, int flag); |
163 | extern maptile *get_linked_map(void); |
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164 | extern maptile *get_empty_map(int sizex, int sizey); |
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165 | extern maptile *load_original_map(const char *filename, int flags); |
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166 | extern maptile *load_overlay_map(const char *filename, maptile *m); |
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167 | extern int new_save_map(maptile *m, int flag); |
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168 | extern void clean_object(object *op); |
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169 | extern void free_all_objects(maptile *m); |
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170 | extern void free_map(maptile *m, int flag); |
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171 | extern void delete_map(maptile *m); |
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172 | extern maptile *ready_map_name(const char *name, int flags); |
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173 | extern int calculate_difficulty(maptile *m); |
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174 | extern void clean_tmp_map(maptile *m); |
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175 | extern void free_all_maps(void); |
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176 | extern int change_map_light(maptile *m, int change); |
151 | extern int change_map_light(maptile *m, int change); |
177 | extern void update_position(maptile *m, int x, int y); |
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178 | extern void set_map_reset_time(maptile *map); |
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179 | extern int out_of_map(maptile *m, int x, int y); |
152 | extern int out_of_map(maptile *m, int x, int y); |
180 | extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); |
153 | extern maptile *get_map_from_coord(maptile *m, sint16 *x, sint16 *y); |
181 | extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); |
154 | extern void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags); |
182 | extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
155 | extern void get_rangevector_from_mapcoord(const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags); |
183 | extern int on_same_map(const object *op1, const object *op2); |
156 | extern int on_same_map(const object *op1, const object *op2); |
184 | /* object.c */ |
157 | /* object.c */ |
185 | extern signed long sum_weight(object *op); |
158 | extern signed long sum_weight(object *op); |
186 | extern object *object_get_env_recursive(object *op); |
159 | extern object *object_get_env_recursive(object *op); |
187 | extern object *is_player_inv(object *op); |
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188 | extern char *dump_object(object *op); |
160 | extern char *dump_object(object *op); |
189 | extern void dump_me(object *op, char *outstr); |
161 | extern void dump_me(object *op, char *outstr); |
190 | extern object *get_nearest_part(object *op, const object *pl); |
162 | extern object *get_nearest_part(object *op, const object *pl); |
191 | extern object *find_object(tag_t i); |
163 | extern object *find_object(tag_t i); |
192 | extern object *find_object_name(const char *str); |
164 | extern object *find_object_name(const char *str); |
193 | extern void free_all_object_data(void); |
165 | extern void free_all_object_data(void); |
194 | extern void update_turn_face(object *op); |
166 | extern void update_turn_face(object *op); |
195 | extern void update_ob_speed(object *op); |
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196 | extern void remove_from_active_list(object *op); |
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197 | extern void update_object(object *op, int action); |
167 | extern void update_object(object *op, int action); |
198 | extern void sub_weight(object *op, signed long weight); |
168 | extern void sub_weight(object *op, signed long weight); |
199 | extern object *merge_ob(object *op, object *top); |
169 | extern object *merge_ob(object *op, object *top); |
200 | extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); |
170 | extern object *insert_ob_in_map_at(object *op, maptile *m, object *originator, int flag, int x, int y); |
201 | extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); |
171 | extern object *insert_ob_in_map(object *op, maptile *m, object *originator, int flag); |
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348 | /* utils.c */ |
318 | /* utils.c */ |
349 | extern int random_roll(int min, int max, const object *op, int goodbad); |
319 | extern int random_roll(int min, int max, const object *op, int goodbad); |
350 | extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); |
320 | extern sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad); |
351 | extern int die_roll(int num, int size, const object *op, int goodbad); |
321 | extern int die_roll(int num, int size, const object *op, int goodbad); |
352 | extern int rndm(int min, int max); |
322 | extern int rndm(int min, int max); |
353 | extern void decay_objects(maptile *m); |
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354 | extern materialtype_t *name_to_material(const char *name); |
323 | extern materialtype_t *name_to_material(const char *name); |
355 | extern void transmute_materialname(object *op, const object *change); |
324 | extern void transmute_materialname(object *op, const object *change); |
356 | extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); |
325 | extern void set_materialname(object *op, int difficulty, materialtype_t *nmt); |
357 | extern void strip_media_tag(char *message); |
326 | extern void strip_media_tag(char *message); |
358 | extern const char *strrstr(const char *haystack, const char *needle); |
327 | extern const char *strrstr(const char *haystack, const char *needle); |